
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * High crush 6~ |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Move can be delayed by 12f | |
| steve | PAB.df+1,1,2 | m, m, m | 12, 14, 12 | i15~16, ,i22 | -11 | -3 | * Combo from 2nd CH with 5F delay * Move can be delayed by 10F | |
| steve | PAB.df+1,1,2,1 | m, m, m, m | 12, 14, 12, 20 | i15~16, ,i16 | -13 | +17d | * Spike * Combo from 3rd hit with 2F delay * Jail from 3rd block with no delay * Move can be delayed by 2F | |
| steve | PAB.df+1,2 | m, h | 12, 20 | i15~16, i17-18 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 8F delay * Transition to LNH * Transition to standing with B (-1/+4) | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| steve | PAB.f+1+2 | h,h | 12,23 | i12, i15~16 | -5 | +24a (+15) | * Balcony Break | |
| steve | PAB.f+2 | m | 18 | i18~19 | -13 | +31a (+16) | ||
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
| steve | PAB.uf+2 | m | 23 | i17~19 | -15 | +34a (+24) | * Tornado * Low crush 9~ | |
| king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
| king | PD.1+2,3,4,1+2 | t | 45 | i11 | -7 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | |
| dragunov | PGR.1+2 | m(t) | i26 | -5 | +3d | * Throw break: 1+2 * Unbreakable in Heat * Partially consumes remaining Heat * Shift to Takedown (Tackle) on hit * High crush 1~26 | ||
| dragunov | PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Balcony Break * Strong Aerial Tailspin | |
| dragunov | PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing * Shift to Clipping Heel Hook on front hit only for 20 more damage * +3 on hit from the side or back * High crush 8~50 | |
| clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Weapon * Transition to attack throw on front standing hit * -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit * Power crush 7~20 | |
| clive | PHX.1+2 | m,m | 10,23 | i23~24 i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * 8 chip damage on block in heat * On hit regain 3 additional recoverable health | |
| clive | PHX.1+4 | |||||||
| clive | PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break * Weapon * 3 chip damage on block |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 4f delay * Airborne combo from 1st CH with 12F delay * Input can be delayed 16f * Move can be delayed 10f | |
| clive | PHX.2,2 | m, m,t | 12, 8,18 | i15, i20 | -13 | +5d / +5a (-4) | * Balcony Break * Weapon * Combo from 1st hit * Transition to attack throw on hit * Cancel throw transition with B * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.40 on hit without throw * Increases ZAN gauge by 0.10 on block without throw * Side switch on hit | |
| clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
| clive | PHX.3,1+2 | L, m,M | 8, 10,18 | i21, i27~28 i23~24 | +6d (-29) | * Spike * Available only as combo from 1st hit * Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) * Increases ZAN gauge by 0.24?? on block (? + ?) * 30 damage in total for the full string with scaling * Only deals recoverable damage * Low crush 41~54 * Floating state 55~57 | ||
| clive | PHX.3,2 | L, m,m | 8, 18,20(36) | i21, i30 i29~34 | +39a (+29) | * Balcony Break * Power up in Heat * Available only as combo from 1st hit * 30 (38 in heat) damage in total for the full string with scaling | ||
| clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 Chip Damage on block * Low crush 18~39 * Floating state 40~42 | |
| clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~ |
| victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * High crush 6~50 |
| victor | PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break * Deals 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D | |
| victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | |
| victor | PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Combo from 1st hit * Transition to IAI (Cannot cancel) | |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| victor | PRF.2,2,1+2 | m, m, m | 9, 13, 31 | i12~13, ,i12 | -13 | +7d | * Combo from 2nd CH | |
| victor | PRF.3 | m | 21 | i15~17 | -8 | +41d (-17d) / HE | * Heat Engager * Heat Dash +5, +36a (+26a) * Balcony Break * Knee * Low crush 11~23 * Floating state 24~25 | |
| victor | PRF.3+4 | sp | * 10?f of intangibility on transition | |||||
| victor | PRF.4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| victor | PRF.b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
| victor | PRF.df | sp | i21 | * Recovers crouched * High crush 5~20 | ||||
| nina | qcb | * Cancel to SS with u * Buffer to r10 SS with d * Recovers in FC for 5 frames (21~25) * High crush 1~20 | ||||||
| nina | qcb,B+1+3 | t | 15 | i12 | +6c | * Unbreakable * qcb,B+2+4 | ||
| yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
| bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +21d FDFA | +53a | * Chip damage (7) |
| armor-king | qcb+1+2 | th(h) | 40(45) | i11 | -3 | +0d | * Balcony Break * Opponent takes 5 additional damage when they hit the ground * Opponent takes 4 additional damage when they hit a wall * Throw break 1+2 * Opponent left FUFA * becomes Homing in heat * Partially restores remaining Heat Time | |
| king | qcb+1+2 | t | 50 | i11 | -6 | -6d | * Floor Break * Homing during heat * 1+2 throw break * Side switch * King recovers in BT * Partially restores remaining Heat time * Opponent recovers in FUFA. | |
| paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * High evasion | |
| devil-jin | qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
| jin | qcb+1+3 | h | 40 | i12 | -2 | 0 | * Throw break 1 * Opponent recovers FUFA | |
