
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel? |
| OTG.d+1+2 | l | 14 | i17 | -11c | +2 | +2 | * Recovers in crouch
* High crush |
| df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13, i34, i9 | -3 | +0 | +3 | * Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel? |
| 1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F |
| 1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Transition to r18? FLK with b (+0/+6/+11)
** r18? FLK FC cancel?
* Move can be delayed by 3F |
| df+1,2 | m, h | 12, 13 | i13, i19 | -6 | +3 | +5 | * Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel? |
| LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike
* Combo from 1st CH with 5F delay
* Move can be delayed by 11F |
| WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| df+2 | m | 10 | i16 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c)
* Transition to r22? RWV with 4 (-7/+10/+14c)
* Transition to r22? SWY with b+3_4 (-7/+10/+14c)
* Transition to r18? DCK with f+3_4 (-2/+15g/+19c)
** r19? DCK FC cancel? |
| FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0 | +10d | * Spike
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),f+1 |
| FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0 | +10d | * Spike
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F |
| 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26-27 | -12 | +1c | +14d | * Transition to r30 FC with d_db
* High crush 10~ |
| db+2 | l | 21 | i26 | -12 | +1c | +14d | * Transition to r30 FC with d_db
* High crush 6~ |
| ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | * High crush 6~ |
| WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F |
| RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | *
Balcony Break |
| PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * High crush 6~ |
| DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | *
Balcony Break
* Low crush 9~ |
| EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),d+1 |
| FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F |
| FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike
* 6 chip damage on block |
| PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike
* Combo from 2nd CH with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 10F |
| DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin
* Transition to standing (+1/+10c/+51a) with B
* 6 chip damage on block |
| d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break
* Combo from 2nd CH |
| df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel? |
| b+1 | h | 10 | i13 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel? |
| b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit
* Transition to r14? FLK with b (+4/+8/+69a)
* r14? FLK FC cancel? |
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16 | |
| H.EXD.1+3 | h (th) | i18 | *
Homing
* Unbreakable
* Transitions to TFA | ||||
| H.LNH | sp, m, h (th) | 15 | * Parries high and mid punches and kicks?
* Transitions to TFA after successful parry
* Parry state 25? | ||||
| H.df+3+4 | sp | * Transitions to r13 EXD
* r25? EXD FC cancel?
* Partially uses remaining heat time
* Auto low parry effect
* High crush 1~
* Parry state 1~ | |||||
| H.2+3 | m,th | 10,4,2,3,3,3,25 | i16 | +8 LNH | +0 | * Heat Smash
* Floor Break
* Spike
* Can cancel transition to LNH on block with B at -9
* 7 chip damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3 | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 7 | i10, i15 | -3 | +3 | * Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Transition to LWV with 3 (-6/+0)
* Transition to RWV with 4 (-6/+0)
* Transition to SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
** r22? DCK FC cancel? | |
| 1,1,2 | h, h, h | 5, 7, 13 | i10, ,i13-14 | -7 | +4 | * Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to LWV with 3 (-5/+6)
* Transition to RWV with 4 (-5/+6)
* Transition to SWY with b+3_4 (-5/+6)
* Transition to r20? DCK with f+3_4 (-3/+8)
** r22? DCK FC cancel? | |
| 1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Combo from 1st hit
* Jail from 1st block
* Transition to LWV with 3 (-4/+7)
* Transition to RWV with 4 (-4/+7)
* Transition to SWY with b+3_4 (-4/+7)
* Transition to r20? DCK with f+3_4 (-2/+9)
** r22? DCK FC cancel? | |
| 1,2,1 | h, h, h | 5, 10, 15 | i10, ,i14 | -3 | +3 | * Combo from 1st CH or 2nd CH
* Jail from 1st block
* Transition to r19? PAB with f (-2/+4)
