Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
Back throw | t | 60 | -1d | Unbreakable | |||
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Reversal Break * Ereases opponent's recoverable health on hit * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
b+1+4* | m! | 45 | i53 | +7a | Spike | ||
FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch on hit | ||
Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc Parry state 2~10 | |
H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on hit Low crush 9~ | |
1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on hit | |
f,F+3* | m | 33 | i34~35 | +8 +14w | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony break on airborne hit * Chip damage on block (9) * Initial side step can evade some attacks | |
3+4,SNE.2* | m, m | 20, 30 | ,i55~56 | +9g~+10g | +66a (+50) | * Tornado * Reversal Break * Balcony Break * Consumes SNE * Chip damage on block (12) * Wall splat on block | |
b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +40d (-18) if Bryan has SNE already * Chip damage on block | |
f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Chip damage on block (8) | |
SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +36a (+26), +5 * Balcony Break * Elbow * Chip damage 8 (30%) on block | |
b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
3,3,4 | m, h, m | 14, 13, 25 | ,i28 | -12 | +37d (-21) | * Balcony Break * Combo from 2nd CH | |
4,3,4* | h, m, m | 15, 12, 25 | ,i40~41 | -6 | +35a (+9) | * Balcony Break * Chip damage on block | |
d+3+4,2 | l, m | 16, 25 | ,i19 | -12 | +14a (-3) | * Tornado * Balcony Break * Combo from 1st CH | |
b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
FC.df+2,1 | m, h | 12, 25 | i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
(Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
SLS.2,2 | h, m | 16, 25 | ,i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * +9a on BT hit | |
qcb+2,4 | m, h | 16, 25 | ,i22~25 | -9 | +15a | * Balcony break on airborne hit * Combo from 1st hit with 10f delay * Move can be delayed 7f * Chip damage on block | |
1,2,4 | h, h, h | 5, 8, 24 | ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +34a +5g * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 3f delay * Move can be delayed 2f | |
d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike <div class="plainlist"> * Low crush 18~32 * fs33~</div> | |
df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing * Balcony break on airborne hit | |
uf+2,2,2,SNE.2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit * Chip damage 9 (39%) on block | |
SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
SLS.2,1 | h, m | 16, 23 | ,i15~16 | -11 | +33a (+18) | Combo from 1st hit with 4f delay | |
qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
f+1+2 | h | 22 | i20~21 | -9 | +44d (-14) | * Balcony Break * Elbow * +1 on block after absorbing an attack * Deals chip damage on block after absorbing an attack Power crush 7~19 | |
d+3,2 | l, h | 10, 22 | ,i21 | -7 | +35a (+9) | * Balcony Break * Combo from 1st CH * Gain SNE on hit with 1+2 | |
b+2,1,2 | h, h, h | 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit <div class="plainlist"> * Low crush 9~26 * fs27~29</div> | |
SLS.2,4 | h, m | 16, 22 | i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Gain SNE on hit, -12a <div class="plainlist"> * Low crush 9~26 * fs27~29</div> | |
SLS.4,1,2 | m, h, h | 13, 13, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
d+2,3 | m, m | 17, 21 | ,i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move can be delayed 9f |
b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
b+2,4 | h, m | 18, 21 | ,i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
ws3,4 | m, m | 17, 21 | i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |
FC.df+4 | m | 21 | i15~16 | -10 | +13g | Balcony Break High crush 1~14 | |
3,3,2 | m, h, h | 14, 13, 20 | ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
1+2,2 | m, m | 15, 20 | ,i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
3+4,SNE.2 | m, m | 20, 20 | ,i14~15 | -1 | +35a (+9) | * Balcony Break * Combo from 1st hit * Consumes SNE * Chip damage on block (8) * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc | |
f+2,1,4 | m, m, m | 10, 12, 20 | ,i18~19 | -13 | +3a | * Combo from 1st or 2nd hit * Gain SNE on hit with 1+2 * SNE gain is r25 * Balcony break on airborne hit | |
f+2,1,SNE.2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | ,i35~36 | -10 | +25a (-1) | * Balcony Break * Combo from 1st hit * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc | |
DF+1,2 | m, m | 8, 20 | ,i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit * Alternate inputs: ** DF+1,1,2 ** DF+1,1,1,2 ** DF+1,1,1,1,2 * Balcony break on airborne hit |
df+2,3 | m, m | 12, 20 | ,i23 | -13 | +8 | +59a | Combo from 1st CH |
df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
d+1+2,3 | m,m, l | 10,15, 20 | ,i27~28 | -13 | +5 | +25a | |
b+2,1,4 | h, h, m | 18, 16, 20 | ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | |||||
uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay | |
uf+4 | m | 20 | i24~26 | -5 | +26a | Spike <div class="plainlist"> * Low crush 9~32 * fs33~35</div> | |
f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
SS.2,1 | M, h | 15, 20 | ,i21~22 | -5 | +43d (-15) | * Heat Engager * Heat Dash +62a (+42), +5 * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 11f * Move can be delayed 10f | |
SLS.4,1,4 | m, h, M | 13, 13, 20 | ,i25 | -10 | +37a | * Tornado * Opponent recovers FUFA on hit | |
