Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat Power crush 7~62 | |
H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 20~30 frames | |
H.1+2* | m | 30 | i42~64 | +10g | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
H.CAT.U | * Increases Heaven and Earth level * Parries all highs or mids Parry state 5~39 | ||||||
H.HRS.U | * Increases Heaven and Earth level * Parries all highs or mids Parry state 5~39 | ||||||
H.WLF.1 | m | 24 | i22 | +10g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B | |
H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
H.WLF.U | * Increases Heaven and Earth level * Parries all highs or mids Parry state 5~39 | ||||||
H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block * Cancel HAE transition with B * Transition to attack throw on hit Low crush 77~105 | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | Rage Art * Removes Recoverable Health Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 8 | ,i10 | -3 | +4 | Jail from 1st attack with 4f delay | |
1,2,2 | h, h, m | 5, 8, 10 | ,i22 | -8 | +8 | * Combo from 1st hit * Combo from 2nd hit with 3f delay * Transition to CAT on hit or block only * CAT transition is -16 | |
1,2,3 | h, h, h | 5, 8, 27 | ,i26~27 | -6 | +20a (+11) | * Balcony Break * Input can be delayed 3f ,Low crush 16~31 | |
1,2,4 | h, h, l | 5, 8, 15 | ,i26 | -13 | +3 | +26a | * Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis |
1,4 | h, h | 5, 17 | ,i19 | -8 | +1 | * Combo from 1st hit with 4f delay * Balcony break on airborne hit | |
1+3+4 | |||||||
2 | h | 8 | i11 | +0 | +8 | ||
2,1 | h, h | 8, 10 | ,i20~21 | +1 | |||
2,1,4 | h, h, h | 8, 10, 15 | ,i22 | +2 | |||
2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | ,i24~25 | High crush | |||
2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | ,i23~24 | ||||
2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | ,i22 | ||||
2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | ,i18~19 | ||||
2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | ,i22 | ||||
2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | ,i14 | ||||
2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | ,22 | +11a (+6) | |||
2,2 | h, h | 8, 20 | ,i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Transition to CAT on hit or block only * CAT transition is -12 | |
2,4 | h, m | 8, 13 | ,i21 | -8 | +4 | Combo from 1st hit with 4f delay | |
3 | h | 9 | i15 | -9 | +7 | ||
3,2 | h, h | 9, 10 | ,i22 | -4 | +58a | * Tornado * Combo from 1st hit with 3f delay * Just frame input within a 3f window (14~16) adds 2 damage * Balcony break on airborne hit * Hitstop 20f on hit | |
4 | h | 14 | i13 | -8 | +1 | ||
4,3 | h, m | 14, 20 | ,i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH ,Low crush 20~36 fs37~45 | |
1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only Low crush 16~40 | |
f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
f+2,4 | h, h | 10, 23 | ,i18 | -13 | +16a (+7) | * Balcony Break * Jail from 1st attack | |
f+3 | m | 12 | i17~18 | -11 | -4 | +6 | Low crush 6~15 |
f+3,4 | m, h | 12, 21 | ,i21~23 | +1 | +10 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * 6 chip damage on block ,Low crush 15~27 fs28~30 | |
f+4 | m | 8 | i17 | -4 | +1 | ||
f+4,3 | m, m | 8, 10 | ,i13~14 | -10 | +0 | Jail from 1st attack with 1f delay ,Low crush 5~17 fs18~20 | |
f+4,3,1 | m, m, m | 8, 10, 24 | ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
f+4,3,4 | m, m, m | 8, 10, 23 | ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
f+1+2,3 | h,m, m | 5,4, 5 | ,i16 | -13 | -2 | * Knee * Jail from 1st attack | |
f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | ,i14,i22 | -15 | +20d (+15) | * Heat Engager * Heat Dash [[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block * Power up with input qcf+1+2 (adds 5 dmg to last hit) * Jail from any attack | |
f+3+4 | Actionable after 20f | ||||||
df+1 | m | 13 | i13 | -5 | +2 | ||
