leo

leo

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
1+3t35i12~14-3+0d
Throw break 1 or 2
2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* Deals 4 more damage at the wall
Back throwt50i12~14-3d
* Deals 10 more damage at the wall
Left throwt40i12~14-3+0d
* Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall
Right throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
uf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
hFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
hFC.2sl8i11-4+7
db+1s6i10-5+6
High crush 4~
ub+1+2m!60i70~71+26a (-21)
H.2+3m,m,h14,13,23 (50)i16~17+8~+9+5a
* Heat Smash
* Balcony Break
* Enter CD +16g with df on block
qcf+3+4m,m6,20i18~20 i22~24-6~-4+13g
* Homing
* Balcony Break
Low crush 17~
2+3m12 (12)i16~17+1~+2+2c
* Heat Burst
Power crush
R.df+1+2m55+i20-15+0d
* Rage Art
* Removes Recoverable Health
Power crush
1,2,1,1h, h, h, m5, 10, 16, 21i18-13+12a (+3)
*
Balcony Break
* Combo from 3rd Hit
2,2h, m9, 20i22-12+6
Combo from 1st Hit
3,2,3h, h, m15, 10, 26i23~24-7~-6+13a (+4)
*
Tornado
*
Balcony Break
* Combo from 2nd CH
* Cancel to -15 -4 with B
3,2,4h, h, m15, 10, 14i22~23+9~+10+15g+19
* Combo from 2nd CH
1+2m25i25-12+11a (+2)
* Balcony Break
* Chip damage on block
Power crush 7~
f+2,2h, m14, 21i23~24-12~-11+8+25d
Combo from 1st hit
f+2,4,LTG.3h, h, M14, 16, 20,i32~35+1c~+4c+16d
* Balcony Break
* Spike
* Chip damage on block
* Combo from 1st hit
* Enter BOK +4c [[Leo combos#Mini-combos|+19d]] with d
Low crush 16~
f+4m14i17~18+9~+10+15g+19
* Enter CD -5 +1 +5 with df
f+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
df+1m13i13~14-1~0+7
df+2m15i15~16-13~-12+28a (+18)
df+3m22i17~19-9~-7+6a (-3)+27a (-9)
* Homing
* Balcony Break
df+4m14i13-6+5
d+1m18i18~19-2~-1+5+13
* Spike
* Enter FC with d
d+2m23i21+4c+9c+56a
* Spike
db+2m16i16~17-9~-8+5
db+4,1L, m11, 27i25~26-16~-15+8a
* Balcony Break
* Combo from 1st hit
** +14a (+7)
db+4,1,LTG.1+2L, m, m11, 27, 20,i15~16-15~-14+6a (-3)
* Balcony Break
* Chip damage on block
* Combo from 1st hit
** +27a (+17)
db+1+2m17i21~23-9~-7+7
* Enter BOK -12 +4 with d
db+1+2,1m, m17, 20i17~18-12~-11+22a (+17)
* Balcony Break
* Combo from 1st hit with delay
b+1m17i18~19-12~-11+1
b+1,4m, m17, 14i23+9+15g+19
* Combo from 1st CH
b+1,1+2m, m17, 18i22~23-12~-11+9
* Combo from 1st hit
* Enter BOK -10 +11 with d
b+1+3,P.2m30i14~15-9~-8-9a
* Balcony Break
* Combo from parry
* Gain LTG on hit
b+2m11i14-11+0
b+2,1+2m, m11, 21i27~28-11~-10+8
* Heat Engager
* Heat Dash +5 [[Leo combos#Staples|+67a (+50)]]
* Combo from 1st hit
b+3m12i14~15-7~-6+4
b+3,1m, m12, 13i20-10+4
* Spike
* Combo from 1st hit
* Enter BOK -8 +5 with d
* Enter KNK -10 +1 with b
b+3,1,LTG.2m, m, m12, 13, 25,i17-13+10a
* Balcony Break
* Chip damage on block
* Combo from 1st hit
b+4m13i18-8+5
b+4,1m, m13, 20i30~31-12~-11+15a (+6)
** Balcony Break
* Combo from 1st hit
* Cancel to FC -16 -3 with D
b+4,1~4m, m13, 14i17~18+9~+10+15g+19
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
b+1+2m15i17~18-24~-23-11
b+1+2,1+2m, m15, 13i21~22-14~-13-3+7
Combo from 1st hit
b+1+2,1+2,d,df,f+2m, m, m15, 13, 30i20~21-13~-12+17d (+12)
* Combo from 2nd CH
* Chip damage on block
* Deals 25 damage without motion input
b+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
Parry state 2~7
ub+3M26i24~27+0c~+3c+6c+53a
Low crush 9~
ub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
Low crush 9~
u+1m17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
uf+1,1h, m8, 17i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
uf+1,2h, m8, 25i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
uf+2m15i18~21-14~-11+18a (+11)
* Enter BOK -11 [[Leo combos#Mini-combos|+21a (+14)]] with d
Low crush 20~
uf+2,1m, m15, 17i25~26-8~-7+4+32d
* Combo from 1st hit
** [[Leo combos#Mini-combos|+23a (+16)]]
Low crush 0~12
uf+3m21i17~21-9~-5+13a (+4)
Balcony Break
* Can input with u+3
** Less forward movement and deals 20 damage
Low crush 9~
uf+4m15i15~16-13~-12+33a (+23)
* Can input with u+4
** Less forward movement
Low crush 9~
f,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
f,F+3m20i26~29-7c~-4c+3d
* Enter BOK +0 [[Leo combos#Mini-combos|+10d]] with d
Low crush 9~
f,F+4m12i19-13+28a (+18)
Low crush 17
uf,n,4m20i23~25-13~-11+32a (+22)
Low crush 9~
f,f,F+3m30i23~26+6~+9+13a (+3)
* Balcony Break
* Alternate input wr3