SNE.f,F+1+2,P | h, m | 36, 20 | ,i13~14 | +15g +21w | +43d (-15) | * Balcony Break * Wall Crush +21g on block * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 ,Power crush 1~14 | |
1,2,1 | h, h, m | 5, 8, 18 | ,i19 | -6 | +6 | +65a | Combo from 2nd CH with 10f delay |
1,4,2 | h, h, h | 5, 14, 18 | ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
4,3,f+4 | h, m, h | 15, 12, 18 | ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
b+3,4 | m, m | 12, 18 | |||||
b+4 | m | 18 | i16 | -10 | +15 | Knee | |
d+2 | m | 17 | i14~15 | -2 | +8c | * Spike * Elbow | |
ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
4,3,4 | h, m, m | 15, 12, 16 | ,i24~25 | -12 | +14a (+5) | * Balcony Break * Hold to power up and deal more chip damage on block | |
d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
db+1+2 | m,h | 8,16 | i15 i12 | -9 | +4 | * Heat Engager * Heat Dash +43a (+35), +5 * Balcony break on airborne hit * Jail from 1st attack | |
b+2,1 | h, h | 18, 16 | ,i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
1,2,3 | h, h, L | 5, 8, 15 | ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
1,4,3 | h, h, m | 5, 14, 15 | ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
4 | h | 15 | i12 | -7 | +6 | ||
1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
1+2,1 | m, h | 15, 15 | ,i23~24 | -1 | +6 | * Combo from 1st hit * Enter SWA +0 +7 r15 with b | |
d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH | |
uf+3 | m | 15 | i27~28 | -2 | +15 | <div class="plainlist"> * Low crush 9~28 * fs29~31</div> | |
SS.2 | M | 15 | i17~18 | -9 | +1 | ||
1,4 | h, h | 5, 14 | ,i15 | -7 | +4 | Jail from 1st attack | |
2,3 | h, m | 10, 14 | ,i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
3 | m | 14 | i16 | -4 | +7 | ||
3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay | |
b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH | |
ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit | |
3,3 | m, h | 14, 13 | ,i23 | -6 | +6 | Combo from 1st CH | |
d+4 | L | 13 | i15 | -11 | +0 | ||
db+2 | m | 13 | i15~17 | -6 | +8 | ||
SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
SLS.4,1 | m, h | 13, 13 | ,i27 | +0 | +55a | * Combo from 1st CH * Cancel to SS -12 -5 -3 r9 with u_d | |
3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
4,3 | h, m | 15, 12 | ,i24~25 | -10 | +2 | Combo from 1st hit | |
f+2,1 | m, m | 10, 12 | ,i10 | -10 | +1 | Jail from 1st attack | |
df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
b+3 | m | 12 | |||||
b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g r18 with f | |
b+3,2 | m, h | 12, 12 | ,i16 | -4 | +7 | Combo from 1st CH | |
b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | i22 | -11 | +0 | * Combo from 2nd CH | |
FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
3,2 | m, m | 14, 11 | ,i22 | -10 | +1 | Combo from 1st CH | |
df+2,1 | m, h | 12, 11 | ,i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
db+3 | L | 11 | i16~17 | -12 | -1 | +4 | High crush 6~ |
2 | h | 10 | i10 | +1 | +7 | ||
3,2,1 | m, m, m | 14, 11, 10 | ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
f+2 | m | 10 | i15 | -10 | +1 | ||
f+4 | m | 10 | i18 | -9 | +0 | ||
f+4,1 | m, m | 10, 10 | ,i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
d+3 | l | 10 | i16 | -11 | +0 | ||
b+3,2,1 | m, h, m | 12, 12, 10 | ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
uf+2,2,2,SNE.2 | m, m, m, m | 6, 4, 4, 9 | ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
uf+2,2,2,SNE.2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
1,2 | h, h | 5, 8 | ,i12 | -3 | +8 | +9 | Jail from 1st attack |
DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
f+2,1,SNE.2,3 | m, m, m, m | 10, 12, 5, 7 | ,i22 | -3 | +18a (+11) | * Knee * Combo from 1st hit * Chip damage on block (2) | |
b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
uf+2 | m | 6 | i13 | -10 | +1 | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
f+2,1,SNE.2 | m, m, m | 10, 12, 5 | ,i14~15 | -2 | +9c | * Elbow * Spike * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
b+3,4,1 | m, m, m | 12, 18, 5 | |||||
b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | |||||
b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | |||||
uf+2,2 | m, m | 6, 4 | ,i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
uf+2,2,2 | m, m, m | 6, 4, 4 | ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | |||||
DF+1,1 | m, m | 8, 2 | ,i10 | -10 | -4 | * Combo from 1st hit with 15f delay * Input can be delayed 16f | |
DF+1,1,1 | m, m, m | 8, 2, 2 | ,i10 | -10 | -4 | Combo from 1st hit | |
DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | ,i10 | -10 | -4 | Combo from 1st hit | |
ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
ub+1+2,1 | m,m, m | 5,2, 2 | ,i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | ,i11 | -16 | -6 | * Combo from 1st hit * 11f input window- | |
ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | ,i9 | -16 | -6 | * Combo from 1st hit * 8f input window | |
ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | ,i7 | -16 | -6 | * Combo from 1st hit * 6f input window | |
ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | ,i5 | -16 | -6 | * Combo from 1st hit * 4f input window | |
ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
b+1+3 | +31 | * Parries high or mid punches Parry state 5~12 | |||||
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
qcb | * Cancel to SS on any frame with u High crush 1~10 | ||||||
qcf | * Enter FC r25 with DF * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b * Actionable on frame 1~ High crush 1~25 |