Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
1 | h | 5 | i10 | +1 | +8 | +8 | |
2,2 | h, mm | 10, 5,5 | i12~13, i17~18,i7 | -12 | -2 | -2 | *-10 if last hit whiffs |
b+2 | h | 5 | i12 | -9 | +2 | +14 | |
1,1 | h, h | 5, 7 | i10, i16 | -3 | +8 | +8 | |
df+1,1 | m, hh | 10, 7,7 | i13~14, i20 | -4 | +7 | +7 | |
d+1 | l | 7 | i16 | -17 | -6 | -6 | |
db+2 | s.l | 8 | i11 | -4 | +7 | +7 | High crush 4 |
db+1 | m | 9 | i14~15 | -9 | -2 | -2 | |
db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 / -5 PRF | +2 / +4 PRF | +2 / +4 PRF | * Transition to PRF with F |
uf+1 | m | 9 | i13 | -9 | +4 | +4 | * Alternate input: ub+1 or u+1 |
IAI.1 | m | 9 | i13~14 | -12 | +1 | +1 | |
PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | |
1,1,2 | h, h, hh | 5, 7, 5,10 | i10, ,i17~18,i9~10 | -12 | +3 | +3 | |
2 | h | 10 | i12~13 | -12 | -2 | -2 | |
3,1+2 | h, hh | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | +5 | *delayable |
f+2 | h | 10 | i13~14 | -11 | +5 | +5 | |
f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | -4 | |
df+1 | m | 10 | i13~14 | -2 | +4 | +4 | |
df+3 | m | 10 | i16 | -9 | +2 | +2 | |
d+4 | l | 10 | i16 | -14 | -3 | +0 (th) | |
FC.1+2 | lh | 10,10 | i16,i10~11 | -23, -13 | +0 | +0 | *Not parryable (weapon low) |
1,3 | h, l | 5, 11 | i10, i21~22 | -12 | -1 | -1 | |
3 | h | 11 | i12~13 | -9 | +2 | +2 | |
d+3 | l | 11 | i18~19 | -13 | -2 | -2 | |
b+1 | m | 11 | i14 | -13 / -5 PRF | -3 / +5 PRF | -3 / +5 PRF | * Transition to PRF with F |
2+3 | m | 12 | i16 | +1 | +2 | +2 | * Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush 7 |
1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | +8 | |
2,1 | h, h | 10, 12 | i12~13, i16 | -6 / -4 PRF | +5 / +7 PRF | +5 / +7 PRF | * Transition to PRF with F |
2,2,2 | h, mm, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | Strong Aerial Tailspin
* 4 chip damage on blocked gunshot
* Transitions to IAI on hit or block
* Wall Crush +12g on hit | |
f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | 0 | 0 | |
IAI.3 | m,th(m) | 13 (25) | i17 | -14 | +25 (+10) | +25 (+10) | * Knee
Power crush |
PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | +5 IAI | * Transition to IAI (Cannot cancel) |
df+2 | m | 14 | i15~16 | -14 | +31a (+21) | +31a (+21) | |
df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | +2 | * Knee |
4 | h | 15 | i13~14 | -9 | +1 | +1 | |
f+4 | m | 15 | i14 | -10 | 0 | 0 | |
df+4 | m | 15 | i13~14 | -9 | +5 | +5 | * Knee |
d+1,1 | l, h | 7, 15 | i16, i18 | -7 | +6 | +6 | * Combo from 1st CH
* Jails from 1st hit
* Cannot be parried (weapon low) |
b+3 | m | 15 | i17 | -9 | +4 | +4 | |
uf+2 | 15 | i19~20 | -9 | +7 | +7 | * Homing | |
ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | |
IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Hit Confirmable 11F
* Deals 6 chip damage on block
Low crush |
df+4,2 | m, h | 15, 16 | i13~14, i22 | -3 | +4 (W! +12) | +4 (W! +12) | Strong Aerial Tailspin
* Only occurs on hit or block
* Causes Wall Stun
* Deals 6 chip damage on blocked gunshot
* Transitions to IAI (cannot cancel) |
b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | +0 | * Side switch after attack throw connects
* Hit Confirmable on counter hit |
