mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisaws1M12i13~14-12-1
* Elbow
alisaws1,2,3M, h, m12, 12, 23i13~14, ,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
alisaws4m15i11~12-5+6
alisaws1+2m20i20~21-8+21
* Homing
* Hold input to power up
alisaws1+2*m24i28~29-4+21
* Homing
* Hold input to power up
alisaws1+2**m28i39~40+0+33a
* Homing
* 11 chip damage on block
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
* High crush 5~12
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
alisaCLK.3m20i13~14-9+12g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Power up after 2 or more spins (i19?)
* Interrupt with i8 from 1st block
alisaCLK.Bm18i19~20-12-1
* Cancel with B
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 17~62
* Floating state 63~65
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
alisaDES.b+2m17i18~20-12+0+18a
* Weapon
* 5 chip damage on block
* 6 chip damage on block in heat
alisaDES.d+3,1m25,i20~21-13+14c
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in heat
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m29, 20i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26-53+41a
* Weapon
* 6 chip damage on block
* 10 chip damage on block in heat
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
* Floating state 1~5
* Low crush 6~54
* Floating state 55~57
alisaSBT.1m12i13~14-15+0
* Low crush 26~46
* Floating state 47~49
alisaSBT.1,2m, m12, 13i13~14, i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
* Low crush 26~64
* Floating state 65~67
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
alisaSBT.2m25i16~27-8+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
* Low crush 26~63
* Floating state 64~66
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 26~71
* Floating state 72~74
anna2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
annaH.2+3m50i13~14-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Transition to attack throw on hit
* Jails
* High crush 6~27
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Chip damage on block
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* Combo from 1st CH
* High evasion
* Interrupt with i11 from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st hit with ?f delay
* Input can be delayed 2f
anna3m17i14~16-6+3
* Knee
anna3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
anna4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
anna1+2m[5;5]i16~18+1+9+14
* Homing
* Enter TOM +3 +8 with F on hit only
* 100% recoverable damage
anna3+4m26i14-16+9a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Hip attack, unparryable by traditional parries, Asuka, Nina, etc
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
annadf+1m10i13~14-1+5
annadf+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 8F edlay
* Move can be delayed by 10F
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
* Low crush 17~26
* Floating state 27~29
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
annadf+3m13i14-11+0+1
*
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annadf+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annadf+3,2,2m, h, M13, 9, 20i14, ,i26~27-8+12+76a (+60)
* Combo from 2nd CH
* Input can be delayed 10f
* Move can be delayed 5f
* Transition to HAM on hit automatically
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annad+2m17i16~17+1+7c+24d
* Spike
annad+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Move cancel takes 6f
* Low crush 13~28
annadb+1m16i16~18-12+3
* Spike
* Transition to FC with DB_D_DF
annadb+1,2m, m16, 20i16~18, i25~26-13+5
* Balcony Break (airborne)
* Combo from 1st CH with 8f delay
* Input can be delayed 15f
annadb+2m17i15~16-9+8s+36a
* Strong Aerial Tailspin
* Transition to r31 TOM on hit automatically
* +13a (+4) on BT hit
annab+1m14i16~17-2+1
annab+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
annab+4m17i19~21-9+11g+17g
* Strong Aerial Tailspin
* Homing
* Balcony Break on CH
* Transition to r24 HAM on hit automatically
annab+1+2m21i20~21-13+20a (+15)
* Balcony Break
* -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annauf+1,3h, m6, 17i13, i15-16+7+51a
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
* Move can be delayed 11f
annauf+2M18i20~21-8+12s+72a (+56)
* Transition to r27 HAM on hit automatically
* Instant Tornado on CH
annauf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
* Low crush 13~31
* Floating state 32~34
annaf,F+3m14i15-11+5
*
annaf,F+3,2m, M14, 20i15, i28~29-7+20d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 5f delay
* 6 chip damage on block
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
* Low crush 16~31
annaf,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
annaqcf+2m10i16-12+3
* Elbow
* Can be buffered
annaqcf+2,1m, m10, 16i16, i22~24-16+67a (+51)
* Tornado
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 7f
* Can be buffered
* Cancel to CJM -13 +2 r34 with B on frame 14
annaf,f,F+2m10i15~16-8+1
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
* Low crush 27~45
* Floating state 46~48
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
* Low crush 14~29
* Floating state 30~32
annaws1m10i13~14-8+5
annaws1,2m, M10, 17i13~14, i18~19-13+9s
* Strong Aerial Tailspin
* Transition to r30 TOM on hit automatically
* Combo from 1st hit with 10F delay
* Input can be delayed 10F
* Move can be delayed 10F
annaws2m16i16~17-13+27a (+17)
* Tornado
annaws3m20i11~12-3+8+12
annaws4m16i11~12-6+5
annaws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaFC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Jab evasion?
