Introduction
The general game plan is to use one move and try to hit confirm it and see how the opponent reacts.
Lidia is a stance-heavy character with a total of 4 stances. From nutural, she has moves that transition into Horse Stance (HRS) and Cat Stance (CAT). From these stances, she can transition further into Stalking Wolf Stance (WLF). In heat she gets access to Heaven and Earth (HAE).
Lidia has different levels of heat. The more levels you have, the better the character is.
Top 10 Moves
18 frame mid, +2 on block. Heat engager with no tracking. This move wallsplats and is good in okizeme situations.m, i18, +2 oB, +48d (-10) oH
13 frame mid with follow-ups. It's important because it is the move with TRACKING TO THE LEFT. df+1,2 is mid, high natural combo, and the second hit of df+1,3 is a counter hit launcher.m, i13, -5 oB, +2 oH
15 frame mid that automatically goes into stance. It is important because it is the move with TRACKING TO THE RIGHT. Most of the time it is better to spam df+2 and hold back, then you react if the move hits on ch and hit confirm with CAT.3m, i15, +0 oB, +11 oH, +14 (+24g) oCH
14 frame mid with follow-ups. Has one follow-up with df+3,4 which is mid, mid and a natural combo on counter hit. The second part guarantees f,f+1+2 or d+2 on hit.m, i14~15, -8 oB, +5 oH
13 frame mid, +5 on block. Auto transitions to stance. Counter hit follow-up combo with HRS.1 or HRS.2. It's IMPORTANT to use both opinions and learn the differences. In heat f,f+2/WR+2 on hit gives a natural combo with HRS.1 or HRS.2m, i13, +5 oB, +15g oH, +17 oCH
16 frames low homing. Hits grounded. It can be launch-punished on block. +7 on hit and forces crouch. On counter hit it knocks down for a mix-up with db+3+4 or block.L, i16~17, -11 oB, +7 oH
22 frames mid, -3 on block. Auto low parry for combo with f,f+1+2. Good for okizemem, i22, -3 oB, +5 oH
13 frames high, +6 wallsplats and knocks down. In heat it auto transitions to stance with combo. Do WR+1 on hit with heat and combo with HAE.1 into d+1+2. On block it is a mix-up. You can cancel the stance if you hold back and do combo with f,f+1+2h, i13~15, +6 oB, +24a (+19) oH
18 frame low. It high-crushes and hits grounded. -14 on block. On counter hit you can combo with FC.df+2. Use this for a safer low than db+3L, i18, -14 oB, -4 oH, +12 oCH
14 frame high with follow-ups. Good to whiff punish and to activate heat. Amazing heat dash combo with f,f+1+2 or d+1+2h,m, i14, -10 oB, +1 oH
Combos
uf+4hold b to cancel stance → f,f+2 → HRS.2 → qcf+2,2,1+2
WS 2f,f+2 → HRS.2 → db+2, qcf+1+2,2 T! → cancel stance holding b → b+3,4, qcf+1+2 or qcf+2,2,1+2
3,2f+3+4 → hold f → WLF.2 → f,f+2 → 2 → qcf+1+2,2 T! → b+3,4, qcf+1+2
Stances
HRS (Horse)
This is her most important stance since ff+2 and db+3 transition into this stance.High power crush wall splat. REALLY plus on hit and +1 and auto transitions to stance. 99% off the time you need to hit confirm before pressing afterward. If it gets blocked, don't press.h, i17, +1 oB, +16g oH
Mid heat engager, -10 on block. Can go to auto HAE or cancel if you hold back.m,t, i16, -10 oB, +8 oH
Mid, homing and safe. This is your anti low jab option. Combo with f,f+1+2.m, i22~24, -4 oB, +34a (+26) oH
Mid +8, auto transition to stance WLF. Best option after HRS.4 is WLF.2.m, i28, +8 oB, +22d oH, +44a oCH
Low, -18, high crush and counter hit launcher. Your low optionL, i20~21, -18 oB, -1c oH, +67a (+51) oCH
CAT (cat)
Another stance to mix up the opponent. df+2 and 1,2,2 transitions into this stance.Your mid safe option. Counter hit combo with ff+1+2. If you hit f,f+1+2 on clean hit it does more damage.m, i17, -8 oB, +18a (+9) oH, +38a (+30) oCH
High with extension. You can do CAT 2,3 / CAT 2,3,1. The second and third hits can be delayed.h, i14~15, -10 oB, +1 oH
High heat engager, safe on block. Your fastest option.h, i13~14, -4 oB, +11g oH
Low, -14 on block. CH launcher, high crush. With heat you can go into HAE and make the move safe on block.L, i19~20, -6 oB, +8c oH, +33a oCH
Mid with TRACKING, -10 on block If your opponent side steps, this is your safest option.m, i16, -3 oB, +27g oH, +37 (+29) oCH
WLF ( stalking wolf stance )
This is the stance for opponents who respect Lidia. You can use this stance from horse or cat.Mid, + on block. You can hold the button for a launcher on hit and more + on block.m, i22~36, +2 oB, +30a (+22) oH
Mid, fast wallsplat, safe option. Best move from this stance.M, i15~16, -7 oB, +22a (+5) oH, +22a (+5) oCH
Mid with extension. You can do WLF.3,1, both mids are safe and combo on ch.m, i17, -6 oB, +4 oH
Low option. Launch punishable on block.L,M, i20, -16 oB, -7a oH
HAE ( heaven and earth)
Heat stance. You can enter this stance when you press up in another stance during heat.Mid launcher on hit with power crush property.m, i18~19, -11 oB, +80a (+60) oH
Mid, +6 on block. Good cheap damage and your best move.m,m, i13, +6 oB, +14a oH
High unblockable and homing. Mix-up with HAE.2.h!, i16, +0a oH