df+1,2 | m, h | 13, 10 | ,i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
df+1,3 | m, m | 13, 17 | ,i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
df+3,4 | m, m | 15, 20 | ,i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
df+4 | m | 12 | i15 | -4 | +6 | ||
df+4,2 | m, h | 12, 20 | ,i26 | -8 | +11d | * Tornado * Elbow * Combo from 1st hit with 1f delay * Balcony break on airborne hit | |
df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
df+4~4 | h | 27 | i12~13 | +6c~+7c | +15a | Spike | |
df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
d+3,1 | l, h | 9, 8 | ,i18 | -3 | +4 | * Combo from 1st CH with 1f delay * Jail from 1st hit | |
d+3,1,2 | l, h, h | 9, 8, 20 | ,i17 | -6 | +43d (-15) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
db+2 | m | 14 | i16~17 | -7 | +7 | ||
db+3 | L | 17 | i16~17 | -11 | +7 | * Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19 | |
db+4 | l | 15 | i22 | -13 | +0 | Can hit grounded off-axis | |
db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect * Does not parry weapon lows Parry state 5~13 | |
db+3+4,P.1 | m, h | 21, 21 | ,i16 | +33a (+25) | * Balcony Break * Combo from 1st hit * Just frame input within a 2f window (21~22) adds 2 damage | ||
b+1 | m | 24 | i18 | +2 | +48d (-10) | * Heat Engager * Heat Dash [[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block * Balcony Break * 4 chip damage on block | |
b+1+3 | Parries high or mid punches Parry state 5~12 | ||||||
b+2 | h | 14 | i13 | -9 | +1 | ||
b+2,3 | h, m | 14, 14 | ,i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
b+3 | m | 16 | i17~18 | -7 | +4 | ||
b+3,1 | m, m | 16, 10 | ,i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
b+3,4 | m, h | 16, 16 | ,i20 | -11 | +0s | Combo from 1st hit | |
b+3,4,1+2 | m, h, m | 16, 16, 19 | ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage | |
b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing * Balcony break on airborne or CH |
b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * Frame advantage -8 on successful attack absorption Power crush 7~19 | |
b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
b+3+4 | Actionable after 20f | ||||||
uf+1 | m | 18 | i23 | -6 | +3 | * Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry Parry state 5~17 | |
uf+1,P | m, h | 18, 20 | ,i16 | +11g | * Balcony Break * Input P:2 to deal 23 damage | ||
uf+3 | M | 28 | i25~27 | -9 | +41a (-17) | * Balcony Break * Spike Low crush 11~24 fs25~27 | |
uf+4 | m,h | 10,16 | i15~16,i13 | -5 | +69a (+53) | * Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as combo from 1st hit * CAT transition is -13 Low crush 9~30 fs31~33 | |
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado Low crush 11~19 | |
f,F+4 | m | 12 | i18 | -13 | -2 | ||
f,F+4,3 | m, m | 12, 16 | ,i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit Low crush 27~46 fs47~49 | |
f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
qcf+2 | m | 14 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 4 damage | |
qcf+2,2 | m, m | 14, 17 | ,i20 | -14 | -1 | Combo from 1st CH | |
qcf+2,2,1+2 | m, m, m | 14, 17, 25 | ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
qcf+4 | h | 27 | i17~19 | +1 | +10 | * Homing * 8 Chip damage on block Low crush 10~22 fs23~25 | |
qcf+1+2 | m | 18 | i16~17 | -12 | -1 | +6 | |
qcf+1+2,2 | m, m | 18, 22 | ,i24~25 | -6 | +24g | +59a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * WLF transition is -14 |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9~30 fs31~33 | |
f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
f,f,F+3 | m | 30 | i23~25 | +6 | +37d (-21) | * Balcony Break * 9 Chip damage on block Low crush 12~33 34~36 | |
ws1 | m | 12 | i13~14 | -3 | +4 | ||
ws1,2 | m, h | 12, 18 | ,i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay * Transition to CAT on hit or block only | |
ws1,4 | m, m | 12, 20 | ,i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado Low crush 14~22 fs23~25 |
