steve

steve

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
H.EXD.1+3h (th)i18
*
Homing
* Unbreakable
* Transitions to TFA
H.LNHsp, m, h (th)15
* Parries mid attacks
* Transitions to TFA after successful parry
Parry state 25?
H.df+3+4sp
* Transitions to r13 EXD
* r25? EXD FC cancel?
* Partially uses remaining heat time
High crush 1~
H.2+3m,th10,4,2,3,3,3,25i16+8 LNH+0
* Heat Smash
* Floor Break
* Spike
* Can cancel transition to LNH on block with B at -9
* 14 Chip Damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3
* Tracking notes:
* Homing?
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Shift to LWV with 3 (-6/+0)
* Shift to RWV with 4 (-6/+0)
* Shift to SWY with b+3_4 (-6/+0)
* Shift to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
1,1,2h, h, h5, 7, 15i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Shift to LWV with 3 (-5/+6)
* Shift to RWV with 4 (-5/+6)
* Shift to SWY with b+3_4 (-5/+6)
* Shift to r20? DCK with f+3_4 (-3/+8)
* r22? DCK FC cancel?
1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Shift to r18? FLK with b (+0/+6/+11)
* r18? FLK FC cancel?
* Move can be delayed by 3F
1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Shift to LWV with 3 (-4/+7)
* Shift to RWV with 4 (-4/+7)
* Shift to SWY with b+3_4 (-4/+7)
* Shift to r20? DCK with f+3_4 (-2/+9)
* r22? DCK FC cancel?
1,2,1h, h, h5, 10, 15i10, ,i14-3+3
* Combo from 1st CH or 2nd CH
* Jail from 1st block
* Input f to r19? PAB (-2/+4)
* Input b to r18? FLK (-1/+5)
* r18? PAB/FLK FC cancel?
1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18-19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Shift to LWV with 3 (-6/+20a (+11))
* Shift to RWV with 4 (-6/+20a (+11))
* Shift to SWY with b+3_4 (-6/+20a (+11))
* Shift to r20? DCK with f+3_4 (-4/+22a (+13))
* r22? DCK FC cancel?
1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* d or db to recover in r30 FC
High crush 10~
1,d+1h, m5, 15i10, i25-6+0+5
* Shift to r18? FLK with b (+0/+6/+11)
* r18? FLK FC cancel?
* Move can be delayed by 3F
2h12i12-1+5
2,1h, h12, 14i12, i19-5+6
* Combo from 1st hit
* Jail from 1st block
* Input f to r15? PAB (+2/+13g/+13)
* Input b to r14? FLK (+3/+14g/+14)
* r14? PAB/FLK FC cancel?
2,1,2h, h, m12, 14, 22i12, ,i25-11+13a (+4)
* Balcony Break
* Combo from 2nd CH with 3?F delay
* Move can be delayed by 10?F
2,2h, m12, 17i12, i22-24-14+6
*
Tornado
* Combo from 1st hit
3sp
* Actionable for 21F
* Shift to r15 SWY with b+3_4 after 7F with 14F delay
* Shift to r1 DCK with f+3_4 after 7F with 14F delay
* Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
4sp
* Actionable for 21F
* Shift to r15 SWY with b+3_4 after 7F with 14F delay
* Shift to r1 DCK with f+3_4 after 7F with 14F delay
* Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
* SWY transition notes:
* Transition is t45? r15 cs1~36? and actionable for 21F.
* Can transition from SWY into LWV/RWV after 10F with 10F delay?
* Can transition from SWY into DCK after 25F
* DCK transition notes:
* Transition is t60? r15 cs1~35? and actionable for 35F.
* Can transition from DCK into LWV/RWV after 25?F
* Can transition from DCK into SWY after 35?F
1+2m,m7,21i14, i9-10-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d)
1+2+4
3+4sp
* Transition into ALB
* Input f into r10 PAB after 20F
* Input u_d to shift into i13 ALB.d_u after 24F
f+2m11i21~22-6+5
f+2,1m, h11, 12i21~22, i15-5+1
* Combo from 1st hit with 7F delay
* Move can be delayed by 16F
* Shift to r15? PAB with f (+0/+4)
* Shift to r14? FLK with b (+1/+5)
* r14? PAB/FLK FC cancel?
