
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| jin | df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break * Enter Breaking Step -2 +13g r23 with df * 3 chip damage on block | |
| jin | df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F * 3 chip damage on block * Low crush 17~39 * Floating state 40~42 | |
| jin | H.df+2,1+2 | m, m | 12, 25 | i16~17, i24~25 | +2 | +30a (+4) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Consumes 240F of remaining Heat time * 5 chip damage on block | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | * Jail from 1st block * Combo from 1st hit * +43a from 1st CH | |
| jin | db+2,2,3 | m, h, m | 12, 11, 21 | i16, ,i35~36 | -9 | +20a | * Airborne combo from 1st CH (+22a (+15)) * Balcony break on airborne hit * Interrupt with i9 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SSL, SWL from 1st block | |
| jin | db+2,3 | m, M | 12, 23 | i16, i27~29 | -8 | +7a | * Spike * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent?) | |
| jin | b+3 | m | 17 | i16 (i15~16) | -6 | +5 | * Knee * i15~16 when performing b+3,2 or transitioning into ZEN * Enter ZEN -2 +9 r20 with F | |
| jin | b+3,2 | m, m | 17, 20 | i16 (i15~16), i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Move cannot be interrupted * Balcony break on airborne hit | |
| jin | ws3 | m | 20 | i16~18 | -9 | +10g | +22a | * Homing * Balcony Break |
| jin | f,n,d,df:1 | M | 22 | i16~17 | -13 | +36a (+26) | * Tornado * 4 chip damage on block * Jab evasion * Recovers 4F faster on hit (t44 r27) | |
| jin | f,n,d,df+1 | m | 20 | i16~17 | -13 | +32a (+22) | * Tornado * Turns into CD.df#1 while in heat * Jab evasion | |
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jin | DVS.4,4 | L, m | 10, 25 | i16, i25~26 | -14 | +3c | * Spike * Jail from 1st block * 5 chip damage on block | |
| jin | ZEN.1 | m | 14 | i16~17 | -3 | +8 | ||
| jin | ZEN.1,2 | m, m | 14, 21 | i16~17, i23~24 | -14 | +32a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -22 -11 r40 with DF on frame 20 | |
| jin | ZEN.1,3 | m, h,t | 14, 14,14 | i16~17, i24~25 | -9 | +0d | * Combo from 1st hit * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit | |
| jun | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Gain 5 Kazama Essence on Heat Burst activation * Power crush 7~16 | |
| jun | f+3 | m | 13 | i16 | -9 | +7 | * Enter SS -16 +14g r21 with u_d * r21 when attacking after SS * r35 when blocking after SS | |
| jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +4 | +11 | +20c | * Homing * Combo from 1st hit with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 5F * Input can be delayed by 10F * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | f+3,4 | m, M | 13, 22 | i16, i20~22 | -13~-11 | +28a (+13) | * Tornado * Combo from 1st hit with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 5F * Input can be delayed by 10F | |
| jun | df+2 | m | 14 | i16~17 | -12 | +29a (+19) | * Launches crouching opponent * Increased tracking when f2,1+2's input is buffered late | |
| jun | df+2,1+2 | m, M | 14, 12 | i16~17, i25~26 | -9 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * First hit does 8dmg, 20dmg total * Deals 24 damage to self (16 recoverable) * Available only on hit or block * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| jun | b+3,2 | m, M | 20, 22 (15) | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Weapon * Projectile * Airborne combo from 1st hit with 25F delay (+67a (+51)) * Interrupt with i26 from 1st block * Whiffs vs SW from 1st block * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * Move cannot be delayed |
| jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit with 25F delay * Interrupt with i26 from 1st block * Links to db+4 extensions * Transition in r28 FC with D * Move cannot be delayed * High crush 1~42 |
| jun | uf+4 | m | 10 | i16~18 | -20 | -9s | * Low crush 10~40 * Floating state 41~43 | |
| jun | uf+4,3 | m, m,M | 10, 8,20 | i16~18, i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Whiffs vs SSR, SWR from 1st block * Interrupt with i8 from 1st block * Transition to MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) * Gain 5 Kazama Essence on normal hit or airborne hit * Low crush 1~20 * Floating state 21~23 | |
| jun | f,F+2 | m | 16 | i16~17 | -12 | +3 | * Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay * Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay | |
| jun | f,F+2,2 | m, m | 16, 22 | i16~17, i21 | -13 | +8a | +53a | * Tornado * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Interrupt with i1 from 1st block * +7F crumple stun on CH |
| jun | f,F+2,3 | m, h | 16, 22 | i16~17, i20~21 | -8~-7 | +29a (+14) | * Combo from 1st hit with 8f delay * Move cannot be interrupted | |
| jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | SS.1+2 | h,h,m | 7,9,18 | i16 i17 i15~16 | -4 | +7c | * Homing * Spike * Jail from 1st attack * Combo from 1st or 2nd hit | |
| jun | FC.df+2 | L | 12 | i16~17 | -11 | +0 | +14 | * High crush 1~46 |
| jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transition to attack throw on front standing or airborne hit * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed * +10a (+1) and Balcony Break on BT hit * Gain 8 Kazama Essence on normal hit or airborne hit * Power crush 8~15 | |
| jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jail from 1st attack * Gain 10 Kazama Essence on Heat activation * Low crush 20~53 * Floating state 54~56 | |
| jun | IZU.f+1+2 | m | 21 | i16~17 | -6 | +5 | +25 | * Homing * Balcony Break (airborne) * Only i15 or faster attacks guaranteed on CH * Jab evasion * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | MIA.2 | sm | 28 | i16 | -20 | +26a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * DA: Range increases to 4.0 * Deals 8 (DA:11) chip damage on block * Deals 6 damage to self (4 recoverable) * Unparryable * Gain 16 Kazama Essence on Heat activation * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit | |
| kazuya | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kazuya | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kazuya | f,F+2 | m | 20 | i16 | -9 | +13cg | * Heat Engager * Heat Dash +36a (+26a) * Balcony Break * 6 chip damage on block * Forces tech back roll on hit | |
| kazuya | f,n,d,DF+4 | L | 15 | i16 | -23 | -3c | +20a | |
| kazuya | f,n,d,DF+4,1 | L, m | 15, 24 (16) | i16, i26 | -16 | +16a (+7) / +17a (+10) | * Balcony Break * Airborne combo from first hit (+17a (+10)) | |
| kazuya | f,n,d,DF+4,4 | L, h | 15, 27 (18) | i16, i30~31 | -9 | +17a (+8) / +10a (+9) | * Balcony Break * Airborne combo from first hit (+10a (+9)) * Low crush 21~46 * Floating state 47~49 | |
| kazuya | ws2 | m | 25 | i16~17 | -18 | +57a | * Homing * Crumple stun * Recovers 5f faster on hit (t49 r32) | |
| kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased realign tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 24 (16), 17,15 | i16, ,i24~26 | -19 | -5d | * Floor Break * Consumes 600F of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 24 (16), 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| king | f+1+2 | h | 23 | i16~17 | +0~+1 | +10d | ||
| king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) * Can be done from Crouch Level 1 * High crush 6~ | |
| king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st CH * High crush 1~ | |
| king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd CH * High crush 1~ | |
| king | d+3+4,4,4,2 | L, L, L, m | 14, 7, 7, 10 | i16, ,i28 | -15 | +5 | * Combos if the low before the punch counterhits | |
| king | d+3+4,4,4,4 | L, L, L, L,L | 14, 7, 7, 4,3 | i16, ,i29 i29 | -26 | +15 | * Only available if 1st hit counterhits * Combo from 3rd hit * High crush 1~ | |
| king | b+3 | h | 23 | i16~18 | -10 | +13d | * Tornado * Balcony Break * -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Forces tech backroll on hit * Power crush 7~15 | |
| king | b+3:1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit * Input 1+2 during frames 2~17 of b+3 * Side switch on hit | ||
| king | ws3 | h | 20 | i16 | 0 | +22a(+12) | ||
| king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
| king | JGR.1 | m | 21 | i16~17 | -8 | +26c | * Balcony Break * Elbow * Power up into JGR.1* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | JGR.1* | m | 25 | i16~17 | -4 | +75a (+59) | * Tornado * Elbow * Effective startup i46~47? * Partially uses remaining Heat time during Heat. | |
| kuma | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kuma | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| kuma | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| kuma | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| kuma | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Panda: Very slightly increased vertical hitbox height (hits higher) * Low crush 9~32 * Floating state 33~35 | |
| kuma | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | * Less frame advantage occurs after Combo from last hit * Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower) * Low crush 1~17 * Floating state 18~20 | |
| kuma | uf+3,4,1+2 | m, m, M | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| kuma | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| kuma | HBS.f+3+4 | L | 25 | i16~22 | -11 | +37a (+28) | +69a (+22) | * Balcony Break * Hip * Transition to SIT during attack active frames * Unparryable? * Very short hitbox reach * Low crush 9~21 * Floating state 22~ |
| kunimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| kunimitsu | H.u+1+2 | m,m,m | 8,10,20 | i16 i9 i20 | +5 | +25a (+1) | * Balcony Break * Weapon * Consumes 240F of remaining Heat Time * 7 chip damage on block * Low crush 21~30 * Floating state 31~33 | |
| kunimitsu | 3 | h | 17 | i16~17 | -7 | +7 | * Homing * Balcony Break (airborne) | |
| kunimitsu | 3,4 | h, h | 17, 21 | i16~17, i25~27 | -5 | +20a | +46a | * Balcony Break (airborne) * Combo from 1st hit with 10f delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 10f * Move cannot be delayed |
| kunimitsu | d+2 | m | 11 | i16 | -9 | +2c | * Floor Break * Weapon * Does not floor break if string is continued | |
| kunimitsu | d+2,1 | m, m | 11, 7 | i16, i16~17 | -12 | -1 | * Jail from 1st block * Combo from 1st CH * Input cannot be delayed | |
