law

law

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
Power crush
H.1+2m20i16~17-8~-7+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time
* Alternate input DSS.1+2
H.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Automatically transitions to DSS on block
R.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
1h5i10+1+8
1,1h, h5, 5i18-8-6+6
1,1,1h, h, m5, 5, 20i20-12+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Combos from 1st or 2nd hit CH
* Balcony Break
1,1,2h, h, h5, 5, 12i17-6+6
* Transition to DSS with F
** (-5 oB, +7 oH)
1,2h, h5, 8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
1,2,2h, h, m5, 8, 10i20-8+4+4
Combos from 1st hit CH
1,2,2,2h, h, m, h5, 8, 10, 15i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-3 oB, +10g oH, +15d CH)
1,2,2,1+2h, h, m, m5, 8, 10, 23i19-13+5a (-4)
Balcony Break
1,2,3h, h, m5, 8, 10i15-5+13
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
1,2,uf+3,4h,h,Special,m20i15-12+31a (+21)
2h8i10+0+6
2,2h, m8, 10i20-8+4
Delay-able
2,2,2h, m, h8, 10, 10i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-3 oB, +10g oH, +15d)
2,2,1+2h, m, m8, 10, 20i19-13+5a (-4)
* Balcony Break
* Combos from 2nd hit CH
* Delay-able
2,b+2h, h8, 8i17-4+7
* Combos from 1st hit
* Delay-able
2,b+2,1h, h, h8, 8, 8i23-3+3
* Combos from 2nd hit CH
* Delay-able
2,b+2,1,2h, h, h, m8, 8, 8, 21i20-3+20a+55a
* Combos from 3rd hit CH
* Delay-able
* Transition to FC with D
3h12i12-9+2
3,3h, m12, 17i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
3,4h, h12, 20i22-10+19a (+10)
* Combos from 1st hit
* Balcony Break
4h15i13-9+7
4,3h, h15, 12i18-8+1+23a
* Combos from 1st hit
* Transition to DSS with F
** (+8 oB, +17g, +39a (+32))
** DSS allows full combo off of Magic 4
4,3,4h, h, h15, 12, 14i20-6-1+31a (+24)
* Combos off of 1st hit CH
* Transition to DSS with F
** (+8 oB, +13g, +45a (+38))
** DSS allows full combo off of Magic 4
4,u+3h, m15, 23i33-1+30a (+13)
Combos off of 1st hit CH
Low crush 23~
1+2m20i16~17-13~12+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time in heat
* Instant Tornado on CH
* Alternate input DSS.1+2
2+3+4
3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
Low crush 14~
3+4,4m,m, h5,10, 25i30+7 (+10g w)+31d (-27)
* Balcony Break
* Wall Crush +10g on block
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
Low crush 22~
f+2h10i12+0+6
* Can route into:
** Rave War Combo (f+2,2,2), or
** Blazing Fist Combo (f+2,2,1+2)
* Alternate input DSS.f+2
f+2~1m24i19+2+30a (+4)
* Balcony Break
* Chip damage on block
* Transition to DSS with F
** (+5 oB, +33a (+7))
* Alternate input DSS.f+2~1
f+3m10i18-10+1
f+3,1m, m10, 12i20-2+8
* Transition to DSS with F
** (+4 oB, +14g)
f+1+2m20i20+3c+8c+55a
Transition to FC with D
f+3+4m20i25-2+7c+49a
Alternate input DSS.f+3+4
Low crush 11~
df+1m10i13-1+5
First hit of Law's 10 String
df+1,3m, l10, 6i20-16-5
Combos from 1st hit
df+1,3,2m, l, m10, 6, 6i28-12-1
Combos from 1st hit
df+1,3,2,2,3,3,3,4,4,4
First 3 hits are a natural combo
df+2m12i15-7+34a (+24)
df+3m23i21-13+52a (+21)
High crush 6~
df+4m15i13-8+3
df+4,3m, m15, 23i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush 14~
df+3+4l12i18-15+4c+6a
High crush 6~
d+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
d+1,3l, h15, 21i24-9+20a (+11)+65a (+45)
* Balcony Break
* Tornado on CH
d+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
d+2,3s, m8, 21i23-15+30a (+20)
* Combos from 1st hit CH
* Tornado
d+3l8i16-14-3
Transition to FC with D
d+3,3l, h8, 17i16-7+20a+46CS
* Combos from 1st hit CH
* -30 on block from 1st block
* Delay-able
d+4l7i15-11+0
d+4,3l, h7, 12i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
Low crush 5~9? fs10?~12?