uf+4 | m,sm | 12,16 | i15~17 | -19 | +73 (+57) | +73 (+57) | * Tornado
* Alternate input: ub+4 or u+4
Low crush 14 |
qcf+2 | h | 16 | i22 | -3 | +4 | +4 (W! +12) | Strong Aerial Tailspin
* Transition to IAI
* Deals 6 chip damage on block
* Causes Wall stun |
ws3 | h | 16 | i15~16 | -14 | +6 | +6 | |
ws4 | m | 16 | i11~12 | -6 | +5 | +5 | |
IAI.1,2,2 | m, m, m | 9, 15, 16 | i13~14, ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike
* Deals 15 (6+9) chip damage on block |
4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | +5 | |
1+2 | m | 17 | i15 | -8 | +2 | Launch (+46) | |
db+4 | l | 17 | i20~21 | -26 | +4c | +49a | High crush 6 |
uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Alternate input: ub+3 or u+3
Low crush 7-15 |
ws1+2 | mm | 10,17 | i13~14,i9~10 | -8 / -8 PRF | +8 / +8 PRF | +8 / +8 PRF | * Transition to PRF with F |
IAI.4 | l | 17 | i18~19 | -13 | +3 | +8 | |
PRF.1 | l | 17 | i19~20 | -12 | +4 | +14g | |
PRF.4 | h | 17 | i18~19 | -6 | +13g | +14c | * Homing
* Balcony Break |
CH.d+4 | l,th | 12,18 | i16 | -3 | 0 | ||
1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | Launch T! | * Tornado
* Balcony Break |
f+2,2,2 | h, h, hmm | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | +20a | * Balcony Break |
f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5 | +7a / +5 | * CH on last hit or wallhit causes FDFA knockdown
* Transition to IAI with d or 3+4 |
db+3 | h | 20 | i19~20 | -8 | KND (-18) | Launch T! | * Tornado
* Balcony Break
High crush 6 |
b+4 | h | 20 | i18~19 | -2 | +13g | +14c | * Homing
* Balcony Break |
ws1 | m | 20 | i15~16 | -16 | +53a | +53a | |
IAI.4,2 | l, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | Launch | Strong Aerial Tailspin
* Balcony Break
* Deals 8 chip damage on block |
IAI.d+1+2 | ll | 10,20 | i20~21,i14~15 | -29 | -3 | -3 | |
PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH |
f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) / HE | +18a (+9) / HE | * Balcony Break
* Heat Engager |
d+2 | m | 21 | i18 | 0 | +4 / HE | +4 | * Heat Engager
* Deals 6 chip damage on block |
d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado
* Deals 6 chip damage on block |
uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 / -10 IAI | +15 / +3 IAI | +15 / +3 IAI | * Tornado
* Balcony Break
* Twitch confirmable
* Cancel the second hit with down or 3+4 to go into IAI |
f,f,F+2 | m | 21 | i18~19 | +2 | +16 (+6) | Launch T! | * Balcony Break
* Deals 6 chip damage on block
* Transition to IAI with d or 3+4 (+5 oB) |
IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 / -11 IAI | +15g / +2 IAI | +15g / +2 IAI | * Tornado
* Balcony Break
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable 10F |
IAI.P.f | m | 21 | i16~17 | N/A | +60 (+44) | * Balcony Break
* Tornado | |
PRF.3 | m | 21 | i15~17 | -8 | +41 (-17) | +41 (-17) | * Heat Engager
* Balcony Break
* Knee |
df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado
* Deals 6 chip damage on block |
ws3,2 | h, sm | 16, 23 | i15~16, i30~32 | -9 | +17 (+10) | (+35) | * Tornado
* Deals 6 chip damage on block |
IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +20a (-6) | * Deals 9 chip damage on block
Hit confirmable 11F |
