steve

steve

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
H.EXD.1+3h (th)0i18
* Unbreakable
* Transitions to TFA
H.LNHsp, m, h (th)15
* Parries mid attacks
* Transitions to TFA after successful parry
Parry state
H.df+3+4sp
* Transitions to EXD
* Partially uses remaining heat time
High crush
H.2+3m,th10,3,3,3,3,3,20i16+8 LNH0
* Heat Smash
* Chip damage on block
* On block, transitions to LNH
* Alternate input: H.FLK.2+3 or H.PKA.2+3
R.df+1+2m-15
1h5i10+1+8
1,1h,h5,7-3+3
* Combo from 1st hit
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
1,1,2h,h,h5,7,15-7+4
* NC from first hit
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input b+3_4 SWY (-5/+6/+6)
* Input f+3_4 DCK (-3/+8/+8)
1,1,d+1h,h,m5,7,15-6+0+5
* Transition to FLK with b (+0/+6/+11)
1,2h,h5,10i10-3+8
* Input 3 to LWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
1,2,1h,h,h5,10,15-3+3
* Input f to PAB (-2/+4/+4)
* Input b to FLK (-1/+5/+5)
1,2,1,2h,h,h,m5,10,15,15-10+16a (+7)
* Input f+3_4 to DCK (-4/+22a (+13)/-)
1,2,1,d+2h,h,h,l5,10,15,19-12+1c+14d
* Recover in crouch
1,d+1h,m5,15-6+0+5
* Transition to FLK with b (+0/+6/+11)
2h12i12-1+5
2,1h,h12,14-5+6
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
2,1,2h,h,m12,14,22-11+13a (+4)
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
2,2h,h12,17-14+6
* Input f to PAB (+2/+13g/+13)
* Input b to FLK (+3/+14g/+14)
3sp
4sp
1+2m,m7,21i14-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d/-)
3+4sp
* Transition into ALB
* Input f into PAB
f+2m11i21~22-6+5
f+2,1m,h11,12-5+1
* Input f to PAB (+0/+4/+4)
* Input b to FLK (+1/+5/+5)
f+2,1~2m,m11,20-10+36d (+28)
f+2,2m,m1115-6+11
* Transistion to LNH
f+2,2,1+2m,m,m,m,m1115,5,8,20-12+5
f+3sp
* Transition to DCK
* Input u+3_4 to LWV
* Input d+3_4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
* Input db to FC
f+1+2m,m10,12i15-14-3
f+1+2,2m,m,m10,1220-13+3d
f+3+4sp
* Transition to PAB
* Auto blocks high and mid
df+1m12i13-2+4
* Input 3 to LWV (-7/0/0)
* Input 4 to RWV (-7/0/0)
* Input b+3_4 to SWY (-7/0/0)
* Input f+3_4 to DCK (-5/+2/+2)
df+1,2m,h1213-6+3+5
* Input 3 to LWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
* Input b+3_4 to SWY (-16/-9/-9)
* Input f+3_4 to DCK (-14/-7/-7)
df+1,2~1m,h1220-2+2+61a
* Input b to FLK (+0/+4/+63a)
df+1,2~2m,m1212-10+36d (+28)
* Input b to FLK (+0/+4/+36d (+28))
df+1,2~f+1+2m,h,h12,8,12-3+0+61a
* Input b to FLK (+0/+4/+63a)
df+2m10i16-11+6+8c
* Input 3 to LWV (-7/+10/+12)
* Input 4 to RWV (-7/+10/+12)
* Input b+3_4 to SWY (-7/+10/+12)
* Input f+3_4 to DCK (-2/+15g/+17)
d+1l12i16-13-2
* Recover in crouch
High crush 6~
d+2l11i17-18-5
High crush 6~
d+2,1l,m11,8-11-5+0
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-4/+2/+7)
d+2,1,2l,m,h11,8,17-2+27a (+18)+56a