* Transition to r18? FLK with b (-1/+5)
** r18? PAB/FLK FC cancel? | |
| 1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18-19 | -10 | +16a (+7) | * Balcony Break
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11))
* Transition to r20? DCK with f+3_4 (-4/+22a (+13))
** r22? DCK FC cancel? | |
| 2 | h | 12 | i12 | -1 | +5 | ||
| 2,1 | h, h | 12, 14 | i12, i19 | -5 | +6 | * Combo from 1st hit
* Jail from 1st block
* Transition to r15? PAB with f (+2/+13g/+13)
* Transition to r14? FLK with b (+3/+14g/+14)
** r14? PAB/FLK FC cancel? | |
| 2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break
* Combo from 2nd CH with 3?F delay
* Move can be delayed by 10?F | |
| 2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado
* Combo from 1st hit | |
| 3 | sp | * Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 RWV with d+3_4 (steps right) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to LWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F | |||||
| 4 | sp | * Actionable for 21F
* Transition to r15 SWY with b+3_4 after 7F with 14F delay
* Transition to r1 DCK with f+3_4 after 7F with 14F delay
* Transition to r8 LWV with u+3_4 (steps left) after 20F
* Can cancel into r1 block when transitioning from attacks that transition to RWV
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F | |||||
| 1+2 | m,m | 7,21 | i14, i9-10 | -12 | +18a (+11) | Heat Engager
Heat Dash (+5/+35d) | |
| 1+2+4 | |||||||
| 3+4 | sp | * Transition into ALB
* Transition to r10 PAB with F after 20F
* Transition into i13 ALB.d_u with d_u after 24F | |||||
| f+2 | m | 11 | i21~22 | -6 | +5 | ||
| f+2,1 | m, h | 11, 12 | i21~22, i15 | -5 | +1 | * Combo from 1st hit with 7F delay
* Move can be delayed by 16F
* Transition to r15? PAB with f (+0/+4)
* Transition to r14? FLK with b (+1/+5)
** r14? PAB/FLK FC cancel? | |
| f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break | |
| f+2,2 | m, m | 11, 15 | i21~22, i16~17 | -6 | +11g | * Combo from 1st hit with 6F delay
* Move can be delayed by 16F
* Transition to LNH
* Transition to r29? standing with b (-10/+7) | |
| f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH
* Spike
* Floor Break | |
| f+3 | sp | * Transition to DCK
* Actionable for 19F
* Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input f+3_4 to r6 EXD after 19F
* Transition to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25 | |||||
| f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
| f+3+4 | sp | * Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Transition to r7? LWV with 3 (laterally evasive)
* Transition to r7? RWV with 4 (laterally evasive)
* Transition to r1? ALB with 3+4
* Transition to r6 DCK with f+3_4
* Transition to r10 SWY with b+3_4 | |||||
| df+1 | m | 12 | i13 | -2 | +5 | * Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel? | |
| df+1,2~2 | m, m | 12, 12 | i13, i37 | -10 | +36d (+28) | * Balcony Break | |
| df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
| df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
| df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
| df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
| d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| d+2 | l | 11 | i17 | -18 | -5 | * High crush 6~ | |
| db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing with f
* High crush 4~ | |
| db+3 | l | 10 | i16 | -13 | +0 | ||
| db+3,2 | l, h | 10, 10 | i16, i15~16 | -6 | +8 | * Combo from 1st hit
* -27 on block after blocking first hit
* Transition to LNH
* Transition to r34 standing with b (-31/-10/+4) | |
| db+1+2 | m | 21 | i28 | -13 | +14 | * Power crush 7~ | |
| b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing
* Strong Aerial Tailspin
* Combo from 1st hit
* Transition to LNH
* Transition to r34? standing with b (-1/+4) | |
| b+1,d+2 | h, l | 10, 10 | i13, i27~28 | -11 | +0 | * Combo from 1st hit
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~ | |
| b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado
* Combo from 2nd CH | |
| b+1+3 | sp | * Parry h and m punches
* Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
* Parry state 5? | |||||
| b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| b+3 | sp | * Transition to SWY
* Actionable for 15F
* Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
* Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
* Transition to r6 DCK with f+3_4 after 20F in SWY
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