IAI.2 | m | 23 | i16~17 | -7 | +15 (+5) | +15 (+5) | * Balcony Break
* Tornado
* Deals 9 chip damage on block |
b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | +37 (+6) | |
f,F+2 | m | 24 | i18~20 | -16 | +33 (+23) | +33 (+23) | * Tornado
* Deals 7 chip damage on block |
4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | +34d (+13) | * Balcony Break
* Deals 7 chip damage on block |
f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | +20 (+15) | * Balcony Break
* Hit confirmable if (f22)1 is ch |
b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | +21a (+16) | * Hit Confirmable
* Balcony Break |
b+1+2 | h | 25 | i19~20 | -9 | +42 (-16) / HE | +42 (-16) / HE | * Heat Engager
* Balcony Break
* Deals 7 chip damage on block
Power crush |
SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | +15 (+5) | * Balcony Break |
PRF.1+2 | m | 25 | i25~27 | +6 | +14a | +14a | * Balcony Break
* Deals 7 chip damage on block |
H.db+1+2 | m | 30 | i28~29 | +6 | +6a (-4) | +6a (-4) | * Transitions to IAI
* Partially uses remaining Heat time |
IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +20 (-6) | * Deals 12 chip damage on block
Low crush 10 |
IAI.d+2 | m | 31 | i23~24 | +4 | -1 (-8) | -1 (-8) | * Transition to IAI
* Deals 11 chip damage on block |
PRF.2,2,1+2 | m, m, m | 9, 13, 31 | i12~13, ,i12 | -13 | +7d | +7d | |
df+3+4 | m | 32 | i14~15 | -17 | +16 (+11) | +16 (+11) | * Balcony Break |
1+3 | h | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2
* Opponent recovery on hit: FDFT | |
2+4 | h | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right | |
f+1+2 | m | 35 | i24~25 | -9 | KND / HE | KND / HE | * Balcony Break
* Heat Engager
* Deals 10 chip damage on block
* Partially restores Heat on hit |
u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
is10 |
H.2+3 | l,m | 39 | i20 | -15 | th | th | * Heat Smash
* Alternate input: H.R1 |
uf+1+2 | h | 40 | i12~14 | -3 | -4 | * Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA | |
Left throw | h | 40 | i12~14 | -3 | -2 | * Throw break: 1
* Opponent recovery on hit: FDFT | |
Right throw | h | 40 | i12~14 | -3 | -4 | * Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right | |
H.IAI.d+2 | m | 45 | i23~24 | +8 | +20 (+2) | +20 (+2) | * Transition to IAI
* Deals 18 chip damage on block |
Back throw | h | 50 | i12~14 | -3 | * Throw break: none
* Opponent recovery on hit: FUFA | ||
b,B+2+3 | ub(m) | 50 | i65~66 | N/A | +2 (-8) | +2 (-8) | * Balcony Break |
H.u+1+2 | m | 51 | i31~32 | -4 | 0a (-1) | 0a (-1) | * Balcony Break
* Alternate input: H.ub+1+2
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
* Deals 23 chip damage on block
is10 |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
2+3+4 | sp | ||||||
3+4 | sp | i30 | * Cancel stance with db | ||||
3+4 | sp | i30 | * Can cancel into FC with db | ||||
f+3 | sp | i20 | * Can transition to FC with df
* Punch parry from frame 5 to 10 | ||||
f+3 | sp | i20 | * Can cancel into FC with df
* Punch parry from frame 5 to 10 | ||||
1+2+3+4 | sp | ||||||
ub,b | sp | ||||||
IAI.b | sp | ||||||
IAI.d | sp | High crush 1~30 | |||||
IAI.f | sp | * Parries low attacks
High crush 4~17 | |||||
PRF.df | sp | i21 | *Recovers crouched |