db+1smi10-5+6
High crush 4~
db+2l21i26-12+1c+14d
* d or db to recover in crouch
High crush 6~
db+3l10i16-13+0
db+3,2l,h10,10-6+7
* Transition to LNH
db+1+2m21i28-13+14
Power crush
b+1h10i13-14+2+61a
* Input B to FLK (-1/+10/+69)
b+1,2h,h10,17+3+7
* Homing
* Transitions to LNH
b+1,2~1h,m10,17-8+4+63a
b+1,d+2h,l10,10-11+0
* Input F to PAB (-9/+2/+2)
b+1,d+2,1h,l,m10,10,10-9+35
Tornado
b+1+3sp
* Parry h and m punches
* Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
b+2m15i17-13+14
b+3sp
* Transition to SWY
* Input 3 to LWV
* Input 4 to RWV
* Input f+3_4 to DCK
b+3sp
* Transition to FLK
* Auto blocks high and mid
ub+2h17i17+3+14
* Homing
* Transition into LNH
* Input b to cancel LNH
ub+2~1m17i30-8+4+63a
ub+3sp
* Transition to LNH
* Input 3 to LWV
* Input 4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
ub+1+2m70i66+12a (+1)+12a (+1)
uf+1m18i19~21-6+5
Low crush 9~
uf+2m20i22~25-14+52a
uf+3l20i36-12+9
uf+3,2l,h20,10-6+7
* Transition to LNH
uf+4m20i23-14+22a (+5)+36a (+26)
afters+1l23i16-12+17d
f,F+2m24i14~17-13c+12d
qcf+1m21i16-10+16a (+7)
Heat Engager
Heat Dash (+5/+36a (+26)/-)
* Input B to FLK (-3/+23a (+14)/-)
qcf+2l18i19-18+2
* Input F transitions to PAB
f,f,F+2m30i20~24+6+17
Heat Engager
Heat Dash (+5/+67a (+50)/-)
* Chip Damage On block
WS.1m12i11-3+3+8
WS.1,1m,h12,7-3+3
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-2/+4/+4)
WS.1,2m,m12,20-13+3c+23d
WS.2m17i13-7+4
* Input 3 to LWV (-7/+4/+4)
* Input 4 to RWV (-7/+4/+4)
* Input b+3_4 to SWY (-7/+4/+4)
* Input f+3_4 to DCK (-5/+6/+6)
WS.2,2m,m17,15-6+11
* Transition to LNH
FC.df+2m20i18-15+34a (+24)
ALB.2m22i23-3+16a (+7)
Heat Engager
Heat Dash (+5/+36a (+26)/-)
ALB.dsp
* Input F to transition PAB
ALB.dsp,m,34,i12-3+16a (+7)
ALB.dsp,l,30,i22-12+14d
ALB.d+2l17i34-12+1c+14d
DCK.1m17i19-7+58a (+27)+34a (+24)
DCK.2m15i19-14+35a (+25)
DCK.1+2m,m3,3i16-9+2
DCK.1+2,1+2m,m,m,m3,3,3,3-9+2
DCK.1+2,1+2,1+2m,m,m,m,m,m3,3,3,3,2,2-9+2
DCK.1+2,1+2,1+2,1+2m,m,m,m,m,m,m,m3,3,3,3,2,2,2,12-12+32a (+22)
DCK.f+2h21i15-3+9d+49a
* Input 3 to LWV (+1/+17d/+57a)
* Input 4 to RWV (+1/+17d/+57a)
* Input b+3_4 to SWY (+1/+17d/+57a)
* Input f+3_4 to DCK (+3/+19d/+59a)
DCK.f+3sp
* Transition to EXTDCK
EXD.1m21i19-7+44d (+36)+41a (+31)
EXD.2m21i19-14+61a (+51)
EXD.f+2h28i15+2+49a
* Input 3 to LWV (+10/+59a/-)
* Input 4 to RWV (+10/+59a/-)
* Input b+3_4 to SWY (+10/+57a/-)
* Input f+3_4 to DCK (+12/+59a/-)
FLK.1h14i12-4+7
* Input b to stay in FLK (-1/+10/+10)
* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1h,h14,8-9+0
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1h,h,h14,8,8-9+0
* Input b to stay in FLK (-4/+5/+5)
* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1,2h,h,h,m14,8,8-12+17a (+0)
FLK.1,1,2h,h,m14,8,22-12+17a (+0)