* High crush 1~25 | |||||
| b+1+2 | m,h | 8,20 | i16,i12 | -8 | +19d | * Balcony Break | |
| H.b+1+2,1+2 | m,h,m,h,m | 8,4,3,3,20 | i16,i12,i12,i12,i19 | -4 | +36a (+10) | * Balcony Break
* Jails from 1st hit
* Transition to FLK (+3/+43a(+17)) with B
* 8 chip damage on block
* Partially uses remaining heat time | |
| b+3+4 | sp | * Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Transition to r8 LWV with 3 (steps left)
* Transition to r8 RWV with 4 (steps right) | |||||
| ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin
* Homing
* 5 chip damage on block
* Transition into LNH
* Transition to r30 standing with b (+1/+10c) | |
| ub+3 | sp | * Transition to LNH
* Actionable for 120F
* Transition to LWV with 3 (steps left)
* Transition to RWV with 4 (steps right)
* Transition to DCK with f+3_4
* Transition to SWY b+3_4 | |||||
| ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
| u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado
* Low crush 12~32 | |
| uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike
* Low crush 9~ | |
| uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike
* Low crush 9~ | |
| uf+3 | l | 20 | i36~37 | -12 | +9 | * Low crush 9~ | |
| uf+3,2 | l, h | 20, 10 | i36~37, i15~16 | -6 | +8 | * Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r34? standing with b (-31/-10/+4) | |
| 1+2+3+4 | |||||||
| afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
* Balcony Break
* Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14))
** r18? FLK FC cancel? | |
| qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c)
** r36? FC cancel?
* High crush 10~ | |
| f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager
Heat Dash (+5/+67a (+50)/-)
* Balcony Break
* Spike
* 9 chip damage on block
* Low crush 9~ | |
| WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Transition to r22? LWV with 3 (-6/+0)
* Transition to r22? RWV with 4 (-6/+0)
* Transition to r22? SWY with b+3_4 (-6/+0)
* Transition to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel? | |
| WS.2 | m | 17 | i13~15 | -7 | +4 | * Transition to r22? LWV with 3 (-7/+4)
* Transition to r22? RWV with 4 (-7/+4)
* Transition to r22? SWY with b+3_4 (-7/+4)
* Transition to r20? DCK with f+3_4 (-5/+6)
* r22? DCK FC cancel? | |
| WS.2,2 | m, m | 17, 15 | i13~15, i16~17 | -6 | +11 | * Combo from 1st hit with 5F delay
* Jail from 1st block with no delay
* Move can be delayed by 5F
* Transition to LNH
* Input b to cancel LNH at r29? (-10/+7) | |
| FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| ALB.2 | m | 22 | i23 | -3 | +16a (+7) | Heat Engager
Heat Dash (+5/+36a (+26)/-)
* Balcony Break | |
| ALB.d | sp | i13 | * Transition to r10 PAB with F after 20F | ||||
| ALB.d,1 | sp, m | 34 | i13, i12 | -3 | +16a (+7) | * Balcony Break
* ALB.d_u takes 37 frames, effective startup time is i49 | |
| ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59
* High crush 6~ | |
| DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
| DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit
* Jail from 1st block? | |
| DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit
* Jail from 1st block? | |
| DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit
* Jail from 1st block? | |
| DCK.f+3 | sp | * Transition to EXD
* Actionable for 19F
* Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input db to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t38 r18 cs1~18 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay? | |||||
| EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block | |
| EXD.f+2 | h | 28 | i15~16 | +5 | +56a | * Strong Aerial Tailspin
* Transition to standing (+1/+52a) with B
* 11 chip damage on block | |
| FLK.1 | h | 14 | i12 | -4 | +7 | * Transition to r18? FLK with b (-1/+10/+10)
* Transition to r1? ALB with 3+4 with 2?F delay (+17g/+28g/+28)
* r18? FLK FC cancel? | |
| FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel? | |
| FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Move can be delayed by 1F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| FLK.1,1,1,2 | h, h, h, m | 14, 8, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado
* Combo from 3rd hit | |
| FLK.1,1,2 | h, h, m | 14, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2 | |
| FLK.1,2 | h, m | 14, 22 | i12, i20~22 | -12 | +17a (+0) | * Tornado
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2 | |
| FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado
* Balcony Break
* Power crush 8~ | |
| FLK.u+2 | m | 14 | i17~19 | -15 | +34a (+24) | * Tornado
* Low crush 12~32 | |
| LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break
* Heat Engager
* Heat Dash +5g +43a(+35)
* Homing
* Transition to r18 FLK (-3/+21g) with B | |
| LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
| LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break
* Reversal Break
* Balcony Break
* 9 chip damage on block | |
| LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| LWV.1,1 | m, m | 14, 22 | i14, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F | |
| LWV.1,2 | m, h | 14, 14 | i14, i22~23 | +3 | +8 | * Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 7F delay
* Move can be delayed by 10F
* Transition to LNH
* Input b to cancel LNH at r34? (-1/+4/+4) | |
| LWV.1,f+1 | m, m | 14, 9 | i14, i17 | -3 | +3 | * Combo from 1st hit with 10F delay
* Jail from 1st block with 1F delay
* Move can be delayed by 10F | |
| LWV.2 | m | 13 | i14~16 | -5 | +4 | * Transition to r10? PAB with f (-1/+8)
* r10? PAB FC cancel? | |
| PAB.1 | h | 10 | i12~13 | -2 | +9 | ||
| PAB.1,2 | h, h | 10, 14 | i12~13, i15~16 | +0 | +8 | * Combo from 1st hit
* Jail from 1st block | |
| PAB.2 | h | 19 | i14 | +5 | +14c | * Homing
* Transition to standing with B (+1/+10c)
* Punch parry
** +0d and 25 damage on a successful parry
* 5 chip damage on block
* Parry state 7?-13 | |
| PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
| PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay
* Move can be delayed by 13F | |
| PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay
* Move can be delayed by 10F | |
| PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break
* Combo from 3rd hit
* Jail from 3rd block
* Transition to r18? FLK with b (-3/+23a (+14))
** r18? FLK FC cancel? | |
| PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break
* Backswing Blow | |
| PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay
* Move can be delayed by 12f | |
| PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay
* Move can be delayed by 10F | |
| PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike
* Combo from 3rd hit with 2F delay
* Jail from 3rd block with no delay
* Move can be delayed by 2F | |
| PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 8F delay
* Transition to LNH
* Transition to standing with B (-1/+4) | |
| PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1
* High crush 6~ | |
| PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break
* Combo from 1st hit
* Interruptible by i16 or faster moves | |
| PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
| PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado
* Low crush 9~ | |
| RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10)
* r10? PAB FC cancel? | |
| RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 2F delay
* Move can be delayed by 11F
* Transition into LNH
* Input b to cancel LNH at r34? (-1/+4/+4) | |
| SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges
* 10 chip damage on block | |
| SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
| 1+3 | throw | 35 | i12~14 | -6 | *
Homing
* Throw break 1 or 2 | ||
| 2+4 | throw | 35 | i12~14 | -3 | *
Homing
* Floor Break
* Throw break 1 or 2 | ||
| Back throw | throw | 55 | i12 | * Unbreakable | |||
| FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
| Left throw | throw | 40 | i12 | * Throw break 1 | |||
| PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| Right throw | throw | 40 | i12 | * Throw break 2 | |||
| SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush
* +10 when opponent hits the wall, if the throw is successful
* Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
* Throw break 1+2
* 10F throw break window for NH and CH SWY.1+2 | ||
| SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* +23? when opponent hits the wall after being rotated by 180 degrees?
* Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
* Throw break 1+2
* 14F? throw break window for NH and CH SWY.1+2 | ||
| TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break
* Partially uses remaining heat time | ||
| TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break
* Partially uses remaining heat time | ||
| qcb+2+4 | throw | 40 | i12 | -2 | * 2 Throw break | ||
| uf+1+2 | throw | 40 | i12 | +0 | * 1+2 Throw break |