Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.2+3 | m,h,m | 57 | i15~16 | +3 | +0d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw after 1st hit * Transitions to Breaking Step automatically on block * Cancel Breaking Step transition with B * Chip damage on block * Jail from 1st attack * Ends Heat | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Reversal Break * Ereases opponent's recoverable health on hit * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
Back throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
H.2+3,4 | m,h,m | 48 | i15~16 | +9 | +32a (-4) | * Heat Smash * Wall Crush +21g on block * Reversal Break * Balcony Break * Chip damage on block * Jail from 1st attack * Ends Heat | |
Left throw | t | 43 | -3 | +0 | Throw break 1 | ||
uf+1+2 | h | 40 | i12 | +0 | +0d | * Floor Break * Throw break 1+2 | |
qcb+1+3 | h | 40 | i12 | -2 | 0 | * Throw break 1 * Opponent recovers FUFA | |
Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
df+2+3 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
1+3 | t | 35 | i12~i14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
2+4 | t | 35 | i12~i14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
H.db+1+2,4,4 | M, L, m | 0, 10, 28 | ,i25~26 | -23 | +20d (-15) | * Spike | |
db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit High crush 4~21 | |
f,F+4 | m | 28 | i17~i18 | -7 | +22a (+12) | Balcony Break | |
CD.DF+4,2 | l, M | 12, 28 | ,i31~i32 | -16 | +21a | * Balcony Break * Spike * Combo from 1st hit * Chip damage on block <div class="plainlist"> * ,Low crush 8~28 * fs29~31</div> | |
4~3 | m | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike <div class="plainlist"> * Low crush 12~31 * fs32~</div> | |
ZEN.2 | h | 27 | i21~i22 | -5 | +17a (+8) | * Heat Engager * Heat Dash +34a (+27), +5 * Homing * Balcony Break * Chip damage on block * +0 on block after absorbing an attack Power crush 6~20 | |
1,2,4 | h, h, h | 5, 12, 26 | ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Input can be delayed 9f * Move can be delayed 4f | |
H.db+1+2,1 | M, m | 0, 25 | ,i20~22 | -13 | +72a (+56) | * Tornado * 10 chip damage on block <div class="plainlist"> * ,Low crush 22~43 * fs44~46</div> | |
H.db+1+2,3 | M, M | 0, 25 | ,i26~28 | +2c | +22a | * Spike * 10 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) | |
ZEN.3+4 | h | 25 | i21~27 | +9g~+15g | +19a (+9) +15w | * Wall Crush +15g~+21g on block * Balcony Break * Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 * Chip damage on block <div class="plainlist"> * Low crush 10~32 * fs33~35</div> | |
H.db+1+2,DF+3 | M, L | 0, 24 | ,i33~34 | -23 | -2a | * 10 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * Chip damage on block | |
df+1,4~4 | m, m | 10, 24 | ,i20 | -12 | +10a (+1) | * Balcony Break | |
d+3,4~4 | l, m | 7, 24 | ,i20 | -12 | +10a (+1) | * Balcony Break | |
OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
ZEN.4 | M | 24 | i27~i33 | +2~+8 | +17d~+23d | * Spike * Chip damage on block <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
H.db+1+2,2 | M, sm | 0, 23 | ,i11~12 | +4 | +38a (+28) | * 9 chip damage on block | |
db+2,3 | m, M | 12, 23 | ,i27~i29 | -8 | +7a | * Spike | |
df+4 | m | 22 | i20~i21 | +0 | +8c | * Spike * Heat Engager * Heat Dash +67a (+50), +5 | |
d+2 | L | 22 | i22~23 | -14 | +4c | +71a (+55) | * Balcony break on airborne hit High crush 8~55 |
b,f+2,1,df+2 | m, h, M | 15, 14, 22 | ,i28~29 | -14 | +37a (+27) | * Tornado * Combo from 2nd CH * Input can be delayed 16f * Move can be delayed 10f | |
f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Cannot be buffered * 6 chip damage on block | |
CD.df:1 | M | 22 | i16~i17 | -13 | +36a (+26) | * Tornado * Chip damage on block | |
