home

All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
larsws2m13i13~14-8+3
* Transition to DEN r30 with D (-12/-1)
** Retreats during stance transition
* Transition to SEN r23 with F (-5/+6)
* Jab evasion (from frames 1 to 11?)
lawws2m20i15-18+31a (+21)
leews2m12i14-8+3
*
leows2m17i15~16-13~-12+28a (+18)
leroyws2m21i15~16-14+51a
lidiaws2m15i15~16-12+29a (+19)
Tornado
liliws2m17i16~18-12+39a (+29)
* Enter BT with B
* Recovers 1f faster on hit
miary-zows2m15i15~16-13+32a (+22)
* Jab evasion?
ninaws2m15i15~16-13+28a (+18)
pandaws2m20i15~16-12+29a (+19)
paulws2m20i15~16-14+27a (+17)
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
reinaws2m20i18-8+9+14c
Balcony Break
* High crush 1~6
shaheenws2m21i16-17+57
victorws2m15i14~15-8+6+35a (+25)
* Weapon
xiaoyuws2m17i13~14-3+7+38a (+28)
* Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
yoshimitsuws2m13i15~16-4+7
Balcony Break (airborne)
zafinaws2M20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r67 with D at frame 26
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Continues into 10 strings
bobws2,1m, m10, 10i14, i28~31-20+33a (+23)
* Tornado
* Combo from 1st hit with 2F delay
* Interrupt with i8 from 1st block
* Whiffs vs SSL, SWL from 1st block
jack-8ws2,1m, m10, 17i14, i15-14c+3d+49a
* Combos from 1st hit
* Interrupt with i2 from 1st block
junws2,1m, m12, 20i13~14, i22~23-12+19a (10)
* Balcony Break
* Combo from 1st hit
* Interrupt with i3 from 1st block
kunimitsuws2,1m, m14, 20i13~14, i20-13+18a (+9)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 9f
* Move can be delayed 6f
larsws2,1m, m13, 17i13~14, i23~24-12c+2c+4d
* Combo from 1st hit
* Interrupt with i4
yoshimitsuws2,1m, m13, 14i15~16, i27~28-3a+36a (+26)
* Weapon
* Combo from 1st hit with 1f delay
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
asukaws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25i13~14, ,-11KND
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaws2,1,1,3m, h, m, m18, 10, 8, 10i13~14, ,i21+11a (+1)
* Balcony Break
asukaws2,1+2m, t18, 12i13~14, i24~25-5+17
* Combo from 1st hit with 3f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
bobws2,2m, m10, 20i14, i23-13c+5c+17d
* Combo from 1st hit with 7F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 14F
kingws2,2m, m11, 25i14, i15~16-12+12g
* Balcony Break
* Combo from 1st hit with 9F delay
* Combo from 1st CH with 16F delay
* Recover 3F faster on hit(r30? t66?)