| kunimitsu | d+2,1,2 | m, m, m | 11, 7, 7 | i16, ,i11~12 | -12 | +4 | * Weapon * Jail from 1st block with 1f delay * Combo from 2nd hit with 1f delay * Input can be delayed 1f * Move cannot be delayed | |
| kunimitsu | d+2,1,2,1+2 | m, m, m, m | 11, 7, 7, 20 | i16, ,i23~24 | -13 | +7a | * Balcony Break * Jail from 1st block * Combo from 3rd CH * Hitstop 20f on hit | |
| kunimitsu | d+3 | L | 11 | i16~17 | -14 | -3 | -3c on crouching hit | |
| kunimitsu | d+3,4 | L, h | 11, 12 | i16~17, i21~22 | -9 | +0 | * Combo from 1st CH with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 7f * Move can be delayed 6f | |
| kunimitsu | d+3,4,1 | L, h, sm,t | 11, 12, 10,28 | i16~17, ,i26~37 | -13 | -4d | * Weapon * Combo from 2nd hit with 1f delay * Combo from 1st CH * Interrupt with i6 from 2nd block * Input can be delayed 1f * Move cannot be delayed * Recovers 11f faster on block (t115 r38) * Transitions to attack throw automatically on hit * 15 scaled damage on attack throw * Shift to Piercing Kunai Throw with F (Side switch on hit) | |
| kunimitsu | db+2 | M | 10 | i16~17 | -6 | +7 | * Weapon | |
| kunimitsu | db+2,4 | M, m | 10, 15 | i16~17, i24~25 | -9 | +2 | * Balcony Break (airborne) * Combo from 1st hit with 7f delay * Input can be delayed 7f * Move can be delayed 6f * Interrupt with i3 from 1st block | |
| kunimitsu | db+2,4,2 | M, m, M | 10, 15, 23 | i16~17, ,i35 | -8c | +15a | * Weapon * Input can be delayed 1f * Move cannot be delayed * Interrupt with i17 from 2nd block | |
| kunimitsu | uf+1 | h,t | 22,20 | i16~27 | +31a (+26) | * Tornado * Weapon * Only hits airborne opponents * Transitions to attack throw on airborne hit * Does not transition on BT hit or after Tornado * Hit vs BT or after Tornado +15a (+8) * 25 total scaled damage | ||
| kunimitsu | BT.4 | h | 20 | i16~17 | +6 | +35d | * Strong Aerial Tailspin * Homing * Balcony Break * Transition to SET +6 +35d r31 with F * 6 chip damage on block * Low crush 6~16 * Floating state 17~19 | |
| kunimitsu | BT.f+1+2 | m | 21 | i16~17 | -13 | +54a | * Tornado * Balcony Break (airborne) * Weapon * Hit vs BT +9a (+0) | |
| kunimitsu | SET.uf+1+2 | i16 | ||||||
| kunimitsu | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lars | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lars | H.LEN.1 | L,t | 20,10 | i16~17 | -12c | +5d | * Consumes 600F of remaining Heat time * Side switch and recover standing on hit throw * Opponent is left FUFA * High crush 1~50 | |
| lars | H.LEN.2 | m | 25 | i16~17 | -9 | +29d | * Tornado * Elbow * Consumes 240F of remaining Heat time * 10 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Consumes 270F of remaining heat time | |
| lars | df+3 | m | 15 | i16 | -11 | +8 | * Transition to DEN with D (-4/+15) ** Only +11 guaranteed on hit | |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53 | |
| lars | uf+3 | m,m | 12,14 (20) | i16~17,i15~18 | -26 | +33a (+15) | * Knee * Second hit available on 1st hit (t75 r38, js12~61, fs62~64) * Transition to FC on hit * Low crush 12~44 * Floating state 45~47 | |
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | LEN.1 | L | 20 | i16~17 | -12 | +4c | * High crush 1~ | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| law | b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-4 oB, +9 oH, +14d CH) |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able * High crush | |
| law | ub+1+2 | h | 20 | i16~17 | +1 | +16g | * Balcony Break * Homing * Jab evasion | |
| law | ws3 | h | 16 | i16 | +16g | +18 | * Transition to DSS | |
| law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
| law | hFC.3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| law | hFC.3,4 | l, m | 10, 27 | i16, i29 | -14 | +14a (-3) | Combo from 1st hit CH * Low crush | |
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | H.df+3+4 | m | 30 | i16~17 | +2 | +9a (+0) | * Balcony Break * 6 chip damage on block * Consumes 300F of remaining Heat Time * Has good left sidestep tracking * Transition to MS r39 with F (+2/+9a (+0)) * 20f timestop on hit | |
| lee | d+3 | L | 17 | i16 | -15 | -1 | +17a | * Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a) ** Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves) * -1c on crouching opponents * High crush 6~47 |
| lee | f,F+4 | h | 22 | i16 | -5 | +29a | * * High crush 5~ | |
| lee | FC.df+4 | l | 17 | i16~17 | -14 | +3c | +25d | * Transition to HMS with 3 (-14/+3c/+25d) * High crush |
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | H.2+3 | m,m,h | 14,13,23 (50) | i16~17 | +8~+9 | +0d | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * +8a(-1) on hit on first whiff * Enter CD +16g with df on block * 7 chip damage on block | |
| leo | d+3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| leo | d+4 | L | 13 | i16~17 | -11~-10 | +0 | ||
| leo | d+4,2 | L, h | 13, 23 | i16~17, i26~27 | -5~-4 | -7d | +3d | * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Gain LTG -11d -1d on hit with 1+2 |
| leo | db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i1 from 1st block * Low crush 12~ | |
| leo | BOK.3+4 | L,l | 7,13 | i16~17,i12~14 | -13 | +2 | 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) * High crush 1~61 | |
| leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
| leroy | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leroy | f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| leroy | f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Low crush 17~29 * Floating state 30~32 | |
| leroy | f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
| leroy | df+3 | m | 14 | i16 | -11 | +0 | ||
| leroy | df+3,1 | m, h | 14, 12 | i16, i16~17 | +0 | +6 | * Combo from 1st hit * Leads to 10-hit string | |
| leroy | df+3,1,1+2 | m, h, m | 14, 12, 25 | i16, ,i20~21 | -13 | +34d (+13) | * Balcony Break * Combo from 1st hit CH * Combo from 2nd hit CH with 5F delay * Move can be delayed by 12F * Input can be delayed by 14F | |
| leroy | d+3 | L | 8 | i16 | -13 | -2 | ||
| leroy | d+3,2 | L, h | 8, 11 | i16, i24~25 | -3~-2 | +8~+9 | * Transition to HRM * Combos from 1st hit | |
| leroy | db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| leroy | db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado * Balcony Break * Combo from 1st hit | |
| leroy | db+1,3 | m, h | 12, 17 | i16~17, i18~19 | +0~+1 | +8~+9 | +31a | * delayable * Combo from 1st hit |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | uf+1 | h | 17 | i16~17 | -9 | +5 | * Strong Attack Reversal * Follow-up upon successful reversal with input 1 or 2 * Parry state 6~13 | |
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| leroy | qcf+2 | h | 20 | i16~17 | -6~-5 | +29a (+22) | * Elbow * 4 chip damage on block | |
| leroy | HRM.3 | L | 8 | i16 | -13 | -2 | -2c on crouching opponents | |
| leroy | HRM.3,4 | L, m | 8, 16 | i16, i22~23 | -15~-14 | +1~+2 | * Combo from 1st hit * Interrupt with i2 from 1st block | |
| lidia | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | db+3 | L | 17 | i16~17 | -11 | +7 | * Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19 | |
| lidia | b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing * Balcony break on airborne or CH |
| lidia | qcf+2 | m | 12 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 3 damage | |
| lidia | qcf+2,2 | m, m | 12, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | qcf+2,2,1+2 | m, m, m | 12, 17, 25 | i16, ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | Alternate input: db+1+2 but does 3 less damage | |
| lidia | qcf+1+2,2 | m, m | 18, 20 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance * WLF transition is -12 |
| lidia | qcf+1+2,2* | m, m | 18, 26 | i16~17, i35~36 | +8 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block |
| lidia | SS.4 | h | 21 | i16~17 | -6 | +16g | +14 | Balcony Break |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lidia | HAE.1+2 | h! | 35/38/41 | i16 | +0a | * Tornado * Power up based on Heaven and Earth level | ||
| lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted | |
| lidia | P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage * 15 * 16 | ||
| lidia | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lidia | CH.db+3 | t | 20/24,17/19/21/27 | i16~17 | -2 | * Power up based on Heaven and Earth level: ** Level 0: 17 damage ** Level 1: 19 damage ** Level 2: 21 damage ** Level 3: 27 damage * Restores recoverable health | ||
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage on block * +7a (-10) on 4th hit * High crush 4~16 * Low crush 25~45 * Floating state 46~48 | |
| lili | H.2+3 | m,m,m,t | 55 | i16~17, i17~18, i24~25 | +7 | +0d | * Heat Smash * Balcony Break * H.RAB.2+3: i21 actual startup * Transition to +14g DEW with F on block * +16a (+7) on 2nd hit * 6 chip damage on block | |
| lili | df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b * Recovers 2f faster on hit * Launches crouching opponent | |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay * Combo from 1st hit with ?f delay * Input can be delayed 13f * Move can be delayed 11f * Transition to r25 RAB (-7/-1/+1) with b+3 or b+4 |
| lili | d+2,2,3 | m, h, h | 16, 10, 24 | i16~17, ,i25~27 | -3 | +23a (+14) | * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i6 from 1st block * Move can be delayed 12f | |
| lili | d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado * Balcony Break * Combo from 2nd CH with 4f delay * Interrupt with i3 from 1st block * Move can be delayed 12f | |
| lili | uf+1 | m | 17 | i16~18 | -9 | +24d | Floor Break | |
| lili | f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| lili | ws2 | m | 17 | i16~18 | -12 | +39a (+29) | * Enter BT with B * Recovers 1f faster on hit | |
| lili | SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break * Sidestep takes 9f, effective startup i25~26 * Hit vs BT +15d | |
| lili | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| lili | BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| lili | DEW.1+2 | m | 28 | i16~17 | -11 | +17g | * Tornado * Balcony Break * Opponent recovers crouching on hit * Block advantage -7 on successful attack absorption, deals chip damage * Hit vs BT +12a (+3) * Power crush 6~15 | |
| miary-zo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Interrupt with i5 from 1st block * Low crush 14~42 * Floating state 43~45 | |