f+2,1~2m, m11, 20i21~22, i31-10+36d (+28)
* Balcony Break
f+2,2m, m11, 15i21~22, i16~17-6+11g
* Combo from 1st hit with 6F delay
* Move can be delayed by 16F
* Transistion to LNH
* Input b to cancel LNH r29? (-10/+7)
f+2,2,1+2m, m, m,m,m11, 15, 5,8,20i21~22, ,i18~19, i7~8, i16-12+5c
* Combo from 2nd CH
* Spike
* Floor Break
f+3sp
* Transition to DCK
* Actionable for 19F
* Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input f+3_4 to r6 EXD after 19F
* Shift to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
High crush 1~25
f+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
f+1+2,2m,h, m10,12, 20i15~16, i7~9, i18~19-13+3d
* Combo from 2nd hit
f+3+4sp
* Transition to PAB
* i21? auto high/mid block
* Can move forward with f after 20F
* Can transition to r1 FC with db after 20F
* Can transition to r1 standing with f+3+4 after 20F
* Stance moves and the following transitions can be performed instantly after inputting f+3+4:
* Input 3 to shift to r7? LWV (laterally evasive transition)
* Input 4 to shift to r7? RWV (laterally evasive transition)
* Input 3+4 to shift to r1? ALB
* Input f+3_4 to shift to r6 DCK
* Input b+3_4 to shift to r10 SWY
df+1m12i13-2+5
* Shift to LWV with 3 (-7/0)
* Shift to RWV with 4 (-7/0)
* Shift to SWY with b+3_4 (-7/0)
* Shift to r20? DCK with f+3_4 (-5/+2)
* r22? DCK FC cancel?
df+1,2m, h12, 13i13, i19-6+3+5
* Combo from 1st hit
* Cancel into r16? LWV with 3 to (-16/-9) at frame 17
* Cancel into r16? RWV with 4 (-16/-9) at frame 17
* Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17
* r15? DCK FC cancel?
df+1,2~1m, h12, 20i13, i30~31-2+2+61a
* Shift to r14? FLK with b (+0/+4/+63a)
* r14? FLK FC cancel?
df+1,2~2m, m12, 12i13, i37-10+36d (+28)
* Balcony Break
df+1,2~f+1+2m, h,h12, 8,12i13, i34, i9-3+0+3
* Shift to r22? LWV with 3 (-4/-1/+2)
* Shift to r22? RWV with 4 (-4/-1/+2)
* Shift to r22? SWY with b+3_4 (-4/-1/+2)
* Shift to r20? DCK with f+3_4 (-2/+1/+4)
* r22? DCK FC cancel?
df+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
df+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
df+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
df+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13, ,i15~15-9+5
df+2m10i16-11+6+8c
* Shift to r22? LWV with 3 (-7/+10/+12c)
* Shift to r22? RWV with 4 (-7/+10/+12c)
* Shift to r22? SWY with b+3_4 (-7/+10/+12c)
* Shift to r18? DCK with f+3_4 (-2/+15g/+17c)
* r19? DCK FC cancel?
d+1l12i16-13-2
High crush 6~
d+2l11i17-18-5
High crush 6~
d+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Shift to r22 LWV with 3 (-6/+0/+5)
* Shift to r22 RWV with 4 (-6/+0/+5)
* Shift to r22 SWY with b+3_4 (-6/+0/+5)
* Shift to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
d+2,1,2l, m, h11, 8, 17i17, ,i24~25-2+27a (+18)+56a
* Balcony Break
* Combo from 2nd CH
db+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
db+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
db+3l10i16-13+0
db+3,2l, h10, 10i16, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking first hit
* Transition to r30 LNH
* Input b to cancel into r34 LNH (-31/-10/+4)
db+1+2m21i28-13+14
Power crush 7~
b+1h10i13-14+2+61a
* Input B to r16? FLK (-1/+10/+69)
* r16? FLK FC cancel?
b+1,2h, h10, 17i13, i17~18+3+8
* Homing
* Strong Aerial Tailspin
* Combo from 1st hit
* Transitions to LNH
* Input b to cancel LNH r34? (-1/+4)
b+1,2~1h, m10, 17i13, i30~31-8+4+63a
b+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Input F to r25? PAB (-9/+2)
* r25? PAB FC cancel?
High crush 13~
b+1,d+2,1h, l, m10, 10, 10i13, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
b+1+3sp
* Parry h and m punches
* Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Parry state 5?
b+2m20i17-13+14
* Can evade highs
b+3sp
* Transition to SWY
* Actionable for 15F
* Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
* Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
* Shift to r6 DCK with f+3_4 after 20F in SWY
* WV transition notes:
* Transition is t45 r25 cs1~25 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
High crush 1~25
b+3+4sp
* Transition to FLK
* Actionable for 64F
* Auto i5? high and mid neutral block high and mid?
