eliza

Edit
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
Jump 1 BT u or u/f+1m107a(12~) js1~-25~0-15~+10-15~+10
Jump 3 BT u or u/f+3m107a(12~) js1~-25~0-15~+10-15~+10
Jump 4 BT u or u/f+4m159a(14~) js1~-18~+7-8~+17-8~+17
Jump 2 BT u or u/f+2m159a(12~) js1~-17~+8-7~+18-7~+18
f, F+4, 2m (TJ), m10,10js1~-14~-13-6~-5 (BU)-6~-5 (BU)
d/b or d+3 or FC+3 (Close)l (TC)1015s cs4or1~-16-5-5
d/b or d+3 or FC+3l (TC)715s cs4or1~-16-5-5
f, F+4m (TJ)1015~16 (16~) js12~-16~-15-5~-4-5~-4
f, F+4, 2, qcf+2m (TJ), m, Sm(DW)10,10,201~-13~+17-5~+25-5~+25
qcf+2Sm2025~55 (25~)-13~+17-5~+25-5~+25
b+4Sm1215-14-2-2
MG 1, 2h, h11,1210(25~)-8+1+1
2, 2h, m9,1514-12+2+2
d/f+1, 4m, h12,1413-9+2+2
d/f+2m1016~17-9~-8+2~+3+2~+3
b+2h1011-4+2+2
b+3h1216-9+2+2
MG 1h1110(25~)-4+2+2
d/f+1m1213-3+3+3
d/f+4m1612-8+3+3
b+1m1314-8+3+3
1, 1h, h7,710-3+4+4
d/b or d+2 or FC+2Sm (TC)812s cs4or1~-7+4+4
WS+1m1014-7+4+4
1, 2h, h7,1010-1+5+5
d/b or d+1 or FC+1 or BT d+1 or d+2Sm510s cs4or1~-5+6+6
+3 on hit from side or behind
WS+4m1511~12-5~-4+6~+7+6~+7
1 or BT 1 or 2h710+1+8+8
2 or f+2h914-3+8+8
3h1213-8+8+8
qcb+4m (TJ)1526~33a (26~) js9~-1~+6+9~+16s+9~+16s
Jump qcb+4m (TJ)1513~a(~) js1~-1~+6+9~+16s+9~+16s
f, F+4, 2, qcf+2, f or d/f+3+4m (TJ), m, Sm, (MG)10,10,201~+2~+32+10~+40+10~+40
Press down to recover crouching
qcf+2, f or d/f+3+4Sm (MG)2013~(~) 1~+2~+32+10~+40+10~+40
Hold down to recover crouching
b+3, 1h, h12,2016-4~-3+15~+16kg+15~+16kg
Tail spin
f+3m1716~17-9~-80~+1+25g(KND)
in rage b+3+4m (TJ)5520 js13~17 pc8~17-22KNDKND
Rage art
1, 2, 3h, h, m (TJ)7,10,20js19~-22~-21LaunchLaunch
1, 2, 4h, h, h7,10,2019~-4~-3KNDKND
Tail spin
4 or BT 3 or 4h2113-5KNDKND
Homing, Tail spin
1+2m2613~14-17~-16KNDKND
3+4l (TJ)2033~34a js9~23 cs23~-27KNDKND
Homing
f+1+2m2125 pc8~24-13KNDCS
Homing, Power crush
d/f+1, 2m, m12,1713-12+2KND
d/f+2, 3m, m (TJ)10,10js14~-18~-17LaunchLaunch
d/f+3m (TJ)2425~26 js9~-6~-5KNDKND
Homing, Wall bounce
d/b or d+4 or FC+4 or BT d+3 or d+4l (TC)1720~21s cs6or1~-27+5~+6sKND
d+1+2 or FC+d/b or d+1+2 Grounded face up d+1+2(Special) (TC)20~21 61~
d/b+1+2! (TJ)3051~52 js21~50KNDKNDKND
b+1, 2m, m13,1314a-13~-11Launch (JG?)Launch (JG?)
b+1, 2, 4m, m, m (TJ)13,13,17js1~-13~-12sKNDKND
b+2, 3h, m10,1511-9~-8+3~+4uKZD
b+3, 4h, m12,2016-14~-13KNDKND
