victor

victor

Edit

Quick overview

Some tricky strings and animations, big chip dmg.
Very weak to SSR. You can SSR 80% of the movelist at -5 (wr2).
Lows track, but are risky, can consider SSR duck.
2,2 (h,m) tracks well, but is punishable on block. 2,1 is a safe oB
tracking option, but duckable.
A throws beats IAI stance at -3 transition or worse, except IAI~d_f.
A 100% option is to just df1 check and block the armor in time.

HEAT

Heat powers: Some sword moves recover heat on hit.
Heat powers up 2 moves;
u1+2: -20 oB -> -4, more dmg oH
LAI d2: +1 IAI -> +8 IAI
New move db1+2: i28 mid sword, KND, +6 IAI oB
Heat engagers: f4,1 | f1+2 | d2 | b1+2 | PRF3
Heat smash: i20 low

Stances

Iai stance (IAI). Transitions: db1+2(+6) | PRF 2,2(+5 oH, -4 oB)
df4,2 / QCF2(+4 oH, -3 oB) | uf1,1~d(+3 oH, -10 oB) |
IAI1,1~d(+2 oH, -11 oB) | IAI1(+1 oH, -12 oB) | IAI4(+3 oH, -13 oB)
3+4(manual). IAI1 fastest move (i13, m), IAI3 i8 PC activation.
A throws beats IAI stance at -3 transition or worse, except IAI~d_f.
A 100% option is to just df1 check and block the armor in time.
Perfumer (PRF). Transitions (oB): 2,1(+7 oH, -4 oB) |
ws1+2(+8 oH, -8 oB) | b1 (+5 oH, -5 oB) | db1,1(+4 oH, -5oB) |
f3(manual). Fastest move i12 mid. Only one low, i19 cs6, -13oB.
You can always check oB transitions with df1. Also weak to SW.

Standing block punishment

−15 pushbackff2(-16) | b1+4(-21)
−15f2,2,1,1(-15) | f2,2(-15) | df3+4(-17) | uf4(-19~17) | ws1(-16) | IAI 1,2(-19) | Heat Smash |
−14df2 | uf1,1 / IAI 1,1 | ws3 | IAI3 |
−134,3,2 | f2,2,2 | b1(pushback) | b3,1 | PRF2,2,1+2 |
−121,2,1 | 1,1,2 | 2,2 | f4,2
-11 / -104,3(-10) | f2,2,1(-11) | f2(-11) | f4(-10 pushback) |

While standing block punishment

−15d1(-17. l/h jail oB, can't duck d1,1 oH) | db4(-26) | u1+2(-20) | FC 1+2(-23, l/h jail) | IAI1,2,2(-18) | IAI4(mixup) |
−15IAI d1+2(-29) |
−14d4 |
−13d3 | PRF1 |
−121,3 |
−11 / -10

String handling

1,1,2: jails.
df3,4,2: i12 interrupt window before last hit
ws3,2: i10 interrupt window, can always punish first hit.
IAI 1,2,2: You can OS this by i13 punishing the second hit (will float third hit)
uf1,1 / IAI 1,1 cancels: At least -17 on cancel read.

Other notes

uf3 js9. IAI3 i8 PC activation

Duckable highs

2,1(hard) | 2,2,2 | 3,1+2 | f4,1(mix) | df1,1 | b1,2 | IAI 1,1+2(mix) | IAI4,2(jails oH) | PRF2,2,1(mix) |

Plus on block

HT IAI d2(+8 IAI) | HT db1+2(+6 IAI) | WR2(+5) | PRF 1+2(+4) | IAI 1+2 / IAI 1,1+2(+3) | IAI d2(+1) |
d2(+0) | b1+2(+0 if absorb) |

Low minus

df1(-1) | PRF2,2,1(-1) |
f4,1(-4) | HT u1+2(-4) |