The general game plan is to use one move and try to hit confirm it and see how the opponent reacts.
Lidia is a stance-heavy character with a total of 4 stances. From natural, she has moves that transition into Horse Stance (HRS) and Cat Stance (CAT). From these stances, she can transition further into Stalking Wolf Stance (WLF). In heat, she gets access to Heaven and Earth (HAE).
Lidia has different levels of heat. The more levels you have, the better the character is.
Strengths
Good mix-ups in heat
Good damage in heat
Good punishment
Weaknesses
Weak tracking
Risky frames
Heat System
In heat, f,f+2 and WR+1 can not be countered with power crush or parries.
Can go into HAE (Heaven and earth) stance when you are in other stances by pressing up
In season 3, Lidia's level 3 HAE improves some specific moves. HRS 1+2 knd on hit for guaranteed follow-ups like d 1+2 or easy move ff3.. CAT 4, 3+4 becomes a combo for more damage, and ff4,3 gives Lidia a wallsplat for big damage and delete gray health.
13 frame mid with follow-ups. It's important because it is the move with TRACKING TO THE LEFT. df+1,2 is mid, high natural combo, and the second hit of df+1,3 is a counter hit launcher.
15 frame mid that automatically goes into stance. It is important because it is the move with TRACKING TO THE RIGHT. Most of the time it is better to spam df+2 and hold back, then you react if the move hits on ch and hit confirm with CAT.3
14 frame mid with follow-ups. Has one follow-up with df+3,4 which is mid, mid and a natural combo on counter hit. The second part guarantees f,f+1+2 or d+2 on hit.
13 frame mid, +5 on block. Auto transitions to stance. Counter hit follow-up combo with HRS.1 or HRS.2. It's IMPORTANT to use both options and learn the differences. In heat f,f+2/WR+2 on hit gives a natural combo with HRS.1 or HRS.2
16 frames low homing. Hits grounded. It can be launch-punished on block. +7 on hit and forces crouch. On counter hit it knocks down for a mix-up with db+3+4 or block.
13 frames high, +6 wallsplats and knocks down. In heat it auto transitions to stance with combo. Do WR+1 on hit with heat and combo with HAE.1 into d+1+2. On block it is a mix-up. You can cancel the stance if you hold back and do combo with f,f+1+2
high homing +5 on block + 17 on hit combo with horse 1 and horse 2 (best homing)
hi17~19+5 oB+17 oH
db+1+2
16 frames mid with follow-ups, you can press 2 for a combo 35 dmg +24 or hold 2 for a +8 on block on hit knd combo with wolf 1 or 2 and also the 2 hit is ch launcher
Stances
HRS (Horse)
This is her most important stance since ff+2 and db+3 transition into this stance.
High power crush wall splat. REALLY plus on hit and +1 and auto transitions to stance. 99% off the time you need to hit confirm before pressing afterward. If it gets blocked, don't press.
This character needs good defense to react to the rival and hit confirm all the time.
Side step
You can sidestep to both sides vs this character. The most important is to check if the Lidia player uses more df+1 or df+2. df+1 has tracking to the left and df+2 has tracking to the right.