
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| alisa | ws1 | M | 12 | i13~14 | -12 | -1 | * Elbow | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
| alisa | ws4 | m | 15 | i11~12 | -5 | +6 | ||
| alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
| alisa | ws1+2* | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
| alisa | ws1+2** | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
| alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break * Low crush 15~40 * Floating state 41~43 | |
| alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee * Low crush 17~52 * Floating state 53~55 | |
| alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
| alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * Effective startup time is i32~33? * 8 chip damage on block | |
| alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins (i19?) * Interrupt with i8 from 1st block | |
| alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
| alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 17~62 * Floating state 63~65 | |
| alisa | DBT.f+2,2 | L, m | 13, 25 (17) | i19~20, i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat * Low crush 35~67 * Floating state 68~70 | |
| alisa | DES.b+2 | m | 17 | i18~20 | -12 | +0 | +18a | * Weapon * 5 chip damage on block * 6 chip damage on block in heat |
| alisa | DES.d+3,1 | m | 25 | ,i20~21 | -13 | +14c | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in heat | |
| alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 29, 20 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26 | -53 | +41a | * Weapon * 6 chip damage on block * 10 chip damage on block in heat | |
| alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break * Floating state 1~5 * Low crush 6~54 * Floating state 55~57 | |
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 26~71 * Floating state 72~74 | |
| anna | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| anna | H.2+3 | m | 50 | i13~14 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Transition to attack throw on hit * Jails * High crush 6~27 | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Chip damage on block | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st hit with ?f delay * Input can be delayed 2f |
| anna | 3 | m | 17 | i14~16 | -6 | +3 | * Knee | |
| anna | 3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
| anna | 4,2,1+2 | h, h, m | 15, 2, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH |
| anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
| anna | 3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Hip attack, unparryable by traditional parries, Asuka, Nina, etc | |
| anna | f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Combo from 2nd CH with 8F edlay * Move can be delayed by 10F * Cancel to CJM -17 -10 -3 r35 with B on frame 20 * Low crush 17~26 * Floating state 27~29 | |
| anna | df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
| anna | df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | d+2 | m | 17 | i16~17 | +1 | +7c | +24d | * Spike |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
| anna | d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Move cancel takes 6f * Low crush 13~28 | |
| anna | db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Transition to FC with DB_D_DF | |
| anna | db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
| anna | db+2 | m | 17 | i15~16 | -9 | +8s | +36a | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| anna | uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 * Low crush 13~31 * Floating state 32~34 | |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * 6 chip damage on block | |
| anna | f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * Chip damage on block * Low crush 16~31 | |
| anna | f,F+1+2 | m | 25 | i18~20 | -9 | +19a (+14) | * Balcony Break * 5 chip damage on block | |
| anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Low crush 27~45 * Floating state 46~48 | |
| anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * Chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32 | |
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 10F delay * Input can be delayed 10F * Move can be delayed 10F | |
| anna | ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
| anna | ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
| anna | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| anna | ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| anna | FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Jab evasion? * Chip damage on block | |
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit * is1~ | |
| anna | CJM.uf+1 | M | 25 | i19~29 | -11~+1 | +9a (-1) | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+2 | M | 35 | i19~29 | -11~+1 | +3a | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Low crush 9~30 * Floating state 31~33 | |
| anna | CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado * Low crush 8~29 * Floating state 30~32 | |
| anna | HAM.2 | m | 12 | i15~16 | -9 | +3 | * Weapon * 2 chip damage on block | |
| anna | HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +2c | +17a (+7) | * Spike * Weapon * Combo from 1st hit * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Steel Pedal * 6 chip damage on block | |
| anna | HAM.1+2 | M | 30 | i24~25 | +2c | +17a (+7) | * Balcony Break * Spike * Weapon * 6 chip damage on block * 9 chip damage on block in heat (30%) | |
| anna | ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break * High crush 1~ | |
| anna | TOM.1 | m | 20 | i8~57 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged * 4 chip damage on block * 6 chip damage on block in Heat * Power up in Heat: 30dmg * Partially uses remaining Heat time | |
| anna | TOM.2 | m | 30 | i8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat (40%) * Power up in Heat: 40dmg * Partially uses remaining Heat time | |
| armor-king | 2+3 | m | [12;12] | i16 | +1 | +2c | * Can also be done during BAD * Power crush 7~16 | |
| armor-king | H.ub+1+2* | M | 28 | i50~52 | +8 | +65a (+49) | * Tornado * Can also be done during BAD * Partially uses remaining Heat time * 8 chip damage on block | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Transition to r25 BAD with F (-19/-11) |
| armor-king | 2,1 | h, m | 10, 15 | i10, i23 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t43 r19? on hit | |
| armor-king | 3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | * Combo from 1st hit with 6F delay * Move can be delayed by 7F * Input can be delayed by 9F | |
| armor-king | 3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a(+6) | * Balcony Break * Shoulder * Combo from 2nd CH with 14F delay * Move can be delayed by 13F * Input can be delayed by 16F * i17 r17 cancel with B (-14/-2) | |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit |
| armor-king | 3+4 | M | 14 | i25~32 | -7 | +3 | * BT.3+4 spins backwards and recovers frontfacing * Low crush 11~36 | |
| armor-king | 3+4,2 | M, M | 14, 25 | i25~32, i17~i34 | -18d | -24a(-50) | * Balcony Break * Elbow * Combo from 1st hit * Opponent recovers FDFA * AK recovers standing on hit * Low crush 9~37? | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| armor-king | f+3 | m | 12 | i15~16 | -9 | +7 | ||
| armor-king | f+3,2 | m, m | 12, 13 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit * Transition to CD with DF (+15, -1) | |
| armor-king | f+3,2,1 | m, m, m | 12, 13, 22 | i15~16, ,i24~26 | -13 | +34d | +70a (+54) | * Tornado * Combo from 2nd CH |
| armor-king | f+4 | M | 21 | i23~25 | +3c | +7c | +12c | |
| armor-king | f+1+2 | m | 21 | i22~23 | -12 | +22g | * Strong Aerial Tailspin * Transition to BAD on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| armor-king | f+1+4 | m | 28 | i13~15 | -19 | +17d(+12) | * Balcony Break * Shoulder * Opponent recovers FUFT | |
| armor-king | df+1 | m | 12 | i13~14 | -3 | +7 | ||
| armor-king | df+2 | m | 21 | i15~16 | -12 | +4 | +22a | |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
| armor-king | df+4 | m | 15 | i12 | -4 | +7 | ||
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Combo from 1st CH * Jail from 1st block | |
| armor-king | d+2 | m | 17 | i17~18 | -5 | +5 | +13 | |
| armor-king | d+2,4 | m, m | 17, 13 | i17~18, i22~23 | -14 | -3 | ||
| armor-king | d+2,4,3 | m, m, m | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7d | * Combo from 2nd CH * Opponent recovers FUFT | |
| armor-king | d+2+3 | M | 25 | i30~35 | -8 | +0c | * Elbow * Spike | |
| armor-king | d+3+4,3 | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | * Balcony Break * Tornado * Combo from 1st CH * Opponent recovers FDFA | |
| armor-king | db+2 | m | 12 | i14 | -11 | +0 | ||
| armor-king | db+2,3 | m, m | 12, 24 | i14, i26~27 | -12 | +11a(+2) | * Balcony Break * Combo from 1st hit | |
| armor-king | db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a (+6) | * Balcony Break * Combo from 2nd CH with 5F delay * Move can be delayed by 4F * Input can be delayed by 5F | |
| armor-king | H.db+2,1 | m, m | 12, 25 | i14, i26~27 | +3 | +17a (+8) | * Balcony Break * Combo from 1st hit * Interrupt with i5 from 1st block * Partially uses remaining Heat time | |
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 12F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 12F |
| armor-king | b+1+3,2 | m | 17 | i17 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit | |
| armor-king | b+4 | m | 15 | i15~18 | -9 | +2 | ||
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| armor-king | ub+1+2 | m | 20 | i30~31 | -14 | +33d (+25) | * Balcony Break | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Opponent recovers FUFA * Powered up during Heat | |
| armor-king | u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush | |
| armor-king | uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break * 6 chip damage on block |
| armor-king | uf+2 | m | 7 | i15~16 | -12 | -1 | ||
| armor-king | uf+2,1 | m, m | 7, 10 | i15~16, i26~26 | -13 | +45a (+37) | * Floor Break * Elbow * Combos from 1st hit | |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush |
| armor-king | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7d | +22a (+9) | * Low crush | |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| armor-king | f,F+4 | m | 25 | i14 | -8 | +13c | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Forces tech backroll wakeup on hit ** Opponent recovers crouching | |
| armor-king | f,n,d,DF+4 | m | 22 | i16~18 | -9 | +28a (+20) | * Balcony Break * Tornado * Knee * Low crush 11~27 | |
| armor-king | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| armor-king | f,f,F+3 | m | 30 | i23~25 | +6 | +22c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| armor-king | f,f,F+3+4 | m | 40 | i28~34 | +17g | +6c | * Balcony Break * Forces tech backroll on hit * Low crush | |
| armor-king | ws1 | m | 16 | i15~16 | -12 | +31a (+21) | Elbow | |
| armor-king | ws2 | m | 17 | i12 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| armor-king | ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 5F delay | |
| armor-king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
| armor-king | FC.df+2 | m | 23 | i24~25 | +1 | +52a | * 6 chip damage on block | |
| armor-king | BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt from 1st block with i5 * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
| armor-king | BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break * Has good right sidestep tracking * Power up if an attack is absorbed ** Reversal Break ** 8 chip damage on block ** -9 on block * Power crush 7~19 |
| armor-king | BAD.1+2 | m | 22 | i26~27 | +5 | +12c | +40a | * Head * 6 chip damage on block |
| armor-king | BT.3 | m | 20 | i13~14 | -14 | +49a | * Tornado * Unparryable by traditional kick parries (bug?) | |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| armor-king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
| asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 1,1,3 | h, m, m | 5, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| asuka | 1,2 | h, m | 5, 9 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay | |
| asuka | 1,2,3 | h, m, m | 5, 9, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * Chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Last input can be held to power up | |
| asuka | 1,2,3* | h, m, m | 5, 9, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * Chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block | |
| asuka | 1,2,4 | h, m, m | 5, 9, 18 | i10, ,i18~19 | -12 | +18a (-1) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 1f delay | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block | |
| asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Interrupt with i10 from 2nd block |
| asuka | 2,3 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | * Balcony Break * Combo from 1st hit with 1f delay * Balcony * Break * Low crush 18~41 * Floating state 42~44 | |
| asuka | 3 | m | 17 | i14 | -7 | +9 | ||
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 10f * Balcony break on CH |
| asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
| asuka | 1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | i14 i17, ,i24 | -9 | +4 | +17a (+8) | * Combo from 3rd CH * Balcony break on CH |
| asuka | 1+4,3 | sl,h, m | 5,8, 25 | i14 i17, i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * Chip on block * Cancel to r18 with B * Interrupt with i18 from 2nd block * Last input can be held to power up * Link to attack from Spinning Heel Drop (f+3) | |
| asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
| asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
| asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
| asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
| asuka | f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
| asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
| asuka | d+2 | m | 20 | i18 | -4c | +19a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Balcony Break * Gain NWG on Heat activation | |
| asuka | db+1 | m | 13 | i14 | -10 | +6 | * High crush 6~13 | |
| asuka | db+1,4 | m, m | 13, 25 | i14, i28~29 | -15 | +16a (+9) | * Tornado * Combo from 1st hit * Low crush 29~46 * Floating state 47~49 | |
| asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
| asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Links to f+1 extensions | |
| asuka | b+2,1+2,4 | m, h, m | 12, 7, 20 | i15, ,i23~24 | -13 | +18a (+9) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| asuka | b+3,2 | m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Spike * Knee * Input can be delayed 14f | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
| asuka | b+2+3 | m | 23 | i24~25 | -9 | +6 | * Kick Sabaki, +59a on successful parry * Balcony break on airborne hit * Parry state 4~15 | |
| asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat * Low crush 9~31 | |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Cancel to -3 -15 FC with D | |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | * Low crush 9~30 * Floating state 31~33 | |
| asuka | f,F+1 | m | 30 | i23 | +5 | +14c | * Spike * Recovers in r55 on hit or on block * Chip damage on block | |
| asuka | f,F+2 | m | 16 | i15~16 | -9 | +2 | * Elbow * Transition to -9 +2 FC with D | |
| asuka | f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 12f * Move can be delayed 10f | |
| asuka | f,F+2,3* | m, m | 16, 26 | i15~16, i38~39 | +7 | +39a | * 10 chip damage on block | |
| asuka | f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit * Combo from 1st CH with 6f delay * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * Chip damage when on block * Grounded hit can be inconsistent sometimes |
| asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block * Low crush 3~30 * Floating state 31~33 |
| asuka | ws1 | m | 12 | i14~15 | -7 | +4 | ||
| asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | ws3 | m | 20 | i18~19 | -16 | +35a (+25) | Tornado * Floating state 18~40 | |
| asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
| asuka | ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
| asuka | FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
| asuka | FC.df+3* | m | 30 | i26 | +8 | +37a | * 12 chip damage on block | |
| asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| asuka | DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block | |
| asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?) | |
| asuka | NWG.u+1+2 | M | 33 | i31~32 | +8~+9 | +44a | * Spike * 13 chip damage on block * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed * Low crush 9~31 | |
| azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| azucena | H.LIB.P (High) | m | 25 | i17~18 | -8 | +32a | * Restores 120F of remaining heat time on successful parry * Restores 5 recoverable health on successful parry * Opponent recovers FUFA * is1~17 | |
| azucena | H.LIB.P (Low) | m | 20 | i16~18 | -9 | +58a (+42) | * Tornado * Restores 120F of remaining heat time on successful parry * Restores 5 recoverable health on successful parry * is1 * Floating state 2~48 | |
| azucena | H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +58a (+42) | * Tornado * Uses heat gauge * * Transition to FC with D * Floating state 2~48 | |
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Move can be delayed 8f |
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| azucena | 3 | m | 13 | i14 | -7 | +4 | ||
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +33d (+25) | * Combo from 1st hit with 7f delay * Move can be delayed 10f |
| azucena | 3,2~F | m | 13 | i14, | -18 | -7 | Listed parry state is at earliest cancel * Parry state 36~ * on * whiff * Parry state 17~ * on * block * Parry state 6~ * on * hit | |
| azucena | 4,3 | h, M | 15, 20 | i12~13, i26~27 | -11 | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Move can be delayed 12f | |
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Move can be delayed 8f | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Low crush 18~38 * Floating state 39~41 | |
| azucena | f+3 | m | 15 | i18 | -4 | +5 | ||
| azucena | f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Input can be delayed for 8f * Move can be delayed for 7f |
| azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +23d | Spike | |
| azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
| azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
| azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
| azucena | d+3,3 | L, m | 10, 14 | i15, i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Move can be delayed 10f | |
| azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
| azucena | d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin * Balcony Break |
| azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
| azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow * Low crush 20~35 * Floating state 36~38 | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
| azucena | uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike *20 damage when u+4 or ub+4 input is used * Low crush 9~26 | |
| azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado * Low crush 17~37 * Floating state 38~40 | |
| azucena | f,F+4 | M | 21 | i25~27 | +0~+2 | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * Chip damage on block | |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
| azucena | ws2 | m | 14 | i15~16 | -13 | +32a (+22) | ||
| azucena | ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break * 6 chip damage on block * 9 chip damage on block during heat * Opponent recovers crouching | |
| azucena | ws4 | m | 13 | i11~12 | -6 | +5 | ||
| azucena | ws4,1,3 | m, h, m | 13, 10, 28 | i11~12, ,i22~23 | -13 | +10a (+1) | +27a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 10f * Cancel to BT -16 -8 r20 with B |
| azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break * Floating state 5~13 * Low crush 14~26 * Floating state 27~54 | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| azucena | BT.2 | m | 15 | i17~18 | -8 | +3 | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | |
| azucena | BT.4 | m | 15 | i15~16 | -3 | +6 | ||
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * Chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29 | |
| azucena | LIB.2 | m | 22 | i14~15 | -8 | +22g | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| azucena | LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
| azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f | |
| azucena | LIB.4,2 | m, M | 14, 21 | i15~16, i25~26 | -13 | +16a | * Balcony Break * Spike * Combo from 1st hit with 5f delay * Will not wall splat when the first hit is a counter hit due to float state | |
| azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B * Low crush 20~30 * Floating state 31~33 | |
| azucena | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit * High crush 6~ |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | * Combo from 2nd CH with 10F delay * Move can be delayed by 10F |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
| bryan | 3 | m | 14 | i16 | -4 | +7 | ||
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay | |
| bryan | 3,3,4 | m, h, m | 14, 13, 25 | i16, ,i28 | -12 | +37d (-21) | * Balcony Break * Combo from 2nd CH | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | Combo from 1st hit | |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
| bryan | 4,3,4* | h, m, m | 15, 12, 25 | i12, ,i40~41 | -6 | +35a (+9) | * Balcony Break * Chip damage on block | |
| bryan | 1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
| bryan | 1+2,2 | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
| bryan | 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
| bryan | SNE.3+4,2 | m, m | 20, 20 | i18, i14~15 | -1 | +25a (+20) | * Balcony Break * Combo from 1st hit * Consumes SNE * Chip damage on block (8) * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | SNE.3+4,2* | m, M | 20, 30 | i18, i55~56 | +9g~+10g | +66a (+50) | * Tornado * Reversal Break * Balcony Break * Consumes SNE * Chip damage on block (12) * Wall splat on block | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| bryan | f+2,1,4 | m, m, m | 10, 12, 20 | i15, ,i18~19 | -13 | +3a | * Combo from 1st or 2nd hit * Gain SNE on hit with 1+2 * SNE gain is r25 * Balcony break on airborne hit | |
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -2 | +9c | * Elbow * Spike * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
| bryan | SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -3 | +18a (+11) | * Knee * Combo from 1st hit * Chip damage on block (2) | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, ,i35~36 | -10 | +25a (-1) | * Balcony Break * Combo from 1st hit * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| bryan | f+4 | m | 10 | i18 | -9 | +1 | ||
| bryan | f+4,1 | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
| bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 8F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit * Alternate inputs: ** DF+1,1,2 ** DF+1,1,1,2 ** DF+1,1,1,1,2 * Balcony break on airborne hit * Interrupt with i3 from 1st block |
| bryan | df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
| bryan | df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing * Balcony break on airborne hit | |
| bryan | d+2 | m | 17 | i14~15 | -2 | +8c | * Spike * Elbow * Transition to FC with D (-2/+8c) | |
| bryan | d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move can be delayed 9f |
| bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
| bryan | d+3+4,2 | l, m | 16, 25 | i19, i19 | -12 | +14a (-3) | * Tornado * Balcony Break * Combo from 1st CH * Cancel to -23 -12 -7 FC with DB | |
| bryan | db+2 | m | 13 | i15~17 | -6 | +8 | ||
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| bryan | b+3 | m | 12 | |||||
| bryan | b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH | |
| bryan | b+3,4 | m, m | 12, 18 | |||||
| bryan | b+3,4,1 | m, m, m | 12, 18, 5 | |||||
| bryan | b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| bryan | b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
| bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * 11f input window- | |
| bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
| bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * 8f input window | |
| bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
| bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * 6f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
| bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit | |
| bryan | uf+1 | m | 22 | i20~21 | -13 | +15a | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
| bryan | uf+2,2,2,3 | m, m, m, m | 6, 4, 4, 20 | i13, ,i22~23 | -15 | +30a (+12) | * Knee * Combo from 3rd hit with 5f delay | |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block | |
| bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | * Low crush 9~28 * Floating state 29~31 | |
| bryan | uf+4 | m | 20 | i24~26 | -5 | +26a | Spike * Low crush 9~32 * Floating state 33~35 | |
| bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit * Low crush 9~26 * Floating state 27~29 | |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
| bryan | f,F+3* | m | 33 | i34~35 | +8 | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
| bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Jump takes 9 frames * Low crush 9~30 * Floating state 31~33 | |
| bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28 | |
| bryan | ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |
| bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| bryan | SS.2 | M | 15 | i17~18 | -9 | +1 | ||
| bryan | FC.df+2 | m | 12 | i13 | -9 | +4 | Elbow | |
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| bryan | (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | Combo from 1st hit with 4f delay | |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * +9a on BT hit | |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
| bryan | SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado * Combo from 2nd hit * Opponent recovers FUFA on hit | |
| bryan | SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Chip damage 8 (30%) on block | |
| bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
| claudio | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| claudio | 2,1 | h, m | 10, 13 | i12, i20 | -6 | +5 | Combo from 1st hit with 2f delay | |
| claudio | 2,1,2 | h, m, m | 10, 13, 25 | i12, ,i16~18 | -13 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH with 14f delay * Input can be delayed 15f * Move can be delayed 10f * Transition to r65 STB on hit without STB * -10a (-1) upon STB gain on an airborne hit * Interrupt with i1 from 1st block | |
| claudio | 3 | m | 14 | i14 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | 1+2 | m | 20 | i17 | -14 | +2c | Spike | |
| claudio | 3+4 | M | 28 | i24~26 | -11c | +4a | * Floor Break * Low crush 13~22 * Floating state 23~25 | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Spike * Combo from 1st hit | |
| claudio | f+2,1,1+2 | h, m, m | 9, 12, 25 | i12, ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 16F delay * Input can be delayed 16F * Move can be delayed 12F | |
| claudio | f+2,2 | h, m | 9, 20 | i12, i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
| claudio | f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
| claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
| claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Jail from 1st block with no delay * Input can be delayed 11f * Move can be delayed 10f | |
| claudio | STB.f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * 3 chip damage on block * 6 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
| claudio | df+1 | m | 10 | i15 | -4 | +7 | * Cannot be sidestepped or sidewalked right? | |
| claudio | df+1,2 | m, m | 10, 15 | i15, i23~24 | -15 | +31a (+21) | * Combo from 1st hit with 1f delay |