
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HSP -5 +6 r24 with F | |
| eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | * Low crush 7~37 * Floating state 38~40 | |
| eddy | 3 | m | 12 | i14~15 | -9 | +2 | ||
| eddy | db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC * Floating state 18~30 | |
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| eddy | uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * High crush 1~50 |
| fahkumram | 3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combos from 1st hit | |
| fahkumram | df+1 | m | 12 | i15 | -3 | +6 | ||
| fahkumram | ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
| feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 1st hit with 3F delay * Transition to BT with B (-11/+5) | |
| feng | uf+1 | m | 12 | i18~19 | -5 | +4 | * +12c on crouching opponent * No forward momentum with input u+1 * Low crush 6~31 * Floating state 32~34 | |
| feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Enter FUJ -9 +4 r30 with D on frame 22 | |
| heihachi | d+1 | m | 12 | i16 | -9 | +2 | * Spike * Enter FC r28 with D | |
| heihachi | b+1 | m | 12 | i14~15 | -9 | +4 | ||
| hwoarang | H.RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st hit in heat ** 8 dmg, +20a (+13) on hit ** 23 total dmg from 1st hit * Increased chip damage scaling on block during heat ** 3 chip damage on block in heat | |
| hwoarang | 3,3 | h, m | 15, 12 | i14, i18 | -13 | -7 | -2 | * Jail from 1st block * Combo from 1st CH * -7c on crouching hit * Transition to r17 LFS with F (+2/+8/+13) |
| hwoarang | df+3 | m | 12 | i22~23 | -14~-13 | -4~-3 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | db+3 | L | 12 | i19 | -13 | -1 | +17g | * Also possible during RFF * High crush 6~51 |
| hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Also possible during RFF * Transition to RFS * Floating state 1~ | |
| hwoarang | uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during RFF * Transition to RFS * Low crush 10~ | |
| hwoarang | uf+4,4 | h, m | 12, 12 | i22~23, i11~12 | +0 | +6 | * Combo from 1st hit * Also possible during RFF * Transition to RFS * Low crush 2?~ | |
| hwoarang | uf+4,4,4 | h, m, L | 12, 12, 12 | i22~23, ,i9~10 | +1 | +7 | * Combo from 2nd CH * Also possible during RFF * Transition to RFS * Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff. | |
| hwoarang | ws1 | m | 12 | i12~13 | -3 | +8 | ||
| hwoarang | ws4 | m | 12 | i11~12 | -3 | +8 | ||
| hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Power crush 7~21 | |
| hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Available on hit or block only * Jail from 1st block * Combo from 1st hit * Transition to RFS * Floating state 1~ | |
| hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~ | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH ** 8 dmg, +20a (+13) on hit ** 26 total dmg from 1st CH | |
| jack-8 | 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow * Combo from 1st hit * Jail from 1st block | |
| jack-8 | 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F * Input can be delayed by 14F * Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) * Low crush 12 | |
| jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| jack-8 | df+1 | m | 12 | i14 | -4 | +3 | +5 | |
| jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 * High crush 4 | |
| jack-8 | db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * | |
| jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| jack-8 | ws1+2,1+2 | m, m | 14, 12 | i20, i17 | -15 | +15d | * Floor Break * Combos from 1st hit | |
| jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 * High crush 1 | |
| jack-8 | FC.df+2 | m | 12 | i17 | -13 | -2 | * * High crush | |
| jin | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
| jin | f+3 | m | 12 | i14 | -16 | -5 | ||
| jin | df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break * Enter Breaking Step -2 +13g r23 with df * Chip damage on block | |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | b+2 | m | 12 | i15~16 | -11 | +0 | ||
| jin | f,n,d,DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
| jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit * Jail from 2nd block with 1f delay * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
| jun | 2,1,4 | h, m, m | 7, 9, 12 | i12, ,i10 | -12 | -1 | * Knee * Combo from 1st hit | |
| jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit * Interrupt with i4 from 1st block |
| jun | df+2,1+2 | m, M | 14, 12 | i16~17, i25~26 | -9 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * Deals 24 damage to self (16 recoverable) * Available only on hit or block * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
| jun | FC.df+2 | L | 12 | i16~17 | -11 | +0 | +18 | Only i14 or faster attacks guaranteed on CH * High crush 1~ |
| jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL * High crush 1~47 | |
