
| Versatile character, with mixed stance offense. |
| Weak to SSR. |
| After QCF1 oH: SWL beats every option except ws1+2 and |
| dash/delayed moves (ff2, BOK transition, ...) |
| You can reliably duck the last hit of her heat smash on whiff. |
| Heat powers: Can always use Lightning Glare moves. |
| Lightning Glare: d4,2, uf1,2, ff2, ws1+2, b1+3, kicharge, heat |
| Gains 3 new (NC) extensions: |
| db4,1,1+2(KND, -15oB), b3,1,2(KND, -13oB), f2,4,3(KND, +1c oB) |
| Heat engagers: db2,4 | b2,1+2 | ws4,1+2 | KNK1,2 | BOK1+2 |
| Heat smash: i16 mid, +8 / +16 QCF | i20 KNK low, -13 oB. |
| Lightning Glare: See heat section | |||
| Jin Ji Du Li (KNK). Transitions: 1,4(+11oH, -2 oB) | | |||
| f4/b1,4/3,2,4/b4,1~4/BOK4(+15g oH, +9oB) | b3,1(+0oH, -11oB) | |||
| QCF2~b(+9oH, -10oB) | 1,2~b(+1oH, -10oB). Fastest move i13h | |||
| Fo Bu (BOK). Transitions: 3,2(+5oH, -6oB) | f3(+6oH, +2oB) | | |||
| db1+2(+4oH, -12oB) | b1,1+2(+11oH, -7oB) | b3,1(+3oH, -8oB) | |||
| uf2(-11oB) | ff3(+0oB) | f2,4,3(+4oB) | ws3,1(+9oH, -4oB) | |||
| KNK1(+4oH, -7oB). Fastest move i13 mid, PC i8 activation. | |||
| Jin Bu (QCF). Transitions: f2,4(+7oH,-1oB) | KNK4(+6oH,-10oB) |
| −15 pushback | db4,1(-16~15) | db4,1,1+2(-15) | BT 1+2(-20 range ~2.5) | | ||||||
| −15 | b1+2(-24) | | ||||||
| −14 | 1,4(-5 forced KNK) | f1+2 | b1+2,1+2 | uf1,2 | uf2 | ff4,3 | ws1,4,1 | BOK1,2 | ws1+2(Some pushback) | | ||||||
| −13 | 1,2,1,1 | df2 | b1+2,1+2,2 | uf4 | uf,n,4 | ff4 | b3,1,2(pushback) | ws2 | KNK3 | KNK HS. | ||||||
| −12 | 2,2 | 1+2 | f2,2 | db1+2,1 | b1 | b4,1 | ws4,1+2 | KNK3,4 | BOK1+2 | b1,1+2 | | ||||||
| -11 / -10 | ws3,1(-10) | |
| −15 | db4(-31) | FC df3(-26) | KNK3+4(-26) | | ||||||
| −14 | |||||||
| −13 | 1,2,4 | QCF1 | opponent down d3+4 | | ||||||
| −12 | df2+3 | b1+4(-15 if you only block the high at max range) | ff4,3,4 | ws1,4(LP) | KNK4 (launch if CD, at least -16?) | | ||||||
| −11 / -10 | b2,1+2 | |
| 3,2,3: -15 on hard cancel read. |
| b1,4: You can still SSL second hit. She has b1,1+2 which tracks, but -12 oB, or i17 interrupt (before PC) on BOK read. |
| b4,1: -16 on hard cancel read. Worth challenging, Leo likes to fish with this. New extension b4, 1~4 also has 17f gap. b4 is -8 alone. |
| uf1,1_2: Both version can be SSR'd if any delay. Otherwise, tracks, and uf1,1 safe mid. |
| uf2,1: SSR second hit. SWR not a bad idea either against BOK transition (duck the homing). You can i11 float, but she might high evade. |
| ff4,3,4: First two hits jail, always try to punish (unless read on low). ff4 Alone is -13 and launches (so they often do only ff4) |
| 10-hit 1: Low at #6. 10-hit 2: Low at #8. Both 10-hits are always h,h,h,m,h. |
| ws3,1,2: Dickjab OS (need cs4) if yours hits. Otherwise, it's a 3-way mixup (duck, punish -10, check BOK (i16, but loses to PC)) |
| KNK3,4: Jails, just spam i12 punish after first hit. |
| ff3~d: If you have a ws4 with fast recovery, you can ws4 and still block BOK1+2 (the PC). |
| f4 / b1,4 / 3,2,4 / b4, 1~4 / BOK4(+9 KNK) | WR3(+6) | BOK3(+5 / +12 WC) | d2(+4c) | |
| f2,4,3(+1c / +4c BOK) |
| ub3(+0c) | f3(+0oB / +2BOK) | f2(+0oB) | f3+4(+0oB) | |