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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leedf+1,2,2,1,3m, h, h, h, h10, 5, 6, 5, 7i13~14, ,i22~23-26~-25-15~-14
* Combo from 4th hit
leedf+1,2,2,1,3,3m, h, h, h, h, L10, 5, 6, 5, 7, 6i13~14, ,i24-25-14
* Combo from 5th CH
leedf+4m13i13~14-9+5
* Transition to HMS r27 with 3 (-9/+5)
** Cancel to r16 standing or FC with b_db_d_df (Cannot block i25)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10)
leedf+4,4m, h13, 20i13~14, i22~23-9+10g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i3 from 1st block
leews1m12i13~14-2+7
* Transition to HMS
leews1,2m, h12, 17i13~14, i20-7+2+7
* Combo from 1st hit with 7F delay
* Transition to MS r22 cs10~23 with F (-3/+6/+11)
* Move can be delayed by 10F
leews1,4m, h12, 20i13~14, i20-5+4
* Combo from 1st hit
* Transition to HMS with 3 (-8/+1)
* Move cannot be delayed
* Consumes 60F of remaining Heat time
leews1:4m, h12, 23i13~14, i20-5+15g
* Balcony Break
* Combo from 1st hit
* Transition to -8, +12g HMS with 3
* Input 4 during frames 12-14
* Move cannot be delayed
* 9 chip damage on block
leeFC.3l10i13-17-6
*
* High crush
leodf+1m13i13~14-1~0+7
leodf+1,2m, h13, 20i13~14, i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 8F delay
* Interrupt with i3 from 1st block
* Move can be delayed 4F
* Input can be delayed 8F
leodf+4m14i13-6+5
leouf+1h8i13-1+6
leouf+1,1h, m8, 17i13, i19~20-6~-5+2+22a (+5)
* Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne
* Interrupt with i4 from 1st block
leouf+1,2h, m8, 25i13, i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
* Interrupt with i2 from 1st block
leows3M9i13~14-6~-5+5
* Knee
* Alternate input CD.3
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Elbow
* Combo from 1st CH or 2nd CH
* Interrupt with i4 from 2nd block
* Alternate input CD.3,1,2
leows1+2m25i13~15-14~-12+22g
* Shoulder
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
leoBOK.1m14i13-4+9
+9s on hit when performing BOK.1,2
* High crush 1~12
leoBOK.1,2m, m14, 20 (14)i13, i17~18-14~-13+71a (+55)
* Tornado
* Jail from 1st block
* Airborne combo from 1st hit (+72a (+56))
* Transition to LTG r47 on hit with 1+2 (+56a (+40)/+57a (+41))
leoKNK.2h20i13~14-4+22a (+13)+58a
* Balcony Break
leroydf+1m10i13~14-6+5
leroydf+1,4m, m10, 16i13~14, i18-9+3
* Transition to HRM
* Combo from 1st hit with 3F delay
* Move can be delayed by 1F
* Input can be delayed by 3F
leroydf+1,1+2m, h,h,h10, 3,3,3i13~14, i14,i6 (i7),i6 (i7)-2+4
* Combo from 1st hit
* Power up during Heat (Consumes 150F of remaining Heat time)
** 12 damage on hit, and 6 chip damage on block
leroydf+1,1+2,2m, h,h,h, m10, 3,3,3, 17i13~14, ,i24-10+3+33a (+25)
* Combo from 1st or 4th CH with 1F delay
* Move cannot be delayed
* Input can be delayed with 1F
* Parry state 4~12
leroydf+4m14i13-6+6
Transition to HRM
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
leroyb+1h17i13-6+5
Shifts to throw "Knee Snap" on front grounded CH
leroyCH b+1h,th20,25i13+0d
leroyP:b+2,1m40i13,i-10+29a
* Elbow (last two hits)
* Alternate input: P:b+2,2
* Power up during Heat (recovers heat)
leroyws1m14i13~14-7+3
Elbow
leroyws1,4m, m14, 16i13~14, i21-9+3
* Transition to HRM
* Combos from 1st hit
leroyP.b+2,1m35i13-10+21g
* Balcony Break
* Elbow (last hit)
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
lidia4h14i13-8+1
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Interrupt with i7 from 1st block
* Low crush 20~36
* Floating state 37~45
lidiadf+1m13i13-5+2
lidiadf+1,2m, h13, 10i13, i16~17-4+4
Combo from 1st hit with 1f delay
lidiadf+1,3m, m13, 17i13, i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
lidiab+2h14i13-9+1
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaws1m12i13~14-3+4
lidiaws1,2m, h12, 18i13~14, i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
lidiaws1,4m, m12, 20i13~14, i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
lidiaCAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
lidiaHAE.2m,m10,20/24/28i13, i20~21+2+14a
* Balcony Break
* 7/11/12 chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
lilidf+1m10i13-1+8
lilidf+4m12i13~14-8-2+5
* Knee
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 8f
* Transition to BT -9 +2 +10 with B
lilib+2h15i13-11+0
lilib+2,1h, m15, 13i13, i20~21-4+7+9
* Elbow
* Combo from 1st hit with 10f delay
* Move cannot be interrupted
* Move can be delayed 12f
* Enter BT -4 +7 +9 r22 with B
* Enter DEW -4 +7 +9 r22 with F
lilib+2,1,1+2h, m, m15, 13, 27i13, ,i23~24-12+20a (+10)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Interrupt with i5 from 2nd block
* Input can be delayed 7f
* Move can be delayed 6f
lilif,f,F+1+2h,h9,16i13~14 i7~8+4+33d
