bryan

bryan

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
H.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Reversal Break
* Spike
* Transition to attack throw on hit
Low crush 9~
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Reversal Break
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 8,i12-3+8+9
Jail from 1st attack
1,2,1h, h, m5, 8, 18,i19-6+6+65a
Combo from 2nd CH with 10f delay
1,2,3h, h, L5, 8, 15,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
1,2,4h, h, h5, 8, 24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +34a +5g
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
1,4h, h5, 14,i15-7+4
Jail from 1st attack
1,4,2h, h, h5, 14, 18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
1,4,2,1h, h, h, h5, 14, 18, 16,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
1,4,2,4h, h, h, m5, 14, 18, 21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
1,4,3h, h, m5, 14, 15,i21-10+1
Combo from 2nd CH with 5f delay
1,4,3,3h, h, m, h5, 14, 15, 18,i23-7+7+14a
Combo from 3rd CH
1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
2h10i10+1+7
2,3h, m10, 14,i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
3m14i16-4+7
3,2m, m14, 11,i22-10+1
Combo from 1st CH
3,2,1m, m, m14, 11, 10,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
3,2,1,2m, m, m, m14, 11, 10, 14,i19-10+19a (+10)
* Balcony Break
* Combo from 3rd CH with 2f delay
3,2,1,4m, m, m, L14, 11, 10, 12,i22-11+0
Combo from 3rd CH with 3f delay
3,3m, h14, 13,i23-6+6
Combo from 1st CH
3,3,2m, h, h14, 13, 20,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
3,3,4m, h, m14, 13, 25,i28-12+37d (-21)
* Balcony Break
* Combo from 2nd CH
4h15i12-7+6
4,3h, m15, 12,i24~25-10+2
Combo from 1st hit
4,3,4h, m, m15, 12, 16,i24~25-12+14a (+5)
* Balcony Break
* Hold to power up and deal more chip damage on block
4,3,4*h, m, m15, 12, 25,i40~41-6+35a (+9)
* Balcony Break
* Chip damage on block
4,3,f+4h, m, h15, 12, 18,i24~25-5+6+31a (+21)
Combo from 2nd CH
1+2m15i17~18-7+6
Homing
1+2,1m, h15, 15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 r15 with b
1+2,2m, m15, 20,i26~27-14+51d (+20)
* Combo from 1st hit with delay
3+4m20i18-13+8+59a
Balcony break on airborne hit
3+4,SNE.2m, m20, 20,i14~15-1+35a (+9)
* Balcony Break
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (8)
* Interrupt with i5 from 1st block
* Unparryable by traditional parries, Asuka, Nina, etc
3+4,SNE.2*m, m20, 30,i55~56+9g~+10g+66a (+50)
* Tornado
* Reversal Break
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Wall splat on block
f+2m10i15-10+1
f+2,1m, m10, 12,i10-10+1
Jail from 1st attack
f+2,1,4m, m, m10, 12, 20,i18~19-13+3a
* Combo from 1st or 2nd hit
* Gain SNE on hit with 1+2
* SNE gain is r25
* Balcony break on airborne hit
f+2,1,SNE.2m, m, m10, 12, 5,i14~15-2+9c
* Elbow
* Spike
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
f+2,1,SNE.2,3m, m, m, m10, 12, 5, 7,i22-3+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
f+2,1,SNE.2,3,2m, m, m, m, m10, 12, 5, 7, 20,i35~36-10+25a (-1)
* Balcony Break
* Combo from 1st hit
* Chip damage on block (8)
* Unparryable by traditional parries, Asuka, Nina, etc
f+3m18i16~18+0~+2+4~+6+50a
Knee
f+4m10i18-9+0
f+4,1m, m10, 10,i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Move can be delayed 4f
f+1+2h22i20~21-9+44d (-14)
* Balcony Break
* Elbow
* +1 on block after absorbing an attack
* Deals chip damage on block after absorbing an attack
Power crush 7~19
DF+1m8i15-5+1
* DF must be held for the extensions
DF+1,1m, m8, 2,i10-10-4
* Combo from 1st hit with 15f delay
* Input can be delayed 16f
DF+1,1,1m, m, m8, 2, 2,i10-10-4
Combo from 1st hit
DF+1,1,1,1m, m, m, m8, 2, 2, 2,i10-10-4
Combo from 1st hit
DF+1,2m, m8, 20,i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate inputs:
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony break on airborne hit
df+2m12i13-6+5
Elbow
df+2,1m, h12, 11,i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
df+2,3m, m12, 20,i23-13+8+59a
Combo from 1st CH
df+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
df+4m23i22~24-6~-4+19a
* Homing
* Balcony break on airborne hit
d+2m17i14~15-2+8c
* Spike
* Elbow
d+2,3m, m17, 21,i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
d+3l10i16-11+0
d+3,2l, h10, 22,i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Gain SNE on hit with 1+2
d+4L13i15-11+0
d+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
d+1+2,3m,m, l10,15, 20,i27~28-13+5+25a
d+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
d+3+4l16i19-12-1+4
Can hit grounded on certain ranges
d+3+4,2l, m16, 25,i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
db+2m13i15~17-6+8
db+3L11i16~17-12-1+4
High crush 6~
db+1+2m,h8,16i15 i12-9+4
* Heat Engager
* Heat Dash +43a (+35), +5
* Balcony break on airborne hit
* Jail from 1st attack
b+1m21i20~21+4+7c+78a (+58)
* Spike
* Elbow
b+1+3+31
* Parries high or mid punches
Parry state 5~12
b+1+3,P.2h30,i13~14-10+20d (-38)
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +40d (-18) if Bryan has SNE already
* Chip damage on block
b+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
b+2,1h, h18, 16,i19+0+55
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Inpput can be delayed 17f
* Move can be delayed 16f
b+2,1,2h, h, h18, 16, 22,i24-9+41d (-17)
* Balcony Break
b+2,1,4h, h, m18, 16, 20,i25-26-10+37a
* Tornado
* Can hit grounded when off-axis
b+2,4h, m18, 21,i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
b+3m12
b+3m12i19-7+4
Enter SLS +1 +12g r18 with f
b+3,2m, h12, 12,i16-4+7
Combo from 1st CH
b+3,2,1m, h, m12, 12, 10,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
b+3,2,1,2m, h, m, m12, 12, 10, 14,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
b+3,2,1,4m, h, m, L12, 12, 10, 12i22-11+0
* Combo from 2nd CH
b+3,4m, m12, 18
b+3,4,1m, m, m12, 18, 5
b+3,4,1,2m, m, m, m12, 18, 5, 7
b+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3
b+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8
b+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5
b+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5
b+3,4,1,2,1,4,2,1,4m, m, m, m, h, h, h, h, m12, 18, 5, 7, 3, 8, 5, 5, 10
b+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20
b+3,1+2m, m12, 25,i22-6+4c+20d
* Spike
* Combo from 1st CH with 8f delay
* Input can be delayed 12
* Move can be delayed 10
b+4m18i16-10+15
Knee
b+1+4m26i28-9+7c
Spike
b+1+4*m!45i53+7a
Spike
ub+1+2m,m5,2i15 i12-16-6
* Combo from 1st hit
ub+1+2,1m,m, m5,2, 2,i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
ub+1+2,1,2m,m, m, m5,2, 2, 2,i11-16-6
* Combo from 1st hit
* 11f input window-
ub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2,i10-13-3
* Combo from 1st hit
* 9f input window
ub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2,i9-16-6
* Combo from 1st hit
* 8f input window
ub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2,i8-13-3
* Combo from 1st hit
* 7f input window
ub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2,i7-16-6
* Combo from 1st hit
* 6f input window
ub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2,i6-13-3
* Combo from 1st hit
* 5f input window
ub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2,i5-16-6
* Combo from 1st hit
* 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2,i5-26-15
* Combo from 1st hit
* 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
uf+2m6i13-10+1
uf+2,2m, m6, 4,i10-10+1
* Combo from 1st hit with 7f delay
* Move can be delayed 5f
uf+2,2,2m, m, m6, 4, 4,i10-10+1s