| miary-zo | b+3,4,2 | m, h, h | 9, 13, 19 | i16~17, ,i28~29 | -13 | +7a (-2) | * Strong Aerial Tailspin * Balcony Break * Enter MOR -1 +19a (+10) r30 with F * Interrupt with i6 from 1st block * Chip damage on block | |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | MOR.u+1+2 | m | 16 | i16~17 | -2 | +4 | * Low crush 13~29 * Floating state 30~32 | |
| nina | H.b+1+2 | m,m,h,h,h,h | 5,20,2,2,3,3 | i16, i8~10, i28, i5, i5, i6 | +0 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * t109? r33 FC on hit * 20f timestop on hit * Consumes 240F of remaining Heat time * 15 chip damage on block | |
| nina | H.2+3 | m,h,h,h,h,m | 20,9, 12 (8), 14 (7), 14 (5), 30 (52) | i16 i28, i5, i5, i6, i40~41 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit (52 damage) * Transition to CD r30 with F on block (+7) * +11 FC from 2nd block * Last hit is available only on 1st block or hit * t151 r32 standing on block * +40a (+7) from 2nd or 3rd or 4th hit * +15a (+6) from 5th hit * First received bullet is always 9dmg on hit * 10f timestop on block * 10 chip damage on block * Jails * Strong jab evasion (frames 7 to 11?) | |
| nina | 1+2 | m | 19 | i16~17 | -3 | +8 | Homing | |
| nina | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
| nina | d+3,2 | L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| nina | d+3,4 | L, h | 10, 14 | i16, i20 | -8 | +1 | * Combo from 1st CH * Move cannot be interrupted | |
| nina | d+3,4,3 | L, h, m | 10, 14, 20 | i16, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
| nina | db+4 | L | 5 | i16~17 | -9a | +2 | * High crush 6~16 | |
| nina | db+4,3 | L, m | 5, 21 | i16~17, i27~28 | -13 | +71a (+55) | * Tornado * Combo from 1st CH with 1f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| panda | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| panda | H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Uses 240F of remaining heat time * Transition to SIT (cannot cancel) * Low crush 9? | |
| panda | df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit * High crush 4~ | |
| panda | uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| panda | uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit * Low crush | |
| panda | uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike * Transition to HBS with input D or 3+4 * Less frame advantage occurs after Combo from last hit | |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only * t44? r24? on hit * Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | f+3 | h | 11 | i16~17 | -14 | +0 | * Homing | |
| paul | f+3,1 | h, m | 11, 21 | i16~17, i17 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 1st hit * Interrupt with i1 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed | |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 10f * Input can be delayed 13f * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block |
| paul | qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow * Chip damage (4) | |
| paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * Elbow * High evasion | |
| raven | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| raven | 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | * Interrupt with i15 * Can be delayed * High crush 1~ | |
| raven | 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break * Interrupt with i7 * Can be delayed | |
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Interrupt with i14 * Can be delayed | |
| raven | df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Elbow? * Launches crouching opponents * Unparryable by standard parries (bug?) | |
| raven | df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | +33d | * Spike * Elbow * 6 chip damage on block * Transitions to r26 SZN on hit or block only |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| raven | ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike * Combo from 1st hit with 7f delay * Interrupt with i5 * Can be performed during CD (Shadow Sprint) | |
| raven | qcf+1 | m | 15 | i16 | -6 | +9 | +13 | * Elbow * Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Weapon * Projectile * Combo from 1st hit with 7F delay * Interrupt with i1 * Available only on hit or block * Move can be delayed by 2F * Input can be delayed by 7F | |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) | |
| raven | ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| raven | ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * 14 damage with scaling from 1st * Available only on hit or block | |
| raven | H.ws3,2 | m, sm,sm | 18, 21 (14),(30) | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Airborne combo from 1st hit * Available only on hit or block * 2nd hit only available on block (jailing) * Interrupt with i1 from 1st block * t80 r39 on hit * Consumes 600F of remaining Heat time on block * 10 chip damage on block * Move is delayed by 4F * Input cannot be delayed * Low crush 44~57 * Floating state 58~60 | |
| raven | ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager * Homing * Balcony Break * Heat Dash +5, +43d (+35) * Cancel to r19 BT with B | |
