Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
db+4 | L | 7 | i16 | -13 | -2 | +2 | |
WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | High crush 6~ |
WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
WRA.1 | h | 12 | i12 | -4 | +8 | +13 | * Homing * Deals chip damage on block * Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F * Cannot block up to i14 on empty transition on block |
ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
ws3+4 | m | 14 | i14~15 | -8 | +14 | +14 | High crush |
uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit |
f,n,d,df:3 | M | 27 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * Chip damage when guarded |
WGS.DF+4,4 | l, l | 6, 16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit High crush |
WGS.df+3 | M | 17 | i15~17 | -13 | +3 | +23a (+17) | * Becomes Electric War God Kick during Heat (partially uses remaining Heat Time * 21dmg if manual CD) |
d+2 | m | 17 | i15 | +0c | +3c | +27d | Spike |
f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * [[Reina_combos#Mini-combos|+13c]] on crouching hit * Opponent is FDFA on CH * Spike |
4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony Break Low crush |
b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | ,i32 | -16 | +48 (+17) | +53a | |
WRA.d+4,3 | L, m | 9, 20 | ,i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
3,4 | h, m | 12, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
3+4,4 | m,m, m | 5,10, 20 | ,i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
df+3+4,4 | m,h, m | 5,10, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
3,2 | h, h | 12, 16 | ,i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
df+4,2,3 | m, m, h | 14, 10, 20 | ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH * Can be delayed ,High crush 7~15 |
b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado High crush 6~17 |
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Alternate input: R1 * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Unparryable * Ignores regular power crush armor Power crush 7~62 | |
H.WRA.2+3 | l,m,m,m | 12,6,6,20 | i18~19 | -17 | +0 | * Heat Smash * Spike * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 40 dmg * +4a (-5) if any hit after the 1st connects | |
H.d+1+2 | * Automatically parries limb-based, non-airborne mids and highs * Deals 40 damage on successful parry * +1d on successful parry Parry state 20~60 | ||||||
H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash * Balcony Break * Alternate input: H.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19d WRA if only second hit connects (25 dmg) | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 6 | ,i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
1,1,2 | h, h, m | 5, 6, 12 | ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit * Transition to SEN on hit only | |
1,2 | h, h | 5, 8 | ,i10 | -3 | +8 | Jail from 1st attack with 4f delay | |
1,2,2 | h, h, h | 5, 8, 14 | ,i17 | -14 | +0 | * Jail from 2nd attack with 2f delay * Input can be delayed 3f * Move can be delayed 2f | |
1,2,3 | h, h, m | 5, 8, 10 | ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
1,2,3,4 | h, h, m, h | 5, 8, 10, 21 | ,i22~23 | -4 | +21a (+12) | * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block | |
2 | h | 6 | i12 | -4 | +7 | ||
2,2 | h, h | 6, 6 | ,i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
2,2,1 | h, h, m | 6, 6, 20 | ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
2,2,2 | h, h, m | 6, 6, 21 | ,i29 | -4 | +6 | * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i11 from 2nd block | |
2,2,2,1 | h, h, m, m | 6, 6, 21, 20 | ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs Low crush 37~57 fs58~60 | |
2,2,2,2 | h, h, m, m | 6, 6, 21, 25 | ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window | |
3 | h | 12 | i18~19 | -11 | +5 | Homing High crush 8~17 | |
3,4,H.4 | h, m, m | 12, 20, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
1+4 | * Can transition to WGS with DF after 14 frames * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF High crush 1~29 | ||||||
2+3+4 | sp | Input d+2+3+4 to get Heihachi's secret taunt | |||||
3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike Low crush 9~26 | |
3+4,4,H.4 | m,m, m, m | 5,10, 20, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 2nd hit | |
f+2 | h | 8 | i13 | -9 | -3 | Can transition to UNS (+0/+6/+6) with input u or d | |
f+2,3 | h, m | 8, 16 | ,i18~19 | -9 | +2 | * Jails from 1st hit without delay * Combo from 1st hit without delay * Can transition to SEN (-2/+9/+9) with input F * Cannot block up to i12 on empty transition on block * Can be delayed | |
f+3 | |||||||
f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit High crush 6~24 | |
f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57 | |
f+3+4*,H.4 | m, m | 30, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block | |
f+3+4,H.4 | m, m | 25, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F * Cannot block up to i15 on empty transition on block | |
df+1,1 | m, h | 8, 10 | ,i20 | -4 | +7 | * Combo from 1st hit with 4?F delay * Can be delayed | |
df+1,2 | m, m | 8, 20 | ,i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, [[Reina_combos#Mini-combos|+43a (+35)]] * Combo from 1st hit with 2?F delay * Can be delayed | |
df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp. * [[Reina_combos#Staples|+30a (+20)]] on CH on crouching opp. | |
df+3 | sp | * Can transition to SEN with input WGS.f+3 | |||||
df+4 | m | 14 | i15 | -4 | +7 | ||
df+4,2 | m, m | 14, 10 | ,i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D * Combo from 1st hit | |
df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH High crush 9~14 | |
d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
d+3 | sp | * Transitions to UNS (Kou, d) * Can transition to UNS (Kou, u) with input u+3 * Can transition to UNS (Gen) with input b+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Parry state 5~13 | |||||
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | * Can transition to r14 SEN with input f+3 * Can transition to r2 WGS with input DF | ||||||