| kazuya | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Combo from 2nd hit with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| kazuya | 2 | h | 12 | i12 | -3 | +8 | ||
| kazuya | 3 | h | 12 | i14 | -8 | +4 | ||
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| kazuya | b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| kazuya | b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
| kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| kazuya | uf+4,4 | m, l | 16, 12 | i25, | -23 | +29a | Combo from 1st CH | |
| kazuya | ws1,2 | m, m | 10, 12 | i13, i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
| king | f+2 | m | 12 | i15~16 | -11 | +2s | * Elbow * Forces standing on hit? | |
| king | df+2 | m | 12 | i13 | -6 | +4s | * Forces standing on hit. | |
| king | d+3 | L | 12 | i17 | -12 | +1 | * Hits OTG. | |
| king | ws1 | m | 12 | i10~11 | -3 | +4s | * Acts like 11 frame attack. * Forces Standing on hit. | |
| king | MMD1.1,4,2,3 | t | 12 | +1d | * Cannot throw break. * Opponent recovers in FUFL. | |||
| king | MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | t | 12 | -6 | +1d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. | ||
| king | RAS3.1 | t | 12/17 | +1d | * Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT. | |||
| kuma | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| kuma | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| kuma | db+3 | l | 12 | i18 | -12 | +1 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| kuma | FC.1 | l | 12 | i19~21 | -8 | +2c | * High crush 0~46 | |
| kuma | FC.df+2 | m | 12 | i18~19 | -13 | -2 | * | |
| kuma | FC.df+2,1 | m, h | 12, 12 | i18~19, i18~20 | -10~-8 | +1~+3 | * Combo from 1st hit * Jail from 1st block | |
| lars | 2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3F delay * Input can be delayed by 3F * Transition to LEN, cannot cancel | |
| lars | f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | ||
| lars | df+1,1 | m, h | 12, 12 | i13, i21 | -6 | +6 | * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Transition to r19? DEN with D (-2/+10) | |
| lars | db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F (-5/+6) | |
| lars | db+1+2 | m | 12 | i26 | -13 | +8 | * Transition to DEN with input D (-6/+11) * Backsway | |
| lars | b+2 | m | 12 | i15 | -7 | +4 | ||
| lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
| law | 1,1,2 | h, h, h | 5, 5, 12 | i10, ,i17 | -6 | +6 | * Transition to DSS with F ** (-6 oB, +6 oH) | |
| law | 3 | h | 12 | i12 | -9 | +2 | ||
| law | 4,3 | h, h | 15, 12 | i13, i18 | -8 | +1 | +23a | * Combos from 1st hit * Transition to DSS with F ** (+7 oB, +16g, +38a (+31)) ** DSS allows full combo off of Magic 4 |
| law | f+3 | m | 12 | i18 | -10 | +1 | ||
| law | df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
| law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | * High crush 6~ |
| law | d+4,3 | l, h | 7, 12 | i15, i12 | -12 | +0 | +5 | * Combos from 1st hit * -26 on 1st block * Nosebleed stun * Low crush 5~9? * Floating state 10?~12? |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| law | u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | * Low crush |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| law | f,F+2,1 | m, h | 12, 12 | i14~16, i22~23 | -4 | +2 | * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F | |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Move can be input by pressing 4 during frames 10-13 of 1,2 * Transition to r44 -14 +3 HMS with 3 |
| lee | 4,4:4 | h, h, h | 14, 5, 12 | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager * Heat Dash +5g +34d * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 1f-5f delay only * Frame advantage on 1st CH: +29a (+22) * 4 Chip Damage on block * 5 Chip Damage on block in heat | |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
| lee | db+3 | L | 12 | i20 | -12 | -1 | ||
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| lee | uf+3 | m | 12 | i25 | -9 | +2 | * Low crush | |
| lee | ws1 | m | 12 | i13 | -2 | +8 | * Automatically transitions to HMS on hit or block | |
| lee | ws2 | m | 12 | i14 | -8 | +3 | * | |
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
| leo | KNK.1 | h | 12 | i18 | -9 | +2 | * Transition to r25 BOK with D (-7/+4) | |
| leroy | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Power crush | |
| leroy | 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit | |
| leroy | 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow * Jail from 1st block | |
| leroy | df+3,1 | m, h | 14, 12 | i16, i16~17 | +0 | +6 | * Combo from 1st hit * Leads to 10-hit string | |
| leroy | db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| leroy | db+3 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM * High crush |
| leroy | HRM.b+3 | L | 12 | i20~21 | -31 | -9 | ||
| lidia | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Power crush 7~62 | |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | df+4 | m | 12 | i15 | -4 | +6 | ||
| lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | * High crush 6~ |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | ws1 | m | 12 | i13~14 | -3 | +4 | ||
| lidia | ws4,2 | m, h | 13, 12 | i11~12, i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
| lidia | CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
| lili | 1,2 | h, h | 5, 12 | i10, i12 | -3 | +8 | * Jail from 1st attack with 6f delay | |
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| miary-zo | 3 | m | 12 | i13~14 | -9 | +5 | ||
| miary-zo | 4 | h | 12 | i12 | -12 | -2 | ||
| miary-zo | f+4 | m | 12 | i18 | -6 | +2 | * Low crush 9~14 * Floating state 15~17 | |
| miary-zo | f+1+2,1+2,3+4 | m,m, m,m,m, m,m | 3,3, 3,2,2, 5,12 | ,i14~15 i8~9, ,i16~17 i6~7 | -22 | +6a (-11) | * Balcony Break * Jail from 1st attack with 1f delay * Input can be delayed 1f * Move cannot be delayed * Low crush 19~28 * Floating state 29~31 | |
| miary-zo | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s against crouching * Launches crouching on CH | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| miary-zo | uf+3 | h,h,m | 6,6,12 | i18~19 i9~10 i9~10 | -7 | +6 | * Balcony Break (airborne) * Weapon * Low crush 9~38 * Floating state 39~41 | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| miary-zo | ws1 | m | 12 | i13~14 | -8 | +7 | ||
| miary-zo | BAO.1 | h | 12 | i13~14 | +4 | +9 | * Low crush 1~80 | |
| miary-zo | MOR.1,2 | m, h,h,h | 14, 5,8,12 | i13, i21~23 i4~5 i5~6 | -3 | +24d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Jail from 2nd attack * Chip damage on block | |
| nina | H.f+3+4,2 | m,sm,sm,sm,sm | 12,12,12,8,12 | i14, i30, i5, i6, i6 | -6 | +19 (+9) | * Balcony Break *Combo from 1st CH *Available only from 1st hit or block *17 chip damage on block | |
| nina | H.2+3 | m,h,h,h,h | 20,9,12,9,12 | i16 i28 i35 i42 i49 | +14 | +43a (+10) | * Heat Smash * Jails | |
| nina | f+2 | h | 12 | i13 | -3 | +8 | ||
| nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
| nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
| nina | f+3+4,2 | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8 | * Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block | |
| nina | df+2 | m | 12 | i15~16 | -7 | +34a (+24) | * +4s on hit against crouching opponent * Does not launch crouching opponent | |
| nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
| nina | df+3,2,1,4 | m, h, h, L | 13, 12, 6, 12 | i14, ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay * High crush 10~ | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move cannot be delayed | |
| panda | d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| panda | db+3 | l | 12 | i18 | -12 | +1 | ||
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| panda | FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| paul | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Consumes Heat * t92 on whiff * Cinematic freeze on frame 15 * Cancel to t42 r26 standing with b,b * Power crush 7~ | |
| paul | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Move can be delayed 3f * Input can be delayed 3f * Combo from 1st hit with 3f delay * Jail from 1st hit with 3f delay | |
| paul | db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit * High crush | |
| raven | 1,2 | h, h | 5, 12 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Can shift to r22 SZN -4/+6 with 3+4 or D | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| raven | SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | Can transition to t30 r2? CD at +5~+6/+12~+13 with input F | |
| reina | H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike * Floor Break * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 35 dmg * +4a (-5) if any hit after the 1st connects * Consumes 300F of remaining Heat time | |
| reina | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit, +14g without transition * Transition to SEN on hit only * knockdown if hit in backturn | |
| reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing * High crush 8~17 | |
| reina | db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | ||
| reina | ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| reina | SEN.1 | m | 12 | i16 | -14 | +1 | * Power crush 6~15 | |
| reina | SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing * -29 stagger block on 1st block * -11 on 2nd block * High crush 10~34 | |
| reina | WRA.1 | h | 12 | i12 | -4 | +8 | +14c | * Homing * Deals chip damage on block * Transition to SEN (+0/+13/+18c) with input F * Transition to UNS (+0/+12/+18c) with u_d * Cannot block up to i14 on empty transition on block |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| shaheen | df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
| shaheen | d+3 | L | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DF * High crush 6~48 | |
| shaheen | db+3 | L | 12 | i20~21 | -17 | -6 | ||
| shaheen | SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
| steve | 2 | h | 12 | i12 | -1 | +5 | ||