* Transition to JGR on hit
* Cancel to standing with B
* Move can be delayed by 10F
* Input can be delayed by 16F
hwoarangws2,3m, h12, 10 (15)i15~16, i23~25+3+72a (+56) / +10
* Tornado
* Combo from 1st hit
** +72a (+56) from 1st hit
** Balcony Break from 1st hit
* Transition to LFS
* Low crush 17~
larsws2,3m, h13, 20i13~14, i20-15-3
* Combo from 1st hit with 6F delay
* Interrupt with i7
* Move cannot be delayed
* Transition to LEN r34 with D (-11/+6)
leews2,3m, m12, 24i14, i20-13+32a (+22)
* Tornado
* Combos from 1st hit
fahkumramws2,4m, m13, 20i14~15, i22~23-13+34a
* Balcony Break
* Homing
* Combo from 1st hit with 5F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
* Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
jack-8ws2,4m, h10, 26i14, i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Interrupt with i3 from 1st block
* Chip damage on block (7)
leews2,4m, h12, 23i14, i27-2+13g+37a
* Strong Aerial Tailspin
* Balcony Break
* Combos from 1st hit
fahkumramws2,4~1m, m13, 20i14~15, i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of ws2,4
* Effective startup i39, cancel adds 18f
* Interrupt with i23 from 1st block (i7 from 1st hit)
* Whiffs vs SS, SW from 1st block
* 6 chip damage on block
fahkumramws2,4~3m, L13, 15i14~15, i19~20-23+1c
* Input 3 at frame 18 of ws2,4
* Interrupt with i21 from 1st block (i5 from 1st hit)
* Effective startup i37~38, cancel adds 18f
* Whiffs vs SS, SW from 1st block
fahkumramws2,4~3,2m, L, m13, 15, 20i14~15, ,i25~26+0~+1+13d (-4)
* Balcony Break
* Elbow
* Combo from 1st CH
* Powered up in GRF
* Move is delayed 2F
* Move cannot be interrupted from 2nd hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
yoshimitsuws2,NSS.1m, h13, 16i15~16, i23-6+5
* Elbow
* Combo from 1st hit
* Move cannot be interrupted
yoshimitsuws2,NSS.1,2m, h13, 16i15~16, ,
* Balcony Break (airborne)
* Elbow
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
yoshimitsuws2,NSS.1,3m, h13, 16i15~16, ,
* Balcony Break
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
xiaoyuws2*m20i22~23-3+38a (+28)
* Transition to r22 standing by holding down any direction (-4, +37a (+27))
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
annaws3m20i11~12-3+8+12
armor-kingws3m12i13~14-6+6
Knee
asukaws3m20i18~19-16+35a (+25)
Tornado
* Floating state 18~40
azucenaws3m23i20~21+4+16cg
* Balcony Break
* 6 chip damage on block
* Opponent recovers crouching
bobws3h17i17~18-8~-7+17a (+8)
* Balcony Break
* Homing
bryanws3m17i12-10+4+33a (+27)
* Knee
claudiows3m20i16-12+11a (+2)
Balcony Break
clivews3m,m20,15(20)i20~21, i28~41-8+21a (+11a)
* Homing
* Balcony Break
* Power up in Heat: 20 damage and +20a(+10a) on hit
* Jail from 1st block
devil-jinws3m16i14-11+9+14
* Knee
* Transition to MCR r25 with F on hit or CH (+14/+23)
** -12/-3 on an empty MCR transition
* Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4
* Jab evasion from frame 1? to 9?
dragunovws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
eddyws3M20i19~21-13+72a(+56)
Tornado
fahkumramws3m20i15~16-14+55a
* Knee
* Crumple stun
fengws3m15i15~16-12+33a (+23)
heihachiws3m10i18~19-11+0
hwoarangws3m22i14~16-12+14c
jinws3m20i16~18-9+10g+22a
* Homing
* Balcony Break
junws3M16i14~15-13+25a (+5)
* Low crush 17~33
* Floating state 34~36
kazuyaws3m24i21~23-5+20a (+11)
* Homing
* Balcony Break
kingws3h20i160+22a(+12)
kumaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
kunimitsuws3m16i15~16-13+32a (+22)
* Low crush 9~25
* Floating state 26~28
larsws3h30i20+0+21a (+15)
* Transition to LEN r34 with input D (+4/+26a (+20))
lawws3h16i16+16g+18
* Transition to DSS
leews3M16i10-21-10
*
leows3M9i13~14-6~-5+5
* Knee
* Alternate input CD.3
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
* Knee
* Low crush 14~22
* Floating state 23~25
