
nina
nina Tekken 8 Season 3 Guide


Introduction
Nina Williams is very well-rounded and has some of the best small Tekken in the game. She is a jack of all trades while excelling at range 0 poking. Her main game plan is to overwhelm and suffocate opponents at range 0 and search for counter hits while making reads. Though it is worth noting that she has various play styles thanks to her very diverse and complete move list, and most top-level Nina players pilot her quite differently.
She is 1 of 3 back-sway characters, which makes Korean back-dashing with her harder than with other characters. She also has a unique movement option known as Hayashida-step, which is evasive. Her main plus frames come from ss1 canceling, running 1+2 and db3. SS1 canceling requires execution to be able to utilize as many of the plus frames as possible, even though it is +10 on block. In reality, with a good cancel, it is more like +5 to +7 and takes some practice to be able to execute the unique input. She also notably has her iconic butterfly loops, which are not really needed in this game, thanks to strong aerial tail spins, though they are still there to provide more combo routes, and most of her launchers' max damage routes still involve them.
She also has setups involving her unbreakable betrayer throw from back sway (qcb, B+1+3). She has very strong wall pressure since the opponent cannot backdash out of range of her ss1, which makes dealing with ss1 a lot harder for them, since from this move, Nina has ways to punish a lot of options the defender has.
Strengths
- Rushdown and Lockdown: Nina has the tools to stay in her opponent's face and lock them down with buttons like sidestep 1
- Nina is super well-rounded and specializes in poking/small Tekken
- She has a full throw game and the ability to delete gray health from them
- Amazing combo game and wall carry
- Very strong heat options and chip damage from buttons like H.f3+4, 2, H.b1+2, etc.
Weaknesses
- Characters with 14f launchers can be difficult to deal with, since she has a lot of moves that are -14 on block
- Very demanding in execution: Nina requires a lot of practice and cannot simply be picked up immediately. Stuff like perfect korean backdash, ss1 cancels, Hayashida step, and her high damage combos need a lot of time to master and are necessary to get better with her
- Characters with strong keepout: Nina excels at range 0, so she has trouble against characters that can create space and keep her out easily
- She requires you to make a lot of reads and condition your opponent to block, since pressure from a lot of her buttons can be challenged/interrupted
Heat System
- Nina has a very good heat game, mainly because she gains access to her amplified guns. Buttons like f3+4,2, b1+2, 1,2,1, 1+2, df1,2,1,1+2, ws1,1+2 and b3+4, 1+2 become a nightmare to deal with. She gains stronger punishment because of her db1+2 and her f3+4,1 heatdash, and ws1, 1+2 damage and wallsplat range. Having the constant threat of doing 100+ damage from a heat gun wallsplat conditions your opponent to block, which allows you to rush them down and slowly chip them away.
- The fact that Nina has multiple options to delete gray health makes her heat and chip damage even better.(chain throws,df2+4, b1+2 , FC df+2)
- Nina's heatsmash is fast, high crushes, floor breaks, giving a full combo and fully tracks to her weakside!
Top 10 Moves
f,f,f+1+2 | qcf+1+2
Punishers
Standing
You usually use 1,4 for 10f punishes; however, it's only +1 on hit. 1,2 does less damage but is more plus on hit and can be canceled into sidestep to start her pressure
11f High mid heatengager that wallsplats.One of the best punishers and should be your go-to punish if you want to heat engager.
High damage and long range 12f punish, and it's +7 on hit. It is your go-to punish if you don't want to heat engager
Mid mid heat engager that wallsplats and has a lot of range. It does more damage than db1+2
This is her most damaging punish. It is twitch confirmable, and it gets amplified in heat and wallsplats from very far away. You go for this punish if you are already in heat or near a wall
safe df2 normal hit launcher. However, it does not launch crouching opponents!
Long-range normal hit launcher. Does more damage than df2, but it's -15 on block!
