victor

victor

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12i16+1+2
* Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush
H.IAI.d+2m45i23~24+8+20 (+2)
* Transition to IAI on hit
H.db+1+2m30i28~29+6+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
H.u+1+2m54i31~32-40a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush
H.2+3l,m39i20-15thth
* Heat Smash
* Alternate input: H.R1
R.df+1+2m55i20-15thth
* Rage Art
* Removes recoverable health on hit
* Alternate input: R.R2
1h5i10+1+8
1,1h,h5,1,i16-3+8
1,1,2h,h,hh5,1,5,10,i17~18,i9~10-12+3
1,2h,h5,12,i10-3+8
1,2,1h,h,m5,12,20,i26~27-12+18a (+1)+72a (+56)
* Tornado
* Balcony Break
1,3h,l5,11,i21~22-12-1-1
1+3h35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
2h10i12~13-12-2
2,1h,h10,12,i16-6 / -4 PRF+5 / +7 PRF
* Transition to PRF with F
2,2h,mm10,10,5,i17~18,i7-12-2
*-10 if last hit whiffs
2,2,2h,mm,h10,10,5,12,i22-3+4
* Chip damage on block
* Transitions to IAI on hit or block
2+4h35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
3h11,i12~13-9+2
3,1+2h,hh11,9,10,i19~20,i8~9-9+5
*Hit confirmable
4h15i13~14-9+1
4,3h,m15,17,i23~24-10+5
4,3,2h,m,m15,17,25,i25~26-13+34d (+13)
* Balcony Break
* Deals chip damage on block
1+2m17i15-8+2+46a
2+3+4sp
3+4sp
* Cancel stance with db
3+4sp
* Can cancel into FC with db
f+2h10i13~14-11+5
f+2,2h,h10,10,i11-15-4
f+2,2,1h,h,m10,10,12,i13~14-110
f+2,2,1,1h,h,m,m10,10,12,25,i20~21-15+20 (+15)
* Balcony Break
* Hit confirmable if (f22)1 is ch
f+2,2,2h,h,hmm10,10,7,5,20,i14,i12~13,i7~8-13+20a
* Balcony Break
f+3sp
* Can transition to FC with df
f+3sp
* Can cancel into FC with df
f+4m15i14-100
f+4,1m,h15,21,i23~24-4+18a (+9) / HE
* Balcony Break
* Heat Engager
* Hit Confirmable
f+4,2m,m15,20,i26~27-12+5+7a / +5
* Hit Confirmable
* CH on last hit causes knockdown
f+1+2m35i24~25-9-1 / HE
* Balcony Break
* Heat Engager
* Deals chip damage on block
* Partially restores Heat on hit
df+1m10i13~14-2+4
df+1,1m,hh10,7,7,i20-4+7
df+2m14i15~16-14+31a (+21)
df+3m10i16-9+2
df+3,4m,m10,14,i21-9+2
* Knee
df+3,4,2m,m,sm10,14,23,i32~34-9+17a (+10)
* Tornado
* Deals chip damage on block
df+4m15i13~14-9+5
* Knee
df+4,2m,h15,16,i22-3+4
* Only occurs on hit or block
* Deals chip damage on block
* Transitions to IAI (cannot cancel)
df+3+4m32i14~15-17+16 (+11)
* Balcony Break
d+1l7i16-17-6
d+1,1l,h7,15,i18-7+6
d+2m21i180+4 / HE
* Heat Engager
* Deals chip damage on block
d+3l11i18~19-13-2
d+4l10i16-14-3+0 (th)
d+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals chip damage on block
db+1m9i14~15-9-2
db+1,1m,m9,9,i21~22-7 / -5 PRF+2 / +4 PRF
* Transition to PRF with F
db+3h20i19~20-8+40a (-18)
* Tornado
* Balcony Break
db+4l17i20~21-26+4c+49a
High crush
b+1m11i14-13 / -5 PRF-3 / +5 PRF
* Transition to PRF with F
b+1,2m,h,th11,16(15),i20-8+0
* Side switch after attack throw connects
