victor

victor

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12i16+1+2
* Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush 7
H.IAI.d+2m45i23~24+8+20 (+2)
* Transition to IAI
* Deals 18 chip damage on block
H.db+1+2m30i28~29+6+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
H.u+1+2m51i31~32-4+0a (-1)
* Balcony Break
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
* Deals 23 chip damage on block
is10~? Low crush ?~
H.2+3l,m39i20-15th
* Heat Smash
* Alternate input: H.R1
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
1,1h, h5, 7i10, i16-3+8
* Combo from 1st hit
1,1,2h, h, h,h5, 7, 5,10i10, ,i17~18,i9~10-12+3
* Combo from 1st hit
1,2h, h5, 12i10, i10-3+8
* Combo from 1st hit
1,2,1h, h, m5, 12, 20i10, ,i26~27-12+18a (+1)+72a (+56a)
* Tornado
* Balcony Break
* Combo from 2nd CH
1,3h, l5, 11i10, i21~22-12-1
* Combo from 1st hit
1+3h35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
2h10i12~13-12-2
2,1h, h10, 12i12~13, i16-6 / -4 PRF+5 / +7 PRF
* Transition to PRF with F
* Combo from 1st hit
2,2h, m,m10, 5,5i12~13, i17~18,i7-12-2
*-10 if last hit whiffs
* Combo from 1st hit
2,2,2h, m,m, h10, 5,5, 12i12~13, ,i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Combo from 1st hit
* 4 chip damage on blocked gunshot
* Transitions to IAI on hit or block
2+4h35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
3h11i12~13-9+2
3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit
*delayable
4h15i13~14-9+1
4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit
4,3,2h, m, m15, 17, 25i13~14, ,i25~26-13+34d (+13)
* Balcony Break
* Combo from 2nd CH
* Deals 7 chip damage on block
1+2m17i15-8+2+46a
2+3+4sp
3+4spi30
* Can cancel into FC with db
3+4spi30
* Cancel stance with db
f+2h10i13~14-11+5
f+2,2h, h10, 10i13~14, i11-15-4
* Combo from 1st hit
f+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-110
* Combo from 2nd CH
f+2,2,1,1h, h, m, m10, 10, 12, 25i13~14, ,i20~21-15+20 (+15)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Hit confirmable if (f22)1 is ch
f+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Combo from 2nd CH
f+3spi20
* Can transition to FC with df
* Punch parry from frame 5 to 10
f+3spi20
* Can cancel into FC with df
* Punch parry only
* Successful parry puts Victor in PRF at +15
Parry state 5-10
f+4m15i14-10+0
f+4,1m, h15, 21i14, i23~24-4+18a (+9) / HE
* Balcony Break
* Heat Engager
* Heat Dash +5, +34a (+27)
* Combo from 1st hit
f+4,2m, m15, 20i14, i26~27-12+5+7a / +5
* Combo from 1st hit
* CH on last hit or wallhit causes FDFA knockdown
* Transition to IAI with d or 3+4
f+1+2m35i24~25-9+1a / HE
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50a)
* Deals 10 chip damage on block
* Partially restores Heat on hit
df+1m10i13~14-2+4
df+1,1m, h,h10, 7,7i13~14, i20-4+7
* Combo from 1st hit
df+2m14i15~16-14+31a (+21)
df+3m10i16-9+2
df+3,4m, m10, 14i16, i21-9+2
* Knee
* Combo from 1st CH
df+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Deals 6 chip damage on block
df+4m15i13~14-9+5
* Knee
df+4,2m, h15, 16i13~14, i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Combo from 1st hit
* Deals 6 chip damage on blocked gunshot
* Transitions to IAI (cannot cancel)
df+3+4m32i14~15-17+16 (+11)
* Balcony Break
d+1l7i16-17-6
* Cannot be parried (weapon low)
d+1,1l, h7, 15i16, i18-7+6
* Combo from 1st hit
* -26 on 1st block
d+2m21i18+0+4 / HE
* Heat Engager
* Heat Dash +5, +67a (+50a)
* 6 chip damage on block
* 8 chip damage on block in heat
d+3l11i18~19-13-2
d+4l10i16-14-3+0 (th)
d+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals 6 chip damage on block
db+1m9i14~15-9-2
db+1,1m, m9, 9i14~15, i21~22-7 / -5 PRF+2 / +4 PRF
* Transition to PRF with F
* Combo from 1st hit
db+2sl8i11-4+7
High crush 4
db+3h20i19~20-8+40d (-18d)+67a (+57a)
* Tornado
* Balcony Break
High crush 6
db+4l17i20~21-26+4c+49a
High crush 6