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block [4]
liliws1m10i13~14-11+0
liliws1,2m, h10, 16i13~14, i22~23-3+8
* Combo from 1st hit with 1f delay
* Interrupt with i4 from 1st block
* Move cannot be delayed
* Enter DEW -1 +10g~+11g +10~11 r19 with F
liliws1,2,4m, h, L10, 16, 20i13~14, ,i22~23-14+12a+43a
* Combo from 2nd CH with 7f delay
* Interrupt with i4 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
* High crush 13~51
liliBT.1+2m,m5,20i13~14 i3~4-11c+16a
* Floor Break
miary-zo3m12i13~14-9+5
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st block
* Enter MOR -7 +4 r25 with F
miary-zo3,1,2m, m, m12, 10, 22i13~14, ,i16~18-14+28a (+13)
* Combo from 2nd CH with 11f delay
* Jail from 1st block with ?F delay
* Input can be delayed 11f
* Move can be delayed 9f
miary-zo3,2m, h12, 20i13~14, i26~28-6+24a (+14)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5f delay
* Interrupt with i4 from 1st block
* Move can be delayed 5f
* 4 chip damage on block
* Low crush 14~31
* Floating state 32~34
miary-zodf+1m10i13-2+5
miary-zodf+1,1m, h10, 17i13, i19-3+5
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
* Input can be delayed 2f
* Move cannot be delayed
* Enter MOR +0 +8 r22 with F
miary-zodf+1,1,2m, h, M10, 17, 20i13, ,i30-12+5a+50a
* Spike
* Weapon
* Interrupt with i8 from 2nd block
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
miary-zodf+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Interrupt with i5 from 2nd block
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 17~26
miary-zodf+1,4m, m10, 17i13, i18~19-13+6+35a (+25)
* Knee
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 9f
* Move can be delayed 5f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 +23a (+13) r36 with B
* Low crush 11~34
* Floating state 35~37
miary-zob+2h10i13-12+0
* Homing
miary-zob+2,3h, h10, 16i13, i18~19-9+2
* Combos from 1st hit
* Jail from 1st block
* Enter MOR -6 +5 r28 with F
miary-zob+2,3,2h, h, h,h,h10, 16, 5,8,12i13, ,i27~29 i4~5 i5~6-6+21d
* Balcony Break
* Weapon
* Interrupt with i4 from 1st block
* 4 chip damage on block
miary-zows1m12i13~14-8+7
miary-zows1,4m, m12, 20i13~14, i20-13+18a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move cannot be interrupted
* Move can be delayed 9f
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
miary-zoBAO.1,4h, m,m12, 5,20i13~14, i25~26 i7~8-5+24d
* Balcony Break
* Floor Break
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Input can be delayed 1f
* Move cannot be delayed
* 6 chip damage on block
* Low crush 1~31
* Floating state 32~34
miary-zoMOR.1m14i13-4+8
* Good right sidestep tracking
miary-zoMOR.1,2m, h,h,h14, 5,8,12i13, i21~23 i4~5 i5~6-3+24cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 10f delay
* Move cannot be interrupted
* Input can be delayed 10f
* Move can be delayed 7f
* 4 chip damage on block
miary-zoMOR.1,4m, m14, 20i13, i22~23-13+6+35a (+25)
* Knee
* Combo from 1st hit with 10f delay
* Interrupt with i1 from 1st block
* Input can be delayed 10f
* Move can be delayed 7f
* Transition to BAO +6 r24 automatically on hit only
* Cancel BAO transition -13 -6 r36 with B
* Low crush 15~38
* Floating state 39~41
ninaf+2h12i13-3+8
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
* Jail from 1st block with ?F delay
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Aerial combo from 1st CH with 2f delay (+63a (+47))
* Interrupt with i5 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
ninaf+2,1,4h, m, h12, 12, 22i13, ,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Aerial combo from 1st CH with 4f delay (+24a (+17))
* Interrupt with i3 from 1st block
* Input can be delayed 19f
* Move can be delayed 18f
ninadf+1m10i13~14-1+5
ninadf+1,2m, h10, 10i13~14, i16-5+2
* Jail from 1st block
* Combo from 1st hit
* Transition to SS r19 with D_U (-1/+6)
* Transition CD r18 with F (+0/+7)
* Links to 1 jab extensions
ninadf+1,2,1m, h, h10, 10, 17i13~14, ,i26~27-3+2
* Interrupt with i7 from 1st block
* Whiffs vs SSL from 1st block
* Move cannot be delayed
ninadf+1,2,1,1+2m, h, h, h,h,h10, 10, 17, 6,6,6i13~14, ,i25 i32 i39-9+8c
* Balcony Break
* Weapon
* Jail from 3rd block
* Combo from 2nd CH with 4F? delay
* 12 chip damage on block
* Power up in Heat
* Forces tech backroll on hit
* Move cannot be delayed
* Input can be delayed by 4F
ninaH.df+1,2,1,1+2m, h, h, h,h,h,h,h10, 10, 17, 6,6,6,[5],[5]i13~14, ,i25,i6,i6,i5,i5-2+29a (+3)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH with 4F? delay
* 13 chip damage on block
* Consumes 180F of remaining Heat time
* Move cannot be delayed
* Input can be delayed by 4F
ninadf+1,2,4m, h, h10, 10, 22i13~14, ,i22-6+20a (+11)+49a
