Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.EXD.1+3 | h (th) | i18 | * Homing * Unbreakable * Transitions to TFA | ||||
H.LNH | sp, m, h (th) | 15 | * Parries mid attacks * Transitions to TFA after successful parry Parry state 25? | ||||
H.df+3+4 | sp | * Transitions to r13 EXD * r25? EXD FC cancel? * Partially uses remaining heat time High crush 1~ | |||||
H.2+3 | m,th | 10,4,2,3,3,3,25 | i16 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Can cancel transition to LNH on block with B at -9 * 14 Chip Damage on block * Alternate input: H.FLK.2+3 or H.PAB.2+3 * Tracking notes: * Homing? | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 7 | i10, i15 | -3 | +3 | * Combo from 1st hit with 4F delay * Jails from 1st block with 2F delay * Move can be delayed by 4F * Shift to LWV with 3 (-6/+0) * Shift to RWV with 4 (-6/+0) * Shift to SWY with b+3_4 (-6/+0) * Shift to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
1,1,2 | h, h, h | 5, 7, 15 | i10, ,i13-14 | -7 | +4 | * Combo from 1st hit with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Shift to LWV with 3 (-5/+6) * Shift to RWV with 4 (-5/+6) * Shift to SWY with b+3_4 (-5/+6) * Shift to r20? DCK with f+3_4 (-3/+8) * r22? DCK FC cancel? | |
1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Shift to r18? FLK with b (+0/+6/+11) * r18? FLK FC cancel? * Move can be delayed by 3F |
1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Combo from 1st hit * Jail from 1st block * Shift to LWV with 3 (-4/+7) * Shift to RWV with 4 (-4/+7) * Shift to SWY with b+3_4 (-4/+7) * Shift to r20? DCK with f+3_4 (-2/+9) * r22? DCK FC cancel? | |
1,2,1 | h, h, h | 5, 10, 15 | i10, ,i14 | -3 | +3 | * Combo from 1st CH or 2nd CH * Jail from 1st block * Input f to r19? PAB (-2/+4) * Input b to r18? FLK (-1/+5) * r18? PAB/FLK FC cancel? | |
1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18-19 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd CH * Shift to LWV with 3 (-6/+20a (+11)) * Shift to RWV with 4 (-6/+20a (+11)) * Shift to SWY with b+3_4 (-6/+20a (+11)) * Shift to r20? DCK with f+3_4 (-4/+22a (+13)) * r22? DCK FC cancel? | |
1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26-27 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 10~ |
1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Shift to r18? FLK with b (+0/+6/+11) * r18? FLK FC cancel? * Move can be delayed by 3F |
2 | h | 12 | i12 | -1 | +5 | ||
2,1 | h, h | 12, 14 | i12, i19 | -5 | +6 | * Combo from 1st hit * Jail from 1st block * Input f to r15? PAB (+2/+13g/+13) * Input b to r14? FLK (+3/+14g/+14) * r14? PAB/FLK FC cancel? | |
2,1,2 | h, h, m | 12, 14, 22 | i12, ,i25 | -11 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 3?F delay * Move can be delayed by 10?F | |
2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado * Combo from 1st hit | |
3 | sp | * Actionable for 21F * Shift to r15 SWY with b+3_4 after 7F with 14F delay * Shift to r1 DCK with f+3_4 after 7F with 14F delay * Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
4 | sp | * Actionable for 21F * Shift to r15 SWY with b+3_4 after 7F with 14F delay * Shift to r1 DCK with f+3_4 after 7F with 14F delay * Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F * SWY transition notes: * Transition is t45? r15 cs1~36? and actionable for 21F. * Can transition from SWY into LWV/RWV after 10F with 10F delay? * Can transition from SWY into DCK after 25F * DCK transition notes: * Transition is t60? r15 cs1~35? and actionable for 35F. * Can transition from DCK into LWV/RWV after 25?F * Can transition from DCK into SWY after 35?F | |||||
1+2 | m,m | 7,21 | i14, i9-10 | -12 | +18a (+11) | Heat Engager Heat Dash (+5/+35d) | |
1+2+4 | |||||||
3+4 | sp | * Transition into ALB * Input f into r10 PAB after 20F * Input u_d to shift into i13 ALB.d_u after 24F | |||||
f+2 | m | 11 | i21~22 | -6 | +5 | ||
f+2,1 | m, h | 11, 12 | i21~22, i15 | -5 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 16F * Shift to r15? PAB with f (+0/+4) * Shift to r14? FLK with b (+1/+5) * r14? PAB/FLK FC cancel? | |
f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break | |
f+2,2 | m, m | 11, 15 | i21~22, i16~17 | -6 | +11g | * Combo from 1st hit with 6F delay * Move can be delayed by 16F * Transistion to LNH * Input b to cancel LNH r29? (-10/+7) | |