b+1m11i14-13 / -5 PRF-3 / +5 PRF
* Transition to PRF with F
b+1,2m, h,th11, 16(15)i14, i20-8+0
* Side switch after attack throw connects
* Hit Confirmable on counter hit
* Combo from 1st CH
b+2h5i12-9+2+14
b+3m15i17-9+4
b+3,1m, m15, 25i17, i25~26-13+21a (+16)
* Combo from 1st hit
* Hit Confirmable
* Balcony Break
b+4h20i18~19-2+13g+14c
* Homing
* Balcony Break
b+1+2h25i19~20-9+42d (-16d) / HE+42d (-16d) / HE
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break
* Deals 7 chip damage on block
Power crush 7~
b+1+4m24i26~27-21+37 (+6)
u+1+2m37i31~32-20+1a
* Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
is10~? Low crush ?~
uf+1m9i13-9+4
uf+1,1m, m9, 21i13, i25~26-14 / -10 IAI+15 / +3 IAI
* Tornado
* Balcony Break
* Combo from 1st hit
* Twitch confirmable
* Cancel the second hit with down or 3+4 to go into IAI
uf+2m15i19~20-9+7
* Homing
uf+3m17i18~19-9+3+36d
Low crush 7-15
uf+4m,sm12,16i15~17, i28~30-19+73a (+57a)
* Tornado
* Followup available only on 1st hit
Low crush 14
uf+1+2h40i12~14-3-4
* Floor Break
* Throw break: 1+2
* Opponent recovery on hit: FUFA
1+2+3+4sp
Back throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
Left throwh40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
Right throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
b,B+2+3ub(m)50i65~66+2 (-8)
* Balcony Break
f,F+2m24i18~20-16+33a (+23a)
* Tornado
* Deals 7 chip damage on block
qcf+2h16i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12g on hit
* Transition to IAI
* Deals 6 chip damage on block
ub,bsp
f,f,F+2m21i18~19+2+34d (-24d)+61a (+45a)
* Balcony Break
* Deals 6 chip damage on block
* Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a)
ws1m20i15~16-16+53a
ws2m15i14~15-8+6+35a (+25)
ws3h16i15~16-14+6
ws3,2h, sm16, 23i15~16, i30~32-9+17a (+10a)+35a
* Tornado
* Combo from 1st hit
* Deals 6 chip damage on block
ws4m16i11~12-6+5
ws1+2m,m10,17i13~14,i9~10-8 / -8 PRF+8 / +8 PRF
* Transition to PRF with F
SS.1+2m25i18~19-9+15 (+5)
* Balcony Break
FC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
CH.db+4l,th20,4i20~21+49a
CH.d+4l,t12,18i16+0
IAI.1m9i13~14-12+1
IAI.1,1m, m9, 21i13~14, i25~26-14 / -11 IAI+15g / +2 IAI
* Tornado
* Balcony Break
* Combo from 1st hit
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable 10F
IAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Combo from 1st hit
* Hit Confirmable 11F
* Deals 6 chip damage on block
Low crush
IAI.1,2,2m, m, m9, 15, 16i13~14, ,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Combo from 1st hit
* Deals 15 (6+9) chip damage on block
is? Low crush ?
IAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
Low crush
IAI.2m23i16~17-7+15 (+5)
* Balcony Break
* Tornado
* Deals 9 chip damage on block
IAI.3m,th(m)13 (25)i17-14+25 (+10)
* Knee
Power crush 8?~
IAI.4l17i18~19-13+3+8
IAI.4,2l, h17, 20i18~19, i26~27-5+26 (+0)+55a (+35a)
Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Deals 8 chip damage on block
IAI.1+2h30i20~21+3+20 (-6)+21a
* Deals 12 chip damage on block
* Opponent is FUFA on CH
Low crush 10
IAI.P.fm21i16~17+60 (+44)
* Balcony Break
* Tornado
IAI.bsp
IAI.dsp
High crush 1~30
IAI.d+2m31i23~24+40 (-7)
* Transition to IAI
* Deals 11 chip damage on block
IAI.d+1+2l,l10,20i20~21,i14~15-29-3
IAI.fsp
* Parries low attacks
High crush 4~17
IAI.usp
is1-4
PRF.1l17i19~20-12+4+14g
PRF.2m9i12~13-8+1+1
PRF.2,2m, m9, 13i12~13, i13~14-4 IAI+5 IAI
* Combo from 1st hit
* Transition to IAI (Cannot cancel)
PRF.2,2,1m, m, h9, 13, 20i12~13, ,i12~13-1+12+55a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH
PRF.2,2,1+2m, m, m9, 13, 31i12~13, ,i12-13+7d
* Combo from 2nd CH
PRF.3m21i15~17-8+41d (-17d) / HE
* Heat Engager
* Heat Dash +5, +36a (+26a)
* Balcony Break
* Knee
PRF.4h17i18~19-2+13g+14c
* Homing
* Balcony Break
PRF.1+2m25i25~27+6+14a
* Balcony Break
* Deals 7 chip damage on block
PRF.dfspi21
*Recovers crouched