* Chip damage on block
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaCJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
annaCJM.Pm20i15~16-14+29a (+19)
* Tornado
* Tornado launch on hit
* is1~
annaCJM.uf+1M25i19~29-11~+1+9a (-1)
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Low crush 9~37
* Floating state 38~40
annaCJM.uf+2M35i19~29-11~+1+3a
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Low crush 9~37
* Floating state 38~40
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Low crush 9~30
* Floating state 31~33
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
* Low crush 8~29
* Floating state 30~32
annaHAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
annaHAM.2,1,2m, h, M12, 23, 32i15~16, ,i33~34+2c+17a (+7)
* Spike
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 9 chip damage on block in heat (30%)
annaHAM.2,2m, M12, 23i15~16, i22~23-14+33a
* Tornado
* Weapon
* Combo from 1st hit
* Transition to r34 TOM on hit automatically
* Steel Pedal
* 6 chip damage on block
annaHAM.1+2M30i24~25+2c+17a (+7)
* Balcony Break
* Spike
* Weapon
* 6 chip damage on block
* 9 chip damage on block in heat (30%)
annaROLL.3m27i10~11-9+32d (+24)
* Balcony Break
* High crush 1~
annaTOM.1m20i8~57+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged
* 4 chip damage on block
* 6 chip damage on block in Heat
* Power up in Heat: 30dmg
* Partially uses remaining Heat time
annaTOM.2m30i8~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat (40%)
* Power up in Heat: 40dmg
* Partially uses remaining Heat time
armor-king2+3m[12;12]i16+1+2c
* Can also be done during BAD
* Power crush 7~16
armor-kingH.ub+1+2*M28i50~52+8+65a (+49)
* Tornado
* Can also be done during BAD
* Partially uses remaining Heat time
* 8 chip damage on block
armor-king1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH with 3F delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 10F
* Transition to r25 BAD with F (-19/-11)
armor-king2,1h, m10, 15i10, i23-3+7
* Combo from 1st hit
* Interrupt with i3 from 1st block
* t43 r19? on hit
armor-king3,4h, m17, 15i15~16, i27~29-9+3
* Combo from 1st hit with 6F delay
* Move can be delayed by 7F
* Input can be delayed by 9F
armor-king3,4,1h, m, m17, 15, 28i15~16, ,i21~22-13+15a(+6)
* Balcony Break
* Shoulder
* Combo from 2nd CH with 14F delay
* Move can be delayed by 13F
* Input can be delayed by 16F
* i17 r17 cancel with B (-14/-2)
armor-king1+2m10i17~19-10+0
* Elbow
* Transition to r15 BT with B (-10/+0)
armor-king1+2,4m, m10, 17i17~19, i19~20-13+8+58a
* Combo from 1st hit
armor-king3+4M14i25~32-7+3
* BT.3+4 spins backwards and recovers frontfacing
* Low crush 11~36
armor-king3+4,2M, M14, 25i25~32, i17~i34-18d-24a(-50)
* Balcony Break
* Elbow
* Combo from 1st hit
* Opponent recovers FDFA
* AK recovers standing on hit
* Low crush 9~37?
