Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.DEN.3+4 | L,SM | 11,10 | i22~23, i9 | -14 | +21d | * 4 chip damage on block * Transition to r19? SEN with input F (-2/+34d) * Partially uses remaining heat time | |
H.LEN.1 | l,th | 20,15 | i16~17 | -12c | +5 | * 6 chip damage on block * Side switch on hit throw * Opponent is left FUFA | |
H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado * 9 chip damage on block | |
H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Partially remaining heat time | |
H.f+3+4 | sm | 5 (5) | i18~24 | +5 | +10 | * Transition to SEN * Partially uses remaining heat time Power crush | |
H.2+3 | m, t | 55 | i18~19, i38~41 | +13c | +0 | * Heat Smash * Spike * Transition to throw on hit * Transition to i38~41 2nd hit on block * Transition to DEN on block * Transition to standing on block (+10c) with input B * 10 chip damage on block | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st hit CH with 3F delay * Jail from 1st block with no delay | |
1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +5c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 2nd hit with 4F delay * Combo from 1st CH with 4F delay * Move can be delayed by 5F | |
1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
1,4 | h, l | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2F delay * Transition to LEN with input D (-12/+3) | |
2 | h | 10 | i10 | +0 | +8 | ||
2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3F delay * Input can be delayed by 3F * Transition to LEN, cannot cancel | |
3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D (-11/+6) | |
4 | h | 27 | i17~18 | -7 | +18 (+9) | * Balcony Break | |
1+2 | m | 25 | i25 | -12 | +7 | Power crush 7~24 | |
3+4 | m | 22 | i17~18 | -8 | +17d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f+1 | h | 10 | i13 | -5 | +6 | ||
f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +48d (-10) | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN transition with input B |
f+1,2,3~B | h, m, m | 10, 11, 20 | i13, , | -12 | +41d (-17) | +42a | |
f+2 | h | 10 | i12 | -6 | +3 | ||
f+2,1 | h, h | 10, 15 | i12, i13 | -5 | +6 | * Combo from 1st hit * Jails * Transition to SEN * Cancel SEN transition with input B | |
f+2,1~B | h, h | 10, 15 | i12, , | -6 | +5 | ||
f+2,4 | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | * Balcony Break | |
f+3 | sp | * Transition to DEN * Recover 30F heat on transition | |||||
f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
df+1 | m | 12 | i13 | -1 | +5 | ||
df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Transition to r19? DEN with D (-2/+10) | |
df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -8 | +16d | * Balcony Break * Combo from 2nd CH with 9F delay * Move can be delayed by 10F * Input can be delayed by 14F | |
df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Recover 30F heat on transition * Transition to standing with B (-11/+1/+5c) |
df+3 | m | 15 | i16 | -11 | +8 | * Transition to DEN with input D (-4/+15) | |
df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Input can be delayed by 2F * Move cannot be delayed Low crush 23~ | |
df+4 | m | 16 | i15~16 | -8 | +2 | ||
d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow * Transition to FC with input D |
d+3 | l | 8 | i15 | -14 | -3 | ||
d+3,1 | l, h,h | 8, 4,10 | i15, i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
d+3,1(wall stun) | l, h,h, m | 8, 4,10, 27 | i15, ,i35~36 | -3a (-15) | * Spike? | ||
d+1+2 | l | 25 | i24~25 | -20 | +9d | High crush 20~ | |
db+1 | l | 9 | i17 | -12 | -1 | High crush 6~ | |
db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit * -31 on 1st block * Transition to LEN with input D (-31/-12/+3) * Recover 30F heat on transition | |
db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F | |
db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | ||
db+2,3 | m, m | 12, 15 | i15, i19 | -13 | +8 | * Tornado * Wall Crush +20g on hit * Input can be held to power up and deal more chip damage on block * Input can be delayed by 5F? from 1st? | |
db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * 10 chip damage on block | |
db+2~F | m | 12 | i15, | -5 | +6 | ||
db+4 | l | 19 | i20~21 | -26 | +5c | +29a | High crush 6~ |
db+1+2 | m | 12 | i26 | -13 | +8 | * Transition to DEN with input D (-6/+11) * Backsway | |