| steve | f+2,1 | m, h | 11, 12 | i21~22, i15 | -5 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 16F * Transition to r15? PAB with f (+0/+4) * Transition to r14? FLK with b (+1/+5) ** r14? PAB/FLK FC cancel? | |
| steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
| steve | df+1 | m | 12 | i13 | -2 | +5 | * Transition to LWV with 3 (-7/0) * Transition to RWV with 4 (-7/0) * Transition to SWY with b+3_4 (-7/0) * Transition to r20? DCK with f+3_4 (-5/+2) ** r22? DCK FC cancel? | |
| steve | df+1,2~2 | m, m | 12, 12 | i13, i37 | -10 | +36d (+28) | * Balcony Break | |
| steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13, i34, i9 | -3 | +0 | +3 | * Transition to r22? LWV with 3 (-4/-1/+2) * Transition to r22? RWV with 4 (-4/-1/+2) * Transition to r22? SWY with b+3_4 (-4/-1/+2) * Transition to r20? DCK with f+3_4 (-2/+1/+4) ** r22? DCK FC cancel? |
| steve | d+1 | l | 12 | i16 | -13 | -2 | * High crush 6~ | |
| steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i16, i7, ,i7, i9 | -12 | +32a (+22) | * Combo from 1st hit * Jail from 1st block? | |
| steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| victor | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Weapon * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| victor | 2,1 | h, h | 10, 12 | i12~13, i16 | -6 / -4 PRF | +5 / +7 PRF | * Weapon * Transition to PRF with F * Combo from 1st hit | |
| victor | 2,2,2 | h, m,m, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Projectile (unparryable) * Combo from 1st hit * 4 chip damage on blocked gunshot * Transitions to IAI on hit or block | |
| victor | f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | 0 | * Combo from 2nd CH | |
| victor | ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Transition to PRF (-8/+8) with F | |
| xiaoyu | f+2 | m | 12 | i16~17 | -5 | +4 | ||
| xiaoyu | df+4 | m | 12 | i12 | -4 | +7 | * | |
| xiaoyu | d+3 | L | 12 | i14 | -12 | -3 | +1 | * * High crush 6~ |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| xiaoyu | u+1+2,2 | m,m, m | 5,5, 12 | i16~18 i2~4, i27 | -12 | -1 | * Combo from 1st CH | |
| xiaoyu | uf+3+4 | m,m,m | 8,10,12 | i16~17, i10~11, i8~9 | -1 | +4d | * Balcony Break * Spike * Transition to BT on block or whiff * Transition to standing on hit * Low crush 9~ | |
| xiaoyu | f,F+2 | m | 12 | i15 | -5 | +6 | * | |
| xiaoyu | f,F+3 | m | 12 | i14~15 | -5 | +6 | +12g | * |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | FC.3,2,1,4 | L, h, h, m | 11, 6, 6, 12 | i15~17, ,i18~20 | -18 | +33a (+23) | * Combo from 3rd hit CH with 11F delay * Jail from 3rd block with no delay * Move can be delayed by 14F | |
| xiaoyu | AOP.uf+4 | m | 12 | i16 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16, i23 | -12 | -1 | * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | BT.2,2 | h, m | 9, 12 | i12, i21~23 | -7 | +5 | * Combos from 1st CH | |
| xiaoyu | BT.d+3 | L | 12 | i16 | -12 | +7c | * | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | 3,2 | m, m | 12, 12 | i15~16, i22 | -12 | +1 | Interrupt with i1 from 1st block | |
| yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | * is1~20 * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right * High crush 4~ | |
| yoshimitsu | db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | +7~+9 | Unavailable in NSS * High crush 8~ |
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Floor Break * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * Low crush 11~42 * Floating state 43~45 | |
| yoshimitsu | ws1 | m | 12 | i13~14 | -10 | +1 | +6 | |
| yoshimitsu | ws1,1 | m, h | 12, 12 | i13~14, i18 | -11 | +0 | * Floor Break * Combo from 1st hit with 11f delay * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 8f * Cancel to Spinning Evade -5 -16 r25 with b+3_b+4 | |
| yoshimitsu | ws1,1,1 | m, h, h | 12, 12, 12 | i13~14, ,i18 | -11 | +0 | * Floor Break * Combo from 1st CH with 12f delay * Input can be delayed 12f | |
| yoshimitsu | ws3 | m | 12 | i16 | -6 | +3 | ||
| yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | * High crush 1~34 | |
| yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | * High crush 1~ | |
| yoshimitsu | NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon * Combos from any hit * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less | |
| zafina | 1,2,3 | h, h, h | 5, 9, 12 | i10, ,i20 | 0 | +9 | * Combo from 2nd hit CH with 8f delay * Move can be delayed 7f * Cancel SCR transition -9 +0 t71 r28 with B | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
| zafina | f+2,3 | m, h | 17, 12 | i19, i19 | +0 | +9 | * Cancel SCR transition -9 +0 t68 r28 with B * Combo from 1st hit with 13f delay * Input can be delayed 17f * Move can be delayed 15f | |
| zafina | MNT.1 | m | 12 | i13 | -6 | +5 | ||
| zafina | MNT.1,3 | m, h | 12, 12 | i13, i19 | 0 | +9 | * Jails from first attack * Cancel SCR transition -8 +1 t46 r27 with B | |
| zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