| bryan | qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
| dragunov | qcb+2 | m | 23 | i26~27 | -15 | +32a | * Tornado * Elbow | |
| jack-8 | qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| bryan | qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | * Balcony break on airborne hit * Combo from 1st hit with 10f delay * Move can be delayed 7f * Chip damage on block | |
| steve | qcb+2+4 | t | 40 | i12~14 | -2 | +0d | * 2 Throw break * Opponent left FUFA | |
| bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
| hwoarang | qcb+3 | th(h) | 45 | i11 | -2 | -5d | * Floor Break * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |
| paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | * High crush 1~ |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | ||
| eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) on hit when Mandinga level increases * 7 chip damage on block * Low crush 10~21 | |
| nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| bryan | qcf | * Enter FC r25 with DF * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b * Actionable on frame 1~ * High crush 1~25 | ||||||
| feng | qcf | * Minimum 3f needed to enter (one for each directional) * Transition to r6? hFC with alternate input D,df ** Cannot access stance moves ** Can access FC.df+4 with input D,df+4 (i27? effective startup) * Cancel to sidestep with U * Can access df+3 and db+3 from a manual qcf input | ||||||
| lili | qcf | * Minimum 3f needed to enter (one for each directional, d can be buffered) * Stance moves available for 25 frames * Transition to FC with d,DF * Cancel to r32 RAB with b+3 or b+4 * Cancel to SS with u | ||||||
| nina | qcf | * Transition to FC with qcf,n * Cancel to FC with d,df,d * High crush 1~20 | ||||||
| raven | qcf | Can cancel to t30 r1? FC with d,DF | ||||||
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8c~+10c | * Balcony Break * Weapon * Hold to power up * 1 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only * Forces tech backroll on hit | |
| jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
| king | qcf+1 | t | 30 | i11 | -2/-7 | +8d | * 1 throw break. * Opponent recovers in FUFT. | |
| leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | * High crush 6~ |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| paul | qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow * Chip damage (4) | |
| raven | qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow * Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
| steve | qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5/+36a (+26)/+36a (+26)) * Balcony Break * Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) ** r18? FLK FC cancel? | |
| yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Floor Break 2nd and 3rd * Weapon * 14 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Low crush 10~55 * Floating state 56~58 | |
| raven | qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado * Combo from 1st hit * Available only on hit or block | |
| clive | qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break * Weapon * 2 chip damage on block * Cancel to r15 PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i33-41 10,15 +3 * Throw deals recoverable damage only | |
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | +2 | Alternate input: db+1+2 but does 3 less damage |
| paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B * High crush 1~33 | |
| raven | qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| lidia | qcf+1+2,2 | m, m | 18, 22 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance |
| lidia | qcf+1+2,2* | m, m | 18, 26 | i16~17, i35~36 | +8 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block |
| anna | qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
| heihachi | qcf+2 | m | 30 | i14~15 | -17 | +18a (+8) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Can be buffered | |
| kuma | qcf+2 | m | 15 | i17~18 | -8 | +3 | ||
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Enter KNK -9 +9 with b | |
| leroy | qcf+2 | h | 20 | i16~17 | -6~-5 | +29a (+22) | * Elbow * 4 chip damage on block | |
| lidia | qcf+2 | m | 14 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 4 damage | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * H.CS.2 with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
| raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B * High crush 10~45 |
| steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Transition to r36? PAB with F (-18/+2c) ** r36? FC cancel? * High crush 10~ | |
| victor | qcf+2 | h | 16 | i22 | -3 | +4 | * Strong Aerial Tailspin * Wall Crush +12g on hit * Transition to IAI * Deals 6 chip damage on block | |
| yoshimitsu | qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2 * 35 damage as a backthrow * Yoshimitsu recovers 16 health * On break: ** -Opponent recovers 22 health (35 on backthrow) ** -Yoshimitsu loses 16 health | |
| anna | qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
| kuma | qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combos from 1st hit | |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g * Elbow * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F |
| kuma | qcf+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
| lidia | qcf+2,2 | m, m | 14, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | qcf+2,2,1+2 | m, m, m | 14, 17, 25 | i16, ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
| leo | qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F * 7 chip damage on block * Low crush 13~ | |