armor-kingf+2m12i15~16-11+2
Elbow
armor-kingf+3m12i15~16-9+7
armor-kingf+3,2m, m12, 13i15~16, i20~21-11+5
* Combo from 1st hit
* Transition to CD with DF (+15, -1)
armor-kingf+3,2,1m, m, m12, 13, 22i15~16, ,i24~26-13+34d+70a (+54)
* Tornado
* Combo from 2nd CH
armor-kingf+4M21i23~25+3c+7c+12c
armor-kingf+1+2m21i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD on hit only with F (+26g)
* -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
armor-kingf+1+4m28i13~15-19+17d(+12)
* Balcony Break
* Shoulder
* Opponent recovers FUFT
armor-kingdf+1m12i13~14-3+7
armor-kingdf+2m21i15~16-12+4+22a
armor-kingdf+3m17i17~18-5+5+49a
Knee
armor-kingdf+4m15i12-4+7
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Combo from 1st CH
* Jail from 1st block
armor-kingd+2m17i17~18-5+5+13
armor-kingd+2,4m, m17, 13i17~18, i22~23-14-3
armor-kingd+2,4,3m, m, m17, 13, 20i17~18, ,i35~40-11c+7d
* Combo from 2nd CH
* Opponent recovers FUFT
armor-kingd+2+3M25i30~35-8+0c
* Elbow
* Spike
armor-kingd+3+4,3l, m15, 16i17, i23~24-15+15a(-2)
* Balcony Break
* Tornado
* Combo from 1st CH
* Opponent recovers FDFA
armor-kingdb+2m12i14-11+0
armor-kingdb+2,3m, m12, 24i14, i26~27-12+11a(+2)
* Balcony Break
* Combo from 1st hit
armor-kingdb+2,4,2m, h, m12, 20, 24i14, ,i30~31-12+32a (+6)
* Balcony Break
* Combo from 2nd CH with 5F delay
* Move can be delayed by 4F
* Input can be delayed by 5F
armor-kingH.db+2,1m, m12, 25i14, i26~27+3+17a (+8)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Partially uses remaining Heat time
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 12F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 12F
armor-kingb+1+3,2m17i17-9+3+27a
* On CH transition to True Dark Smash
armor-kingb+2m10i13-11+0c
armor-kingb+2,1m, m10, 8i13, i18-12-1
* Combo from 1st hit
armor-kingb+4m15i15~18-9+2
armor-kingb+1+2m0i16~17+0+4+15
armor-kingb+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
armor-kingub+1+2m20i30~31-14+33d (+25)
* Balcony Break
armor-kingub+1+2*m24i50~52+0+29a
* Tornado
* 7 chip damage on block
* Opponent recovers FUFA
* Powered up during Heat
armor-kingu+1+2m25i35~36+2c+22a
* Low crush
armor-kinguf+1m20i23~24+4+11g+58a
* Balcony Break
* 6 chip damage on block
armor-kinguf+2m7i15~16-12-1
armor-kinguf+2,1m, m7, 10i15~16, i26~26-13+45a (+37)
* Floor Break
* Elbow
* Combos from 1st hit
armor-kinguf+3m17i19~21-8+5+35a (+25)
Knee
* Low crush
armor-kinguf+4m13i15~17-13+33a (+23)
* Low crush
armor-kinguf+3+4m23i32~38-7d+22a (+9)
* Low crush
armor-kingf,F+2m20i16~17-6+6+44a
armor-kingf,F+4m25i14-8+13c
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Forces tech backroll wakeup on hit
** Opponent recovers crouching
armor-kingf,n,d,DF+4m22i16~18-9+28a (+20)
* Balcony Break
* Tornado
* Knee
* Low crush 11~27
armor-kinguf,n,4m20i23~25-13+32a (+22)
* Low crush
armor-kingf,f,F+3m30i23~25+6+22c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
armor-kingf,f,F+3+4m40i28~34+17g+6c
* Balcony Break
* Forces tech backroll on hit
* Low crush
armor-kingws1m16i15~16-12+31a (+21)
Elbow
armor-kingws2m17i12-9+3+27a
* On CH transition to True Dark Smash
armor-kingws3m12i13~14-6+6
Knee
armor-kingws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5F delay
armor-kingws4m20i11~12-6+5
armor-kingSS.4m22i19~20-8+13a+58a
armor-kingFC.df+2m23i24~25+1+52a
* 6 chip damage on block
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.2m12i15~16-7+4
armor-kingBAD.3m20i20~21-13+11a(+2)+26d
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
armor-kingBAD.1+2m22i26~27+5+12c+40a
* Head
* 6 chip damage on block
armor-kingBT.3m20i13~14-14+49a
* Tornado
* Unparryable by traditional kick parries (bug?)