* Balcony Break
* Move can be delayed by 10F
* Interrupt with i3 from 2nd block
ninadf+1,2,1+2m, h, m10, 10, 22i13~14, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Move can be delayed by 10F
* Interrupt with i4 from 2nd block
* Recovers 6F faster on hit (r28 t81)
ninaws1m17i13~14-6+5
ninaws1,4m, m17, 20i13~14, i34~35-3c+21d
* Spike
* Interrupt with i18 from 1st block
* Interrupt with i7 from 1st block
* Whiffs vs SWL from 1st block
* Whiffs vs SSR, SWR from 1st hit
* Move can be delayed 3f
* Cancel to SS r28 with D_U (-13/-2) at frame 19
ninaws1,1+2m, h,h,h17, 6,6,6i13~14, i25 i5 i5-9+8c
* Balcony Break
* Weapon
* Jail from 2nd block
* Combo from 1st hit
* Interrupt with i9 from 1st block
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
ninaH.ws1,1+2m, h,h,h,h,h17, 6,6,6,[5],[5]i13~14, i25, i5, i6, i6, i6-2+29a (+3)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* 13 chip damage on block
* Consumes 180F of remaining Heat time
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
ninaSS.2m15i13~14-14+33a (+23)
ninaf+1+3t15i13-2+1d
* Throw break 1
* Alternate input: qcf+1+3
ninaf+2+4t15i13-2+0
* Throw break 2
* Alternate input: qcf+2+4
panda1+2m25i13~14-13+18cg
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Forces crouch on hit
pandaws1m13i13~15-11+2+7
pandaws1,2m, m13, 20i13~15, i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
pandaws1,2*m, m13, 28i13~15, i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
pandaws1,2**m, m13, 38i13~15, i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, +36a (+26)
* Balcony Break
* Reversal Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition
paulws3M16i13~14-8+6
* Knee
paulws3,2M, h16, 21i13~14, i21~22-7+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* H.CS.2 with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
ravendb+2m13i13~14-4~-3+5~+6
* Elbow
ravendb+2,1m, h13, 15i13~14, i22~23-1~+0+8~+9
* Combo from 1st hit
* Transition to r22 SZN (-4/+5) with 3+4 or D
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i3
* Available only on hit or block
ravenH.db+2,1,1m, h, sm,sm13, 15, 24,(30)i13~14, ,i18~19, i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH with 9F delay
* Available only on hit or block
* 2nd hit only available on block (jailing)
* Interrupt with i3 from 2nd block
* 20F timestop on hit
* t102 r41 on hit
* Consumes 240F of remaining Heat time on block
* 10 chip damage on block
* Move can be delayed by 5F
* Input can be delayed by 9F
* Low crush 48~61
* Floating state 62~64
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ravenBT.f+3m17i13~14-5~-4+6+14
* Knee
* Transition to r45 BT at -8/+3/+11 with input B
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinadf+1m8i13~14-3+4
* Transition to SEN r18 with F (-3/+4)
* Cannot block up to i15 on empty transition on block
reinadf+1,1m, h8, 10i13~14, i20-4+7
* Combo from 1st hit with 4F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinadf+1,2m, m8, 20i13~14, i22~23-14+12a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Head
* Combo from 1st hit with 2F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
reinaws1m12i13-13+13 SEN
Transition to SEN r39 on hit
reinaSEN.2m20i13-6+8
* Tornado
* Transition to WRA (-6/+8) with D
* Transition to WRA is safe (can cancel WRA with crouch dash early enough)
reinaUNS.2h15i13-3+8+14c
* Homing
shaheen4h16i13-10+1+1s
shaheen4,1h, h16, 14i13, i18-5+5
* +31a (+24) from 1st CH
* Combo from 1st hit
* Jails attack inputs from 1st block (crouch assist bufferable)
* Duckable
shaheen4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
* Crouch assist bufferable
* Interrupt with i11 from 1st block
* Whiffs vs SSR from 1st block
shaheen4,4h, m16, 25i13, i24~25-13+20d
* Aerial combo from 1st CH
* When combo from 1st CH:
Floor Break
* Interrupt with i4 from 1st block
shaheendf+1m12i13~14-1+5
Tracks SSR/SWR completely
shaheenf:b+2h42i13-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* input must be less or equal to 6 frames
* (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
* Jail from 1st block with ?F delay
stevedf+1m12i13~14-2+5
* Transition to LWV with 3 (-7/0)
* Transition to RWV with 4 (-7/0)
* Transition to SWY with b+3_4 (-7/0)
* Transition to r20? DCK with f+3_4 (-5/+2)
** r22? DCK FC cancel?
stevedf+1,2m, h12, 13i13~14, i19-6+3+5
* Combo from 1st hit
* Cancel to r16? LWV with 3 (-16/-9) at frame 17
* Cancel to r16? RWV with 4 (-16/-9) at frame 17
* Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17
* Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17
** r15? DCK FC cancel?
stevedf+1,2~1m, h12, 20i13~14, i30~31-2+2+61a
* Transition to r14? FLK with b (+0/+4/+63a)