Low crush 3~
ws1m13i14~15-8~-7+4
ws1,4,1m, L, m13, 12, 24i22-14+12a (+3)+44a (-3)
* Balcony Break
* Combo from 2nd CH
ws2m17i15~16-13~-12+28a (+18)
ws3M9i13~14-6~-5+5
Alternate input CD.3
ws3,1M, m9, 9i21-10+3
* Combo from 1st hit
* Enter BOK -10 +9 with d
* Alternate input CD.3,1
ws4m8i11~12-9~-8+2
Alternate input CD.4
ws4,1+2m, m8, 18i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+43a (+35)]]
* Combo from 1st hit
* Alternate input CD.4,1+2
ws1+2m25i13~15-15~-13+22g
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
SS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
BOK.1m14i13-4+9
High crush 0~13
BOK.1,2m, m14, 20i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
BOK.2M23i19~20-9~-8+41a (+31)
High crush 0~19
BOK.4m14i20+9+15g+19
* Same move as [[Leo movelist#Leo-f+4|f+4]]
BOK.1+2M22i20~21-12~-11+15d
* Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+17d]]
* Balcony Break
* Spike
* Chip damage on block
Power crush 8~
BT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
qcf+2m14i17-9+9
* Enter KNK -9 +9 with b
qcf+2,1m, m14, 17i18~19-6~-5+10+30d
* Wall Crush on hit +22g
* Combo from 1st hit
KNK.1,2h, m12, 17i18-9+17
* Heat Engager
* Heat Dash +5 [[Leo combos#Staples|+36a (+26)]]
* Combo from 1st hit
KNK.3m13i20-13+28a (+18)
Low crush 13~
KNK.3,4m, m13, 18i15-12+80a
Tornado
Low crush 1~
KNK.1+2M20i25-6+21+41a (+31)
* Tornado
* Balcony Break
** On non-CH grounded connect
* Chip Damage on Block
H.KNK.2+3l,m,m8,13,14 (35)i20~21-13~-12+31a (+13)
* Heat Smash
* Balcony Break
1,2,4h, h, L5, 10, 15i24-13+3+8d
Combo from 2nd CH
df+2+3L20i21~22-12~-11+5+21d
High crush 6~
d+3l10i16-17-6
High crush 4~
d+4L13i16~17-11~-10+0
d+3+4l7i12-15-4
High crush 4~
db+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
f,F+4,3,4m, h, L12, 23, 17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
ws1,4m, L13, 12i19~20-12~-11-1
Combo from 1st CH
FC.df+3L20i21~23-26~-24+37a
qcf+1L17i18~19-13~-12-1+11
High crush 6~
KNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c [[Leo combos#Mini-combos|+19d]] with df
KNK.3+4L24i24-26+19d
High crush 8~
OTG.d+3+4L20i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
hFC.3l10i16-17-6
hFC.4l6i12-15-4
b+1+4h,l6,12i19~21-12~-10+3+14
1h5i10+1+8
1,2h, h5, 10i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
1,2,1h, h, h5, 10, 16i20~21-5~-4+6+9
Combo from 2nd CH
1,2,1,4h, h, h, h5, 10, 16, 30i21~23-6~-4+32a (+6)
*
Balcony Break
* Combo from 3rd Hit
1,4h, h5, 17i16-5+11
* Jail from 1st attack
2h9i11-1+5
2,1h, h9, 12i16~17-7~-6+4
Jail from 1st attack
3h15i14-8+4
3,2h, h15, 10i19-2+9
* Combo from 1st hit
* Enter BOK -6 +5 with d
4h17i12-7+6+31a
f+2h14i14~160~+2+6
f+2,4h, h14, 16i22~23-1~0+7
* Jail from 1st attack
* Enter CD -1 +7 with df
f+3h23i20~210~+1+4+27a
* Enter BOK +2 +6 [[Leo combos#Mini-combos|+29a]] with d
f+2+3h21i20~21-9~-8+11a (+2)
* Balcony Break
f+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* Chip damage on block
df+1,2m, h13, 20i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 7?F delay
* Move can be delayed 8?F
d+4,2L, h13, 23i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
db+2,4m, h16, 24i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, [[Leo combos#Staples|+64a (+42)]]
* Balcony Break
* Combo from 1st hit
Low crush 12~
db+3h23i31~32-8~-9+38a (+28)
No crouching state
b+2,1m, h11, 11i22~23-4~-3+7
Combo from 1st hit
ub+1,P.4h22i17~18-16~-15+14c
* Combo from parry
uf+1h8i13-1+6
f,F+4,3m, h12, 23i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit [[Leo combos#Staples|+28a (+21)]]
Low crush 0~12
ws3,1,2M, m, h9, 9, 20i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH
* Alternate input CD.3,1,2
BOK.3h30i21+5+15d
* Homing
* Balcony Break
* Chip damage on block
Low crush 10~
qcf+2,4m, h14, 26i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit
Low crush 13~
KNK.1h12i18-9+2
* Enter BOK -7 +4 with d
KNK.2h20i13-4+22a (+13)+58a
* Balcony Break
d+1+2
High crush 6~
b+1+3
* Parries high and mid punches and kicks
Parry state 5~12
b+2+4
* Balcony Break
* Parries high and mid punches and kicks
* Side switch on punch parry (+5)
* 25 damage on kick parry (+1d), does not Balcony Break
Parry state 5~12
b+3+4
ub+1
* Parries high and mid kicks
Parry state 5~12
1+2+3+4
Gain LTG
d,DF
Crouching state
d,df,f
No crouching state
BOK.n
High crush
KNK.DF