Long range mid and leads into very high damaging combos. Used to punish stuff like Law WS 2 and Kazuya db1+2
Crouching
Classic Ws 4 punish. +7 on hit, but it does have an extension "ws4,3,1+2", and that is all guaranteed on counterhit (can be used, for example, to interrupt Kazuya 1,2,4,3
mid high (doesn't jail) that wallsplats.It gets amplified in heat, which causes it to do way more damage and wallsplat from further away
New season 3 addition. It deletes gray health and gives her a bit of oki. Use it if there aren't any walls around and you're not in heat
classic 15f normal hit launcher. -13 on block
Her most damaging and longest range punish. Usually used to punish hellsweeps or if a low whiffs after backdash ducking. Launch punishable on block
Whiff punishers
Her fastest launcher, 13f mid that can be done from sidestep. It also adds a bit of evasion so you can use it either as a read on a linear move or to confirm a whiff punish after sidestepping. -14 on block
Her fast go-to whiff punishers, used on moves that have really good recovery. Db1+2 if you want to heat engager, and b1,4 for more range
Her 15f normal hit launchers. B1+4 has more range and launches crouching; however, it is launch punishable, so use it if it's guaranteed to hit. Use df2 if you want to stay safe and you are in range
18f long range mid. Use it to whiff punish big moves and at ranges where b1+4 wouldn't reach
Combos
Beginner Combos
Combo Enders
Wall Combos
Small Combos
Notable Moves
Stances
qcf/crouch dash
Nina doesn't have stances, but she does have a crouch dash, which she can do manually or enter from moves like df1,2, 1+4, 3+4, and ss1 by holding forward. If you keep holding forward during the crouch dash, you will get qcf moves, and if u release, you will get while standing moves. Best moves from it are ws4, qcf1, qcf1+2, and qcf3. She also gets access to her chain throws from it, which deletes gray health. Qcf 1+3 and qcf 2+4 and her floor breaking throw df,df1qcb/backsway
qcb is evasive and auto blocks lows. She can also loop it and do her Hayashida step by canceling it into a sidestep and repeating the sequence. Use qcb to evade moves and whiff punish them after with df2. She also gets access to a new move qcb 1+3, which is an unbreakable chain throw; however, it has short range, so use it in oki situations, for example, after 1,2, 1+2 wall combo. If backsway auto blocks a low, you can use your normal while standing buttons to punish itPanic Moves
Frame Traps
Knowledge Checks
ss4 frames on hit
Defensive Tips
Crouchjab/challenging her pressure
After moves like df1,2, crouch jab beats every option except the mid extension, which is -14. So I recommend using crouchjab a lot against her, and if your character has a 10f counterhit button, it's a good way to check her after df12look out for FC DF4
Whenever you use a move that puts Nina in crouching or if she enters manually be ready to block her FCDF4 wipe the floorDon't mash on ss1
ss1 does have some interruptable options like ss1~qcf1+2,ss1~db3 or a ss1 loop but it is not worth the risk since she has access to so many counterhit launchers and is way too plus (+10).It is better to just backdash after ss1 on block so that she cannot loop it.On hit ss1 is +27 so don't try anythingKeepout
As mentioned earlier, Nina excels at range 0, so it's important to space her out and use keepout buttons that don't let her go in easily. In neutral, look out for her slide qcf3, and also f4,2 is a common neutral button used by Nina playersWhich way to step
In general, you want to step Nina to your right. However, when she is in heat, she has her heat smash, which is almost homing to the right, and her qcf2 heatdash launcher, which tracks right as well. The simplest way to step her if she has no heat is to the right, and if she has heat, to the leftDefensive Move Handling
External Resources
- Teach me Nina by Jodd and Kingjae
- Search for Quick Nina tip
- Nina mini Hayashida step guide
- Arslan Ash youtube channel.Highest level Nina gameplay and replays against top players
- Complete Nina guide by Afriendlytree
- Nina combos guide by RyzingSol
- High level Nina gameplay-Williamsxh
- High-level Nina replays from Replay Database