| raven | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| raven | BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | * Elbow | |
| raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH * Interrupt with i1 * Low crush 18~36 * Floating state 37~39 | |
| raven | BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B * Transition to FC (+0/+5) with D * Combos from 1st hit CH * Jail from 1st attack with 3f delay | |
| raven | BT.f+1 | m | 18 | i16 | -8 | +6 | * Balcony Break * Transitions to throw on hit only * Opponent recovers BT on hit | |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Interrupt with i2 * Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9) | |
| raven | SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B * Transition to FC (-1/+5) with D * Low crush 9~17 | |
| raven | SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Power up during Heat | |
| raven | H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| raven | H.qcf+1,2 | m, sm,sm | 15, 21,(30) | i16, i19~20, i39~41 | -3~-1 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block * Consumes 240F of remaining Heat time on block | |
| reina | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH * High crush 9~14 | |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| reina | db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30 |
| reina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| reina | CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| reina | SEN.1 | m | 12 | i16 | -14 | +1 | -9 and 2 chip damage on block after absorbing an attack in power crush state * Power crush 6~15 | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state | |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | - WDS.3: Unbufferable. i18 effective startup |
| reina | WGS.DF+4 | L | 6/8 | i16 | -23 | +2c | * 8 dmg if manual CD * High crush 15~55 | |
| reina | WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6) * Combo from 1st hit | |
| reina | WGS.DF+4,4 | L, L | 6/8, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit * High crush 10~55 |
| reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~50 |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 15F delay * Input can be delayed 16F * Move can be delayed 13F * High crush 1~9 |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| reina | WRA.1+3 | t(h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit * +22d (-17?) on wall hit | ||
| shaheen | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| shaheen | d+3 | L | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DF * High crush 6~48 | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| shaheen | ws2 | m | 21 | i16 | -17 | +57 | ||
| shaheen | FC.df,d,DF+3 | L | 17 | i16~20 | -23a | +7a | * Transitions to SNK on hit * Low crush | |
| shaheen | FC.df+4 | L | 16 | i16~17 | -14 | +1 | * Transition to -11, +4 SNK with DF ** -12 with perfect SNK cancel | |
| shaheen | FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| steve | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Cancel to standing on block with B (-9) * 7 chip damage on block | |
| steve | df+2 | m | 10 | i16~17 | -11 | +6 | +10c | * Transition to r22? LWV with 3 (-7/+10/+14c) * Transition to r22? RWV with 4 (-7/+10/+14c) * Transition to r22? SWY with b+3_4 (-7/+10/+14c) * Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) ** r19? DCK FC cancel? |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| steve | db+3 | l | 10 | i16 | -13 | +0 | ||
| steve | db+3,2 | l, h | 10, 10 | i16, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking first hit * Transition to LNH * Transition to r34 standing with b (-31/-10/+4) | |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| steve | H.b+1+2,1+2 | m,h,m,h,m | 8,4,3,3,20 | i16,i12,i12,i12,i19 | -4 | +36a (+10) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to FLK r22 with B (+3/+43a (+17)) * Consumes 300F of remaining heat time | |
| steve-after | afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| steve | qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5, +36a (+26) * Balcony Break * Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | FC.df+2 | m | 20 | i16~17 | -15 | +34a (+24) | Tornado | |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| steve | LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | SWY.1 | m | 26 | i16~17 | -1c~+0c | +14c~+15c | * Can be +15c at farther ranges * 10 chip damage on block | |
| victor | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH * Interrupt with i1 | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block |
| victor | d+1 | L | 7 | i16 | -17 | -6 | * Weapon * Cannot be parried (weapon low) * High crush 6~52 | |
| victor | d+1,1 | L, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon * Combo from 1st CH * Jail on 1st hit * -26 on 1st block | |
| victor | d+4 | L | 10 | i16 | -13 | -2 | +0d | * Perform Guilty Mariko on counter hit |
| victor | CH.d+4 | L,t | 12,18 | i16 | +0d | |||
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Weapon * 9 chip damage on block * FUFA knockdown on CH |
| victor | IAI.P.f | m | 21 | i16~17 | +60a (+44) | * Balcony Break * Tornado | ||