d+1+2
* Enters DSS
* Transition to Slide Step with DF
d+3+4l7i12-14-2
Alternate input FC.d+4
High crush 4~
d+3+4,3l, m7, 23i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
Low crush 19~
db+1s5i10-5+6
High crush 4~
db+2m15i14-4+7
db+2,4m, m15, 25i33-4+1d
Transition to FUFA with D
Low crush
db+3l15i17-13+3c+13g
db+4l20i26-37+15a
Homing
High crush 6~
db+4,4l, m20, 27i37-8+30a (+12)
Low crush
b+1m12i14-9+2
* Transition to DSS with F
** (-3 oB, +8 oH)
b+1,2m, m12, 12i19-12+2
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-9 oB, +5 oH)
b+1,2,2m, m, m12, 12, 22i18-14+12a (+5)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Combos from 1st or 2nd hit CH
* Delay-able
b+1+3+7
* Transition to DSS on successful parry with F to be +14
* Guarantees DSS.1, DSS.2, DSS.f+1
Parry state 5?~11?
b+2m12i16-8+4
b+2,1m, m12, 16i26-15+11a
* Tornado
* Balcony Break
* Combos from 1st hit CH
b+2,2m, h12, 15i13-9+4+9d
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-3 oB, +10 oH, +15d CH)
b+2,3m, l12, 10i23-12-1
Delay-able
b+2,3,4m, l, m12, 10, 23i23-7+36a (+26)
* Tornado
* Combos from 2nd hit CH
* Delay-able
* Transition to DSS with F
** (+6 oB, +49a (+39) oH)
b+2,3,d+4m, l, l12, 10, 23i34-37+11a
Delay-able
High crush
b+3m27i23-12+17a (+8)
* Homing
* Balcony Break
* Transition to BT with B
** (-11 oB, +18a (+9) oH)
b+4m13i14-7+3
* Homing
* Transition to BT with B
** (-4 oB, +6 oH)
b+4,3m, h13, 21i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
b+1+2m21i20-14+31a (+23)
Balcony Break
Power crush 7~
b+3+4m25i23-18+16a (+6)
* Balcony Break
* Can be done from DSS
High crush 6~10?
ub+1,2,1,2h,h,h,h8,8,8,28i12,i6,i6,i13-7+13a (-4)
* Jails from 1st to 3rd attack
* Last hit delay-able
* Frame data for 1st, 2nd and 3rd hits:
** (-9 oB, -3 oH)
ub+2h17i15-12+9
ub+3
* Transition to Slide Step with DF
* Alternate input u+3
Low crush 9~
ub+3,4m20i15-12+31a (+21)
u+4m12i15-13+19a (+9)+33a (+23)
Low crush
UF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Low crush 9~
UF+4,3m, m23, 16i19-14+78a (+62)
* Combos from 1st hit
* Tornado
* 2nd hit Instant Tornado
** (+68a (+52) oH)
* Alternate input
** UB+4,3 U+4,3
** FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Low crush
uf+1h10i12-5+6
* Alternate input:
** Ki Charge~1
** b,B+2+3~1,3
uf+1,3h, l10, 10i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
uf+3m20i18-8+42d (-16)
* Heat Engager
* Heat Dash +5, +36d (+26)
* Balcony Break
Low crush 9~
uf+4m14i15-13+33a (+23)
Low crush 9~
uf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
1+2+3+4
1+2+3+4
1+2+3+4,2h24i14+1+50a
* Chip damage on block
* Alternate input DSS.2
1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
1+2+3+4~1,3h, l10, 10i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
(While down, facing up) 1+2+3+4
b,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
f,F+2m12i14-6+2+7
f,F+2,1m, h12, 12i22-4+2
Delayable
f,F+2,1,3m, h, m12, 12, 23i28-13+11a
* Balcony Break
* Combos off 2nd hit CH
* Delayable
f,F+2,3m, h12, 20i16-14+37a (-21)
* Tornado
* Balcony Break
* Combos from 1st hit
* Jails from 1st block with ?F delay
* Delayable
f,F+2,f+1+2m, m12, 24i31+2+30a (+4)
* Chip damage on block
* Transition to DSS with F
** (+5 oB,+33a (+7))
f,F+3m30i20-13+18d (+8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Alternate input DSS.f+3
Power crush 6~
f,F+4m17i20-11+18a (+1)
Balcony Break