liliws3M26i15~16-21+62a (+46)
* Tornado
* Instant Tornado on hit
* Floating state 12~39
miary-zows3m20i20+4+7c+54a
* Spike
* Hit vs BT +14d
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
pandaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
paulws3M16i13~14-8+6
* Knee
ravenws3m18i16~17-8~-7+0s
reinaws3m14i15~16-10+1
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
victorws3h16i14~15-14+6
xiaoyuws3m22i22~23+3+6c+51a
* Transition to FC +3 +6c with D
yoshimitsuws3m12i16-6+3
zafinaws3m16i12+0+9
* Cancel SCR transition -8 +1 t39 r27 with B
armor-kingws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block (Not possible with big bodies)
* Move can be delayed by 5F
* Input can be delayed by 6F
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leows3,1,2M, m, h9, 9, 20i13~14, ,i24~25-9~-8+6d+31d (+23)
* Elbow
* Combo from 1st CH or 2nd CH
* Interrupt with i4 from 2nd block
* Alternate input CD.3,1,2
heihachiws3,1+2m, m10, 20i18~19, i22-9+13a (+4)
* Balcony Break
* Combo from 1st hit
* Interrupt with i2 from 1st block
paulws3,2M, h16, 21i13~14, i21~22-7+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Weapon
* Projectile
* Combo from 1st hit
* Interrupt with i1
* 14 damage with scaling from 1st
* Available only on hit or block
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Weapon
* Projectile
* Combo from 1st hit
* 6 chip damage on block
yoshimitsuws3,2m, m12, 20i16, i32-12c+0a
* Floor Break
* Weapon
* Combo from 1st hit
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
shaheenws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
* Jail from 1st block with ?F delay
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,DF+3M, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...M, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
bobws3,3+4h, M17, 28 (19)i17~18, i33~41-4c+17d
* Spike
* Airborne combo from 1st hit (-8d)
* Interrupt with i8 from 1st block
* Low crush 15~37
* Floating state 38~40
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Airborne combo from 1st CH with ?F delay (+26a (+19))
* Input can be delayed 10f
* Interrupt with i8 from 1st block
liliws3,4M, M26, 25i15~16, i44~47+4c~+7c+26d
* Spike
* Combo from 1st hit with 7f delay
* Interrupt with i30
* Float interrupt with i14~30
* Input can be delayed 7f
* Move cannot be delayed, effective startup i51~54
* Low crush 34~47
* Floating state 48~50
reinaws3,4m, h14, 19i15~16, i22~23-4+21a (+12)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
eddyws3+4M20i25~27+5c+14d
* Floor Break
* Transition to RLX
* 6 chip damage on block
* Floating state 12~30
hwoarangws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Transition to BT
junws3+4m23i18~19-21+38a (+28)
Tornado
* Floating state 15~36
lawws3+4m30i14-21+0a (-17)
Balcony Break
* Low crush
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
ravenws3+4m20i16~18-12+7~+9
* Heat Engager
* Homing
* Balcony Break
* Heat Dash +5, +43d (+35)
* Cancel to r19 BT with B
reinaws3+4m14i14~15-8+14
* High crush 1~13
hwoarangws3+4,3m, M16, 20i20~21, i21~26-6+5c~+10c+29d
* Combo from 1st hit with 7F delay
* Input can be delayed by 7F
* Move cannot be delayed
alisaws4m15i11~12-5+6
annaws4m16i11~12-6+5
armor-kingws4m20i11~12-6+5
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
azucenaws4m13i11~12-6+5
bobws4m16i11~12-6+5
*
bryanws4m16i11~12-6+5
claudiows4m18i11~12-6+5
clivews4m14i11~12-5+6
* Enter PHX -5 +6 r23 with F or 4 on hit or block
devil-jinws4m10i11~12-3+8
dragunovws4m15i11~12-5+6
eddyws4m13i11~13-4+7
fahkumramws4m20i11~12-6+5
fengws4m18i11~12-7+7+29g
heihachiws4m13i11~12-3+8
hwoarangws4m12i11~12-3+8
jack-8ws4m20i11-6+5
*
jinws4m13i11~12-3+8
junws4m21i11~12-12+18a (+11)
kazuyaws4m13i11~12-3+8
kingws4m20i11~12-6+5
kumaws4m20i11~12-6+5
kunimitsuws4m15i11~12-6+5