* Can cancel immediately into FC with db after b+3+4 input (3F iWS)
* Can cancel immediately into r6 DCK with f+3_4
* Can cancel immediately into r10 SWY with b+3_4
* Input 3 to shift to r8 LWV (laterally evasive transition)
* Input 4 to shift to r8 RWV (laterally evasive transition)
ub+2h17i17+3+14
* Strong Aerial Tailspin
* Homing
* Causes Strong Aerial Tailspin
* Transition into LNH
* Input b to cancel LNH r30? (+3/+14/+14)
ub+2~1m17i30~31-8+4+63a
ub+3sp
* Transition to LNH
* Actionable for 120F
* Input 3 to shift to LWV (laterally evasive transition)
* Input 4 to shift to RWV (laterally evasive transition)
* Input f+3_4 to shift to DCK
* Input b+3_4 to shift to SWY
ub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
uf+1m18i19~21-6+5
* Spike
Low crush 9~
uf+2m20i22~25-14+52a
* Spike
Low crush 9~
uf+3l20i36~37-12+9
Low crush 9~
uf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Transition to r30? LNH
* Input b to cancel into r34? LNH (-31/-10/+4)
uf+4m20i23-9+22a (+5)+36a (+26)
*
Balcony Break
Low crush 9~
1+2+3+4
afters+1l23i16-12+17d
High crush 6~
f,F+2m24i14~17-13c+12d
* Spike
qcf+1m21i16-10+16a (+7)
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
* Balcony Break
* Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
* r18? FLK FC cancel?
qcf+2l18i19-18+2c
* Shift to r36? PAB with F (-18/+2c)
* r36? FC cancel?
High crush 10~
f,f,F+2m30i20~24+6+10d
Heat Engager
Heat Dash (+5/+67a (+50)/-)
* Balcony Break
* Spike
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
Low crush 9~
WS.1m12i11~12-3+3+8
WS.1,1m, h12, 7i11~12, i15-3+3
* Combo from 1st hit
* Combo from 1st CH with 11F delay
* Move can be delayed by 11F
* Shift to r22? LWV with 3 (-6/+0)
* Shift to r22? RWV with 4 (-6/+0)
* Shift to r22? SWY with b+3_4 (-6/+0)
* Shift to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
WS.1,2m, m12, 20i11~12, i13~14-13+3c+23d
* Spike
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 11F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 11F
WS.2m17i13~15-7+4
* Shift to r22? LWV with 3 (-7/+4)
* Shift to r22? RWV with 4 (-7/+4)
* Shift to r22? SWY with b+3_4 (-7/+4)
* Shift to r20? DCK with f+3_4 (-5/+6)
* r22? DCK FC cancel?
WS.2,2m, m17, 15i13~15, i16~17-6+11
* Combo from 1st hit with 5F delay
* Jail from 1st block with no delay
* Move can be delayed by 5F
* Transition to LNH
* Input b to cancel LNH at r29? (-10/+7)
FC.df+2m20i16-15+34a (+24)
Tornado
ALB.2m22i23-3+16a (+7)
Heat Engager
Heat Dash (+5/+36a (+26)/-)
* Balcony Break
ALB.dspi13
* Input F to shift to r10 PAB after 20F
ALB.d,1sp, m34i13, i12-3+16a (+7)
* Balcony Break
* ALB.d_u takes 37 frames, effective startup time is i49
ALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
High crush 6~
ALB.d+2l17i34-12+1c+14d
High crush 6~
DCK.1m17i19-7+58a (+27)+34a (+24)
DCK.2m15i19-14+35a (+25)
DCK.1+2m,m3,3i16, i7-9+2
DCK.1+2,1+2m,m, m,m3,3, 3,3i16, i7, i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
DCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i16, i7, ,i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
DCK.1+2,1+2,1+2,1+2m,m, m,m, m,m, m,m3,3, 3,3, 2,2, 2,12i16, i7, ,i7, i9-12+32a (+22)
* Combo from 1st hit
* Jail from 1st block?
DCK.f+2h21i15-7+9d+49a
* Input 3 to LWV (+1/+17d/+57a)
* Input 4 to RWV (+1/+17d/+57a)
* Input b+3_4 to SWY (+1/+17d/+57a)
* Input f+3_4 to DCK (+3/+19d/+59a)
* 6 chip damage on block
* 8 chip damage on block in heat
DCK.f+3sp
* Transition to EXD
* Actionable for 19F
* Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
* Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
* Input b+3_4 to r10 SWY after 14F with 5F delay
* Input db to r15 FC with db after 9F with 10F delay
* WV transition notes:
* Transition is t38 r18 cs1~18 and actionable for 14F.