** r14? FLK FC cancel?
* Interrupt with i11 from 1st block
* Interrupt with i4 from 1st hit
* Whiffs vs SS, SW from 1st block
stevedf+1,2~2m, m12, 12i13~14, i37-10+36d (+28)
* Balcony Break
* Interrupt with i18 from 1st block
* Interrupt with i11 from 1st hit
* Whiffs vs SSR, SWR from 1st block or hit
stevedf+1,2~f+1+2m, h,h12, 8,12i13~14, i34, i9-3+0+3
* Interrupt with i15 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SW from 1st block
* Transition to r22? LWV with 3 (-4/-1/+2)
* Transition to r22? RWV with 4 (-4/-1/+2)
* Transition to r22? SWY with b+3_4 (-4/-1/+2)
* Transition to r20? DCK with f+3_4 (-2/+1/+4)
** r22? DCK FC cancel?
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13~14, ,i17~18-19-8
* Combo from 2nd CH
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13~14, ,i23~26-25-17
* Combo from 3rd hit
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13~14, ,i22~23-8
* Combo from 4th hit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13~14, ,i15~15-9+5
steveb+1h10i13~14-14+2+61a
* Transition to r16? FLK with B (-1/+10/+69)
** r16? FLK FC cancel?
steveb+1,2h, h10, 17i13~14, i17~18+3+8
* Homing
* Strong Aerial Tailspin
* Combo from 1st hit
* Interrupt with i1 from 1st block
* Transition to LNH
* Transition to r34? standing with b (-1/+4)
steveb+1,2~1h, m10, 17i13~14, i30~31-8+4+63a
* Interrupt with i14 from 1st block
* Interrupt with i3 from 1st hit
steveb+1,d+2h, l10, 10i13~14, i27~28-11+0
* Combo from 1st hit
* Interrupt with i10 from 1st block
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
steveb+1,d+2,1h, l, m10, 10, 10i13~14, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
steveWS.2m17i13~15-7+4
* Transition to r22? LWV with 3 (-7/+4)
* Transition to r22? RWV with 4 (-7/+4)
* Transition to r22? SWY with b+3_4 (-7/+4)
* Transition to r20? DCK with f+3_4 (-5/+6)
* r22? DCK FC cancel?
steveWS.2,2m, m17, 15i13~15, i16~17-6+11
* Combo from 1st hit with 5F delay
* Jail from 1st block with no delay
* Move can be delayed by 5F
* Transition to LNH
* Input b to cancel LNH at r29? (-10/+7)
steveALB.dspi13
* Transition to r10 PAB with F after 20F
steveALB.d,1sp, m34i13, i12~13-3+16a (+7)
* Balcony Break
* ALB.d_u takes 37 frames, effective startup is i49~50
steveALB.d,d+1sp, l30i13, i22~23-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59~60
* High crush 6~
victor4h15i13~14-9+1
victor4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit with 7F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
victor4,3,2h, m, m15, 17, 25i13~14, ,i25~26-13+34d (+13)
* Balcony Break
* Weapon
* Combo from 2nd CH with 10F delay
* 7 chip damage on block
* Move can be delayed by 9F
* Input can be delayed by 10F
victorf+2h10i13~14-11+5
victorf+2,2h, h10, 10i13~14, i11-15-4
* Weapon
* Combo from 1st hit
victorf+2,2,1h, h, m10, 10, 12i13~14, ,i13~14-11+0
* Weapon
* Combo from 2nd CH
victorf+2,2,1,1h, h, m, m10, 10, 12, 25i13~14, ,i20~21-15+20 (+15)
* Balcony Break
* Weapon
* Combo from 3rd hit
* Combo from 2nd CH
* Hit confirmable if (f22)1 is ch
victorf+2,2,2h, h, h,m,m10, 10, 7,5,20i13~14, ,i14,i12~13,i7~8-13+20a
* Balcony Break
* Weapon
* Combo from 2nd CH
victordf+1m10i13~14-2+4
victordf+1,1m, h,h10, 7,7i13~14, i20, i14-4+7
* Weapon
* Combo from 1st hit
* Interrupt with i1 from 1st block
victordf+4m15i13~14-9+5
* Knee
victordf+4,2m, h15, 16i13~14, i22-3+4
* Strong Aerial Tailspin
* Wall Crush +12cg on hit, 3 chip damage on block
* Weapon
* Projectile
* Combo from 1st hit
* 6 chip damage on block
* Interrupt with i1
* Available on hit or block only
* Transitions to IAI r36 (cannot cancel)
victoruf+1m9i13-9+4
* Weapon
victoruf+1,1m, m9, 21i13, i25~26-14+15gc
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 8F delay
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel to IAI (-9/+4) with D or 3+4
victorws1+2m,m10,12i13~14,i9~10-8+8
* Weapon
* Transition to PRF (-8/+8) with F
victorIAI.1m9i13~14-9+4
* Weapon
victorIAI.1,1m, m9, 21i13~14, i25~26-14+15g
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers crouching on hit
* Transition to PRF with F (-10/+19gc)
* Cancel to IAI with D or 3+4 (-9/+4)
victorIAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Weapon
* Combo from 1st hit
* Hit Confirmable 11F
* 6 chip damage on block
* Low crush
victorIAI.1,2,2m, m, m9, 15, 16i13~14, ,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Weapon
* Combo from 1st hit
* 9 chip damage on block
* is?