ws4 | m | 13 | i11~12 | -4 | +7 | ||
ws4,2 | m, h | 13, 12 | ,i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
SS.2 | m | 18 | i18 | +0c | +5c | +21d | * Spike * Elbow |
SS.4 | h | 21 | i16~17 | -6 | +16g | +14 | Balcony Break |
FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * Elbow | |
FC.df+3 | L | 16 | i20 | -26 | +2c | * [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage High crush 1~ | |
FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
(airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level * Regain recoverable health | ||
CAT.1 | m | 26 | i17 | -8 | +18a (+9) | +38a (+30) | Balcony Break |
CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
CAT.2,2 | h, m | 12, 18 | ,i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
CAT.2,3 | h, m | 12, 13 | ,i18~19 | -10 | +1 | Combo from 1st CH | |
CAT.2,3,1 | h, m, m | 12, 13, 22 | ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager * Heat Dash [[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block * Balcony Break | |
CAT.4 | L | 10 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 High crush 11~31 |
CAT.4,3+4 | L, M | 10, 25 | ,i38~39 | -14 | +5a | * Spike * Combo from 1st CH ,Low crush 21~25 fs26~39 | |
CAT.1+2 | m | 25 | i16 | -3 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
CAT.F | Actionable after 20f | ||||||
CAT.b | * After recovery, limited to blocking for 13 frames * Takes 8f to cancel into block | ||||||
CAT.b,B | Low crush 11~25 fs26~28 | ||||||
HAE.1 | m | 21 | i18~19 | -11 | +80a (+60) | * Spike * Power up based on Heaven and Earth level * Chip damage on block * Guarantees grounded hit vs airborne opponent Power crush 7~17 | |
HAE.2 | m,m | 10,26 | i13, i20~21 | +6 | +14a | * Balcony Break * Chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
HAE.1+2 | h! | 35 | i16 | +0a | * Tornado * Power up based on Heaven and Earth level | ||
HRS.1 | h | 22 | i17 | +1 | +16g | * Balcony Break * Homing Power crush 7~16 | |
HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash [[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only * Cancel HAE transition with B | |
HRS.3 | m | 21 | i22~24 | -4 | +34a (+26) | * Strong Aerial Tailspin * Balcony Break * Homing Low crush 9~27 fs28~30 | |
HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
HRS.F | Actionable after 20f | ||||||
HRS.b | * After recovery, limited to blocking for 13 frames * Takes 8f to cancel into block | ||||||
HRS.b,B | Low crush 11~25 fs26~28 | ||||||
OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike * Power up based on Heaven and Earth level * Regain recoverable health | |
P.HAE | * Transition to HAE * Partially restore remaining Heat time | ||||||
P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage 15 16 | ||
WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 4 Chip damage on block | |
WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | +22a (+5) | * Balcony Break * Steel pedal |
WLF.3 | m | 10 | i17 | -6 | +4 | ||
WLF.3,1 | m, m | 10, 21 | ,i26 | -6 | +37a (+29) | * Balcony Break * Combo from 1st CH | |
WLF.4 | L,M | 10,20 | i20,i23~25 | -16 | -7a | * Spike * Second hit available on hit or block only | |
WLF.b | * After recovery, limited to blocking for 13 frames * Takes 8f to cancel into block | ||||||
WLF.b,B | Low crush 11~25 fs26~28 | ||||||
1+3 | t | 35 | i12~14 | -3 | +4 | * Homing * Throw break: 1 or 2 * Opponent on break: standing | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent on hit: FUFA * Side switch on hit | |
Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
CH.db+3 | t | 41 | i16~17 | -10d | * Power up based on Heaven and Earth level * Restores recoverable health | ||
Left throw | t | 40 | -3 | +4 | * Throw break: 1 * Opponent on break: standing | ||
Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Power up based on Heaven and Earth level * Regain recoverable health |