| zafina | SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
| alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | Combo from 1st CH | |
| bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
| bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
| clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
| clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | Combo from 1st hit | |
| devil-jin | 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
| devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| dragunov | f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| dragunov | f+4,4 | h, h | 16, 11 | i14~15, i20~21 | -11 | +0 | +22a (+15) | * Balcony Break ** Only on CH * Combo from 1st hit with 5f delay |
| dragunov | b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
| dragunov | ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with DF | |
| eddy | RLX.1 | L | 11 | i17 | -11c | +0 | * Transition to FC with D * High crush 1~19 | |
| fahkumram | 3 | m | 11 | i13 | -9 | +2 | +9 | |
| fahkumram | df+2,3 | m, h | 10, 11 | i15, i21 | -13 | +52cs | * Balcony Break * Combos from 1st hit | |
| fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
| feng | df+1 | m | 11 | i14 | +0 | +6 | +36g | |
| hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during RFF * Low crush 9~ | |
| hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | * Low crush 9~ | |
| jack-8 | FC.df+1,2,1 | m, m, m | 5, 8, 11 | i23, ,i16 | -11 | +16cs | * Combos from 1st hit | |
| jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit * High crush 6~31 | |
| jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | Jail from 1st attack |
| jin | b+1 | h | 11 | i12 | -9 | +2 | ||
| kazuya | df+1 | m | 11 | i15~16 | -7 | +9 | ||
| king | df+4,3 | l, h | 10, 11 | i14~15, i22 | -5 | +6 | * Combo from 1st CH | |
| king | ws2 | m | 11 | i14 | -9 | +1s | * Homing * Forces Standing on hit. | |
| kuma | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| kuma | f+2 | h | 11 | i12 | -13 | +3 | ||
| kuma | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| lee | ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
| leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input * High crush 11~ |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leo | b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
| leroy | 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM * Combo from 1st hit * Jail from 1st block | |
| leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
| leroy | d+2 | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| leroy | d+2,4 | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | * High crush |
| panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| panda | f+2 | h | 11 | i12 | -13 | +3 | ||
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| paul | f+3 | h | 11 | i16~17 | -9 | +2 | * Homing | |
| paul | df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| paul | df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f * SWA attacks can be buffered from 24f * Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| raven | ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| steve | f+2 | m | 11 | i21~22 | -6 | +5 | ||
| steve | d+2 | l | 11 | i17 | -18 | -5 | * High crush 6~ | |
| steve | PAB.d+1 | l | 11 | i15~16 | -12 | +2 | * Alternate input: FC df1 * High crush 6~ | |
| victor | 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay * -1c on crouching hit | |
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | d+3 | l | 11 | i18~19 | -13 | -2 | ||
| victor | b+1 | m | 11 | i14 | -13 / -5 PRF | -3 / +5 PRF | * Transition to PRF with F | |
| xiaoyu | FC.3 | L | 11 | i15~17 | -15 | -4 | * High crush 1~49 | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP with B (-2, +9) | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Move cannot be delayed * High crush 12~ | |
| zafina | 2,1,3 | h, m, L | 8, 9, 11 | i10, ,i32 | -17 | +4d | * Combo from 2nd hit CH with 1f delay * Input can be delayed 11f * Move can be delayed 10f * Cancel 3rd hit to MNT -17 -9 r25 with D * Floating state 6~31 * High crush 32~69 | |
| zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | 2 | h | 10 | i12 | -6 | +5 | ||
| alisa | 3 | m | 10 | i13~14 | -12~-11 | -1~+0 | ||
| alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
| alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponent |
| alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
| alisa | db+2,2 | m, m | 10, 10 | i18~19, i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
| alisa | ub+4 | m | 10 | i18 | -9 | +7 | * Low crush 9~31 * Floating state 32~34 | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| anna | 2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HAM +1 +7 +13 with F |
| anna | df+1 | m | 10 | i13~14 | -1 | +5 | ||
| anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Combo from 1st hit * Jail from 1st block * Transition to HAM with F (+0/+7/+14) |