larsws4m16i11~12-6+5
lawws4m14i11-4+4+5
* Transition to +4, +12, +13 DSS with F
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leows4m8i11~12-9~-8+2
Alternate input CD.4
leroyws4m16i11~12-6+5
lidiaws4m13i11~12-4+7
liliws4m18i11-9+20a (+13)
Does not wall-splat
miary-zows4m15i11~12-4+7
ninaws4m15i11~12-4+7
pandaws4m20i11~12-6+5
paulws4m18i11~12-6+5
ravenws4m18i11~12-7~-6+7~+8
reinaws4m10i11~12-6+5
shaheenws4m16i11~12-6+5
victorws4m16i11~12-6+5
xiaoyuws4m20i11~13-10+20a (+13)
*
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
zafinaws4m14i11-7+4
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Interrupt with i2 from 1st block
* Enter LIB +0 +8 r21 with F
azucenaws4,1,3m, h, m13, 10, 28i11~12, ,i22~23-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Move can be delayed 10f
* Move cannot be interrupted
* Cancel to BT -16 -8 r20 with B
leows4,1+2m, m8, 18i11~12, i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5, +43d (+35)
* Shoulder
* Combo from 1st hit
* Interrupt with i5 from 1st block
* Alternate input CD.4,1+2
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
ninaws4,2m, m15, 22i11~12, i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block)
* Cancel to r38 FC with D
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
* Low crush
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
ninaws4,3,1+2m, h, h,h,h15, 24, 6 (4),6 (3),6 (2)i11~12, ,i28 i5 i5-9+8c
* Balcony Break
* Jail from 3rd block
* Aerial combo from 2nd hit (+24a (-9))
* Interrupt with i2 from 1st block
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
devil-jinws4,4m, M10, 20i11~12, i27~28-16+7c
* Spike
* Combo from 1st hit with 1F delay
* Interrupt with i8 from 1st block
* Input can be delayed by 1F
* Move cannot be delayed
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
heihachiws4,4m, m13, 16i11~12, i15-15+0c
* Spike
* Combo from 1st hit with 9F delay
* Jail from 1st block with 4F delay
* Transition to FUJ r31 with D (-9/+6c)
* Move can be delayed by 8F
* Input can be delayed by 9F
hwoarangws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Recovers 3 frames faster on hit (r21 t52)
* Transition to RFF
jinws4,4m, h13, 15i11~12, i19~20-7+4
* Combo from 1st hit with 1f delay
* Interrupt with i1 from 1st block
* Move cannot be delayed
kazuyaws4,4m, m13, 16i11~12, i15~16-15+0c
* Jail from 1st block
* Combo from 1st hit
reinaws4,4m, m10, 15i11~12, i17~18-17-1c
* Combo from 1st hit with 7F delay
* Jails from 1st block with 2F delay
* Transition to WRA r29 with D (-10/+6)
* Move can be delayed by 6F
* Input can be delayed by 7F
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
jinZEN.1m14i16~17-3+8
jinZEN.1,2m, m14, 21i16~17, i23~24-14+32a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
* Interrupt with i5 from 1st block
* Input can be delayed 12f
* Move can be delayed 11f
* Cancel to Breaking Step -22 -11 r40 with DF on frame 20
jinZEN.1,3m, h,t14, 14,14i16~17, i24~25-9+0d
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Transition to attack throw on standing or airborne hit
* +33a (+18) on side hit
* +18a (+11) and balcony break on BT hit
jinZEN.1+2L,t10,20i21, i61-14+4
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
* High crush 8~21
jinZEN.2h20i18~19-5+17a (+8)
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* +0 on block and 8 chip damage after absorbing an attack
* Power crush 6~20
jinZEN.3m20i17~18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* 10 chip damage on block
* Low crush 10~32
* Floating state 33~35
jinZEN.4M25i27~33+2~+8+17d~+23d
* Spike
* 7 chip damage on block
* Low crush 7~33
* Floating state 34~36
jinZEN.u+1m20i14~16-16+31a (+21)
* Tornado
* 6 chip damage on block
* Low crush 8~43
* Floating state 44~46
<Showing 6401-6584 of 6584 moves