f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
d+3,4,3 | l, h, m | 7, 10, 21 | ,i24~25 | -12 | +31d (+23) | * Tornado * Balcony Break * Combo from 2nd CH with 2f delay * Input can be delayed 10f | |
db+2,2,3 | m, h, m | 12, 11, 21 | ,i35~i36 | -9 | +20a | * Balcony break on airborne hit | |
b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
ZEN.1,2 | m, m | 14, 21 | ,i23~24 | -14 | +32a (+6) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -11 -12 r40 with DF on frame 20 | |
1,2,1 | h, h, m | 5, 12, 20 | ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Input can be delayed 9f * Move can be delayed 4f * Chip damage on block <div class="plainlist"> * Low crush 20~49 * fs50~52</div> | |
1,2,3 | h, h, m | 5, 12, 20 | ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move can be delayed 4f | |
2,1,4~4 | h, m, l | 9, 9, 20 | ,i20~21 | -31 | +16a | Interrupt with i16 from 2nd block | |
2,4 | h, h | 9, 20 | ,i24~27 | -9 | +11 | * Balcony Break * Combo from 1st hit with 2f delay * Enter ZEN -6 +14 r26 with F | |
df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df | |
b+1,2 | h, h | 11, 20 | ,i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay | |
b+3,2 | m, m | 17, 20 | ,i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Balcony break on airborne hit | |
b+1+2 | m | 20 | i23~24 | -12 | +6 | Punch sabaki: balcony break and +34d (+26) on hit Parry state 3~10 | |
b,f+2,1,2 | m, h, m | 15, 14, 20 | ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break * Combo from 2nd CH with 15f * Input can be delayed 16f * Move can be delayed 10f |
f,F+3 | m | 20 | i23~i25 | -4 | +24a | * Spike * Cannot be buffered | |
uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
ws1,3~3 | m, m | 7, 20 | ,i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
ws3 | m | 20 | i16~18 | -9 | +10g | +22a | * Homing * Balcony Break |
FC.df+4 | L | 20 | i25~i26 | -26 | +22a | High crush 1~57 | |
CD.df+1 | m | 20 | i16~i17 | -13 | +32a (+22) | * Tornado * Turns into CD.df#1 while in heat | |
CD.df+2 | h | 20 | i11~12 | -10 | +74a (+58) | * Balcony Break * Turns into EWHF (CD.df#2) while in heat | |
ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
ZEN.1+2 | l,t | 10,20 | i24 i61 | -14 | +4 +16w | * Wall Crush +16g on hit * Transition to attack throw on standing hit * Recover standing after throw High crush 10~ | |
ZEN.u+1 | m | 20 | i14~i16 | -16 | +31a (+21) | * Tornado * Chip damage on block <div class="plainlist"> * Low crush 8~43 * fs44~46</div> | |
3 | h | 19 | i14 | -7 | +4 | ||
ws1,2 | m, m | 7, 19 | ,i19~20 | -8 | +3c | * Spike * Combo from 1st hit with 1f delay * Combo from 1st CH with 10f delay * Input can be delayed 13f * Enter ZEN -9 +2 r27 with F | |
2,1,4 | h, m, m | 9, 9, 18 | ,i18~20 | -9 | +4 | +27a | * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
3,1,4 | h, h, l | 19, 7, 18 | ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay * Input can be delayed 14f * Move can be delayed 12f |
df+1,4 | m, h | 10, 18 | ,i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f |
db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
uf+2 | m | 18 | i15~i16 | -7~-6 | +6~+7 | +19a (+10) | * Balcony break on CH * Evasive, can avoid some attacks due to built-in sidestep |
1,3,4 | h, L, l | 5, 9, 17 | ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
f+3,1 | m, m | 12, 17 | ,i22 | -12 | +4 | * Heat Engager * Heat Dash +36a (+26), +5 * Combo from 1st hit * Balcony break on airborne hit | |
b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
b,f+2,3 | m, m | 15, 17 | ,i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
1+2 | m,m,h | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
df+3 | m | 16 | i12 | -8 | +3 | ||
4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | <div class="plainlist"> * Low crush 16~31 * fs32~34</div> | |
ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break <div class="plainlist"> * Low crush 9~20 * fs21~23</div> |
b,f+2 | m | 15 | i15~i16 | -7 | +4 | ||
ws4,4 | m, h | 13, 15 | ,i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay | |
b,f+2,1 | m, h | 15, 14 | ,i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay * Input can be delayed 12f |
ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
ZEN.1 | m | 14 | i16~i17 | -3 | +8 | ||
ZEN.1,3 | m, h,t | 14, 14,14 | ,i24~25 | -9 | +0d | * Combo from 1st hit * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23a) | <div class="plainlist"> * Low crush 9~20 * fs21~23</div> | |
ws4 | m | 13 | i11~12 | -3 | +8 | ||
1,2 | h, h | 5, 12 | ,i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
f+3 | m | 12 | i14 | -16 | -5 | ||
df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break * Enter Breaking Step -2 +13g r23 with df * Chip damage on block | |
db+2 | m | 12 | i16 | -10 | -4 | ||
b+2 | m | 12 | i15~16 | -11 | +0 | ||
CD.DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
d+4 | L | 11 | i16~17 | -12 | -1 | High crush 6~31 | |
db+2,2 | m, h | 12, 11 | ,i8 | -12 | -7 | +43a | Jail from 1st attack |
b+1 | h | 11 | i12 | -9 | +2 | ||
H.db+1+2,4 | M, L | 0, 10 | ,i16 | -23 | +22a | * 4 chip damage on block | |
df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit * Transition to attack throw on standing hit * -9 on block after absorbing an attack and 8 chip damage on block Power crush 7~20 | |
d+3,4 | l, h | 7, 10 | ,i20~21 | -11 | -3 | Combo from 1st CH | |
b+2,1 | m, m | 12, 10 | ,i14~15 | -9 | +2 | * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | ,i31~32 | -16 | -8 | * Combo from 1st hit * Spike <div class="plainlist"> * ,Low crush 8~28 * fs29~31</div> | |
1,3 | h, L | 5, 9 | ,i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
2 | h | 9 | i10 | +0 | +9 | ||
2,1 | h, m | 9, 9 | ,i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay * Same animation as df+1 | |
ws1,3 | m, h | 7, 8 | ,i14 | -6 | +4 | * Jail from 1st attack * Transition to r25 backdash with B | |
3,1 | h, h | 19, 7 | ,i20 | -1 | +7 | * Combo from 1st hit * Enter ZEN +4 +12 r15 with F | |
d+3 | l | 7 | i15~16 | -14 | -3 | ||
ws1 | m | 7 | i13~i14 | -6 | +5 | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
f,F+3,1 | m, h | 20, 5 | ,i15 | +1 | +7 | * Links to 1 jab extensions (e.g. f,F+3,1,2,4) | |
ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | ,i20~21 | -31 | +8 | Combo from 1st hit | |
ws1,3,2 | m, h, m | 7, 8, 4 | ,i18 | -11 | -6 | Combo from 1st hit | |
ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | ,i10 | -11 | +3 | Combo from 1st hit | |
H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Enter Awakened Breaking Step r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching Power crush 6~18 | |
db+1+2 | M | 0 | i19~34 | -11~+4 | +17g~+32g | * Balcony Break * +4a (-5) on BT hit * Unparryable by traditional parries, Asuka, Nina, etc * Opponent recovers crouching * Power up in Heat | |
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1+3+4 | |||||||
f+3+4 | * Enter Breaking Step r20 with DF * Steps forward * Actionable after 10f High crush 10~39 | ||||||
b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move Parry state 3~9 | ||||||
b+3+4 | * Can perform all attacks from ZEN Stance * Enter Breaking Step with DF * Cancel on any frame with f * Transition to dash with f * Steps backward * Actionable after 5f High crush 6~39 | ||||||
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Cancel to sidestep with u * Cancel to block with b | ||||||
f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 <div class="plainlist"> * Low crush 1~20 * fs21~23</div> |