| anna | df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Combo from 1st CH * Move can be delayed by 10F * Interrupt with i11 from 1st block * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 ** r43 when blocking after SS | |
| anna | df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects * Low crush 34~46 | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
| anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| anna | uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit * Low crush 34~46 | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| anna | ws1 | m | 10 | i13~14 | -8 | +5 | ||
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
| armor-king | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| armor-king | uf+2,1 | m, m | 7, 10 | i15~16, i26~26 | -13 | +45a (+37) | * Floor Break * Elbow * Combos from 1st hit | |
| armor-king | DMD.2 | t | 10 (15) | -3 | -3d | * 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
| asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
| asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH | |
| asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
| asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
| asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | i13~14, ,i21 | +11a (+1) | * Balcony Break | ||
| asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D * Low crush 5~19 * Floating state 20~22 | |
| asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH * High crush 1~ |
| asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
| asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
| azucena | b+1 | h | 10 | i14~15 | -3 | +3 | ||
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| azucena | ws4,1 | m, h | 13, 10 | i11~12, i21~22 | -2 | +6 | * Combo from 1st hit with 6f delay * Enter LIB +0 +8 r21 with F | |
| azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | 3,2,1 | m, m, m | 14, 11, 10 | i16, ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+4 | m | 10 | i18 | -9 | +1 | ||
| bryan | f+4,1 | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
| bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| claudio | 2 | h | 10 | i12 | -3 | +3 | ||
| claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
| claudio | df+1 | m | 10 | i15 | -4 | +7 | * Cannot be sidestepped or sidewalked right? | |
| claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 9f | |
| claudio | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| claudio | db+4,3 | L, h | 7, 10 | i15, i18 | -11 | +0 | * Combo from 1st hit with 1f delay * -30 from 1st block | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| clive | 1+4 | m | 10-80 | i22 | -15 | +9a (ZAN1) | * Removes Recoverable Health (ZAN5 only) * Weapon * Increases ZAN gauge by 0.20 on ZAN1 hit * Increases ZAN gauge by 0.10 on ZAN1 block * Transitions to attack throw on hit with ZAN2-5 * Resets ZAN gauge on hit with ZAN2-5 * Damage increases with ZAN gauge level: * ZAN1: 10 * ZAN2: 45 * ZAN3: 55 * ZAN4: 65 * ZAN5: 80 | |
| clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
| clive | df+1 | m | 10 | i14~15 | -3 | +4 | ||
| clive | df+2 | m,m | 5,10 | i15~16 i26~27 | -13 | +30a (+20) | * Weapon * 2nd hit available only on hit or block | |
| clive | d+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
| clive | db+2 | m | 10 | i17~18 | -12 | -1 | * Weapon | |
| clive | db+1+2 | M,m | 12,10 | i17~18 i23 | -11 | -2c | * Weapon * 6 chip damage on block | |
| clive | qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break * Weapon * 2 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i33-41 10,15 +3 * Throw deals recoverable damage only | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| devil-jin | H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only ** -14 on an empty MCR transition * Can cancel transition to MCR on block with B at +2~+12 * 5 chip damage on block * Low crush 15~52 * Floating state 53~55 | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st hit * Combo from 1st hit | |
| devil-jin | f+4 | m | 10 | i15~16 | -12 | -1 | ||
| devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
| devil-jin | df+4 | m | 10 | i13~14 | -9 | +2 | ||
| devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 4~ | |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Projectile (unparryable) * Transition to r20 MCR on hit or block only ** -14/-9 on an "empty" transition * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Projectile (unparryable) * Combo from 1st CH with 2F delay * Interrupt with i12 from 1st block * Transition to MCR on block or hit only ** -14/-9 on an empty MCR transition * Only deals recoverable damage * 2 chip damage on block * Input delayable by 2F * Move undelayable | |
| devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
| devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Links to 10-hit strings | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| dragunov | 3 | m | 10 | i15~16 | -9 | +2 |