Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Removes Recoverable Health * Damage increases with lower health Power crush 8~ | |
Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
DSS.f+4 | h | 40 | i19 | +7 (+10g w) | +31d (-27) | * Balcony Break * Chip damage on block * While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
Left Throw | t | 40 | i12~14 | -3 | +0d | Throw break 1 | |
uf+1+2,2,1,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | +0d | * Throw break 1 or 2 * Side swap * Transition to BT with D ** (+5 BT) | ||
DSS.uf+1+2 | t | 35 | i12 | -2 | +0d | Throw break 1+2 | |
f+2+3 | t | 35 | i12 | -2 | +6d | Throw break 1 | |
uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
b+2+4 | t | 34 (38 Heat) | +0d | * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat | |||
f,F+3 | m | 30 | i20 | -13 | +18d (+8) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Alternate input DSS.f+3 Power crush | |
f,f,F+3 | m | 30 | i20~28 | +6 | +35d (-23) | * Balcony Break * Chip damage on block * Alternate input wr3 Low crush | |
ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break Low crush | |
FC.UF+3+4 | m | 30 | i46~49 | -4 | +17a (+7) | Low crush | |
DSS.3 | h | 30 | i19 | +3 | +40a | * Homing * Balcony Break * Chip damage on block | |
DSS.f+3 | m | 30 | i20 | -13 | +18d (+8) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Chip damage on block * Alternate input f,F+3 * While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage. Power crush | |
ub+1,2,1,2 | h,h,h,h | 8,8,8,28 | i12,i6,i6,i13 | -7 | +13a (-4) | * Jails from 1st to 3rd attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
db+4,4 | l, m | 20, 27 | i37 | -8 | +30a (+12) | Low crush | |
b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH) | |
uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush | |
FC.3,4 | l, m | 10, 27 | i29 | -14 | +14a (-3) | Combo from 1st hit CH Low crush | |
3+4,4 | m,m, h | 5,10, 25 | i30 | +7 (+10g w) | +31d (-27) | * Balcony Break * Combos from 1st hit * Chip damage on block * Alternate input DSS.3+4,4 Low crush | |
db+2,4 | m, m | 15, 25 | i33 | -4 | +1d | Transition to FUFA with D Low crush | |
b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * Can be done from DSS | |
ws1,2 | m, h | 10, 25 | i16 | -9 | +40d (-18) | * Balcony Break * Delayable | |
ss1+2,1 | m,h,m, m | 8,8,8, 25 | i22 | -16 | +16d (+6) | ||
(Back to wall).b,b,ub | m | 25 | i29-33 | -1 | +45d (-13) | Low crush 5~7 is8~13 Low crush 14~ | |
BT.d+3+4 | m | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
f+2~1 | m | 24 | i19 | +2 | +30a (+4) | * Balcony Break * Chip damage on block * Transition to DSS with F ** (+5 oB, +33a (+7)) * Alternate input DSS.f+2~1 | |
1+2+3+4,2 | h | 24 | i14 | +1 | +50a | * Chip damage on block * Alternate input DSS.2 | |
f,F+2,f+1+2 | m, m | 12, 24 | i31 | +2 | +30a (+4) | * Chip damage on block * Transition to DSS with F ** (+5 oB,+33a (+7)) | |
BT.4,3 | h, m | 14, 24 | i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
DSS.f+2~1 | m | 24 | i19 | +2 | +30a (+4) | * Balcony Break * Chip damage on block * Transition to DSS with F ** (+5 oB, +33a (+7)) * Alternate input f+2~1 | |
1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i19 | -13 | +5a (-4) | Balcony Break | |
4,u+3 | h, m | 15, 23 | i33 | -1 | +30a (+13) | Combos off of 1st hit CH Low crush | |
df+3 | m | 23 | i21 | -13 | +52a (+21) | ||
df+4,3 | m, m | 15, 23 | i29 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH Low crush | |
d+3+4,3 | l, m | 7, 23 | i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input FC.d+4,3 Low crush | |
b+2,3,4 | m, l, m | 12, 10, 23 | i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+6 oB, +49a (+39) oH) | |
b+2,3,d+4 | m, l, l | 12, 10, 23 | i34 | -37 | +11a | Delay-able High crush | |
UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 Low crush | |
f,F+2,1,3 | m, h, m | 12, 12, 23 | i28 | -13 | +11a | * Balcony Break * Combos off 2nd hit CH * Delayable | |
ws4,3 | m, m | 14, 23 | i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH Low crush | |
ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * Chip damage on block | |
FC.4,3 | l, m | 7, 23 | i29 | -14 | +14a | * Combos from 1st hit CH * Alternate input d+3+4,3 Low crush | |
b+1,2,2 | m, m, m | 12, 12, 22 | i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combos from 1st or 2nd hit CH * Delay-able | |
2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
d+1,3 | l, h | 15, 21 | i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break * Tornado on CH |
d+2,3 | s, m | 8, 21 | i23 | -15 | +30a (+20) | * Combos from 1st hit CH * Tornado | |
b+4,3 | m, h | 13, 21 | i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break Power crush | |
DSS.4 | l | 21 | i21 | -13 | +6c | +38d | |
1,1,1 | h, h, m | 5, 5, 20 | i20 | -12 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Combos from 1st or 2nd hit CH * Balcony Break | |
1,2,uf+3,4 | h,h,Special,m | 20 | i15 | -12 | +31a (+21) | ||
2,2,1+2 | h, m, m | 8, 10, 20 | i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
3,4 | h, h | 12, 20 | i22 | -10 | +19a (+10) | * Combos from 1st hit * Balcony Break | |
1+2 | m | 20 | i16 | -13 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time * Instant Tornado on CH * Alternate input DSS.1+2 |
f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
f+3+4 | m | 20 | i25 | -2 | +7c | +49a | Alternate input DSS.f+3+4 Low crush |
db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
ub+3,4 | m | 20 | i15 | -12 | +31a (+21) | ||
uf+3 | m | 20 | i18 | -8 | +42d (-16) | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break Low crush | |
f,F+2,3 | m, h | 12, 20 | i16 | -14 | +37a (-21) | * Tornado * Balcony Break * Combos from 1st hit * Delayable | |
uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | Low crush | |
ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
FC.df,d,df+3 | l | 20 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
BT.2,2 | m, m | 17, 20 | i14 | -14 | +31d (-27) | * Combos from 1st hit * Delay-able | |
BT.1+2 | h | 20 | i15 | +1 | +16g | * Balcony Break Homing | |
DSS.2 | h | 20 | i14 | +1 | +15d | +50a | * Balcony Break * Chip damage on block |
DSS.f+1 | m | 20 | i14 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block | |
BT.3 | h | 18 | i10 | -8 | +8 | ||
3,3 | h, m | 12, 17 | i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
d+3,3 | l, h | 8, 17 | i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * Delay-able |
ub+2 | h | 17 | i15 | -12 | +9 | ||
f,F+4 | m | 17 | i20 | -11 | +18a (+1) | Balcony Break | |
ss3 | l | 17 | i18 | -13 | +7 | +16c | * Automatically transitions to DSS on hit ** CH guarantees DSS.f+1, DSS.3+4,4 |
BT.2 | m | 17 | i15 | -14 | -1 | +52a | |
BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
b+2,1 | m, m | 12, 16 | i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
UF+4,3 | m, m | 23, 16 | i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 Low crush | |
ws3 | h | 16 | i16 | +17g | +19 | * Automatically transitions to DSS on hit and block ** On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4 | |
1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-3 oB, +10g oH, +15d CH) |
4 | h | 15 | i13 | -9 | +7 | ||
df+4 | m | 15 | i13 | -8 | +3 | ||
d+1 | l | 15 | i21 | -12 | -1 | Transition to Slide Step with DF High crush 6~ | |
db+2 | m | 15 | i14 | -4 | +7 | ||
db+3 | l | 15 | i17 | -13 | +3c | +13g | |
b+2,2 | m, h | 12, 15 | i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-3 oB, +10 oH, +15d CH) |
4,3,4 | h, h, h | 15, 12, 14 | i20 | -6 | -1 | +31a (+24) | * Combos off of 1st hit CH * Transition to DSS with F ** (+8 oB, +13g, +45a (+38)) ** DSS allows full combo off of Magic 4 |
uf+4 | m | 14 | i15 | -13 | +33a (+23) | Low crush | |
ws4 | m | 14 | i11 | -4 | +7 | * Transition to DSS with F ** (+5 oB, +16 oH) | |
BT.4 | h | 14 | i11 | -9 | +2 | ||
DSS.1 | h | 14 | i12 | +0 | +8 | +18c | * Chip damage on block * Automatically transitions to DSS on hit and block * CH guarantees DSS.f+1, DSS.3+4,4 |
b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush | |
1,1,2 | h, h, h | 5, 5, 12 | i17 | -6 | +6 | * Transition to DSS with F ** (-5 oB, +7 oH) | |