* Low crush ?
victorIAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Homing
* Weapon
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
* Low crush
xiaoyub+4m10i13~14-9+0
*
xiaoyub+4,1m, m10, 20i13~14, i27~28-14+14cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i3 from 1st block
* Forces tech back roll on hit
* Move can be delayed by 5F
* Input can be delayed by 8F
xiaoyuws2m17i13~14-3+7+38a (+28)
* Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
xiaoyuAOP.2m10i13~14-11+0
*
xiaoyuAOP.2,1m, m10, 20i13~14, i21~22-12+13a (+4)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 12F
* Cancel to BT r32 with B at frame 19 (-14/-3)
xiaoyuBT.4M13i13~15-18+33a (+23)
*
yoshimitsudf+1m14i13-4+5
yoshimitsudf+1,2m, h14, 16i13, i25~26-4+14g+39a
* Balcony Break
* Combo from 1st CH with 2f delay
* Interrupt with i5 from 1st block
* Move cannot be delayed
yoshimitsudf+1,2,1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH +66a (+50)
* Interrupt with i1 from 2nd block
yoshimitsudf+1,2,NSS.1m, h, M14, 16, 19i13, ,i26~27-12+17a (+10)
* Tornado
* Combo from 2nd CH
yoshimitsudf+1,2,db+2m, h, m14, 16, 8i13, ,i15-5+6
* Jail from 2nd block
* Leads to db+2 extensions
yoshimitsudf+1,4m, m14, 17i13, i17-12+4
* Jail from 1st attack with 2f delay
* Input can be delayed 2f
* Move cannot be delayed
* 2nd hit can whiff at certain ranges, -20 on whiff
yoshimitsuws1m12i13~14-10+1+6
yoshimitsuws1,1m, h12, 12i13~14, i18-11+0
* Floor Break
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
yoshimitsuws1,1,1m, h, h12, 12, 12i13~14, ,i18-11+0
* Floor Break
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
yoshimitsuws1,1,1,1m, h, h, m12, 12, 12, 25i13~14, ,i25~26+0c+6c
* Floor Break
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f
yoshimitsuws1,2m, h12, 18i13~14, i25~26-4+14g+39a
* Balcony Break
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f
yoshimitsuws1,2,1m, h, M12, 18, 21i13~14, ,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH
yoshimitsuws1,2,db+2m, h, m12, 18, 8i13~14, ,i15-5+6
Leads to db+2 extensions
zafina3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
zafinadf+1m10i13~14-5+7
zafinadf+1,2m, m10, 16i13~14, i15~16-13+3
* Combo from 1st hit with 3f delay
* Move cannot be interrupted
zafinadf+1,2,1m, m, m10, 16, 16i13~14, ,i25-12+7
* Combo from 2nd hit CH with 12f delay
* Interrupt with i1 from 2nd block
* Transition to standing with B (-12/+4)
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
zafinadf+1,4m, h10, 18i13~14, i19~20-6+7
* Balcony Break on airborne hit
* Combo from 1st hit
* Interrupt with i1 from 1st block
zafinadf+4m14i13-13+3
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+4,2m, m14, 20i13, i27~29-13+24a (+9)
* Tornado
* Balcony Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
zafinadb+2m17i13~14-13+3
zafinadb+2,1m, m17, 16i13~14, i25-12+7
* Combo from 1st CH with 12f delay
* Interrupt with i1 from 1st block
* Transition to standing with B (-12/+4)
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
zafinaMNT.1m12i13-6+5
zafinaMNT.1,3m, h12, 12i13, i190+9
* Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B
zafinaMNT.2m19i13~14-14-3+57a
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Jail from 1st block with ?F delay
* Input can be delayed 5f
zafinaMNT.2,1,4m, m, m19, 10, 25i13~14, ,i27~28-13+13a (+4)
* Balcony Break
* Combo from 2nd hit
* Interrupt with i8 from 1st block
zafinaSCR.3m15i13-6+5
zafinaSCR.3,3m, h15, 20i13, i16+0+25a (+15)
* Balcony Break
* Combo from 1st hit with 14f delay
* Interrupt with i1 from 1st block
* Move can be delayed 9f
alisa2h10i12-6+5
alisa2,2h, h10, 22i12, i18~33-13~+2+15a (+5)
* Balcony Break
* Jails attack inputs from 1st block with 1F delay
* Combo from 1st hit with 2f delay
* Duckable
* 2nd hit available on hit or block only
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
* Interrupt with i2 from 1st block
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13d
* Interrupt with i23 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Low crush 24~39
* Floating state 40~42
alisadf+4m13i12-7+4
+4c on hit against crouching opponent
alisaFC.d+4l6i12-15-4
* High crush 1~
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
* 9 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
annad+4l6i12-15-4
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -13 -2 r32 with U_D on frame 23