| nina | qcf+2+3 | h! | [10;10] | i24~38 | +36g~+50g | * High crush 1~37 | ||
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * Chip damage on block * Actual startup is i40~41 | |
| nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | * High crush 10~49 |
| paul | qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0 * 17 damage on hit without Clean Hit * +7 on CH without Clean Hit * High crush 7~40 |
| raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) * Recovers heat on hit | |
| leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break * Low crush 17~ | |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| lee | qcf+4 | M | 24 | i22 | -17 | +50a (+40) | * Tornado | |
| lidia | qcf+4 | h | 27 | i17~19 | +5 | +17 | * Homing * Transitions to HRS * 8 Chip damage on block * Low crush 10~22 * Floating state 23~25 | |
| nina | qcf+4 | m | 15 | i14 | -8 | +6s | Knee | |
| raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado * Floating state 20~32 | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * Powered up in heat | |
| alisa | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| anna | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| armor-king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| asuka | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| azucena | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| bryan | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| claudio | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| clive | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| devil-jin | R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Opponent recovers FDFA on hit * Power crush 8~20 * Low crush 8~17 | |
| dragunov | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| eddy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| fahkumram | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| feng | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| heihachi | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| hwoarang | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Possible during RFF, LFS and RFS * Power crush 8~ | |
| jack-8 | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jin | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| jun | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kazuya | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| king | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| kuma | R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lars | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| law | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lee | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| leroy | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lidia | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lili | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| miary-zo | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| nina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| panda | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| paul | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff * Power crush 8~ | |
| raven | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| reina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| shaheen | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| steve | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| victor | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| yoshimitsu | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| zafina | R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| lili | RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager * Heat Dash +5 +36a (+26) * Balcony Break * Powered up during Heat: 24 damage | |
| lili | RAB.3 | L | 20 | i20~21 | -13 | +3c | +70a (+54) | * Homing * Instant Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * High crush 6~ |
| lili | RAB.4 | m | 24 | i23~29 | -2~+4 | +4a (-5) | * Balcony Break * Chip damage on block [9] * Powered up during Heat * Low crush 15~36 * Floating state 37~39 | |
| heihachi | RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct * High crush 6~14 * Low crush 17~43 * Floating state 44~46 | |
| heihachi | RAI.1+3 | t | 30 | i15~16 | +0d | * Unbreakable * 42 damage on a wall splat | ||
| heihachi | RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block | |
| heihachi | RAI.3 | M | 30 | i22~23 | -7 | +3a | * Spike * Chip damage on block | |
| heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
| fahkumram | RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
| fahkumram | RAM.1+3 | t! | 40 | i23 | ! | -3d | * Homing * Floor Break * Unbreakable throw * Grants GRF on hit * Partially restores remaining Heat time | |
| fahkumram | RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
| fahkumram | RAM.3 | m | 20 | i21 | -11 | -6 | ||
| fahkumram | RAM.3,4 | m, h | 20, 25 | i21, i24 | -9 | +13a | * Balcony Break * Combos from 1st hit * 10 chip damage on block * Jails from 1st hit | |
| fahkumram | RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
| king | RAS1.1 | t | 7/15 | +0d | * Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR. | |||
| king | RAS2.1 | t | 7/15 | -9 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR. | ||
| king | RAS3.1 | t | 12/17 | +1d | * Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT. | |||
| king | RAS4.1 | t | 15/20/31 | -3 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * On wall splat damage is 31. * Opponent recovers in FUFT. Max damage 97. | ||