* Hit Confirmable on counter hit
b+2h0i12-9+2+14
b+3m15i17-9+4
b+3,1m,m15,25,i25~26-13+21a (+16)
* Hit Confirmable
* Balcony Break
b+4h17i18~19-6+13g+14c
* Homing
* Balcony Break
b+1+2h25i15~16-9+42 (-16) / HE
* Heat Engager
* Balcony Break
* Deals chip damage on block
Power crush
b+1+4m24i26~27-21+37 (+6)
u+1+2m40i31~32-20+1a
* Deals chip damage on block
Low crush
uf+1m9i13-9+4
* Alternate input: ub+1 or u+1
uf+1,1m,m9,21,i25~26-14 / -10 IAI+15 / +3 IAI
* Tornado
* Balcony Break
* Hit confirmable
* Cancel the second hit with down or 3+4 to go into IAI
uf+215i19~20-9+7
* Homing
uf+3m17i18~19-9+3+36d
* Alternate input: ub+3 or u+3
uf+4m,sm12,16i15~17-19+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 15
uf+1+2h40i12~14-3-4
* Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA
1+2+3+4sp
Back throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
Left throwh40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
Right throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
b,B+2+3ub(m)50i65~66+2 (-8)+2 (-8)
* Balcony Break
d,df,f+2h16i22-3+4
* Transition to IAI
* Deals chip damage on block
f,F+2m24i18~20-16+33 (+23)
* Tornado
* Deals chip damage on block
ub,bsp
f,f,F+2m30i16~17+5+16 (+6)Launch
* Balcony Break
* Deals chip damage on block
ws1m20i15~16-16+53
* Launcher
ws2m15i14~15-8+6+35a (+25)
ws3h16i15~16-14+6
ws3,2h,sm16,23,i30~32-9+17 (+10)
* Tornado
* Deals chip damage on block
ws4m16i11~12-6+5
ws1+2mm10,17i13~14,i9~10-8+8
* Transition to PRF with F
SS.1+2m25i18~19-9+15 (+5)
* Balcony Break
FC.1+2lh10,10i16,i10~11-23, -13+0
CH.db+4l,th20,4i20~21+49a
CH.d+4l,th12,18i16-30
IAI.1m9i13~14-12+1
IAI.1,1m,m9,21,i25~26-14 / -11 IAI+15 / +2 IAI
* Tornado
* Balcony Break
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable
IAI.1,2m,m9,15,i22~24-19+25a (+10)
* Hit Confirmable
Low crush
IAI.1,2,2m,m,m9,15,16,i23~24-18+8a (-27)
* Spike
* Deals chip damage on block
IAI.1,1+2m,h9,23,i20~21+3+20a (-6)
* Deals chip damage on block
IAI.2m23i16~17-7+15 (+5)
* Balcony Break
* Tornado
IAI.3m,th(m)13 (25)i17-14+25 (+10)
* Knee
Power crush
IAI.4l17i18~19-13+3+8
IAI.4,2l,h17,25,i26~27-5+26 (+0)+55a (+35)
* Balcony Break
* Tailspin
IAI.1+2h30i20~21+3+20 (-6)
* Deals chip damage on block
IAI.P.fm21i16~17+60 (+44)
* Balcony Break
* Tornado
IAI.bsp
IAI.dsp
High crush
IAI.d+2m31i23~24+1-1 (-8)
* Transition to IAI
* Deals chip damage on block
IAI.d+1+2ll10,20i20~21,i14~15-29-3
IAI.fsp
* Parries low attacks
Parry state
PRF.1l17i19~20-13+4
PRF.2m9i12~13-8+1
PRF.2,2m,m9,13,i13~14-4 IAI+5 IAI
* Transition to IAI (Cannot cancel)
PRF.2,2,1m,m,h9,13,20,i12~13-1+12+55a
* Balcony Break
PRF.2,2,1+2m,m,m9,13,31,i12-13+7d
PRF.3m21i15~17-8+41 (-17)
* Heat Engager
* Balcony Break
* Knee
PRF.4h17i18~19-6+13g
* Homing
* Balcony Break
PRF.1+2m25i25~27+4+14a
* Balcony Break
* Deals chip damage on block
PRF.dfsp