b+1+2hm5,2027~28,37~38-13~-12KNDKND
f, F+2 When hit , bm2514(15~)-9KNDKND
f, f+2 When hit or MG 2 When hit (Special)14(15~)
f, F+3h1216~17 (17~)-10~-9KNDKND
Homing
f, F+3, 3h, m12,2416~17 (17~)-13KNDKND
Homing
f, F+3, 4h, h (TJ)12,21js5~-7~-6KNDKND
Tail spin
f, F+4, 2, qcf+1m (TJ), m, Sm(DW)10,10,201~-10~+10KNDKND
f, F+4, 2, qcf+1, f or d/f+3+4m (TJ), m, Sm, (MG)10,10,201~+2KNDKND
Press down to recover crouching
f, F+4, 2, qcf+1+2m (TJ), m, SmSm10,10,20,201~+5KND(KND)KND(KND)
Press down to recover crouching
f, F+1+2mh (TJ)l5,6,2018,31,47 (19~) js25~40-14KNDKND
f+3+433 (ex MG)
f+3+4, D30s (ex MG)
f, f, f+1 or WR+1h3018~20 (21~)+6~+8KNDKND
Tail spin
f, f, f+3 or WR+3m2724~28a (27~) js3~0~+4KNDKND
WS+2m1815~16a-9~-8KNDJG
WS+3m (TJ)2015~16a js15~-22~-21Launch (JG?)Launch (JG?)
FC+D (One second)11~12
Grounded face up 1+2(Special) (TC)9(14~) 1~
2+3+4(Special)9(14~) 1~
f+4(MG)9(14~) 1~
Press down to recover crouching
MG 1, 4h, m11,2010(25~)-11KNDTS
Tail spin
MG 1, 2, 1+2h, h, m11,12,2110(25~)-13~-12KNDKND
MG 2m (DS)2514(29~)-9KNDKND
MG 2, bm2514(29~)-9KNDKND
EX MG 2m (DS)2514(29~)+7 (+21 wc)KNDKND
Wall bounce, Wall Crush
MG 3h1216~17 (31~)-10~-9KNDKND
Homing
MG 3, 3h, m12,2416~17 (31~)-13KNDKND
MG 3, 4h, h (TJ)12,21js5~-7~-6KNDKND
Tail spin
MG 4l2018~25 (33~) cs10~-24~-17KNDKND
MG 1+2! (TJ)3051~52a (66~) js21~50KNDKNDKND
EX MG 1+2! (TJ)3041~42a js16KNDKNDKND
qcf+1Sm2028~48 (28~)-9~+11KNDKND
f, d, d/f+1Sm1216a(16~)-22 (12~8a)LaunchLaunch
f, d, d/f+2Sm x 39,9,913,22,31a (13~)-36 (19~8a)LaunchLaunch
qcb+1Sm2020~21 (20~)-11~-10+11kgKND
Tail spin
qcb+2Sm2220~21 (20~)-13~-12+2~+3CS
qcb+3m (TJ)2027~36a (27~) js9~-13~-4KNDJG
Jump qcb+3m (TJ)2013~a (~) js1~-14~-5KNDJG
qcf+1, f or d/f+3+4Sm (MG)2013~(~) 1~+2~KNDKND
Press down to recover crouching
qcf+1+2SmSm10,1024,53~ (24~)+10gKND(KND)KND(KND)
Press down to recover crouching
f, d, d/f+1+2Sm x 55,5,9,9,911,,,a (11~)-34LaunchLaunch
qcb+1+2SmSm5,2015,37(15~)-13~-12+12kgKND
qcb+3+4m (TJ), m5,1525~32a ,49~50 (26~) js9~-9~-8KNDKND
Jump qcb+3+4m (TJ), m5,1510~a, 35~36 (~) js1~-9~-8KNDKND
Two meter bars qcf, qcf+1+2Sm1515-7LaunchLaunch

10 hit

Input3141224212
Levelhmlmhmmsmsmsm*3
dmg12108856810106*3
hit84-6s-4-6-5-17-10-5kJG
guard-8-12-23-12-17-16-26-21-30-33