armor-kingBT.4m20i18-10+11a (+2)
* Balcony Break
armor-kingFUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
asuka2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
asuka1,1h, m5, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1,1,3h, m, m5, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asuka1,2h, m5, 9i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asuka1,2,3h, m, m5, 9, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
asuka1,2,3*h, m, m5, 9, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asuka1,2,4h, m, m5, 9, 18i10, ,i18~19-12+18a (-1)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
* Balcony
* Break
* Low crush 18~41
* Floating state 42~44
asuka3m17i14-7+9
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
* Balcony break on CH
asuka1+2m21i16-9+27a
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
asukaf+1m17i20-7+4
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukadf+1m10i13~14-3+8
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
asukadf+2m14i15~16-6+35a (+25)
+5s on crouch hit
asukadf+3M23i20~21-8+12a
Balcony Break
asukadf+4m16i12-9+2
asukad+2m20i18-4c+19a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Balcony Break
* Gain NWG on Heat activation
asukadb+1m13i14-10+6
* High crush 6~13
asukadb+1,4m, m13, 25i14, i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
* Low crush 29~46
* Floating state 47~49
asukadb+2m22i20~21-11+32a (+22)
Tornado
* High crush 3~17
asukab+2m12i15-4c+1c
asukab+2,1m, m12, 14i15, i28-7+4
* Combo from 1st CH
* Links to f+1 extensions
asukab+2,1+2,4m, h, m12, 7, 20i15, ,i23~24-13+18a (+9)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH
asukab+3m15i16~17-19+22a (+12)
* Low crush 10~37
* Floating state 38~40
asukab+3,2m, M15, 20i16~17, i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
asukab+4m17i15~16-7+8+56a
Knee
asukab+4,2m, m17, 12i15~16, i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
asukab+4,2,3m, m, M17, 12, 21i15~16, ,i20~23-16+15a (-2)
* Balcony Break
* Combo from 2nd hit with 6f delay
* Move can be delayed 3f
* Gain NWG on hit with 1
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Combo from 2nd CH
* Balcony break on airborne hit
asukab+2+3m23i24~25-9+6
* Kick Sabaki, +59a on successful parry
* Balcony break on airborne hit
* Parry state 4~15
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
* Low crush 9~31
asukauf+1,2h, m12, 19i13, i26~27-11+13g
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit
* Cancel to -3 -15 FC with D
asukauf+3m17i20~21-3+8+33a
* Low crush 11~27
* Floating state 28~30
asukauf+4m25i20~21-13+31a (+21)
* Low crush 9~30
* Floating state 31~33
asukaf,F+1m30i23+5+14c
* Spike
* Recovers in r55 on hit or on block
* Chip damage on block
asukaf,F+2m16i15~16-9+2
* Elbow
* Transition to -9 +2 FC with D
asukaf,F+2,3m, M16, 22i15~16, i27~28-7+15a
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 12f
* Move can be delayed 10f
asukaf,F+2,3*m, m16, 26i15~16, i38~39+7+39a
* 10 chip damage on block
asukaf,F+2,1+2m, m16, 25i15~16, i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit
* Combo from 1st CH with 6f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
asukaf,F+1+2M20i19~20-6+29a (+14)+68a (+52)
* Tornado
* Chip damage when on block
* Grounded hit can be inconsistent sometimes
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
* Low crush 3~30
* Floating state 31~33
asukaws1m12i14~15-7+4
asukaws2m18i13~14-8+8
Elbow
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukaws2,1,1,3m, h, m, m18, 10, 8, 10i13~14, ,i21+11a (+1)
* Balcony Break
asukaws3m20i18~19-16+35a (+25)
Tornado
* Floating state 18~40
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukaws1+2m20i21-2+13g +25w+14 +63a
* Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D
asukaSS.2m23i13~14-13+13a (+4)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Gain NWG on Heat activation
* Balcony break on airborne hit
asukaFC.df+3m20i17-9+34a (+26)
Balcony Break
asukaFC.df+3*m30i26+8+37a
* 12 chip damage on block
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
asukaDST.2m20i19-3+8a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block
asukaNWG.f,F+1+2M24i19~20+2+67a (+51)
* Tornado
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Grounded hit can be inconsistent sometimes
* Unparryable with traditional punch parries (bug?)
asukaNWG.u+1+2M33i31~32+8~+9+44a
* Spike
* 13 chip damage on block
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
* Low crush 9~31
azucena2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
azucenaH.LIB.P (High)m25i17~18-8+32a
* Restores 120F of remaining heat time on successful parry
* Restores 5 recoverable health on successful parry
* Opponent recovers FUFA
* is1~17
azucenaH.LIB.P (Low)m20i16~18-9+58a (+42)
* Tornado
* Restores 120F of remaining heat time on successful parry
* Restores 5 recoverable health on successful parry
* is1
* Floating state 2~48
azucenaH.LIB.d+3+4M27i16~18+4~+6+58a (+42)
* Tornado
* Uses heat gauge
* * Transition to FC with D
* Floating state 2~48
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Move can be delayed 8f
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucena3m13i14-7+4
azucena3,2m, m13, 20i14, i23~24-12+23g+33d (+25)
* Combo from 1st hit with 7f delay
* Move can be delayed 10f
azucena3,2~Fm13i14, -18-7
Listed parry state is at earliest cancel
* Parry state 36~
* on
* whiff
* Parry state 17~
* on
* block
* Parry state 6~
* on
* hit
azucena4,3h, M15, 20i12~13, i26~27-11+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Move can be delayed 12f
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Move can be delayed 8f
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Low crush 18~38
* Floating state 39~41
azucenaf+3m15i18-4+5
azucenaf+3,4m, m15, 21i18, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Input can be delayed for 8f
* Move can be delayed for 7f
azucenaf+4m16i17~18-8+1
Homing
azucenaf+4,4~3m, m16, 24i17~18, i21~22-9~-8+15a (+6)+70a (+54)
* Balcony Break
* Tornado on CH
* Interrupt with i19 from 1st block
* Low crush 1~6
* Floating state 7~9
azucenadf+1m11i13~14-3+8
azucenadf+1,4,1~2m, h, M11, 13, 23i13~14, ,i18~19-10+23d
Spike
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
azucenadf+3m17i17~18-5+5+59a
Knee
azucenadf+4m15i16~17-7+2
azucenad+1m20i20~21+4+7c+44a
* Spike
* Elbow
azucenad+2m15i17~18-9+5
azucenad+3,3L, m10, 14i15, i23-13+1
* Combo from 1st CH with 7f delay
* Move can be delayed 10f
azucenad+3,3,4L, m, m10, 14, 21i15, ,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
azucenad+4,1~2L, m13, 20i15~16, i17~18-8+20a (+11)+59a
* Strong Aerial Tailspin
* Balcony Break
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
* High crush 6~21
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
* Low crush 20~35
* Floating state 36~38
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
* 7 chip damage on block during heat
azucenab+4m10i15~16-9+2
Knee
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
azucenab+4,3,4m, m, m10, 10, 16i15~16, ,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
azucenauf+3,4h, m20, 17i21~22, i20~21-14+15a (+6)+55a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 11f delay
azucenauf+4M22i24~26-8+21a
* Spike
*20 damage when u+4 or ub+4 input is used
* Low crush 9~26
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
* Low crush 17~37
* Floating state 38~40
azucenaf,F+4M21i25~27+0~+2+13c~+15c
* Spike
* Guaranteed 13f or faster mid on hit
* 70% scaling on combo
* Chip damage on block
azucenaf,f,F+3m10i15~16-14-9
Knee
* Low crush 9~36
* Floating state 37~39
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
azucenaws2m14i15~16-13+32a (+22)
azucenaws3m23i20~21+4+16g
* Balcony Break
* 6 chip damage on block
* 9 chip damage on block during heat
* Opponent recovers crouching
azucenaws4m13i11~12-6+5
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Cancel to BT -16 -8 r20 with B
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
* Floating state 5~13
* Low crush 14~26
* Floating state 27~54
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
azucenaBT.2m15i17~18-8+3
Transition to attack throw on front standing hit by inputting 2 on frames 10~16
azucenaBT.4m15i15~16-3+6
azucenaBT.4,3m, m15, 21i15~16, i23~24-14+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
* Only hits grounded when up-close and off-axis
azucenaBT.1+2m17i14~15-11+3+58a
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* Chip damage on block
* Evasive, can evade mids and some highs
* Low crush 9~29
azucenaLIB.2m22i14~15-8+22g
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
azucenaLIB.3,1L, m15, 20i16~17, i22~23-10+21d
* Spike
* Combo from 1st CH with 7f delay
* Move can be delayed 8f
* On block only regular i10 punishers are guaranteed, even though she is backturned
azucenaLIB.4m14i15~16-3+10+10a
azucenaLIB.4,1,2m, h, m14, 10, 23i15~16, ,i28~29-10+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 10f
azucenaLIB.4,2m, M14, 21i15~16, i25~26-13+16a
* Balcony Break
* Spike
* Combo from 1st hit with 5f delay
* Will not wall splat when the first hit is a counter hit due to float state
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
* Low crush 20~30
* Floating state 31~33
azucenaLIB.d+3m25i24~26+2+13a+38a
* Balcony Break
* Floor Break on airborne hit
* High crush 6~
bryan1,2,1h, h, m5, 8, 18i10, ,i19-6+6+65a
* Combo from 2nd CH with 10F delay
* Move can be delayed by 10F
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
Combo from 2nd CH with 5f delay
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
bryan3m14i16-4+7
bryan3,2m, m14, 11i16, i22-10+1
Combo from 1st CH
bryan3,2,1m, m, m14, 11, 10i16, ,i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
bryan3,2,1,2m, m, m, m14, 11, 10, 14i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 3rd CH with 2f delay
bryan3,3,4m, h, m14, 13, 25i16, ,i28-12+37d (-21)
* Balcony Break
* Combo from 2nd CH
bryan4,3h, m15, 12i12, i24~25-10+2
Combo from 1st hit
bryan4,3,4h, m, m15, 12, 16i12, ,i24~25-12+14a (+5)+33d (+25)
* Balcony Break
* Hold to power up and deal more chip damage on block
bryan4,3,4*h, m, m15, 12, 25i12, ,i40~41-6+35a (+9)
* Balcony Break
* Chip damage on block
bryan1+2m15i17~18-7+6
Homing
bryan1+2,2m, m15, 20i17~18, i26~27-14+51d (+20)
* Combo from 1st hit with delay
bryan3+4m20i18-13+8+59a
Balcony break on airborne hit
bryanSNE.3+4,2m, m20, 20i18, i14~15-1+25a (+20)
* Balcony Break
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (8)
* Interrupt with i5 from 1st block
* Unparryable by traditional parries, Asuka, Nina, etc
bryanSNE.3+4,2*m, M20, 30i18, i55~56+9g~+10g+66a (+50)
* Tornado
* Reversal Break
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Wall splat on block
bryanf+2m10i15-10+1
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryanf+2,1,4m, m, m10, 12, 20i15, ,i18~19-13+3a
* Combo from 1st or 2nd hit
* Gain SNE on hit with 1+2
* SNE gain is r25
* Balcony break on airborne hit
bryanSNE.f+2,1,2m, m, m10, 12, 5i15, ,i14~15-2+9c
* Elbow
* Spike
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
bryanSNE.f+2,1,2,3m, m, m, m10, 12, 5, 7i15, ,i22-3+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
bryanSNE.f+2,1,2,3,2m, m, m, m, m10, 12, 5, 7, 20i15, ,i35~36-10+25a (-1)
* Balcony Break
* Combo from 1st hit
* Chip damage on block (8)
* Unparryable by traditional parries, Asuka, Nina, etc
bryanf+3m18i16~18+0~+2+4~+6+50a
Knee
bryanf+4m10i18-9+1
bryanf+4,1m, m10, 10i18, i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Move can be delayed 4f
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanDF+1,1m, m8, 2i15, i10-10-4
* Jail from 1st block with 8F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,2m, m8, 20i15, i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate inputs:
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony break on airborne hit
* Interrupt with i3 from 1st block
bryandf+2m12i13-6+5
Elbow
bryandf+2,3m, m12, 20i13, i23-13+8+59a
Combo from 1st CH
bryandf+4m23i22~24-6~-4+19a
* Homing
* Balcony break on airborne hit
bryand+2m17i14~15-2+8c
* Spike
* Elbow
* Transition to FC with D (-2/+8c)
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move can be delayed 9f
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
bryand+3+4,2l, m16, 25i19, i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
* Cancel to -23 -12 -7 FC with DB
bryandb+2m13i15~17-6+8
bryanb+1m21i20~21+4+7c+78a (+58)
* Spike
* Elbow
bryanb+2,1,4h, h, m18, 16, 20i17, ,i25-26-10+37a
* Tornado
* Can hit grounded when off-axis
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryanb+3m12
bryanb+3m12i19-7+4
Enter SLS +1 +12g +12 r18 with f
bryanb+3,2,1m, h, m12, 12, 10,i16, i20-9+2
* Combo from 2nd hit
* Combo from 1st CH
bryanb+3,2,1,2m, h, m, m12, 12, 10, 14,i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
bryanb+3,4m, m12, 18
bryanb+3,4,1m, m, m12, 18, 5
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7
bryanb+3,4,1,2,1,4,2,1,4m, m, m, m, h, h, h, h, m12, 18, 5, 7, 3, 8, 5, 5, 10
bryanb+3,1+2m, m12, 25,i22-6+4c+20d
* Spike
* Combo from 1st CH with 8f delay
* Input can be delayed 12
* Move can be delayed 10
bryanb+4m18i16-10+15
Knee
bryanb+1+4m26i28-9+7c
Spike
bryanub+1+2,1m,m, m5,2, 2i15 i12, i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
bryanub+1+2,1,2m,m, m, m5,2, 2, 2i15 i12, ,i11-16-6
* Combo from 1st hit
* 11f input window-
bryanub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2i15 i12, ,i10-13-3
* Combo from 1st hit
* 9f input window
bryanub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2i15 i12, ,i9-16-6
* Combo from 1st hit
* 8f input window
bryanub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2i15 i12, ,i8-13-3
* Combo from 1st hit
* 7f input window
bryanub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2i15 i12, ,i7-16-6
* Combo from 1st hit
* 6f input window
bryanub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i6-13-3
* Combo from 1st hit
* 5f input window
bryanub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-16-6
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-26-15
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14i15 i12, ,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
bryanuf+1m22i20~21-13+15a
* Balcony Break
* Floor Break
* Gain SNE on hit (+3a on hit)
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
bryanuf+2m6i13-10+1
bryanuf+2,2m, m6, 4i13, i10-10+1
* Combo from 1st hit with 7f delay
* Move can be delayed 5f
bryanuf+2,2,2m, m, m6, 4, 4i13, ,i10-10+1s
Combo from 1st hit with 5f delay
bryanuf+2,2,2,3m, m, m, m6, 4, 4, 20i13, ,i22~23-15+30a (+12)
* Knee
* Combo from 3rd hit with 5f delay
bryanSNE.uf+2,2,2,2m, m, m, m6, 4, 4, 9i13, ,i10-12-1s
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (2)
bryanSNE.uf+2,2,2,2,2m, m, m, m, m6, 4, 4, 9, 9i13, ,i10-12-2s
* Combo from 1st hit
* Chip damage 2 (22%) on block
bryanSNE.uf+2,2,2,2,2,3m, m, m, m, m, m6, 4, 4, 9, 9, 23i13, ,i22~23-15+3a
* Knee
* Combo from 3rd or 4th or 5th hit
** +35a (+17) from 3rd hit
** +31a (+13) from 4th hit
** +30a (+12) from 5th hit
* 9 chip damage (39%) on block
bryanuf+3m15i27~28-2+15
* Low crush 9~28
* Floating state 29~31
bryanuf+4m20i24~26-5+26a
Spike
* Low crush 9~32
* Floating state 33~35
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
bryanf,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
bryanuf,n,4m20i23~25-13+32a (+22)
Jump takes 9 frames
* Low crush 9~30
* Floating state 31~33
bryanf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
* Low crush 3~25
* Floating state 26~28
bryanws1m20i15~16-14+35a (+25)
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryanws4m16i11~12-6+5
bryanSS.2M15i17~18-9+1
bryanFC.df+2m12i13-9+4
Elbow
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
bryanSLS.2,1h, m16, 23i15~16, i15~16-11+33a (+18)
Combo from 1st hit with 4f delay
bryanSLS.2,2h, m16, 25i15~16, i25-7+14a
* Balcony Break
* Spike
* Combo from 1st hit with 4f delay
* +9a on BT hit
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanSLS.4m13i18-5+1+3
bryanSLS.4,1,4m, h, M13, 13, 20i18, ,i25-10+37a
* Tornado
* Combo from 2nd hit
* Opponent recovers FUFA on hit
bryanSLS.1+2m28i15~16-9+23a (+13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Chip damage 8 (30%) on block
bryanSNE.f,F+1+2,Ph, m36, 20i13, i13~14+15g+43d (-15)
* Balcony Break
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
* Power crush 1~14
bryanqcb+2m16i15~16-9+6
bryanqcb+4M23i17~18-12+31a (+21)
claudio2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~16
claudio2,1h, m10, 13i12, i20-6+5
Combo from 1st hit with 2f delay
claudio2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
* Interrupt with i1 from 1st block
claudio3m14i14-10+1
* Tracks sidestep right and sidewalk right completely?
claudio1+2m20i17-14+2c
Spike
claudio3+4M28i24~26-11c+4a
* Floor Break
* Low crush 13~22
* Floating state 23~25
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Spike
* Combo from 1st hit
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Input can be delayed 16F
* Move can be delayed 12F
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
claudiof+4m23i22~23+4c+4c+28d
claudiof+1+2m8i16-18-7
claudiof+1+2,1+2m, m8, 16i16, i18-14+4a
* Combo from 1st hit with 11f delay
* Jail from 1st block with no delay
* Input can be delayed 11f
* Move can be delayed 10f
claudioSTB.f+1+2,1+2m, m8, 16i16, i18-9+64a
* Balcony Break
* Jail from 1st attack with 1f delay
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* 3 chip damage on block
* 6 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudiodf+1m10i15-4+7
* Cannot be sidestepped or sidewalked right?
claudiodf+1,2m, m10, 15i15, i23~24-15+31a (+21)
* Combo from 1st hit with 1f delay
<Showing 1201-1600 of 6205 moves>