** Cannot block i21 moves?
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaH.CJM.3,2m, m,m,m12, 5,5,24i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Consumes 300F of remaining Heat time
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
annadb+1+2t40i12-6+0d
* Throw break 1+2
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
armor-kingdf+4m15i12-4+7
armor-kingb+1h12i12~13-7+5
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 11F delay
* Jail from 1st block with 2F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 11F
armor-kingws2m17i12-9+3+27a
* On CH can shift to True Dark Smash with 2 or f,d,df+2
* 4f timestop on CH
armor-kingCH.ws2,2m,m20,22 (15) / 25 (17)i12, i11~12+1+35a (+28)
* Power up with input f,d,df+2 in a 20f sequence
* Can input during frames 25-74
armor-king(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
armor-king(Right Side Throw)th(h)i12~14-3+0d
* Throw break 2
* Opponent left FDFA
armor-king1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* f+1+3: Extended range, i15~17, t50 r33
* Opponent left FUFA
armor-king2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* f+2+4: Extended range, i15~17, t50 r33
* Opponent left FUFA
armor-king2+4,d+1+2th(h)35, 38i12~14, -10d
* Floor Break
* Unbreakable throw extension
* Input d+1+2 by frame 101
* Opponent left FUFA
armor-kingdf+2+3th(h)40i12-3+0d
* Floor Break
* Throw break 2
* Opponent left FUFT
armor-kingd+1+3th(m)35i12~13+0d
* Floor Break
* Unbreakable
* Opponent recovers FUFA
armor-kingd+2+4th(m)35i12~13+0d
* Heat Engager
* Unable to Heat Dash
* Unbreakable
* Opponent recovers FUFA
armor-kingf,n,d,df+1+3t20i12 (i17)-3+0
* 1 or 2 break depending on Armor King's input
** 1 for CD1+3/1+4, 2 for CD2+4/2+3
* Transition to DMD
* i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4)
** df and 1+3_2+4 cannot be input on the same frame
* Opponent recovers FDFT
* Side switch on hit or break
armor-kinguf+1+2th(h)40i12-6+0d
* Floor Break
* Throw break 1+2
* Opponent left FUFA
asuka2h9i12-7+2
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
* Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Whiffs vs SSL, SWL from 1st block
* Interrupt with i10 from 2nd block
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Low crush 18~41
* Floating state 42~44
asukadf+4m16i12-9+2
asukab+1+4h,L15,8i12 i17~18-8+5+7
* Combo from 1st hit
* Interrupt with i1 from 1st block
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
* Combo from 2nd CH
* Interrupt with i13 from 2nd block
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Balcony Break (airborne)
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
asukahFC.4l6i12-15-4
* High crush 1~
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucena4h15i12~13-8+3+8
* Has good left sidestep tracking
azucena4,1h, h15, 14i12~13, i21~22-2+4+6~+7
* Combo from 1st hit
* Interrupt with i2 from 1st block
* Unparryable by traditional punch parries (bug?)
azucena4,3h, M15, 20i12~13, i26~27-11+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 12f
azucenaFC.d+4l6i12-15-4
* High crush 1~
azucena1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit and break
azucenad+1+3t(m)35i12~13+0d
* Heat Engager
* Crouch throw
* Unbreakable
* Can't Heat Dash cancel
bobf+2h10i12-7+3
*
bobf+2,3h, M10, 22i12, i14~15-15+12a (+3)
* Balcony Break
* Jails from 1st block with 6F delay
* Combo from 1st hit with 10F delay
* Move can be delayed by 5F
* Input can be delayed by 10F
* Recovers 3F faster on hit (t64 r32)
bobH.f+2,1+2h, m,m10, 10,10i12, i19, i17-9+13a (+6)
* Combo from 1st hit with 5F delay
* Jail from 1st block with 1F delay
* Consumes 270F of remaining Heat Time
* Move can be delayed by 4F
* Input can be delayed by 5F
* Low crush 40~51
* Floating state 52~54
bobH.f+2,1+2,1h, m,m, M10, 10,10, 20 (14)i12, ,i25~30-12+15d (-20)
* Floor Break
* Combo from 1st hit
* Jail from 3rd block
* 14dmg with scaling from prev hit
* 20F timestop on hit
* +13d from 4th hit (impossible?)
* Low crush 2~29
* Floating state 30~32
bobhFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
bob1+3t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent recovers FDFT
bob2+4t35i12~14-3+0d
* Floor Break
* Throw break 1 or 2
* Swaps sides on successful throw
bobFC.db+1+2t35i12,i30-3+5g
* Throw break: 1+2
bobFC.db+1+2:3t45i12,i30-3+26a (+0)
* Balcony Break
* Throw break: 1+2
* Input 3 during frames 26 to 29 of 2nd hit
bobuf+1+2t40 (45)i12-3+0d
* Throw break: 1+2
* Opponent recovers FDFA
* 45 damage on wall splat
* Swaps sides on throw break
bryan4h15i12-7+6
bryan4,1h, h15, 15i12, i23~24-1+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Transition to +8 +0 r15 SWA with B
bryan4,3h, m15, 12i12, i24~25-10+2
* Combo from 1st hit
* Interrupt with i4 from 1st block
bryan4,3,4h, m, m15, 12, 16i12, ,i24~25-12+14a (+5)+33d (+25)
* Balcony Break
* Hold to power up and deal more chip damage on block
* Interrupt with i6 from 1st block
bryan4,3,4*h, m, m15, 12, 25i12, ,i40~41-6+35a (+9)
* Balcony Break
* 10 chip damage on block
* Whiffs vs SWR from 2nd block
* Interrupt with i21 from 2nd block
* Interrupt with i10 from 2nd hit
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Whiffs vs SSR from 2nd block
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Airborne combo from 1st CH with ?F delay (+26a (+19))
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryan1+3t35i12~14-3-2d
* Floor Break
* Homing
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on hit
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudio2h10i12-3+3
claudio2,1h, m10, 13i12, i20-6+5
* Combo from 1st hit with 2f delay
* Interrupt with i2 from 1st block
claudio2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Interrupt with i1 from 1st block
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
claudio4h13i12-11+5+9s
* Pseudo homing to sidestep left and sidewalk left?