* Can immediately transition into r15 SWY with 14F delay?
* Can immediately transition into r1 DCK with 14F delay?
EXD.1m21i19-7+44d (+36)+41a (+31)
* 8 chip damage on block
* 9 chip damage on block in heat
EXD.2m21i19-14+61a (+51)
* 6 chip damage on block
* 8 chip damage on block in heat
EXD.f+2h28i15+2+49a
* Input 3 to LWV (+10/+59a/-)
* Input 4 to RWV (+10/+59a/-)
* Input b+3_4 to SWY (+10/+57a/-)
* Input f+3_4 to DCK (+12/+59a/-)
* 11 chip damage on block
* 12 chip damage on block in heat
FLK.1h14i12-4+7
* Input b to stay in r18? FLK (-1/+10/+10)
* Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
* r18? FLK FC cancel?
FLK.1,1h, h14, 8i12, i15-9+0
* Combo from 1st CH with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Input b to stay in r18? FLK (-4/+5/+5)
* Shift to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel?
FLK.1,1,1h, h, h14, 8, 8i12, ,i15-9+0
* Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Move can be delayed by 1F
* Input b to stay in r18? FLK (-4/+5/+5)
* Shift to r1 ALB with 3+4 (+14g/+23g/+23)
FLK.1,1,1,2h, h, h, m14, 8, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 3rd hit
FLK.1,1,2h, h, m14, 8, 22i12, ,i20~22-12+17a (+0)
* Tornado
* Combo from 2nd CH
* Same hit as (FLK.1,1,1),2
FLK.1,1,d+1h, h, h14, 8, 23i12, ,i15~17+0+18g+42a
* Balcony Break
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),d+1
FLK.1,1,f+1h, h, m14, 8, 17i12, ,i15-5+0+10d
* Spike
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Move can be delayed by 11F
* Same hit as (FLK.1),f+1
FLK.1,2h, m14, 22i12, i20~22-12+17a (+0)
* Tornado
* Combo from 1st CH
* Same hit as (FLK.1,1,1),2
FLK.1,d+1h, h14, 23i12, i15~17+0+18g+42a
* Balcony Break
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F
FLK.1,f+1h, m14, 17i12, i15-5+0+10d
* Spike
* Combo from 1st CH with 14F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 14F
FLK.2m21i18~19-5c+7d+42a
* Spike
* 6 chip damage on block
* 8 chip damage on block in heat
FLK.b+2h21i14~15-9+35d (+27)
* Tornado
* Balcony Break
Power crush 8~
LNH.1m21i14-15-4+9/HE
* Heat Engager
* Heat Dash +5g +43a(+35)
* Homing
LNH.2m22i16-17-13+61a (+51)
* Tornado
LNH.1+2h24i18-19[[Steve combos#Mini-combos|+12]]+51a (+31)
* Guard Break
* Reversal Break
* Balcony Break
* 9 chip damage on block
* 11 chip damage on block in heat
LWV.1m14i15-10+1
* Input b to r18? FLK (-3/+8/+8)
LWV.1,1m, m14, 22i15, i24~26-13+28a (+19)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
LWV.1,2m, h14, 14i15, i22~23+3+8
* Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 7F delay
* Move can be delayed by 10F
* Transition to LNH
* Input b to cancel LNH at r34? (-1/+4/+4)
LWV.1,2~1m, m14, 17i15, i30~31-8+4+63a
* Input 1 at frame 17 of LWV.1,2
LWV.1,f+1m, m14, 9i15, i17-3+3
* Combo from 1st hit with 10F delay
* Jail from 1st block with 1F delay
* Move can be delayed by 10F
LWV.1,f+1,1m, m, h14, 9, 8i15, ,i16+3+7+68a
* Combo from 1st or 2nd hit
* Shift to r14? FLK with b (+4/+8/+69a)
* r14? FLK FC cancel?
LWV.2m13i14~16-5+4
* Shift to r10? PAB with f (-1/+8)
* r10? PAB FC cancel?