3 | h | 12 | i12 | -9 | +2 | ||
4,3 | h, h | 15, 12 | i18 | -8 | +1 | +23a | * Combos from 1st hit * Transition to DSS with F ** (+8 oB, +17g, +39a (+32)) ** DSS allows full combo off of Magic 4 |
f+3,1 | m, m | 10, 12 | i20 | -2 | +8 | * Transition to DSS with F ** (+4 oB, +14g) | |
df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
df+3+4 | l | 12 | i18 | -15 | +4c | +6a | High crush 6~ |
d+4,3 | l, h | 7, 12 | i12 | -12 | +0 | +5 | * Combos from 1st hit * Nosebleed stun |
b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-3 oB, +8 oH) | |
b+1,2 | m, m | 12, 12 | i19 | -12 | +2 | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-9 oB, +5 oH) | |
b+2 | m | 12 | i16 | -8 | +4 | ||
u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | Low crush |
f,F+2 | m | 12 | i14 | -6 | +2 | +7 | |
f,F+2,1 | m, h | 12, 12 | i22 | -4 | +2 | Delayable | |
1,2,2 | h, h, m | 5, 8, 10 | i20 | -8 | +4 | +4 | Combos from 1st hit CH |
1,2,3 | h, h, m | 5, 8, 10 | i15 | -5 | +13 | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
2,2 | h, m | 8, 10 | i20 | -8 | +4 | Delay-able | |
2,2,2 | h, m, h | 8, 10, 10 | i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-3 oB, +10g oH, +15d) |
3+4 | m,m | 5,10 | i14 | -13 | +3 | Alternate input DSS.3+4 | |
f+2 | h | 10 | i12 | +0 | +6 | * Can route into: ** Rave War Combo (f+2,2,2), or ** Blazing Fist Combo (f+2,2,1+2) * Alternate input DSS.f+2 | |
f+3 | m | 10 | i18 | -10 | +1 | ||
df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
b+2,3 | m, l | 12, 10 | i23 | -12 | -1 | Delay-able | |
uf+1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** Ki Charge~1 ** b,B+2+3~1,3 | |
uf+1,3 | h, l | 10, 10 | i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
1+2+3+4~1 | h | 10 | i12 | -5 | +6 | * Alternate input: ** uf+1 ** b,B+2+3~1,3 | |
1+2+3+4~1,3 | h, l | 10, 10 | i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-4 oB, +2 oH) | |
ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break Low crush | |
FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
f,F+3+4 | t | 10 | i12 | -3 | +55a (+28) | Throw break 1+2 | |
1,2 | h, h | 5, 8 | i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
2 | h | 8 | i10 | +0 | +6 | ||
2,b+2 | h, h | 8, 8 | i17 | -4 | +7 | * Combos from 1st hit * Delay-able | |
2,b+2,1 | h, h, h | 8, 8, 8 | i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
d+2 | s | 8 | i11 | -4 | +7 | Alternate input FC.d+2 High crush 4~ | |
d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
ss1+2 | m,h,m | 8,8,8 | i17 | -4 | +7 | Automatically transitions to DSS on hit and block | |
FC.2 | s | 8 | i11 | -4 | +7 | Alternate input d+2 High crush 4~ | |
H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Automatically transitions to DSS on block | |
d+4 | l | 7 | i15 | -11 | +0 | ||
d+3+4 | l | 7 | i12 | -14 | -2 | Alternate input FC.d+4 High crush 4~ | |
FC.4 | l | 7 | i12 | -14 | -2 | Alternate input d+3+4 High crush 4~ | |
BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
df+1,3 | m, l | 10, 6 | i20 | -16 | -5 | Combos from 1st hit | |
df+1,3,2 | m, l, m | 10, 6, 6 | i28 | -12 | -1 | Combos from 1st hit | |
BT.d+3 | l | 6 | i12 | -15 | -4 | ||
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, h | 5, 5 | i18 | -8 | -6 | +6 | |
db+1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
FC.1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
H.d+1+2 | * Enters DSS * Transition to Slide Step with DF * Absorbs punch attacks and shifts to Dragon Parry | ||||||
2+3+4 | |||||||
df+1,3,2,2,3,3,3,4,4,4 | First 3 hits are a natural combo | ||||||
d+1+2 | * Enters DSS * Transition to Slide Step with DF | ||||||
b+1+3 | ps2~11 | +7 | * Transition to DSS on successful parry with F to be +14 * Guarantees DSS.1, DSS.2, DSS.f+1 | ||||
ub+3 | * Transition to Slide Step with DF * Alternate input u+3 Low crush | ||||||
1+2+3+4 | |||||||
1+2+3+4 | |||||||
(While down, facing up) 1+2+3+4 | |||||||
DSS.1+2 | m | i16 | -13 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat time * Instant Tornado on CH * Alternate input 1+2 |