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
* Interrupt with i6 from 1st block
* Low crush 17~30
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* Consumes STB
* Consumes 240F of remaining Heat time
claudiof+2h9i12+0+6
* Homing to sidestep left and sidewalk left?
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Floor Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Move cannot be interrupted
* Input can be delayed 16F
* Move can be delayed 12F
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
claudiod+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
claudiows1m12i12~13-4+7
claudiows1,1m, h12, 15i12~13, i20-7+19g c
* Balcony Break
* Transition to STB on hit without STB
** Frame advantage +44g on STB gain
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
claudiows1,2m, M12, 12i12~13, i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSL, SWL from 1st block
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSL, SWL from 1st block
* 4 chip damage on block
* Consumes STB
* Consumes 240F of remaining Heat time
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
claudio2+4t35i12~14-6+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Both players transition to FUFA on hit
claudiouf+1+2t40i12-6+1d
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
clive2h11i12+0+7
Weapon
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive2,2h, m11, 9i12, i23-8-1
* Balcony Break (airborne)
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Enter PHX -1 +6 r25 with F or 4 on hit or block
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with 1F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
clive2,2,2h, m, M,m11, 9, 15,20 (24)i12, ,i27~28 i31~32-11+21a (+4)
* Tornado
* Balcony Break
* Weapon
* Power up in Heat (24 damage)
* Input can be delayed 6f
* Move cannot be delayed
* Transition to PHX on hit only
* Cancel PHX transition with B
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27 i23~24-9c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* Hit vs BT -4d
* Input can be delayed 8f
* Move cannot be delayed
* Low crush 41~54
* Floating state 55~57
clive4m8i12-10+1
clive4,2m, M8, 17i12, i20~21-11+3
* Weapon
* Combo from 1st hit
* Input can be delayed 3f
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clived+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
* Low crush 1~29
* Floating state 30~32
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
clive2+4t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Side switch on hit and on throw break
* Opponent recovers in FUFT
cliveLeft throwt40i12~14-3+0d
* Throw break 1
* Opponent recovers in FUFA
cliveRight throwt40i12~14-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers in FUFT
cliveuf+1+2t40i12~14-5+0d
* Throw break 1+2
* PHX.uf+1+2: i15~17 startup
* Can be done from FC
* Opponent recovers in FDFA
devil-jind+4l6i12-15-4
* -4c on crouching hit
* High crush 4~
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
devil-jinb+1,2h, m10, 20i12, i23-14+23a (+13)
* Balcony Break
* Combo from 1st hit with 7f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SSR, SWL, SWR after 1st block
* Input can be delayed by 15f
* Move can be delayed by 10f
* Cancel to r32 with B on frame 17 (-18/-7)
devil-jin1+3t35i12~14+0+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
* Transition to BT on break
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
devil-jinqcb+1+3t40i12-2+0d
* Throw break 1
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunov4h10i12-9-1+2
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Jails attack inputs from 1st block (movement bufferable)
* Duckable
* Recovers 3f faster on hit or block
dragunov4,3h, m10, 18i12, i23~24-12+14c
* Spike
* Combo from 1st CH
* Interrupt with i4 from 1st block
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* 6 chip damage on block
* Interrupt with i15 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SS, SW from 1st block
* Whiffs vs SSR, SWR from 1st hit
* Low crush 22~42
* Floating state 43~45
dragunovdf+4m14i12-9+2
dragunovws1m11i12~13-3+4
Enter SNK -5 +2 r22 with DF
dragunovws1,2m, h11, 14i12~13, i22~23-7+10g
* Balcony Break
* Combo from 1st hit
* Interrupt with i4 from 1st block
dragunovws1,3m, m11, 17i12~13, i17~18-13+15a (+6)+36a (+0)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 1F
dragunovws1+2m28i12~13-14+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Shoulder
dragunov1+3t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Opponent recovers in FUFA
dragunov2+4t35i12~14-2+1d
* Homing
* Throw break 1 or 2
* Side switch on hit or break
* Opponent recovers in FDFL
dragunovd+1+3t (m)35i12~14+1d
* Side switch
* Crouch throw
dragunovuf+1+2t40i12-6-10d
* Floor Break
* Throw break: 1+2
* Side switch on hit
eddy2h10i12-9+2
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
eddy2,1,4h, h, m10, 13, 21i12, ,i20~22-12~-10+17a (+8)+56a
* Balcony Break
* Combo from 2nd Ch with 10f delay
* Input can be delayed 14f
eddy2,3h, m10, 20i12, i20~21-8+8s
Combo from 1st hit
eddyHSP.4m10i12~13-1+10+31a
* Transition to HSP
* Floating state 1~36?
eddyHSP.4,2m, m10, 21i12~13, i23~24-13+12a(+3)
* Tornado
* Balcony Break
* Combo from 1st hit
* Floating state 1~9?
eddyHSP.4,2~3m, M10, 20i12~13, i28~30+4c+14d
* Combo from 1st CH
* 6 chip damage on block
* Low crush
* Floating state
eddy1+3th(h)35i12~14-5-7d
* Floor Break
* Homing
* Throw break: 1 or 2
* Opponent recovers in FUFA
eddy2+4th(h)35i12~14-6-9d
* Floor Break
* Homing
* Throw break: 1 or 2
* Sideswitch on break
* Opponent recovers in FDFA
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
eddyd+2+4th(m)35i12~13+0
Throw break: none
eddyuf+1+2th(h)40i12~14-6-4a (-34)
* Throw break: 1+2
* Opponent recovers in FUFA
* 45dmg on wall splat (Opponent recovers in FDFT)
** -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)
fahkumram2h13i12~13-8+3
* Elbow
fahkumram2,1h, h13, 20i12~13, i20~21-12+15a (+6)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay
* Interrupt with i1
* r29 on hit
fahkumram2,3h, m13, 22i12~13, i31~32-4+27a (+17)
*
Balcony Break
* Combo from 1st CH
* Interrupt with i12
* Move can be delayed by 5F
fahkumram4h10i12-12+3
* r27 on hit
fahkumram4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
fahkumram4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
fahkumram4,3~4*h, m10, 25i12, i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
fahkumram4,3~4*~Bh, m10, 25i12, i22-7+6
*
Homing
* Balcony Break
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
fahkumramd+2sl13i12-9+2
* Elbow
* High crush
fahkumramhFC.2sl13i12-9+2
* Elbow
* High crush 1~40
fahkumramhFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
fahkumram1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
fahkumram2+4t35i12-6+0d
* Homing
* Throw break 1 or 2
* Sideswaps on hit
fahkumramBack Throwt50i12+0d
* Unbreakable throw
fahkumramLeft Throwt40i12-3+0d
* Homing
* Throw break 1
fahkumramRight Throwt40i12-3+0d
* Homing
* Throw break 2
* Sideswaps on hit
fahkumramuf+1+2t40i12-3+0d
* Balcony Break
* Throw break 1+2
fengd+3+4l6i12-15-4
* -4c on crouching hit
* High crush 4~46
fengb+4m10i12~13-10+2
fengb+4,2m, h10, 19i12~13, i22-6+3+20cg
* Balcony Break on CH
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to CD with df on hit or block (-1/+8/+25cg)
** Transition to r1 FC with DF~db (-2/+7/+24cg)
fengH.b+4,3+4m, M10, 20i12~13, i31~32+7cg+12d
* Balcony Break
* Spike
* Combo from 1st hit with 7F delay
* 4 chip damage on block
* Consumes 300F of remaining Heat time
* +38d on aerial hit
* Interrupt with i11 from 1st block
* Whiffs vs SSL from 1st block (Inconsistent; depends on character/body type)
* Move can be delayed by 6F
* Input can be delayed by 7F
fengBT.1h12i12-3+14
feng1+3t35i12~14-6-4d
* Homing
* Throw break 1 or 2
feng2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
fengBT.1+4t45i12~14-6-5d
* Throw break 1+2
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
heihachif+1+2h15i12-14+14c
* Spike
* Head
heihachiFUJ.1h13i12~13-4+7
heihachiFUJ.1,1h, h13, 20i12~13, i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
heihachiFUJ.1,2h, m13, 24i12~13, i21~22-13+13a
* Balcony Break
* Spike
* Combo from 1st hit with 8f delay
* Interrupt with i4
* Input can be delayed 9f
* Move can be delayed 7f
heihachiWAR.1+2m31i12-10+32a (+24)
* Balcony Break
* 9 chip damage on block
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
heihachi2+4t35i12~14+0+0d
* Floor Break
* Homing
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break
heihachiuf+1+2t35i12+0+26a (+7)
* Balcony Break
* Throw break 1+2
* Side switch on break
heihachiuf+1+4t30i12 i48-6+28d (-30)
* Balcony Break
* Throw break 1+2
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Only works on Male characters and Reina
hwoarangws1m12i12~13-3+8
hwoarangws1,4m, m12, 18i12~13, i22~23+0+8
* Combo from 1st hit
* Transition to RFS
hwoarangRFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS with F_B_D_U (+4/+16g/+16)
** i13 RFS followups guaranteed on CH?
hwoarangRFF.4,3h, M9, 20i12, i25~31-14c+14d
* Remains in RFF
* Combo from 1st CH with 2F delay
* Move can be delayed by 10F
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
hwoaranghFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
hwoarang1+3th(h)35i12~14-3-5d
* Homing
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
<Showing 4401-4800 of 6584 moves>