uf,n,4m20i19-15+30a (+20)
Low crush
f,f,F+3m30i20~28+6+35d (-23)
* Balcony Break
* Chip damage on block
* Alternate input wr3
Low crush
ws1m10i13-7-1
* Transition to DSS with F
** (-4 oB, +2 oH)
ws1,2m, h10, 25i16-9+40d (-18)
* Balcony Break
* Delayable
ws2m20i15-18+31a (+21)
ws3h16i16+17g+19
* Automatically transitions to DSS on hit and block
** On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
ws4m14i11-4+7
* Transition to DSS with F
** (+5 oB, +16 oH)
ws4,3m, m14, 23i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
ws3+4m30i14-21+0a (-17)
Balcony Break
Low crush
ss2m23i18+0+16d (+6)
* Balcony Break
* Chip damage on block
ss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
ss1+2m,h,m8,8,8i17-4+7
Automatically transitions to DSS on hit and block
ss1+2,1m,h,m, m8,8,8, 25i22-16+16d (+6)
ss3+4m,h9,10i15-12+63a (+43)
Balcony Break
Low crush
FC.1s5i10-5+6
High crush 4~
FC.2s8i11-4+7
Alternate input d+2
High crush 4~
FC.3l10i16-17-6
High crush 4~
FC.3,4l, m10, 27i29-14+14a (-3)
Combo from 1st hit CH
Low crush
FC.4l7i12-14-2
Alternate input d+3+4
High crush 4~
FC.4,3l, m7, 23i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
Low crush
FC.UF+3+4m30i46~49-4+17a (+7)
Low crush
FC.df,d,df+3l20i16~20-23+13
* Alternate input df+3 in Slide Step
(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
BT.1h7i10+1+8
Can route into the same strings as his normal 1
BT.2m17i15-14-1+52a
BT.2,2m, m17, 20i14-14+31d (-27)
* Combos from 1st hit
* Delay-able
BT.3h18i10-8+8
BT.4h14i11-9+2
BT.4,3h, m14, 24i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
BT.1+2h20i15+1+16g
* Balcony Break
Homing
BT.d+3l6i12-15-4
BT.d+4l17i23-13+6c+26d
BT.d+3+4m25i26-15+0
* Transition to FUFA with D
** (-2 oB, +13d oH)
DSS.1h14i12+0+8+18c
* Chip damage on block
* Automatically transitions to DSS on hit and block
* CH guarantees DSS.f+1, DSS.3+4,4
DSS.2h20i14+1+15d+50a
* Balcony Break
* Chip damage on block
DSS.3h30i19+3+40a
* Homing
* Balcony Break
* Chip damage on block
DSS.4l21i21-13+6c+38d
DSS.1+2mi16-13+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat time
* Instant Tornado on CH
* Alternate input 1+2
DSS.f+1m20i14-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block
DSS.f+2~1m24i19+2+30a (+4)
* Balcony Break
* Chip damage on block
* Transition to DSS with F
** (+5 oB, +33a (+7))
* Alternate input f+2~1
DSS.f+3m30i20-13+18d (+8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Chip damage on block
* Alternate input f,F+3
* While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
Power crush 8~
DSS.f+4h40i19+7 (+10g w)+31d (-27)
* Balcony Break
* Wall Crush +10g on block
* Chip damage on block
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
1+3t35i12~14-3+0d
Throw break 1 or 2
2+4t35i12~14+0d
* Throw break 1 or 2
* Side swap
* Transition to BT with D
** (+5 BT)
Back Throwt50i12~14+0d
Unbreakable
DSS.uf+1+2t35i12-2+0d
Throw break 1+2
H.DSS,Pt38+0d
* Punches only
* Heat only
* Partially restores remaining Heat Time
Parry state 1?
Left Throwt40i12~14-3+0d
Throw break 1
Right Throwt42i12~14-3+0d
Throw break 2
b+2+4t34 (38 Heat)+0d
* Punches only
* Partially restores remaining Heat Time
* Does 38 damage in Heat
Parry state 5?
f,F+3+4t10i12-3+55a (+28)
Throw break 1+2
f+2+3t35i12-2+6d
Throw break 1
uf+1+2t35i12-6+3d
Throw break 1+2
uf+1+2,2,1,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break