LWV.2,1m, m13, 21i14~16, i19-8+4c+7d
* Spike
* Combo from 1st CH with 5F delay
* Move can be delayed by 11F
OTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
PAB.1h10i12~13-2+9
PAB.1,2h, h10, 14i12~13, i15~16+0+8
* Combo from 1st hit
* Jail from 1st block
PAB.1,2,1h, h, m10, 14, 21i12~13, ,i18~20-13+8c+44a
* Spike
* Combo from 2nd CH with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 10F
PAB.2h19i14-3+2+58a
* Homing
* Punch parry
+0d and 25 damage on a successful parry
Parry state 7?-13
PAB.b+1m15i17~18-19-6
PAB.b+1,1m, h15, 10i17~18, i18~19-7-1
* Combo from 1st hit with 11F delay
* Move can be delayed by 13F
PAB.b+1,1,2m, h, m15, 10, 12i17~18, ,i18~20-11-5
* Combo from 2nd CH with 4F delay
* Move can be delayed by 10F
PAB.b+1,1,2,1m, h, m, m15, 10, 12, 21i17~18, ,i21-10+16a (+7)
* Balcony Break
* Combo from 3rd hit
* Jail from 3rd block
* Shift to r18? FLK with b (-3/+23a (+14))
* r18? FLK FC cancel?
PAB.b+2m25i28~29-13+11a (+2)
* Balcony Break
* Backswing Blow
PAB.df+1m12i15~16-9+2
PAB.df+1,1m, m12, 14i15~16, i19~20-10+1
* Combo from 1st hit with 7F delay
* Move can be delayed by 12f
PAB.df+1,1,2m, m, m12, 14, 12i15~16, ,i22-11-3
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
PAB.df+1,1,2,1m, m, m, m12, 14, 12, 20i15~16, ,i16-13+17d
* Spike
* Combo from 3rd hit with 2F delay
* Jail from 3rd block with no delay
* Move can be delayed by 2F
PAB.df+1,2m, h12, 20i15~16, i18-19-6+10
* Wall Crush +18g on hit
* Combo from 1st hit with 8F delay
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
PAB.df+2m16i16~17-10+31a (+21)
* Elbow
PAB.d+1l11i15~16-12+2
* Alternate input: FC df1
High crush 6~
PAB.d+2l25i28~29-12+7+32a
High crush 6~
PAB.f+2m18i18~19-13+31a (+16)
PAB.f+2,1m, m18, 24i18~19, i34~35+1+24a (+14)
* Balcony Break
* Combo from 1st hit
* Interruptible by i16 or faster moves
PAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)
* Balcony Break
PAB.uf+2m23i17~19-15+34a (+24)
* Tornado
Low crush 9~
RWV.1m13i14~16-5~-3+4~+6
* Shift to r10? PAB with f (-1~+1/+8~+10)
* r10? PAB FC cancel?
RWV.1,2m, h13, 17i14~16, i22~23+3+8
* Strong Aerial Tailspin
* Homing
* Combo from 1st hit with 2F delay
* Move can be delayed by 11F
* Transition into LNH
* Input b to cancel LNH at r34? (-1/+4/+4)
RWV.1,2~1m, m13, 17i14~16, i30~31-8+4+63a
* Input 1 at frame 17 of RWV.1,2
RWV.2m22i15-13+10a (+1)+31a (+5)
*
Balcony Break
SWY.1m26i16~17-1c~+0c+14c~+15c
* Can be +15c at farther ranges
* 10 chip damage on block
* 11 chip damage on block in heat
SWY.2m30i17~18-18+36a
High crush 1~
1+3throw35i12~14-6
*
Homing
* Throw break 1 or 2
2+4throw35i12~14-3
*
Homing
* Floor Break
* Throw break 1 or 2
Back throwthrow55i12
* Unbreakable
FLK.1+2th40i12~14-6+0d
* 1+2 for throw break
Left throwthrow40i12
* Throw break 1
PAB.1+2th45i110+0d
* 1+2 for throw break
Right throwthrow40i12
* Throw break 2
SWY.1+2thi10~15-2+1 / +10~17wc
* 3 damage on wall crush
* +10 when opponent hits the wall, if the throw is successful
* Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
* Throw break 1+2
* 10F throw break window for NH and CH SWY.1+2
SWY.1+2~bthi10~15-2+1 / +13~23?wc
* 3 damage on wall crush
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* +23? when opponent hits the wall after being rotated by 180 degrees?
* Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
* Throw break 1+2
* 10F throw break window for NH and CH SWY.1+2
TFA.1th15+0+14
* Press 1 for throw break
* Partially uses remaining heat time
TFA.2th50+0+0d
* Press 2 for throw break
* Partially uses remaining heat time
qcb+2+4throw40i12-2
* 2 Throw break
uf+1+2throw40i12+0
* 1+2 Throw break