b+1 | m | 17 | i15~17 | -9 | +4 | +14a | * Homing * Balcony Break on CH |
b+2 | m | 12 | i15 | -7 | +4 | ||
b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F | |
b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
b+3~F | m | 14 | i17, | -5 | +11 | ||
b+4 | m | 23 | i15 | -8 | +8 | Knee | |
b+4,1+2 | m, th | 23, 15 | i15, | 0 | * Available on b+4 frontal standing hit | ||
b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
ub+1+2 | ub(m) | 45 | i84~85 | +61a | |||
uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | Low crush 12~ | |
uf+4 | m | 20 | i25~27 | -8 | +42a | Low crush 9~ | |
uf+3+4 | sp | Low crush 11~ | |||||
uf+3+4,4 | sp, m,th | 20,20 | ,i17~18 | -4 | 0 | Low crush 1~ | |
uf+3+4,1+2 | sp, th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
1+2+3+4 | sp | ||||||
f,F+2 | M | 20 | i21~22 | -13 | +35a | * Tornado * Transition to SEN on hit with input F | |
f,F+2~F | M | 20 | i21~22, | +37a | * On hit only * Switches sides | ||
f,F+4 | l | 12 | i21 | -31 | +5 | ||
f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +11 | Cannot cancel DEN transition | |
f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | High crush 21~ | |
f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
f,f,F+1 | h | 23 | i18~20 | +7 | +36a | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to t51? r33? standing with B (+5/+34a) * Tracking notes: * Effectively homing? | |
f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block Low crush 3~ | |
ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado * Transition to SEN with F on hit | |
ws1~F | m | 16 | i15~16, | +36a | * On hit only * Switches sides | ||
ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D * Transition to SEN with F | |
ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit * Transition to LEN with D | |
ws2,3~D | m, h | 13, 20 | i13~14, , | -11 | +6 | ||
ws2~D | m | 13 | i13~14, | -12 | -1 | * Retreats during stance transition | |
ws2~F | m | 13 | i13~14, | -5 | +6 | ||
ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D | |
ws3~D | h | 30 | i20, | +4 | +26 (+20) | ||
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
FC.1+2 | l,l | 9,15 | i18,i14~i15 | -12 | +1 | * Transition to LEN on hit with input n,D (+3) High crush 1~ | |
FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
(Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | * Balcony Break * Bryan * Kazuya * Lars * Law <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
(airborne).DEN.2+3 | |||||||
DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F | |
DEN.1,2 | h, h | 14, 20 | i11~12, i14~15 | -6 | +47a (-11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
DEN.1~F | h | 14 | i11~12, | -3 | +4 | ||
DEN.2 | m | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit with input UF |
DEN.2~UF | m | 17 | i17~19, | +9 | +64 | * On hit only | |
DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block Low crush 8~ | |
DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D (-12/+3) | |
DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado * Balcony Break | |
DEN.2+3 | |||||||
DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F (-7/+4/+12) |
DEN.B | sp | * Transition to DEN * Can only performed on first DEN transition | |||||
DEN.n,F | sp | * Transition to SEN High crush 12?~ | |||||
LEN.1 | l | 20 | i16~17 | -12 | +4c | High crush 1~ | |
LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) High crush 1~15, Low crush 16~ | |
SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado High crush 1~ |
SEN.3 | m | 20 | i14~16 | -13 | +29a (+19) | Low crush 14~ | |
SEN.4 | h | 19 | i17~18 | +4 | +31a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block | |
SEN.1+2 | m | 21 | i14~16 | -13 | +20a (+3) | * Tornado * Balcony Break * Recovers 6F faster on hit (t44 r28) Power crush 6~ | |
SEN.3+4 | mm | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block Low crush 7~ | |
SEN.B | sp | * Transition to DEN * Recover 30F heat on transition | |||||
SEN.D | sp | * Transition to LEN * Recover 30F heat on transition High crush 24~27? | |||||
(airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFA | |
2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit | |
Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1 * Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT |