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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
fahkumramdb+4h23i20~21-6+35d
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
fahkumramuf+3m23i14~15-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
* Balcony Break
* Recovers 3F faster on hit (t50 r35)
* Low crush 9~26
* Floating state 27~29
fahkumramSS.4m23i15~16-11+38a
* Tornado
* Knee
* Sidestep adds 9f, effective move startup: i24
* Low crush 9~15
fengH.3+4M23i30~31+7c+22d
* Spike
* Consumes 300F of remaining Heat time
* 4 chip damage on block
* +38d on aerial hit
* Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush.
* Recovers 3F faster on hit (t67 r35 BT)
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17a
* Combo from 2nd CH with 5F delay
* Interrupt with i6 from 1st block
* Cancel to r16 BT with B (-13/-2)
* Move can be delayed by 10F
* Input can be delayed by 11F
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27a
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i3 from 1st block
fengdf+3+4m23i23~27-7+21a
* Homing
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 8F
* Input can be delayed by 10F
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado on normal hit only
* Homing
* Transition to FC on hit
* Instant tornado launcher
* High crush 6~58
fenguf+3+4,3M,h,h, h10,10,7 (10), 23 (11)i24,i4~6,i3~4, i17~18-6+14c
* Balcony Break
* Tornado
* Aerial combo from 1st hit
* Jails from 3rd block (3rd hit only blockable by big characters)
* Interrupt with i3 from 2nd block
* Previous hit crouching state is canceled when 3 is input
** Previous hit is cs6~23 when extension is delayed by at least 21F
* Input can be delayed by 37F
* Move cannot be delayed
* Duckable from 2nd block (by normal bodies)
* Forces tech backroll on normal hit
* Floating state 1~2
* Low crush 3~16
* Floating state 17~19
heihachidf+1:2*m, m10, 23i13~14, i28~29-9+19a (+14)
* Tornado
* Reversal Break
* Combo from 1st hit
* 9 chip damage on block
* 11 chip damage on block with perfect frame input
* Restores 3 additional recoverable health on hit or block
* Restores 9 additional recoverable health on hit or block with perfect frame input
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17 (gold spark)
heihachidf+4,2m, m10, 23i13~14, i20-12+9a (+0)+55a
* Balcony Break
* Combo from 1st hit with 9f delay
heihachib+4m23i18~19-8+30a (+4)+53a
* Balcony Break
* 6 chip damage on block
* Has good left sidestep tracking
* Recovers 11F faster on hit or block (t54 r35)
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* recover an additional 3 health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
hwoarangLFS.b+3m23i20~22-12+14
* Balcony Break
* Power up if an attack is absorbed
** Reversal Break
** 9 chip damage on block
** -8 on block
* Transition to RFF
* Power crush 8~19
hwoarangLFS.f+3m23i19~20+4+26a
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* Remains in LFS (does not transition on Heat activation or when using Heat Dash)
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41a
* Balcony Break
* Jail from 2nd block with no delay
** Does not jail from 2nd hit
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
hwoarangRFS.b+4m23i20~22-12+14g
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* 6 chip damage on block in heat
* Recovers 5F slower on block (t54 r32)
* Power crush 8~19
jack-8df+1+4L23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
** 28dmg
** i29~30
* Alternate input is completely bufferable
* High crush 6~89
jack-8u+1+2h23i19-13+49a (+39)
*
jack-8uf+3+4M23i34 js8+13cg+20d
* Spike
* Automatically transitions to SIT on hit or block
* Low crush 8
jack-8f,F+2m23i18-16+53a (+43)
* Strong Aerial Tailspin?
* Can be charged to power up
jack-8ss1M23i32+6c+59a
jack-8FC.df+2,f+1m, h12, 23i17, i19-4+32a
* Balcony Break
* Combos from 1st hit
* Interrupt with i2 from 1st block
* High crush
jack-8hFC.1+2,1+2l, m21, 23i24, i40-18+42a (+32)
* Combos from 1st hit
* Interrupt with i22 from 1st block
jindb+2,3m, M12, 23i16, i27~29-8+7a
* Spike
* Interrupt with i7 from 1st block
* Whiffs vs SSR from 1st block (inconsistent?)
jinDVS.2sm23i11~12+4+38a (+28)
* 6 chip damage on block
jun1+4,2,4SL,h, h, m5,8, 10, 23i14 i17, ,i24-15+11a (+2)
* Combo from 3rd CH
* Interrupt with i4 from 3rd block
junf,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
junws3+4m23i18~19-21+38a (+28)
Tornado
* Floating state 15~36
kazuya1,2,2~3h, h, m5, 8, 23i10, ,i23-9+6
* Input 3 at frame 16
* Interrupt with i21 from 2nd block
* Interrupt with i10 from 2nd hit
* Whiffs vs SS from 2nd block
* Whiffs vs SSL, SWL from 2nd hit
* i39 effective startup
kazuyaf+2m23i20-12+13a (+4)
* Tornado
* Balcony Break
* -8 block advantage and 9 chip damage on block after attack absorption
* Power crush 7~19
kazuyadb+2m23i18-4+7c+27d
* Spike
* Floor Break on CH
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+1m23i20~22-16+29a (+19)
* Tornado
* Low crush 20~41
* Floating state 42~44
kazuyaSS.3m23i23-7+16a (+7)+50a
Balcony Break
kingf+1+2h23i16~17+0~+1+10d
kingdf+3,4m, h17, 23i14, i30+0+28d
* Balcony Break (airborne)
* Combo from 1st CH
* Duckable on normal hit
* Available only on 1st hit or block
* Low crush 22~41
* Floating state 42~55
kingb+1,4h, m13, 23i12, i26~28-10d+1d
* Spike
* Combo from 1st CH with 4f delay
* Move can be delayed by 6f
* Input can be delayed by 10f
* Low crush 16~35
* Floating state 36~38
kingb+3h23i16~18-10+13d
* Tornado
* Balcony Break
* -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Forces tech backroll on hit
* Power crush 7~15
kinguf+3M23i22~29-10d-1d
* Floor Break
* King lands off-axis on block
* Low crush 13~32
* 33~35
kinguf+3+4m23i22~23-12+25g
* Tornado
* Balcony Break (airborne)
* -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Shifts to r29 JGR on hit
* Cancel shift into JGR on hit at +22g with B
* Power crush 7~21
kingJGS.3m23/27/34i22~23-5/-1+21a(+12)/+25a(+16)
* Balcony Break
* Strong Aerial Tailspin
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
kumad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Hip
* 27 damage on clean hit
kumaf,F+2M23i19~21-19+45a (+35)
* High crush 8~18
kumaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
kumaHBS.1,2M, M10, 23i12, i24~25-13+6c+13c
* Combo from 1st hit with 20?F (charge) delay
* Hold 2 to power up, up to 2 charge levels
* Move can be delayed by 10F by holding 2
kumaHBS.1,2*M, M10, 23i12, i33~34-12+13c+49a
* Combo from 1st CH with 30?F (charge) delay
* Move can be delayed by 9?F by holding 2
* Becomes HBS.1,2** during heat
* Consumes 240F? of remaining Heat time
* 9 chip damage on block
kumaHBS.df+1m23i25~27-7+20a (+11)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 9 chip damage
kunimitsu1,1,4h, m, m5, 12, 23i10, ,i26~27+3+5a
* Spike
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
* Available on hit or block only
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
kunimitsuf+1+2m23i17~18-6+9a (+0)
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* 4 chip damage on block
kunimitsud+1m23i19+3c+6c+13c
* Spike
kunimitsudb+2,4,2M, m, M10, 15, 23i16~17, ,i35-8c+15a
* Weapon
* Input can be delayed 1f
* Move cannot be delayed
* Interrupt with i17 from 2nd block
kunimitsub+3,4M, M10, 23i21~24, i17~18-20+9a (+2)
* Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45
kunimitsuf,F+4,2m, h11, 23i9~11, i13~14-17~-16+10c
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
kunimitsuBT.1,2,4h, m, m10, 14, 23i11, ,i26~27+3+5d
* Spike
* Available on hit or block only
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Input can be delayed 10f
* Move cannot be delayed
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
kunimitsuKAT.4,2L, h16, 23i22~28, i23~24-9+15a (+6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st CH with 2f delay
* Interrupt with i11 from 1st block
* Whiffs vs SSL from 1st block
* Input can be delayed 2f
* Move cannot be delayed
kunimitsuSET.1,2,3h, h, M8, 13, 23i10~11, ,i33~34-4+25d
* Floor Break
* Combo from 2nd CH
* Interrupt with i12 from 1st block
* Whiffs vs SS, SW from 1st block
* Available on hit or block only
* Low crush 14~33
* Floating state 34~36
kunimitsuSET.1,2,4h, h, m8, 13, 23i10~11, ,i26~27+3+5a
* Spike
* Input can be delayed 10f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i15 from 1st block
* Whiffs vs SS, SW from 1st block
* 4 chip damage on block
* Low crush 5~29
* Floating state 30~32
larsb+4m23i15-8+8
Knee
larsf,f,F+1h23i18~20+4+36a
* Balcony Break
* 9 chip damage on block
* Transition to t51? r33? standing with B (+2/+34a)
* Effectively homing?
* Unparryable (bug?)
larsDEN.3m23i22~23+5+5
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 9 chip damage on block
* Low crush 8~
larsSEN.2L23i17~19-12+6c+27d
* Tornado
* High crush 1~48
law1,2,2,1+2h, h, m, m5, 8, 10, 23i10, ,i19-13+5a (-4)
Balcony Break
law4,u+3h, m15, 23i13, i33-1+30a (+13)
Move can be delayed by 4F
* Low crush 23~
lawdf+3m23i21-13+52a (+21)
* High crush 6~55
lawdf+4,3m, m15, 23i13, i29~31-14+68a (+52)
* Tornado
* Instant tornado
* Combo from 1st CH
* Low crush 14~
lawd+3+4,3l, m7, 23i12, i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input hFC.4,3
* Low crush 19~
lawb+2,3,4m, l, m12, 10, 23i16, ,i23-7+36a (+26)
* Tornado
* Combos from 2nd hit CH
* Delay-able
* Transition to DSS with F
** (+5 oB, +48a (+38) oH)
lawb+2,3,d+4m, l, l12, 10, 23i16, ,i34-37+11a
Delay-able
* High crush
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
* 18 dmg when performed with UB+4 or FC.ub+4
* Low crush 9~
lawf,F+2,1,3m, h, m12, 12, 23i14~16, ,i28~30-13+11a
* Balcony Break
* Combo from 2nd hit CH with 1F delay
* Move can be delayed by 17F
* Input can be delayed by 18F
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
* Low crush
lawss2m23i18+0+16d (+6)
* Balcony Break
* 4 chip damage on block
lawhFC.4,3l, m7, 23i12, i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
* Low crush
lee1,2,2,3h, h, m, h5, 9, 14, 23i10, ,i21~23-3+17a (+8)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 8F delay
* Transition to HMS r37 with 4 (-9/+11a (+2a))
** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10)
* Interrupt with i6 from 3rd block
* Whiffs vs SSR from 3rd block
* Move can be delayed 13F
* Input can be delayed 17F
lee2,2,3h, m, h10, 14, 23i10, ,i21~23-3+17a (+8)
* Balcony Break
* Combo from 1st CH or 2nd hit with 8F delay
* Transition to HMS r37 with 4 (-9/+11a (+2a))
** Cancel to r14 standing or FC with b_db_d_df (Cannot block i23)
** Cancel to r1 standing or r7 FC with u_d~d_db_d_df (Cannot block i10)
* Interrupt with i6 from 2nd block
* Whiffs vs SSR from 2nd block
* Move can be delayed 13F
* Input can be delayed 17F
lee4,u+3h, m14, 23i11, i33~35-1+48a
* Transition to MS r26 with F (-9/+40)
* Interrupt with i14 from 2nd block
* Whiffs vs SSR, SW from 2nd block
* Low crush 25~46
* Floating state 47~49
leeb+1:1,2h,m, h12,6, 23i14,i20, i20~21-6+39d (-19)
* Balcony Break
* Combos from 1st hit
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time
leeb+3+4h23i20-9+15a (+6)
* Balcony Break
* Power crush 7
leeuf+3,4m, h12, 23i25, i25-3+25a
Combos from 1st hit
leeb,B+4h23i19+2+25a
* Strong Aerial Tailspin
* Homing
* Transition to +5, +28a HMS with 3
* 6 chip damage
leef,F+2h23i15+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 6 chip damage
leef,F+3m23i14~15-9+21d (+11)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Slight low profile
leews1:4m, h12, 23i13~14, i20-5+15g
* Balcony Break
* Combo from 1st hit
* Transition to -8, +12g HMS with 3
* Input 4 during frames 12-14
* Move cannot be delayed
* 9 chip damage on block
leews2,4m, h12, 23i14, i27-2+13g+37a
* Strong Aerial Tailspin
* Balcony Break
* Combos from 1st hit
leeHMS.2m23i19~20-13+39a (+29)
* Tornado
* High evasion
* Backsway motion
* Hits grounded from certain angles
leoH.2+3m,m,h14,13,23 (50)i16~17+8~+9+0d
* Heat Smash
* Balcony Break
* Transition to attack throw on 1st hit
* +8a(-1) on hit on first whiff
* Enter CD +16g with df on block
* 7 chip damage on block
leo3,2,3h, h, m15, 10, 23i14, ,i23~24-7~-6+13a (+4)
*
Tornado
*
Balcony Break
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
* Cancel to -15 -4 with B
leof+3h23i20~210~+1+4+27a
* Enter BOK +2 +6 +29a with d
leod+2m23i21+4c+9c+56a
* Spike
* 4 chip damage on block
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Gain LTG -11d -1d on hit with 1+2
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
leof,F+4,3m, h12, 23i19, i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 0~12
leoBOK.2M23i19~20-9~-8+41a (+31)
* High crush 1~17
leroydf+3+4h23i18~19-2+70a(+54)~+71a(+55)
* Tornado
* 9 chip damage on block
* Has jab evasion properties
* Recovers 3F faster on hit (t52 r33)
* Low crush 18~31
* Floating state 32~34
leroyHRM.2,3h, h14, 23i12~13, i24~25-9~-8+16a (-1)+34a
* Tornado
* 9 chip damage on block
* Combo from 1st hit with 5F delay
* Move can be delayed by 10F
* Low crush 22~35
* Floating state 36~38
lidiaf+2,4h, h10, 23i12, i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
lidiauf+4m,h10,23 (16)i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as airborne combo from 1st hit
* CAT transition is -13
* Low crush 9~30
* Floating state 31~33
lilif+4m23i17-9+7+57a
* Tornado
* Balcony Break (airborne)
* Wall Crush +19g on hit
* Hit vs BT +12a (+3)
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 8f
* Transition to BT -9 +2 +10 with B
lilid+3+4m23i17~21-21+45a (+35)
* Tornado
* Evasive, can go under some mids and highs
* Floating state 14~44
liliuf+3+4,3+4m, m15, 23i15~18, i19~23-21+45a (+35)
* Tornado
* Interrupt with i14 from 1st block
* Whiffs vs SS, SW from 1st block
* Input can be delayed 12f
* Move cannot be delayed
* Floating state 29~58
lilif,F+4L23i22~23-12+4
* Floor Break
* Enter BT -6 +10g +10 r24 with B
* Different stun animation on CH, but no change in frame advantage without BT entry
miary-zof+2m23i20-13+5
* Balcony Break (airborne)
* Punch Sabaki, +30d (+22) and Balcony Break on successful parry
* Parry state 5~10
miary-zodf+1,1,1+2m, h, M10, 17, 23i13, ,i27~28-17+35a (+25)
* Tornado
* Weapon
* Interrupt with i5 from 2nd block
* Input can be delayed 1f
* Move cannot be delayed
* Chip damage on block
* Recovers 3f faster on hit
* High crush 17~26
miary-zod+1+2M23i19~20-17+35a (+25)
* Tornado
* Weapon
* Chip damage on block
* Recovers 3f faster on hit
* High crush 9~18
miary-zouf+4,4m, m10, 23i15~16, i24~25-13+67a (+51)
* Tornado
* Combo from 1st hit
* Jail from 1st block with ?F delay
* Instant Tornado on hit
* Low crush 1~49
* Floating state 50~52
miary-zoMOR.1+2m23i26+6+29d+84a (+64)
* Spike
* Transition to BAO automatically on hit or block only
* Cancel BAO transition +6 +23d +83a (+63) r31 with B
* Chip damage on block
* Low crush 6~24
ninaqcf+4,3m, h15, 23i14, i25-10+14a (+5)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Move can be delayed 3f
pandad+1+2M23i14~15-15+13d (+3)
* Balcony Break
* Hip
* 27 damage on clean hit
pandaf,F+2m23i19~21-19+45a (+35)
pandaSS.1+2m23i22~23-3+6c
* 9 chip damage
* Transition to +12 +3 HBS with D
pandaHBS.df+1m23i25~27-7+20a (+11)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 9 chip damage
pauld+4,2L, m9, 23i15, i21-18-9
* Elbow
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
ravenb+3M23i27~29+4~+6+15a
* Spike
* 4 chip damage on block
ravenu+3h23i27~28+2+6~+7
* Strong Aerial Tailspin
* 9 chip damage on block
* Alternate input: ub+3
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
* Floating state 31~33
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+14c+67a (+51)
* Balcony Break
* Combo from 1st hit
* Interrupt with i1
* Forces tech backroll on hit
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* -7 and 9 chip damage on block on attack absorption
* Power crush 6~14
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* 4 chip damage on block
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaf,f,F+4h23i26~27+4+31a (+5)
* Strong Aerial Tailspin
* Balcony Break
* Homing
* Transition to WRA r29 with D (+8/+35a (+9))
* 4 chip damage on block
* Low crush 17~26
* Floating state 27~29
reinaUNS.4m23i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* 6 chip damage on block
* Can be cancelled into crouch with DB/D/DF
* High crush 6~16
shaheenf+2,3h, h10, 23i12, i18-12+21a (+16)
* Tornado
* Jail from 1st block with ?F delay
* Combo from 1st hit with 7F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
shaheendf+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
* Combo from 1st hit
* Move cannot be interrupted
shaheendb+4h23i20-13+28 (+18)
* Tornado
* High crush 6
shaheenb+4M23i17-15+4+29a (+23)
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
* Low crush 13
shaheenSS.1+2m23i19~20+3+22g+35a
* Sidestep takes 9f; effective startup i28
* 6 chip damage on block
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
* Low crush 13
steve-afterafters+1l23i16-12+17d
* High crush 6~
steveFLK.1,1,d+1h, h, h14, 8, 23i12, ,i15~17+0+18g+42a
* Balcony Break
* Combo from 2nd CH with 9F delay
* Jail from 2nd block with no delay
* Duckable on block
* Move can be delayed by 11F
* Same hit as (FLK.1),d+1
steveFLK.1,d+1h, h14, 23i12, i15~17+0+18g+42a
* Balcony Break
* Combo from 1st CH with 14F delay
* Jail from 1st block with ?F delay (crouch assist bufferable)
* Duckable on block
* Move can be delayed by 14F
stevePAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)
* Balcony Break
stevePAB.uf+2m23i17~19-15+34a (+24)
* Tornado
* Low crush 9~
victordf+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Weapon
* Projectile
* Interrupt with i12 from 2nd block
* 6 chip damage on block
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Weapon
* Projectile
* Combo from 1st hit
* 6 chip damage on block
victorIAI.1,1+2m, h9, 23i13~14, i20~21+3+20a (-6)+21a
* Homing
* Weapon
* Combo from 1st hit
* Deals 9 chip damage on block
* Hit confirmable 11F
* Opponent is FUFA on CH
* Low crush
victorIAI.2m23i16~17-9+15 (+5)+26a
* Balcony Break
* Tornado
* Weapon
* 9 chip damage on block
* FUFA knockdown on CH
xiaoyu3+4M23i23~25-1c+3c+19a
* Spike
* Transition to AOP r30 with D (+0/+4c/+20a)
** AOP transition is r32 on whiff
* Low crush 10~22
* Floating state 23~25
xiaoyuf+4h23i19~21+1+13
* Homing
* Chip on block [4]
xiaoyudf+2,3m, h15, 23i14, i23~24-1+35a (+9)
* Balcony Break
* Cancel to r15 FC with DB, D, or DF (-3, -16)
* Combo from 1st hit with 8F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 6F
* Input can be delayed by 9F
xiaoyudf+3L23i29~30-23+71a (+55)
* Tornado
* Instant Tornado
* Homing
* Cancel to BT with B (r31)
* On hit of whiff, transition to AOP with D
* Snake Edge
* High crush 6~29
xiaoyuub+3m23i20~21-13+36a (+26)
* Tornado
* Transition to AOP
* Low crush 18~
xiaoyuuf+2m23i26~27+6+7c+49a
* Spike
* Transition to standing with F (+4, +5c, +47a)
* Alternate input u+2
* Chip on block [6]
* Low crush 9~
xiaoyuf,F+3+4M23i37~45-3+39a
* Spike
* Chip on block [9]
* Low crush 9~
xiaoyuBT.f+3+4,3+4M23i12-11+40a (+30)
* "Cali Roll"
* High crush 1?~13?
* Floating state 1?~13?
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to -12 -6 r30 with B
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsuf+1+2M23i20-12+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat (29 damage and extended range)
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
yoshimitsuDGF.f+2h23i20~21+7+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
* Low crush 1~
yoshimitsuKIN.4h23i16~17+0+20a (+11)+49a
* Homing
* Balcony Break
* Enter KIN +3 +23a (+14) r26 with 1+2
* Enter MED -1 +19a (+10) r28 with 3+4
zafinab+1+3m,m5,23i30~34, i29~30+2+12d
* Zafina automatically retaliates on successful power crush
* Deal 8 recoverable damage to self without Heat
* +2 and 11 chip damage on block after attack absorption
* Gain ORB on hit
* Power crush 6~29
zafinab+3m23i24~26-14+12a
* Balcony Break
* Spike
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 7~23
zafinaMNT.4,3L, m13, 23i17~18, i27-30+32a (+22)
* Tornado
* Combo from 1st CH
* Interrupt with i8 from 1st block
* Floating state 10~63
zafinaMNT.d+1,4L, m14, 23i15~16, i27~30-16+15 (+6)+60a (+40)
* Balcony Break
* Combo from 1st CH
* Interrupt with i10 from 1st block
* Whiffs vs SSL, SWL from 1st block
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
* Enter DES with 1+2
* Hit vs BT +21a (+12)
alisaf+4,1,4m, h, m14, 14, 24 (19)i16, ,i27~65-12~+26g+1a
* Aerial combo from 2nd hit
* Move cannot be interrupted
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
* Punishable with toekick on hit
* Low crush 5~36
* Floating state 37~67
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
alisaws1+2*m24i28~29-4+21
* Homing
* Hold input to power up
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Interrupt with i1
* 4 chip damage on block
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4, 5,5,24i10, ,i23~72 i36~85 i54~103-2~+47g+9a (+4)
* Weapon
* Combo from 3rd CH
* Interrupt with i1 from 3rd block
* Jails from 4th block
* Consumes 300F of remaining Heat time
* +13a (+8) on average?
annadb+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
annab+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
* Low crush 13~31
* Floating state 32~34
annaf,f,F+3,2L, SL12, 24i16~20, i28~77-16~+33g+19a (+9)
* Weapon
* Combo from 1st CH
* Interrupt with i12 from 1st block
* 4 chip damage on block
* Power up in Heat
annaH.f,f,F+3,2L, SL,SL,SL12, 5,5,24i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Weapon
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Consumes 300F of remaining Heat time
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaH.CJM.3,2m, m,m,m12, 5,5,24i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Consumes 300F of remaining Heat time
armor-kingdb+2,4,2m, h, m12, 20, 24i14, ,i30~31-12+32a (+6)
* Balcony Break
* Combo from 2nd CH with 5F delay
* Interrupt with i5 from 2nd block
* Move can be delayed by 4F
* Input can be delayed by 5F
armor-kingub+1+2*m24i50~52+0+29a
* Tornado
* 7 chip damage on block
* Sidesteps to the right
* Opponent recovers FUFA
* Powered up during Heat
armor-kingws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block (Not possible with big bodies)
* Move can be delayed by 5F
* Input can be delayed by 6F
armor-kingBAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i5 from 1st block
* 20f timestop on hit
* Input can be delayed by 6F
* Move can be delayed by 1F
armor-kingBAD.2,3m, h12, 24i15~16, i22~23-7+18cg
* Balcony Break
* Tornado
* Combo from 1st hit with 7F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 8F
* Move can be delayed by 5F
* Forces crouching on hit
asuka1,2,3h, m, m5, 8, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Interrupt with i1 from 2nd hit
* Last input can be held to power up
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukauf+1,NWG.2m24,i26~27+0+19a (+10)
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit
* Unparryable by traditional punch parries (bug?)
* Cancel to FC r34 with D at frame 20 (-3/-15)
* Consumes NWG
* Consumes 150F of remaining Heat time
* 4 chip damage on block
asukaf,f,F+1+2h24i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* 4 chip damage on block
* Instant Tornado on CH
* Unparryable by traditional punch parries (running attack)
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaNWG.f,F+1+2M24i19~20+2+32a+68a (+52)
* Tornado
* 7 chip damage on block
* Consumes NWG
* Consumes 300F of remaining Heat time
* Grounded hit can be inconsistent sometimes
* Unparryable with traditional punch parries (bug?)
azucenaf+4,4~3m, m16, 24i17~18, i21~22-9~-8+15a (+6)+70a (+54)
* Balcony Break
* Tornado on CH
* Interrupt with i19 from 1st block
* Interrupt with i10 from 1st hit
* i40~41 effective startup (Cancel takes 19f)
* Whiffs vs SSR, SW from 1st block
* Whiffs vs SWL from 1st hit
* Input can be delayed by 18F
* Move cannot be delayed
* Low crush 1~6
* Floating state 7~9
bobdf+4,4h, m12, 24i13~14, i25~26-13+11a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Knee
* Combo from 1st hit with 3F delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves)
* Move can be delayed by 2F
* Input can be delayed by 3F
* Floating state 24~34
bobH.uf+1,2,2m, m, m10, 16, 24i16, ,i31+5+23a (+13)
* Balcony Break
* Combo from 1st hit
* Interrupt with i8 from 2nd block
* Whiffs vs SSL, SWL from 2nd block
* Consumes 300F of remaining Heat Time
* 20F timestop on hit
* Input cannot be delayed
bobf,n,d,df+2M24i16~17-23+76a
* Tornado
* Parryable
* Recovers 5F faster on hit (t60 r43)
* Low crush 17~39
* Floating state 40~42
bobSS.1+2m24i15~16-5c+13cg
* Balcony Break
* i24~25 effective startup (sidestep takes 9f)
* Forces tech back roll on hit
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st CH or 2nd CH with 3f delay
* Interrupt with i2 from 1st block
* Move can be delayed 2F
* Input can be delayed by 3F
bryand+1+2~2m24i30+7+53a
* Spike
* 7 chip damage on block
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip damage on block
* +17a (+8) on BT hit
devil-jinb+3M24i29~32-18~-15+10a~+13a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Backswing blow
* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
* +5d~8d on BT hit
* Low crush 8~33
* Floating state 34~36
devil-jinb,f+2,1,2m, m, m12, 12, 24i15~17, ,i22~23-8+15a (+6)+45a (+0)
* Balcony Break
* Combo on 2nd CH with 7f delay
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps)
* Input can be delayed 20f
* Move can be delayed 15f
* 7 chip damage on block
devil-jinf,F+2m24i15~16-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
* Active frame 1 range: 2.73
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
* Hold df for at least 13F after inputting f,n,d,df+3
* Low crush 5~28
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+14cg
* Balcony Break
* Interrupt with i2 from 1st block
* Forces tech back roll on hit
* Input can be delayed 14f
* Move can be delayed 10f
dragunov3,1,2m, h, m10, 8, 24i15~16, ,i19~21-12+12a (+3)
* Balcony Break
* Jail from 2nd block with 1F delay
* Combo from 2nd CH with 10f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+16cg
* Balcony Break
* Combo from 2nd CH with 7f delay
* Interrupt with i2 from 2nd block
* Input can be delayed 11f
* Move can be delayed 10f
dragunovf+2,4h, m16, 24i19~20, i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Move cannot be interruptable
* Input can be delayed 10f
dragunovd+3,2,1+2L, h, m13, 18, 24i17~18, ,i35~36-2c+20a
* Balcony Break
* Spike
* 7 chip damage on block
* Interrupt with i14 from 2nd block
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
dragunovPGR.2M24i16~17-9+19a (+2)
* Strong Aerial Tailspin
* Balcony Break
eddyMD2.HSP.3+4L,m,m16,6 (4),24 (12)i21~22, i19~20, i9~10-14+18a(-17)
* Floor Break
* +17d on 2nd/3rd hit
* 32dmg (10) from 1st hit
* Low crush 28~45
* Floating state 46~48
eddyRLX.3+4M24i17~18-18+29a(+19)
Tornado
* Floating state 1~56
fengf+4,2h, m19, 24 (16)i18~19, i24~25-14+31a (+16)
* Tornado
* Aerial combo from 1st hit (+70a (+54)) with 5F delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
fengSS.1+2m24i22~23+1~+2+21a (+12)
* Balcony Break
* 7 chip damage on block
fengOTG.d+3+4L24 (19)i24~25-13-2
-2d (-10) on grounded hit
heihachi1,2,2~1,1+2h, h, m, m5, 8, 20, 24i10, ,i26-13+11a (+2)
* Balcony Break
* Combo from 2nd CH or 3rd hit with 10F delay
* Interrupt with i8 from 3rd block
* Move can be delayed by 12F
* Input can be delayed by 14F
heihachif+2~1,1+2m, m20, 24i13, i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
heihachib+1,4m, m12, 24i14~15, i22~23-13+7a
* Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
* Low crush 24~
heihachif,n,d,DF+3L24i33~34-23+28a
* Low crush 5~28
heihachiFUJ.1,2h, m13, 24i12~13, i21~22-13+13a
* Balcony Break
* Spike
* Combo from 1st hit with 8f delay
* Interrupt with i4
* Input can be delayed 9f
* Move can be delayed 7f
heihachiWAR.FUJ.2m24i15~16-3+75a (+59)
* Tornado
* Reversal Break
* 10 chip damage on block
* High crush 6~14
hwoarangf,F+3M24i20~24+6+6c
* Transition to RFF
hwoarangLFS.4h24i14~16+4+27a (+18)
* Balcony Break
* Transition to RFS
* Low crush 8~27
* Floating state 28~30
hwoarangRFF.2,3h, h6, 24i10, i19~20-9+20g
* Balcony Break
* Tornado
* Forces crouch on hit
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 13~
hwoarangRFS.3h24i14~16+4+27a (+18)
* Balcony Break
* Transition to LFS
* Sidesteps to the left
* 7 chip damage on block in heat
* Low crush 8~26
* Floating state 27~29
jack-81,2h, h10, 24i12, i19-2+30a
* Balcony Break
* Combo from 1st hit CH with 9F delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Input can be delayed by 9F
* Move cannot be delayed
jack-8f+3+4m24i22~23-11+9c
* Head
* Transition to GMH with D
** (-3 oB, +15c oH)
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
* High crush 6
jack-8b+3+4m24i25+4c+12c
*
Head
jack-8f,F+1+2,2m, m20, 24i15, i32-9+11a (+2)
*
Balcony Break
* Airborne Combos from 1st hit
* Interrupt with i13 from 1st block
* Whiffs vs SSR, SWR from 1st block
jack-8GMC.3+4sm24i20 pc6-9+14c
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Partially uses remaining Heat time
* Consumes GMC upon use
* 7 chip damage on block
* Gain GMC on Heat activation
* Forces backroll on hit
* Power crush 6
jack-8hFC.1,2L, m10, 24i19~21, i32-11+11a (+2)+43a (-4)
* Balcony Break
* Interrupt with i15 from 1st block
* Interrupt with i4 from 1st hit
* Whiffs vs SS, SW from 1st block
jinf+1+2h,h14,24i14 i9~10-6+21a (+11)
* Balcony Break
* Jail from 1st attack
* 7 chip damage on block
jindf+1,4~4m, m10, 24i13~14, i20-12+10a (+1)
* Balcony Break
* Interrupt with i17 from 1st block
* Interrupt with i10 from 1st hit
* Whiffs vs SSR, SW from 1st block
* Whiffs vs SS, SW from 1st hit
jind+3,4~4l, m7, 24i15~16, i20-12+10a (+1)
* Balcony Break
* Interrupt with i19 from 1st block
* Interrupt with i8 from 1st hit
* Whiffs vs SSR, SW from 1st block
* Whiffs vs SS, SW from 1st hit
jinDVS.DF+3L24i33~34-23-2a
* 7 chip damage on block
* Low crush 5~25
* Floating state 26~28
jinOTG.d+1+2L24i19~20-13-2 (-10)
* Spike
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16cg
* Balcony Break
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed 14f
* Forces tech back roll on hit
junuf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* 9 chip damage on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~16
junws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+16c
* Balcony Break
* Combo from 2nd CH with 6f delay
* Interrupt with i4 from 2nd block
* Move can be delayed by 14f
* +13d on BT hit
* Forces tech backroll on hit
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
* Low crush 16~33
* Floating state 34~36
junIZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
* High crush 6~20
junIZU.1+2M24i21~22-12+19a
* Balcony Break
* Spike
* Frame advantage is -6c if an attack is absorbed
* Power crush 8~20
kazuya2,2h, m12, 24i12, i24~25-8+7+50a
* Balcony Break (airborne)
* Combo from 1st CH
* Interrupt with i4 from 1st block
kazuyaf,n,d,DF+4,1L, m15, 24 (16)i16, i26-16+16a (+7) / +17a (+10)
* Balcony Break
* Airborne combo from first hit (+17a (+10))
kazuyaws3m24i21~23-5+20a (+11)
* Homing
* Balcony Break
kazuyaFC.df+3+4m24i23-11c+11a
* High crush 1~62
* Floating state 13~53
king3,2,2h, m, m17, 18, 24i15~16, ,i23~24-13+17g
* Balcony Break
* Spike
* Elbow
* Transition to JGR +17g r30 automatically on hit
* Cancel JGR transition +12g with B
* Combo from 2nd CH with 10f delay
* Move can be delayed 11f
* Forces tech backroll on hit
* Opponent recovers crouching
* Interrupt with i3 from 2nd block
kingCD.1+2M24i20~23-5c+16d+52a
Balcony Break
* Bounce off ground on CH for full combo.
kingJGR.2h24i18~19+3+5a
* Strong Aerial Tailspin
* 4 chip damage on block.
* Power up into JGR.2* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
kingJGR.4*L24i20~24-21+20a
* Effective startup i50~54?
* Partially uses remaining Heat time during Heat.
* Low crush 7~23
* Floating state 24~
kingMMD3.2,3,1,1+2t24-6+0d
* 1+2 Throw break.
* Opponent recovers in FDFR. Max Damage 69.
kumadf+3,2m, h13, 24i16, i27~28-5+22a
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
kumab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
kumau+1+2m24i18~23-8f+6+8a
* Transition to HBS with D or 3+4 (-7/+7/+9a)
* Low crush 17~33
* Floating state 34~36
kumaHBS.1+2M24i19~22-15+79a
* Tornado
* 27dmg upon opponent landing
* High crush 1~18
kunimitsu1,1,2h, m, m5, 12, 24i10, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Combo from 2nd CH with 9f delay
* Available on hit or block only
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Input can be delayed 9f
* Move cannot be delayed
kunimitsuqcf+2M24i13~14-12c+8a
* Balcony Break
* Spike
* Weapon
* Bufferable
* 2 chip damage on block
* Hit vs BT +3d
kunimitsuBT.1,2,2h, m, m10, 14, 24i11, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Available on hit or block only
* Combo from 2nd hit CH with 10f delay
* Interrupt with i8 from 2nd block
* Input can be delayed 10f
* Move cannot be delayed
kunimitsuSET.1,2,2h, h, m8, 13, 24i10~11, ,i19~20-9+14a (+5)+46a (-1)
* Balcony Break
* Weapon
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move cannot be delayed
* Available on hit or block only
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
larsdf+3,3m, m15, 24 (16)i16, i25~26-15+29a (+14a)
* Combo from 1st hit with 2F delay
* 16 damage with scaling from 1st hit
* Interrupt with i4 from 1st block
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 23~50
* Floating state 51~53
larsDEN.1+2h24i12~13-1+29a
* Tornado
* Balcony Break
* 4 chip damage on block
lawf+2~1m24i19~20+4+30a (+4)+54a
* Balcony Break
* 4 chip damage on block
* Transition to DSS with F (+6/+32a (+6)/+56a)
* Alternate input DSS.f+2~1
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Interrupt wiht i2
* Powered up in Heat
* Move cannot be delayed
lawf,F+2,f+1+2m, m12, 24i14~16, i31~32+4+30a (+4)+54a
* Combo from 1st CH with 4F delay
* Transition to DSS with F (+6/+32a (+6)/+56a)
* 4 chip damage on block
* Move can be delayed by 17F
* Input can be delayed by 19F
lawBT.4,3h, m14, 24i11, i24-12+12a (+3)
* Balcony Break
* Combos from 1st hit CH
leef+4,1h, h13, 24i11, i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st CH with 6F delay
* Interrupt with i9 from 1st block
* Consumes 60F of remaining Heat time without perfect input
* Move can be delayed by 8F
* Input can be delayed by 16F
leeqcf+4M24i22-17+50a (+40)
* Tornado
leews2,3m, m12, 24i14, i20-13+32a (+22)
* Tornado
* Combos from 1st hit
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
* Shoulder
leof+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* 7 chip damage on block
leodb+2,4m, h16, 24i16~17, i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit with 14F delay
* Interrupt with i1 from 1st block
* Low crush 12~
leows1,4,1m, L, m13, 12, 24i14~15, ,i22-14+12a (+3)+44a (-3)
* Balcony Break
* Elbow
* Combo from 2nd CH
* Interrupt with i3 from 1st block
leoKNK.3+4L24i24~25-26+19a
* High crush 8~55
leroyf+4,4m, h14, 24i16~17, i28~30-6+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Low crush 17~29
* Floating state 30~32
lidiaH.WLF.1m24i22+6g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
lidiaf+4,3,1m, m, m8, 10, 24i17, ,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiab+1m24i18+2+22cg
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 4 chip damage on block
* Forces tech backroll on hit
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
lidiaWLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 7 Chip damage on block
* Jab evasion
liliH.RAB.224
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Consumes 90F of remaining Heat Time
* Forces tech back roll on hit
* 7 chip damage on block
lilid+1,2,4L, h, m10, 8, 24i18~19, ,i30~32-12+17a (+8)
* Balcony Break
* Combo from 2nd CH with 2f delay
* Interrupt with i11 from 2nd block
* Whiffs vs SSR from 2nd block
* Input can be delayed 9f
* Move can be delayed 8f
lilid+2,2,3m, h, h16, 10, 24i16~17, ,i25~27-3+23a (+14)
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i6 from 1st block
* Move can be delayed 12f
lilid+2,2,4m, h, m16, 10, 24i16~17, ,i22-13+11d
* Tornado
* Balcony Break
* Combo from 2nd CH with 4f delay
* Interrupt with i3 from 1st block
* Move can be delayed 12f
liliFC.df+1m24i14~15-6+19a (+2)+34d (+26)
* Balcony Break
* 4 chip damage on block
liliBT.3+4M24i29~32+2~+5+7c~+10c
* Spike
* Chip on block [9]
* Evasive, can jump over some mids
* Low crush 5~31
* Floating state 32~34
liliRAB.4m24i23~29-2~+4+4a (-5)
* Balcony Break
* Chip damage on block [9]
* Powered up during Heat
* Low crush 15~36
* Floating state 37~39
miary-zoBAO.2M24i23~25-18+33a (+23)
* Tornado
* Weapon
* Steel pedal
* Low crush 1~50
* Floating state 51~53
ninaf+1+2m24i17-14+11a (+2)
* Balcony Break
* -8 and 9 chip damage on block after attack absorption
* Power crush 7~16
ninaf,F+3M24i15-14+8+52a
Cannot be buffered
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
pandadf+3,2m, h13, 24i16, i27~28-5+22a
* Balcony Break on airborne hit
* Combo from 1st hit
* 9 chip damage on block
pandab+1M24i22~23-13+13a
* Balcony Break
* Transition to -13 HBS with input D or 3+4
* 9 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* -3 on block after absorbing an attack in power crush state
* Power crush 7~21
pandau+1+2m24i18~23-8 / -7 HBS+6 / +7 HBS+8a / +9a
* Transition to HBS with input D or 3+4
* Low crush
pandaHBS.1+2m24i19~22-15+79a
* Tornado
paulf+3,2h, h11, 24i16~17, i18~19-7+17a (+8)+32a (+24)
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +43d (+35)
* Homing
* Low crush 9~22
paulf,F+2:1m, h14, 24i15~17, i15-1+37d (+11)
* Balcony Break
* Chip damage (7)
* Combo from 1st hit
* Input 1 on frames 14 to 19
* Jails attack inputs from 1st block (movement buffering prioritized)
* Duckable
* Alternate input FC.df+2:1
paulqcb+1M24i21~22+0c+27d FDFA+53a
* Floor Break
* Floor Breaks even on a standing or crouching opponent
* Chip damage (7)
ravendf+2,4m, m15, 24i16~18, i12~13-15~-14+11a (+2)
Balcony Break
ravendb+2,1,1m, h, sm13, 15, 24i13~14, ,i18~19-13+2a (-7)
* Balcony Break
* Weapon
* Projectile
* Combo from 2nd CH
* Interrupt with i3
* Available only on hit or block
ravenb+4,B+4m, M13, 24i14~15, i37~42+1c~+6c+2c~+7c+12a
* Spike
* Interrupt with i15
ravenBT.2,2,1h, m, sm9, 12, 24i10, ,i18~19-13+2a (-7)
* Balcony Break
* Weapon
* Projectile
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i3
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
ravenBT.f+3+4,FM24i25~27, -36-22
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
reinaSEN.4M24i26~27+4+12d
* Deals chip damage on block
* Spike
* Low crush 8~16
* Floating state 17~19
reinaWGS.1m24/26i19~21-22+24a (+14)
* 26 dmg if manual CD
* Low crush 19~40
* Floating state 41~43
shaheenf+4h24i15~16+0+13g
* Balcony Break
* Homing
* 7 chip damage on block
shaheendb+2,1m, h11, 24i14, i20-11+15c
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Combo from 1st hit with 10?F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 8F
* Input can be delayed by 10F
* Forces tech backroll on hit
stevef,F+2m24i14~17-13c+12d
* Spike
steveLNH.1+2h24i18-19+12+51a (+31)
* Guard Break
* Reversal Break
* Balcony Break
* 9 chip damage on block
stevePAB.f+2,1m, m18, 24i18~19, i34~35+1+24a (+14)
* Balcony Break
* Combo from 1st hit
* Interrupt with i15 from 1st block
victorb+1+4m24i26~27-21+37a (+6)
* Weapon
* ~i5-6 backsway
victorf,F+2m24i18~20-16+33a (+23a)
* Tornado
* Weapon
* 7 chip damage on block
* Jab evasion from frame 6 to 17?
xiaoyu1,d+2,1+2h, m, m5, 10, 24i10, ,i29~31-12+17a
* Combo from 2nd hit CH
* Interrupt with i11 from 2nd block
* Whiffs vs SSL, SWL from 2nd block
xiaoyu1+2m24i20~21-7+20a
*
yoshimitsu2,3h, h10, 24i11, i26~27-10+16a (+7)
* Balcony Break
* Combo from 1st CH with 2f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Move can be delayed 5f
yoshimitsuf+3h24i16~17-9+17a (+8)
* Homing
* Balcony Break
yoshimitsudf+3,NSS.1m, M10, 24i17~18, i23~24-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
* df+3,H.1: Consumes 90F of remaining Heat time
yoshimitsuuf+3+4,1,4,NSS.1M, h, m, M20, 8, 15, 24i31~35, ,i24~25-9+16a+52a
* Balcony Break
* Floor Break
* Weapon
* Can transition to d+1*,n
* 9 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsuDGF.4m24i18~20-4+14g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Low crush 1~19
yoshimitsuKIN.1+2m,m,m,m4,4,4,24i12~13 i6~7 i7~8 i11~13-6+11a
* Floor Break
* Weapon
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
* Low crush 25~39
* Floating state 40~42
yoshimitsuNSS.d+1M24i24~25-9+16a+52a
* Floor Break
* Weapon
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
* H.d+1: Consumes 90F of remaining Heat time
yoshimitsuNSS.u+1m24i25~26-4+5c+15a
Floor Break
* Low crush 9~27
* Floating state 28~30
zafinaf,F+3,1m, m20, 24i20~22, i18-16+5a
* Balcony Break
* Combo from 1st CH with 13F delay
* Move cannot be interrupted
* Input can be delayed by 13F
* Move cannot be delayed
zafinaTRT.2M24i34~36-13+38a
* Tornado
* Recover 4f faster on hit (t64 r28)
* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
* Power crush 8~33
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* Interrupt with i5 from 1st block
* 7 chip damage on block
* 12 chip damage on block in heat
* Hit vs BT +15a (+6)
alisaf+1+2m25i14~15-12+14g
* Balcony Break
* Enter SBT -16 +10g r25 with 3_4
* Enter DBT -16 +10g r25 with f+3_f+4
* Opponent recovers crouching
alisab+1+3,Pm!25i20~21-5a (-14)+27a (-20)
* Balcony Break
* Interrupt with i2 or i19 mid extension after parry
* High crush 1~39
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in Heat
* 10 chip damage and -9 block advantage on attack absorption
** 12 chip damage in Heat
* Power crush 7~18
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
* Low crush 5~39
alisaf,F+2,3m, m18, 25i16~17, i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit with ~7~8?F delay (character-dependent)
* Input can be delayed 14F
* Move can be delayed 8F
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
* 4 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
alisaDES.d+3,1m25,i20~21-13~-12+14c
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in heat
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.2m25i16~27-8+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
* Low crush 26~63
* Floating state 64~66
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annab+1+325+3d
* Parries high or mid punches or kicks
* Can side switch depending on the parried attack
* Parry state 5~12
annaf,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
annaws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~19
annaCJM.uf+1M25i19~31-11~+1+9a (-1)
* Balcony Break
* 5 chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Low crush 9~37
* Floating state 38~40
armor-kingH.ub+1h25i24~25+5+74a (+58)
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Instant Tornado
* Transition to r26 BAD with F (+5/+75a(+59))
** Cancel 2nd active frame
* Consumes 150F of remaining Heat time
* 7 chip damage on block
armor-king1+3+4h!25i37~44+12g?
* Extremely high hitbox
armor-king3+4,2M, M14, 25i25~32, i17~i34-18d-16a (-52)
* Balcony Break
* Elbow
* Combo from 1st hit
* Opponent recovers FDFA; opponent cannot tech roll
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* AK recovers standing on hit (t136 r62)
* Low crush 9~37
* Floating state 38~40
armor-kingf+2,1m, h12, 25i15~16, i18~19-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 5F delay
* Combo from 1st CH with 11F delay
* Trade with i1?
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers in FDFA
armor-kingd+2+3M25i30~35-8+0c
* Elbow
* Spike
* Floating state 21~59
armor-kingH.db+2,1m, m12, 25i14, i26~27+3+17a (+8)
* Balcony Break
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Consumes 240F of remaining Heat time
armor-kingb+1+325+0d
* Reverses High or Mid punches only
* Opponent recovers FUFA when parrying a left punch
* Opponent recovers FDFL when parrying a right punch
* Has a followup on whiff only
* Parry state 5~12
armor-kingu+1+2m25i35~36+2c+22a
* Low crush 8~29
* Floating state 30~32
armor-kingf,F+4m25i14-8+13cg
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Forces tech back roll on hit
armor-kingH.BAD.3,2m,M15,25i34~36-9+1a
* Balcony Break
* Jail from 1st block
* Opponent left FDFA
* Consumes 240F of remaining Heat time
* 11 chip damage on block after absorbing an attack in power crush state
armor-kingFUFT.b+3+4m25i16~28-25+4a (-6)
* Balcony Break
* Faster than normal spring kick and knocks down.
* Floating state 1~11
* Low crush 12~34
* Floating state 35~45
armor-kingDMD.1+2,2t, t10 (15), 25 (30)+4-3d
* 2 break
* Power up with input 2,1,1,1+2
* 55/65 total damage
* Opponent recovers FDFR?
* AK recovers FUFA on break
* Side switch on break
armor-kingUT.1+2t25-9+1d
* 1+2 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Strong Aerial Tailspin
* 4 chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Interrupt with i17 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* Last input can be held to power up
** Interrupt with i39 from 2nd block
** Interrupt with i38 from 2nd hit
** Whiffs vs delayed SS, SW from 2nd block or hit
* Link to attack from Spinning Heel Drop (f+3)
asukadf+1,2m, h,t10, 13,25i13~14, i22-3+0d
* Floor Break
* Combo from 1st CH with 2f delay
* Combo from 1st hit when off-axis to the left or right
* Interrupt with i2 from 1st block
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
asukadb+1,4m, m13, 25i14, i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Low crush 29~46
* Floating state 47~49
asukab+1+325
* Opponent recovers FUFT
* Reverses high or mid attacks
* Parry state 5~12
asukab+1+3*25
* Opponent recovers FUFT
* Reverses high or mid attacks
* Parry state 5~54
asukauf+2h,t20,25i14-1+0d
* Balcony Break (airborne)
* Floor Break
* +12a on off-axis hit, +10a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
asukauf+4m25i20~21-13+31a (+21)
* Recovers 4F faster on hit (t49 r28)
* Low crush 9~30
* Floating state 31~33
asukaf,F+2,1+2m, m16, 25i15~16, i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit with 2F delay
* Combo from 1st CH with 7f delay
* Interrupt with i5 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
asukaws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25i13~14, ,-11KND
azucenaH.LIB.P (High)m25i17~18-8+32a
* Restores 5 recoverable health on successful parry
* Opponent recovers FUFA
* is1~17
azucenaf+1+2h25i16~17-9+23a (+18)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
azucenauf+1,Ph, t18, 25i18~19, -4d
Opponent recovers FUFA
azucenaf,F+4M25i25~27+0c~+2c+13c~+15c
* Spike
* Guaranteed 13f or faster mid on hit
* 70% scaling on combo
* 7 chip damage on block
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
* Floating state 5~13
* is8~13
* Low crush 14~36
* Floating state 37~62
azucenaLIB.3+4h25i16~17-2+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 7 chip damage on block
* +3 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
azucenaLIB.d+3m25i24~26+2+13a+38a
* Balcony Break
* Floor Break on airborne hit
* High crush 6~
azucenaTackle.1+2t25-9+1d
* Throw break 1+2
bob3+4,4,2M,M, m, m14, 14, 14, 25i25, i8, ,i19~20-14+1a (-16)
* Balcony Break
* Spike combo from 2nd hit (-4a (-16))
* Move cannot be interrupted
* 20f timestop on hit
bobub+1m25i26-15+15a (+6)
* Balcony Break
* Backswing blow
* Recovers 6F faster on hit (t56 r30)
bobub+4,1m25i11~13 (i28~30)-9+11a (+2)
* Balcony Break
* i28~30 effective startup (ub+4 takes 17 frames)
* 20f timestop on hit
* Low crush 1~27
* Floating state 28~30
bobu+1+2,1+2m, m15, 25i16~18, i18~22-17+8a (-1)
* Balcony Break
* Body slam
* Combo from 1st hit with 13F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 14F
* Input can be delayed by 27F
bobb,B+1+4,2m25i15~16 (i57~58)-11+11a
* Balcony Break
* Spike
* i57~58 actual startup
* Input 2 at frame 42
bobb,B+2+3h!25i48~50+13d
* Strong Aerial Tailspin
* Low crush 20~47
* Floating state 48~50
bobf,n,d,DF+4,1+2L, m16, 25 (17)i18~19, i25-17+7a (+6) / +2d
* Balcony Break
* Airborne combo from 1st hit (+7a (+6))
bobws1,3m, M11, 25i13~15, i25~26-13+11a (+2)
* Balcony Break
* Hip
* Combo from 1st hit
* Interrupt with i5 from 1st block
bobFC.df+2,1,1+2m, m, m14, 12, 25i14, ,i26-13+11a (+2)
* Balcony Break
* Combo from 2nd CH with 4F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 9F
bobBAL.3m25i24~25+4+17a (+0)
* Balcony Break
* Tornado
* Low crush 21~25
* Floating state 26~43
bryan3,3,4m, h, m14, 13, 25i16, ,i28-12+11cg
* Balcony Break
* Combo from 2nd CH
* Interrupt with i10 from 2nd block
* Whiffs vs SS, SW from 2nd block
* Forces tech back roll on hit
bryan4,3,4*h, m, m15, 12, 25i12, ,i40~41-6+35a (+9)
* Balcony Break
* 10 chip damage on block
* Whiffs vs SWR from 2nd block
* Interrupt with i21 from 2nd block
* Interrupt with i10 from 2nd hit
bryand+3+4,2l, m16, 25i19, i19-12+14a (-3)
* Tornado
* Balcony Break
* Combo from 1st CH
* Interrupt with i9 from 1st block
* Cancel to -23 -12 -7 FC with DB
bryanb+3,1+2m, m12, 25i19, i22-6+4c+26d
* Floor Break
* Combo from 1st CH with 8f delay
* Interrupt with i4 from 1st block
* Transition to FC with d
* Input can be delayed 12f
* Move can be delayed 10f
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryanf,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
* Move can be delayed 10f
bryan(Back to wall).b,b,UBm25i29~33-1+19cg
* Balcony Break
* Bryan
* Fahkumram
* Heihachi
* Kazuya
* Lars
* Law
* Forces tech back roll on hit
* Floating state 5~13
* is8~13
* Low crush 14~46
* Floating state 47~49
bryanSLS.2,2h, m16, 25i15~16, i25-7+14a
* Balcony Break
* Spike
* Combo from 1st hit with 4f delay
* Interrupt with i7 from 1st block
* +9a on BT hit
bryanqcb+2,4m, h16, 25i15~16, i22~25-9c+15a
* Balcony Break (airborne)
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Move is delayed 3f
* Move can be delayed 7f
* 7 chip damage on block
claudio2,1,2h, m, m10, 13, 25i12, ,i16~18-13+12a (+3)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd CH with 14f delay
* Interrupt with i1 from 1st block
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 16F delay
* Move cannot be interrupted
* Input can be delayed 16F
* Move can be delayed 12F
claudiob+2h25i14~15-9+9a
* Tornado
* Pseudo homing?
claudiob+1+2m25i22-13+15a
* Balcony Break
* Spike
* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~21
claudioSTB.db+1+2M25i17~18-9+62a (+46)
* Tornado
* 5 chip damage on block
* Consumes STB
* Consumes 240F of remaining Heat time
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudioSTB.f,F+3,2*m, m,m8, 4,25i15~16, i20,i39~40+12+67a (+51)
* Tornado
* Balcony Break
* Guard Break
* Instant Tornado on hit
* 7 chip damage on block
* Consumes STB
* Consumes 240F of remaining Heat time
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations)
cliveH.f+2,2,1m, m, m10, 7, 25i15, ,i26~27-9+14c
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i7
* Move cannot be delayed
* Input can be delayed by 8F
* Consumes 150F of remaining Heat time
* Forces tech backroll on hit
* 5 chip damage on block
<Showing 4401-4800 of 6584 moves>