| victor | hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon * Not parryable (weapon low and weapon high) * Can be done from Crouch Level 1 * Transition to PRF (-17 / +6) with F | |
| xiaoyu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| xiaoyu | f+2 | m | 12 | i16~17 | -5 | +4 | ||
| xiaoyu | f+2,1 | m, h | 12, 14 | i16~17, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block with ?F delay * Transition to HYP with B (+0, +11) |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SWL from 1st block * Move can be delayed by 10F |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed by 5-10F * Transition to standing with F (+4, +21d, +47a) * Low crush |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | f+3,1 | M, m | 14, 8 | i16~18, i22~23 | -3 | +8 | * Combo from 1st hit * Interrupt with i3 from 1st block | |
| xiaoyu | f+3,1,4 | M, m, M | 14, 8, 20 | i16~18, ,i26~28 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combo from 2nd hit CH * Interrupt with i8 from 2nd block | |
| xiaoyu | f+3,1,1+2 | M, m, m,M | 14, 8, 6,20 | i16~18, ,i16~18 i5~6 | -12 | +7c | * Spike * Combo from 2nd CH * Jail from 2nd block with ?F delay | |
| xiaoyu | u+1+2 | m,m | 5,5 | i16~18 i2~4 | -11 | +0c | * | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH * Interrupt with i7 from 1st block | |
| xiaoyu | u+1+2,2,1 | m,m, m, m | 5,5, 12, 20 | i16~18 i2~4, ,i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Interrupt with i7 from 1st block * Cancel to BT with B (-19/-8) | |
| xiaoyu | uf+3 | m | 13 | i16~17 | -13 | +29a (+19) | * Low crush 9~ | |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | AOP.uf+4 | m | 12 | i16~26 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16~26, i23 | -12 | -1 | * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow * Jab evasion * Transition to BT |
| xiaoyu | BT.1,2 | m, m | 17, 20 | i16~18, i24~25 | -13 | +17a | * Tornado * Balcony Break * Combo from 1st hit * Interrupt with i6 from 1st block * Move is delayed 2F * Move cannot be delayed * Cancel to r15 FC with D at frame 18 (-16/-7/+53a) * Low crush 9~18 * Floating state 19~21 | |
| xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Transition to BT * Low crush 5~ | |
| xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
| xiaoyu | BT.1+2,4 | m,m, h | 6,6, 20 | i16~18,i3~5, i23~24 | +3 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 8F * Input can be delayed by 15F * 6 chip damage on block * Transition to BT | |
| xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 15F delay * Move cannot be interrupted * Move can be delayed by 8F * Input can be delayed by 15F | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F |
| yoshimitsu | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * 46f timestop at frame 14 of activation (t92) * Cancel to r87 with b,b on frame 42 (frame 28 of timestop) ** t41 r27 effective recovery * 20f timestop on block or hit * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~62 * On * cancel: * Floating state 12~20 * Low crush 21~29 * Floating state 30~32 | |
| yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| yoshimitsu | f+3,4 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | * Knee * 2nd hit delayed 18f * Interrupt with i17 from 1st block * Low crush 22~29 * Floating state 30~32 | |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | d+2,1 | M, h | 12, 23 | i16~17, i27~28 | -9 | +17a (+8) | * Balcony Break * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | d+2,2 | M, m | 12, 15 | i16~17, i22~23 | -12 | +7g | +28a (+22) | * Weapon * Combo from 1st hit with 13f delay * Input can be delayed 16f * Move can be delayed 10f * In 1SS Enter NSS r31 with B |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,2 | M, m, M | 12, 15, 19 | i16~17, ,i25~27 | -13 | +16a (+9) | * Tornado * Weapon * Input can be delayed 10f * Move can be delayed 9f * Steel pedal | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | ws3 | m | 12 | i16 | -6 | +3 | ||
| yoshimitsu | ws3,2 | m, m | 12, 20 | i16, i32 | -12c | +0a | * Floor Break * Weapon * Combo from 1st hit | |
| yoshimitsu | SS.2 | m | 22 | i16~17 | -13 | +28a (+18) | * Tornado * Sidestep adds minimum 9f, effective startup i25~26 | |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B * Low crush 1~46 * Floating state 47~49 | |
| yoshimitsu | DGF.f+1+2 | h,h,h | 9,9,18 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 9 chip damage on block * Power up in Heat * Low crush 1~65 | |
| yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
| yoshimitsu | hFC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | 1+2 | m | 17 | i16~17 | -12 | +4 | +25a | Spike |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| zafina | 1+2,4,4 | m, m, m | 17, 10, 20 | i16~17, ,i30~31 | -11 | +19a | * Balcony break on airborne hit * Combo from 2nd hit CH with 1f delay * Can pick up from the ground with db+3 for a juggle * Interrupt with i12 from 2nd block * Whiffs vs SSR from 2nd block | |
| zafina | df+2 | m | 13 | i16~17 | -12 | +32a (+22) | * Launches crouching opponent * Can evade some highs | |
| zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| alisa | f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