f+2,2,1+2 | m, m, m,m,m | 11, 15, 5,8,20 | i21~22, ,i18~19, i7~8, i16 | -12 | +5c | * Combo from 2nd CH * Spike * Floor Break | |
f+3 | sp | * Transition to DCK * Actionable for 19F * Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input f+3_4 to r6 EXD after 19F * Shift to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? High crush 1~25 | |||||
f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
f+1+2,2 | m,h, m | 10,12, 20 | i15~16, i7~9, i18~19 | -13 | +3d | * Combo from 2nd hit | |
f+3+4 | sp | * Transition to PAB * i21? auto high/mid block * Can move forward with f after 20F * Can transition to r1 FC with db after 20F * Can transition to r1 standing with f+3+4 after 20F * Stance moves and the following transitions can be performed instantly after inputting f+3+4: * Input 3 to shift to r7? LWV (laterally evasive transition) * Input 4 to shift to r7? RWV (laterally evasive transition) * Input 3+4 to shift to r1? ALB * Input f+3_4 to shift to r6 DCK * Input b+3_4 to shift to r10 SWY | |||||
df+1 | m | 12 | i13 | -2 | +5 | * Shift to LWV with 3 (-7/0) * Shift to RWV with 4 (-7/0) * Shift to SWY with b+3_4 (-7/0) * Shift to r20? DCK with f+3_4 (-5/+2) * r22? DCK FC cancel? | |
df+1,2 | m, h | 12, 13 | i13, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel into r16? LWV with 3 to (-16/-9) at frame 17 * Cancel into r16? RWV with 4 (-16/-9) at frame 17 * Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17 * r15? DCK FC cancel? |
df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Shift to r14? FLK with b (+0/+4/+63a) * r14? FLK FC cancel? |
df+1,2~2 | m, m | 12, 12 | i13, i37 | -10 | +36d (+28) | * Balcony Break | |
df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13, i34, i9 | -3 | +0 | +3 | * Shift to r22? LWV with 3 (-4/-1/+2) * Shift to r22? RWV with 4 (-4/-1/+2) * Shift to r22? SWY with b+3_4 (-4/-1/+2) * Shift to r20? DCK with f+3_4 (-2/+1/+4) * r22? DCK FC cancel? |
df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13, ,i15~15 | -9 | +5 | ||
df+2 | m | 10 | i16 | -11 | +6 | +8c | * Shift to r22? LWV with 3 (-7/+10/+12c) * Shift to r22? RWV with 4 (-7/+10/+12c) * Shift to r22? SWY with b+3_4 (-7/+10/+12c) * Shift to r18? DCK with f+3_4 (-2/+15g/+17c) * r19? DCK FC cancel? |
d+1 | l | 12 | i16 | -13 | -2 | High crush 6~ | |
d+2 | l | 11 | i17 | -18 | -5 | High crush 6~ | |
d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Shift to r22 LWV with 3 (-6/+0/+5) * Shift to r22 RWV with 4 (-6/+0/+5) * Shift to r22 SWY with b+3_4 (-6/+0/+5) * Shift to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH |
db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
db+2 | l | 21 | i26 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 6~ |
db+3 | l | 10 | i16 | -13 | +0 | ||
db+3,2 | l, h | 10, 10 | i16, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking first hit * Transition to r30 LNH * Input b to cancel into r34 LNH (-31/-10/+4) | |
db+1+2 | m | 21 | i28 | -13 | +14 | Power crush 7~ | |
b+1 | h | 10 | i13 | -14 | +2 | +61a | * Input B to r16? FLK (-1/+10/+69) * r16? FLK FC cancel? |
b+1,2 | h, h | 10, 17 | i13, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Transitions to LNH * Input b to cancel LNH r34? (-1/+4) | |
b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
b+1,d+2 | h, l | 10, 10 | i13, i27~28 | -11 | +0 | * Combo from 1st hit * Input F to r25? PAB (-9/+2) * r25? PAB FC cancel? High crush 13~ | |
b+1,d+2,1 | h, l, m | 10, 10, 10 | i13, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH | |
b+1+3 | sp | * Parry h and m punches * Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16)) Parry state 5? | |||||
b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
b+3 | sp | * Transition to SWY * Actionable for 15F * Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay * Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay * Shift to r6 DCK with f+3_4 after 20F in SWY * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? High crush 1~25 | |||||
b+3+4 | sp | * Transition to FLK * Actionable for 64F * Auto i5? high and mid neutral block high and mid? * Can cancel immediately into FC with db after b+3+4 input (3F iWS) * Can cancel immediately into r6 DCK with f+3_4 * Can cancel immediately into r10 SWY with b+3_4 * Input 3 to shift to r8 LWV (laterally evasive transition) * Input 4 to shift to r8 RWV (laterally evasive transition) | |||||