* Same hit as (FLK.1,1,1),2
FLK.1,1,d+1h,h,h14,8,23+0+18g+42a
* Same hit as (FLK.1),d+1
FLK.1,1,f+1h,h,m14,8,17-5+0+10d
* Same hit as (FLK.1),f+1
FLK.1,2h,m14,22-12+17a (+0)
* Same hit as (FLK.1,1,1),2
FLK.1,d+1h,h14,23+0+18g+42a
FLK.1,f+1h,m14,17-5+0+10d
FLK.2m21i18-5c+7d+42a
FLK.b+2h21i14-9+35d (+27)
* Tornado
* Balcony Break
Power crush
LNH.1m21i14-15-9+9/HE
* Heat Engager
* Heat Dash +5g +43a(+35)
* Homing
LNH.2m22i16-17-13+61a (+51)
* Tornado
LNH.1+2h24i20-21[[Steve combos#Mini-combos|+12]]+6a(-3)
* Guard Break
* Balcony Break
LWV.1m14i15-10+1
* Input b to FLK (-3/+8/+8)
LWV.1,1m,m14,22-13+28a (+19)
LWV.1,2m,h14,14+3+7
* Homing
* Transition to LNH
* Causes Strong Aerial Tailspin
LWV.1,2~1m,m14,17-8+4+63a
LWV.1,f+1m,m14,9-3+3
LWV.1,f+1,1m,m,h14,9,8+3+7+68a
* Input b to FLK (+4/+3/+68a)
LWV.2m13i14~16-5+4
* Input f to PAB (-1/+8/+8)
LWV.2,1m,m13,21-8+4c+7d
* Input f into PAB (-1/+8/+8)
OTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
PAB.1h10i12-2+9
* Remains in PAB
PAB.1,2h,h1014+0+8
* Remains in PAB
PAB.1,2,1h,h,m101421-13+8+44a
* Remains in PAB
PAB.2,h19i14-3+2+58a
* Remains in PAB
* Punch parry
* Homing
PAB.b+1m15i17-19-6
PAB.b+1,1m,h15,10i17-7-1
PAB.b+1,1,2m,h,m15,10,12-11-5
PAB.b+1,1,2,1m,h,m,m15,10,12,21-10+16a (+7)
* Input b to FLK (-3/+23a (+14)/-)
PAB.b+2m25i28-13+11a (+2)
* Backswing Blow
PAB.df+1m12i15-9+2
* Remains in PAB
PAB.df+1,1m,m1214-10+1
* Remains in PAB
PAB.df+1,1,2m,m,m121412-11-3
* Remains in PAB
PAB.df+1,1,2,1m,m,m,m121412,20-13+17d
PAB.df+1,2m,m,h1220-6+10
PAB.df+2m16i16-10+31a (+21)
* Remains in PAB
PAB.d+1l11i15-12+2
* Remains in PAB
* Alternate input: FC df1
PAB.d+2l25i28-12+7+32a
* Hold D to FC
PAB.f+2m18i18-13+31a (+16)
* Remains in PAB
PAB.f+2,1m,m1824+1+24a (+14)
* Interruptible by i13 move
PAB.f+1+2h,h12,23i12-5+24a (+15)
PAB.uf+2m23i17-15+34a (+24)
RWV.1m13i14~16-5+4
* Input f into PAB (-1/+8/+8)
RWV.1,2m,h(?)13,17+3+7
* Homing
* Transition into LNH
RWV.1,2~1m,m13,?-8+4+63a
RWV.2m22i15-13+10a (+1)
SWY.1m26i16-1c+14
SWY.2m30i17-18+36a
High crush
1+3throw35i12~14
* Throw break 1 or 2
2+4throw35i12~14
* Throw break 1 or 2
Back throwthrow55i12
* Unbreakable
FLK.1+2th40i12-6+0d
* 1+2 for throw break
Left throwthrow40i12
* Throw break 1
PAB.1+2th45i110+0d
* 1+2 for throw break
Right throwthrow40i12
* Throw break 2
SWY.1+2thi10-2+1 / +10wc
* +10 when opponent hits the wall, if the throw is successful
* Throw break 1+2
SWY.1+2~bthi10-2+1 / +13~17wc
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* Throw break 1+2
TFA.1th150+14
* Press 1 for throw break
* Partially uses remaining heat time
TFA.2th500+0d
* Press 2 for throw break
* Partially uses remaining heat time
qcb+2+4throw40i12
* 2 Throw break
uf+1+2throw40i12
* 1+2 Throw break