Combo from 1st hit with 5f delay
uf+2,2,2,3m, m, m, m6, 4, 4, 20,i22~23-15+30a (+12)
* Knee
* Combo from 3rd hit with 5f delay
uf+2,2,2,SNE.2m, m, m, m6, 4, 4, 9,i10-12-1s
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (2)
uf+2,2,2,SNE.2,2m, m, m, m, m6, 4, 4, 9, 9,i10-12-2s
* Combo from 1st hit
* Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3m, m, m, m, m, m6, 4, 4, 9, 9, 23,i22~23-15+3a
* Knee
* Combo from 3rd or 4th or 5th hit
* Chip damage 9 (39%) on block
uf+3m15i27~28-2+15
<div class="plainlist">
* Low crush 9~28
* fs29~31</div>
uf+4m20i24~26-5+26a
Spike
<div class="plainlist">
* Low crush 9~32
* fs33~35</div>
uf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
b,B+4M24i21~33-19~-7-7a~+5a
Spike
<div class="plainlist">
* Low crush 18~32
* fs33~</div>
b,df+4l25i29-13+14g+29a
* Cancel to r26 with B
f,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Chip damage on block (8)
f,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
f,F+3*m33i34~35+8 +14w+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
f,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony break on airborne hit
* Chip damage on block (9)
* Initial side step can evade some attacks
f,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
qcb
* Cancel to SS on any frame with u
High crush 1~10
qcf
* Enter FC r25 with DF
* Cancel to SS on any frame with u
* Cancel to block on frames 1~9 with b
* Actionable on frame 1~
High crush 1~25
uf,n,4m20i23~25-13+32a (+22)
Jump takes 9 frames
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
f,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
ws1m20i15~16-14+35a (+25)
ws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
ws3m17i12-10+4+33a (+27)
* Knee
ws3,4m, m17, 21i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
ws4m16i11~12-6+5
SS.1h23i17~18-5+8+15c
Balcony break on airborne hit
SS.2M15i17~18-9+1
SS.2,1M, h15, 20,i21~22-5+43d (-15)
* Heat Engager
* Heat Dash +62a (+42), +5
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
FC.df+2m12i13-9+4
Elbow
FC.df+2,1m, h12, 25i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
FC.df+4m21i15~16-10+13g
Balcony Break
High crush 1~14
(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
SLS.2h16i15~16-6+2
SLS.2,1h, m16, 23,i15~16-11+33a (+18)
Combo from 1st hit with 4f delay
SLS.2,2h, m16, 25,i25-7+14a
* Balcony Break
* Spike
* Combo from 1st hit with 4f delay
* +9a on BT hit
SLS.2,4h, m16, 22i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
SLS.4m13i18-5+1+3
SLS.4,1m, h13, 13,i27+0+55a
* Combo from 1st CH
* Cancel to SS -12 -5 -3 r9 with u_d
SLS.4,1,2m, h, h13, 13, 22,i24-9+41d (-17)
* Balcony Break
SLS.4,1,4m, h, M13, 13, 20,i25-10+37a
* Tornado
* Opponent recovers FUFA on hit
SLS.1+2m28i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +36a (+26), +5
* Balcony Break
* Elbow
* Chip damage 8 (30%) on block
SNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 14 (40%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
Parry state 2~10
SNE.f,F+1+2,Ph, m36, 20,i13~14+15g +21w+43d (-15)
* Balcony Break
* Wall Crush +21g on block
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
,Power crush 1~14
qcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
qcb+2m16i15~16-9+6
qcb+2,4m, h16, 25,i22~25-9+15a
* Balcony break on airborne hit
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
* Chip damage on block
qcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
qcb+4M23i17~18-12+31a (+21)
1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch on hit
Back throwt60-1d
Unbreakable
FC.db+1+2t45i11-6+1d
* Throw break 1+2
Left throwt40-3+1d
* Floor Break
* Throw break 1
* Side switch on hit
Right throwt40-3+6d
* Throw break 2
uf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2