ub+2 | h | 17 | i17 | +3 | +14 | * Strong Aerial Tailspin * Homing * Causes Strong Aerial Tailspin * Transition into LNH * Input b to cancel LNH r30? (+3/+14/+14) | |
ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
ub+3 | sp | * Transition to LNH * Actionable for 120F * Input 3 to shift to LWV (laterally evasive transition) * Input 4 to shift to RWV (laterally evasive transition) * Input f+3_4 to shift to DCK * Input b+3_4 to shift to SWY | |||||
ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike Low crush 9~ | |
uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike Low crush 9~ | |
uf+3 | l | 20 | i36~37 | -12 | +9 | Low crush 9~ | |
uf+3,2 | l, h | 20, 10 | i36~37, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking 1st hit * Transition to r30? LNH * Input b to cancel into r34? LNH (-31/-10/+4) | |
uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break Low crush 9~ |
1+2+3+4 | |||||||
afters+1 | l | 23 | i16 | -12 | +17d | High crush 6~ | |
f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/+36a (+26)) * Balcony Break * Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14)) * r18? FLK FC cancel? | |
qcf+2 | l | 18 | i19 | -18 | +2c | * Shift to r36? PAB with F (-18/+2c) * r36? FC cancel? High crush 10~ | |
f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5/+67a (+50)/-) * Balcony Break * Spike * 9 Chip Damage on block * 12 Chip Damage on block while in heat Low crush 9~ | |
WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit * Combo from 1st CH with 11F delay * Move can be delayed by 11F * Shift to r22? LWV with 3 (-6/+0) * Shift to r22? RWV with 4 (-6/+0) * Shift to r22? SWY with b+3_4 (-6/+0) * Shift to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
WS.1,2 | m, m | 12, 20 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
WS.2 | m | 17 | i13~15 | -7 | +4 | * Shift to r22? LWV with 3 (-7/+4) * Shift to r22? RWV with 4 (-7/+4) * Shift to r22? SWY with b+3_4 (-7/+4) * Shift to r20? DCK with f+3_4 (-5/+6) * r22? DCK FC cancel? | |
WS.2,2 | m, m | 17, 15 | i13~15, i16~17 | -6 | +11 | * Combo from 1st hit with 5F delay * Jail from 1st block with no delay * Move can be delayed by 5F * Transition to LNH * Input b to cancel LNH at r29? (-10/+7) | |
FC.df+2 | m | 20 | i16 | -15 | +34a (+24) | Tornado | |
ALB.2 | m | 22 | i23 | -3 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/-) * Balcony Break | |
ALB.d | sp | i13 | * Input F to shift to r10 PAB after 20F | ||||
ALB.d,1 | sp, m | 34 | i13, i12 | -3 | +16a (+7) | * Balcony Break * ALB.d_u takes 37 frames, effective startup time is i49 | |
ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~ | |
ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | High crush 6~ |
DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
DCK.f+2 | h | 21 | i15 | -7 | +9d | +49a | * Input 3 to LWV (+1/+17d/+57a) * Input 4 to RWV (+1/+17d/+57a) * Input b+3_4 to SWY (+1/+17d/+57a) * Input f+3_4 to DCK (+3/+19d/+59a) * 6 chip damage on block * 8 chip damage on block in heat |
DCK.f+3 | sp | * Transition to EXD * Actionable for 19F * Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input db to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t38 r18 cs1~18 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? | |||||
EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block * 9 chip damage on block in heat |
EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block * 8 chip damage on block in heat | |
EXD.f+2 | h | 28 | i15 | +2 | +49a | * Input 3 to LWV (+10/+59a/-) * Input 4 to RWV (+10/+59a/-) * Input b+3_4 to SWY (+10/+57a/-) * Input f+3_4 to DCK (+12/+59a/-) * 11 chip damage on block * 12 chip damage on block in heat | |
FLK.1 | h | 14 | i12 | -4 | +7 | * Input b to stay in r18? FLK (-1/+10/+10) * Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay * r18? FLK FC cancel? | |
FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Input b to stay in r18? FLK (-4/+5/+5) * Shift to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Move can be delayed by 1F * Input b to stay in r18? FLK (-4/+5/+5) * Shift to r1 ALB with 3+4 (+14g/+23g/+23) | |
FLK.1,1,1,2 | h, h, h, m | 14, 8, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 3rd hit | |