d+1+2 | sp | ||||||
db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | ||
db+4,1+2 | L, m | 7, 20 | ,i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
b+1 | h | 14 | i18 | -4 | +6 | ||
b+1,1 | h, m | 14, 15 | ,i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
b+1,1,3 | h, m, m | 14, 15, 13 | ,i15~17 | -10 | +3 | * Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with input F * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
b+1+3 | * Parry mids and highs * Converts incoming damage to recoverable health * Partially restores Heat on successful parry * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move Parry state 3~8 | ||||||
b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
b+3 | * Partially drains heat meter when in heat * Transitions to UNS (Gen) * Can transition to UNS (Kou, u/d) with input u+3 or d+3 * Can transition to SEN with input f+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * See also [[Reina_tech#Unsoku_Cancel|Unsoku Cancel]] | ||||||
b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break Power crush 7~ | |
b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break Low crush 9~ | |
ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Low crush 10~24 | |||||
u+3 | sp | * Transitions to UNS (Kou, u) * Can transition to UNS (Kou, d) with input d+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Parry state 5~13 | |||||
u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Low crush 10~24 | |||||
uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
uf+3 | h | 10 | i21~22 | -10 | +1 | Low crush 11~ | |
uf+3,1 | h, m | 10, 15 | ,i16 | -5 | +5 | * [[Reina_combos#Mini-combos|+13c]] on crouching hit * Jails on 1st block * Combo from 1st hit | |
uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado Low crush 9~ | |
uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | Low crush 9~ | |
uf+3+4,1+2 | mm, m | 10,10, 20 | ,i17 | -14 | -4 | * Combo from 1st hit | |
1+2+3+4 | sp | ||||||
b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute Low crush | |
f,F+2 | m | 14 | i12 | -9 | +1 | * Can transition to SEN (+2/[[Reina_combos#Mini-combos|+12]]/[[Reina_combos#Mini-combos|+12]]) with input F * Cannot block up to i12 on empty transition on block | |
f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, [[Reina_combos#Staples|+67a (+50)]] * Spike | |
f,n | * Can transition to WGS with input DF * Punch parry, transitions to WGS on successful parry with [[Reina_combos#Mini-combos|+10]] Parry state 2~8 | ||||||
f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +25a (+25) | * Chip damage when guarded | |
f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break * Chip damage when guarded Low crush | |
f,f,F+4 | h | 28 | i26~27 | +4 | +31a (+5) | * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
ws1 | m | 12 | i13 | -10 | +13 SEN | Transitions to SEN on hit | |
ws3 | m | 14 | i15~16 | -10 | +1 | ||
ws3,4 | m, h | 14, 21 | ,i22~23 | -4 | +21a (+12) | * Balcony Break * Combo from 1st hit without delay * Can be delayed High crush | |
ws4 | m | 10 | i11~12 | -6 | +5 | ||
ws4,4 | m, m | 10, 15 | ,i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D * Combo from 1st hit * Jails from 1st block | |
SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
SSH.CH.3 | l | 33,18 | i22 | +0 | * Spike | ||
SSH.uf | sp | ||||||
SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break High crush 1~ | |
FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
OTG.d+4 | L | 14 | i19 | -19 | -8 / -8a (-16) | 22 dmg if done with input OTG.d+4 alone | |
OTG.d+4,1 | L, L | 14, 17 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 20 dmg * Jails from 1st block * Combo from 1st hit | |
SEN.1 | m | 12 | i16 | -14 | +1 | Power crush | |
SEN.1,2 | m, m | 12, 25 | ,i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F * Becomes -9 on block if 1st hit absorbed an attack | |
SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado | |
SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing * Heat Engager * Heat Dash +5, [[Reina_combos#Mini-combos|+34a (+27)]] * Deals chip damage on block | |
SEN.4 | m | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike Low crush | |
SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +32a (+18) | * Tornado * Balcony Break * Transitions to WRA after recovery | |
SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing High crush | |
UNS.4 | m | 30 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]] * Deals chip damage on block * Can be cancelled into crouch with DB/D/DF | |
WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD High crush | |
WGS.1,3 | m, m | 24, 22 | ,i26~30 | -12 | +18d (-17) | * Spike * Combo from 1st hit Low crush | |
WGS.1,4 | m, h | 24, 26 | ,i23~27 | -7 | +1 (+0) | * Balcony Break * Combo from 1st hit Low crush | |
WGS.2 | h | 15 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) * 20dmg if manual CD | |
WGS.DF+4 | l | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
WGS.DF+4,2 | l, h | 6, 20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
WRA.1,4 | h, M | 12, 22 | ,i25~26 | -9 | +9g | * Balcony Break * Spike * Combo from 1st hit | |
WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]] * Deals chip damage on block | |
WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals chip damage on block Low crush 9~36 fs37~39 | |
WRA.3,4 | m, m | 17, 20 | ,i18~19 | +6 | +17a (+16) | * Balcony Break * Deals chip damage on block * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit Low crush 9~36 fs37~39 | |
WRA.4,2 | M,M, m | 6,8, 8 | ,i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | ,i15 | -12 | -1 | * Jails from 3rd block * Combo from 3rd hit * Can be delayed | |
WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony Break Power crush 6~14 | |
WRA.3+4 | M | 26 | i18~19 | -5 | +5d | * Spike * Deals chip damage on block * Opponent is FDFA on normal hit | |
1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break | |
Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit | ||
d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break |