| alisa | f+2,1 | m, m | 12, 20 | i17~18, i24 | -12 | +14g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i5 * 6 chip damage on block * 10 chip damage on block in heat * Opponent recovers crouching on hit * Does not transition to DES when using Heat Dash | |
| alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break (airborne) * Combo from 1st CH with 1f delay * Interrupt with i4 from 1st block * Move cannot be delayed * Transition to r40 DES with 1+2 * Low crush 17~38 * Floating state 39~41 | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit * Interrupt with i6 | |
| alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
| alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Jail from 1st attack * Combo from 1st CH | |
| alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 * on * whiff: * Low crush 9~31 * Floating state 32~34 * oh * hit/block: * Low crush 9~61 * Floating state 62~64 | |
| alisa | uf+3,2 | m, m | 15, 30 | i17~18, i17~22 | -14 | +6c | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit * Forces tech backroll on hit * Low crush 9~58 * Floating state 59~75 * High crush 76~85 | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 17~62 * Floating state 63~65 | |
| alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
| alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 26~71 * Floating state 72~74 | |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | db+4 | L | 14 | i17~18 | -13 | +6 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +1 with B | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +2a | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike | |
| armor-king | H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash * Balcony Break * Can also be done during BAD * Transition to attack throw on hit * 2nd hit 16dmg and +13a (-4) on hit after 1st whiff * Opponent left FUFT after attack throw * 5 chip damage on block | |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | 1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16a | * Combo from 1st hit with 11F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 11F | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit with 11F delay * Interrupt with i3 from 1st block * Move cannot be delayed * Input can be delayed by 11F |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | * Knee * 4f timestop on CH |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5c | +13 | |
| armor-king | d+2,4 | m, M | 17, 13 | i17~18, i22~23 | -14 | -3 | * Interrupt with i1 from 1st block * Move is delayed 2F * Input cannot be delayed | |
| armor-king | d+2,4,3 | m, M, M | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7a | * Combo from 2nd hit * Interrupt with i10 from 2nd block * Jab evasion * Low crush 26~37 * Floating state 38~40 | |
| armor-king | d+3 | L | 14 | i17 | -12 | +2 | +9 | |
| armor-king | d+3+4 | L | 15 | i17 | -16 | -2 | +0 | * Can be done from Crouch Level 1 * Recovers 3F faster on hit (r32 t49) * High crush 6~52 |
| armor-king | d+3+4,1 | L, h | 15, 13 | i17, i20~21 | -9 | +15g | +27d | * Balcony Break * Combo from 1st CH with 8F delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (inconsistent) * Move cannot be delayed * Input can be delayed by 8F |
| armor-king | d+3+4,3 | L, m | 15, 16 | i17, i23~24 | -15 | +15a (-2) | * Balcony Break * Tornado * Combo from 1st CH with 8F delay * Interrupt with i11 from 1st block * Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) * Move cannot be delayed * Input can be delayed by 8F * Opponent recovers FDFA | |
| armor-king | b+1+3,2 | m | 17 | i17 (i38) | -9 | +3 | +27a | * i38 effective startup (b+1+3 takes 21 frames) * On CH transition to True Dark Smash |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| armor-king | BAD.4 | L | 23 | i17~18 | -13 | +3c | +26a | |
| asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r26 FC with D * Gain NWG on hit with 1 * Hit advantage becomes +26a (+16) on NWG gain | |
| asuka | f+2,NWG.1+2 | M, m | 20, 15 | i17~18, i31~32 | -8 | +67a (+51a) | * Tornado * Jail from 1st attack * 4 chip damage on block * Consumes NWG * Consumes 600F of remaining Heat time * Available only on hit or block | |
| asuka | f,f,F+1+2 | h | 24 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * 4 chip damage on block * Instant Tornado on CH * Unparryable by traditional punch parries (running attack) |
| asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
| asuka | FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
| asuka | NWG.f,f,F+1+2 | h | 26 | i17~18 | +7 | +33a | +67a (+51) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * 7 chip damage on block * Increased attack range * Consumes NWG * Consumes 300F of remaining Heat time * Unparryable by traditional punch parries (running attack) |
| azucena | H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17 | |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 8f | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i4 from 2nd block * Low crush 18~38 * Floating state 39~41 | |
| azucena | f+3 | m | 15 | i17 | -4 | +5 | * Has good right sidestep tracking |