FLK.1,1,2 | h, h, m | 14, 8, 22 | i12, ,i20~22 | -12 | +17a (+0) | * Tornado * Combo from 2nd CH * Same hit as (FLK.1,1,1),2 | |
FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),d+1 |
FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0 | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
FLK.1,2 | h, m | 14, 22 | i12, i20~22 | -12 | +17a (+0) | * Tornado * Combo from 1st CH * Same hit as (FLK.1,1,1),2 | |
FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0 | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block * 8 chip damage on block in heat |
FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break Power crush 8~ | |
LNH.1 | m | 21 | i14-15 | -4 | +9/HE | * Heat Engager * Heat Dash +5g +43a(+35) * Homing | |
LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
LNH.1+2 | h | 24 | i18-19 | [[Steve combos#Mini-combos|+12]] | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block * 11 chip damage on block in heat | |
LWV.1 | m | 14 | i15 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
LWV.1,1 | m, m | 14, 22 | i15, i24~26 | -13 | +28a (+19) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 10F | |
LWV.1,2 | m, h | 14, 14 | i15, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 7F delay * Move can be delayed by 10F * Transition to LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
LWV.1,2~1 | m, m | 14, 17 | i15, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
LWV.1,f+1 | m, m | 14, 9 | i15, i17 | -3 | +3 | * Combo from 1st hit with 10F delay * Jail from 1st block with 1F delay * Move can be delayed by 10F | |
LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i15, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Shift to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
LWV.2 | m | 13 | i14~16 | -5 | +4 | * Shift to r10? PAB with f (-1/+8) * r10? PAB FC cancel? | |
LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
OTG.d+1+2 | l | 14 | i17 | -11c | +2 | +2 | * Recovers in crouch High crush |
PAB.1 | h | 10 | i12~13 | -2 | +9 | ||
PAB.1,2 | h, h | 10, 14 | i12~13, i15~16 | +0 | +8 | * Combo from 1st hit * Jail from 1st block | |
PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike * Combo from 2nd CH with 8F delay * Jail from 1st block with no delay * Move can be delayed by 10F |
PAB.2 | h | 19 | i14 | -3 | +2 | +58a | * Homing * Punch parry +0d and 25 damage on a successful parry Parry state 7?-13 |
PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
PAB.b+1,1 | m, h | 15, 10 | i17~18, i18~19 | -7 | -1 | * Combo from 1st hit with 11F delay * Move can be delayed by 13F | |
PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd hit * Jail from 3rd block * Shift to r18? FLK with b (-3/+23a (+14)) * r18? FLK FC cancel? | |
PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 12f | |
PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
PAB.df+1,2 | m, h | 12, 20 | i15~16, i18-19 | -6 | +10 | * Wall Crush +18g on hit * Combo from 1st hit with 8F delay * 6 Chip Damage on block * 8 Chip Damage on block in heat | |
PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 High crush 6~ | |
PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | High crush 6~ |
PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado Low crush 9~ | |
RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Shift to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
RWV.2 | m | 22 | i15 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block * 11 chip damage on block in heat | |
SWY.2 | m | 30 | i17~18 | -18 | +36a | High crush 1~ | |
1+3 | throw | 35 | i12~14 | -6 | * Homing * Throw break 1 or 2 | ||
2+4 | throw | 35 | i12~14 | -3 | * Homing * Floor Break * Throw break 1 or 2 | ||
Back throw | throw | 55 | i12 | * Unbreakable | |||
FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
Left throw | throw | 40 | i12 | * Throw break 1 | |||
PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
Right throw | throw | 40 | i12 | * Throw break 2 | |||
SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush * +10 when opponent hits the wall, if the throw is successful * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
qcb+2+4 | throw | 40 | i12 | -2 | * 2 Throw break | ||
uf+1+2 | throw | 40 | i12 | +0 | * 1+2 Throw break |