| king | RAS4.2 | t | 20/25 | -6 | +1d | * 2 throw break. Side Switch. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 91. | ||
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.1+3 | th(h) | 45 | i12 | -6 | -5d | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap | |
| hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20g | * Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~ | |
| hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3g | +3 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH |
| hwoarang | RFF.2,4,3 | h, h, M | 6, 9, 20 | i10, ,i25~31 | -14c | +14d | * Combo from 2nd CH with 2F delay * Move can be delayed by 10F * Remains in RFF | |
| hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41a | * Balcony Break * Jail from 2nd block with no delay ** Does not jail from 2nd hit * Combo from 2nd CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.3 | m | 13 | i16 | -4 | +7 | ||
| hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10g~+11g | +21g~+22g | +11~+12 | * Combo from 1st hit * Transition to RFS * Cancel and transition to r8? RFS with F (-12/-1) |
| hwoarang | RFF.3+4 | * Transition to LFF | ||||||
| hwoarang | RFF.3~4 | h | 27 | i27~30 | +4~+7 | +46a~+49 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit, 35dmg * 10 chip damage on block * Power crush 8~26 | |
| hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i13 RFS followups guaranteed on CH? | |
| hwoarang | RFF.4,3 | h, M | 9, 20 | i12, i25~31 | -14c | +14d | * Remains in RFF * Combo from 1st CH with 2F delay * Move can be delayed by 10F | |
| hwoarang | RFF.4,4 | h, h | 9, 23 | i12, i18~19 | -5 | +41a | * Balcony Break * Jail from 1st block with no delay * Combo from 1st CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.b+1 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Has good left sidestep tracking |
| hwoarang | RFF.b+2 | m | 17 | i16~17 | +4~+5 | +6c~+7c | +25d~+26d | * 5 chip damage on block * Remains in RFF |
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12g | +13c | * Balcony Break * High crush 6~17 |
| hwoarang | RFF.d+3 | L | 10 | i18 | -11 | +0 | * Transition to BT * +0c on crouching hit | |
| hwoarang | RFF.d+3,4 | L, h | 10, 13 | i18, i21~23 | +8g~+10g | +14g~+16g | +19~+21 | * Combo from 1st hit * Transition to RFS |
| hwoarang | RFF.d+3+4 | L | 19 | i19 | -11 | +5 | +15g | * Remains in RFF |
| hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Power up if an attack is absorbed ** Reversal Break ** 2 chip damage on block ** -9 on block * Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup * Power crush 7~ | |
| hwoarang | RFF.df+2+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | * Power up if an attack is absorbed by previous hit ** Reversal Break? ** 4 chip damage on block ** -9 on block * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 7F | |
| hwoarang | RFF.df+3 | m | 21 | i22~24 | +1 | +6 | * Homing * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) * Low crush 9~ | |
| hwoarang | RFF.df+4 | m | 12 | i13 | -7 | +1g | +1 | * Remains in RFF * Transition to RFS with F_B_D_U (+4/+13g/+13) |
| hwoarang | RFF.f,F+3 | M | 22 | i22~25 | -7 | +19d | * Low crush 3~ | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| hwoarang | RFF.f+3 | h | 21 | i14~17 | +12~+15 | +23~+26 | * Transition to LFS * Transition to r44? BT with B (-11~-8/+0~+3) | |
| hwoarang | RFF.f+4 | * Transition to RFS | ||||||
| hwoarang | RFF.f+4~4 | M | 20 | i18~20 | -13 | +41a (+31) | * Tornado * Remains in RFF | |
| hwoarang | RFS.1 | m | 15 | i16 | -2 | +9 | * Links to 10-hit string | |
| hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Transition to RFF * Links to RFF.2 extensions | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * Increased chip damage scaling on block during heat ** 7 chip damage on block in heat * Low crush 8~ | |
| hwoarang | RFS.3+4 | * Transition to LFS | ||||||
| hwoarang | RFS.3~4 | m,m | 11,21 | i16,i7 | -3 | +26 (+16) | * Balcony Break * Jail from 1st block * Increased chip damage scaling on block during heat ** 9 chip damage on block in heat * Input 4 the following frame after 3 to power up ** 37dmg on hit, +1 on block ** 14 chip damage on block in heat * Low crush 16~ | |
| hwoarang | RFS.4 | m | 17 | i14 | -9 | +3 | * Transition to RFF * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat | |
| hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Transition to LFS * Combo from 1st CH * Combo from 1st hit during heat * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat | |
| hwoarang | RFS.b+3 | m | 21 | i16~17 | -9 | +7 | * Heat Engager * Heat Dash +5, +42a (+27) * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat | |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat ** 9 chip damage on block after absorbing an attack * Power crush 8~19 | |
| hwoarang | RFS.d+3 | L | 13 | i15 | -13 | -5 | +2 | * Transition to RFF * Increased chip damage scaling on block during heat ** 3 chip damage on block in heat * cs10~19 crush state when canceled into followup * High crush 10~25 |
| hwoarang | RFS.d+3,3 | L, h | 13, 28 | i15, i25~27 | -2 | +34a (+8) | * Balcony Break * Combo from 1st CH with 4F delay * Move cannot be delayed * Input can be delayed by 4F * 11 chip damage on block * Increased chip damage scaling on block during heat ** 14 chip damage on block in heat | |
| hwoarang | RFS.d+4 | L | 15 | i20~21 | -23 | +7c | * Transition to RFF | |
| hwoarang | RFS.d+4,3 | L, h | 15, 12 (8) | i20~21, i25 | -9 | -1 / +20a (+13) | * Combo from 1st hit * Airborne combo from 1st CH ** 8 dmg, +20a (+13) on hit ** 26 total dmg from 1st CH | |
| hwoarang | RFS.d+4,3,4 | L, h, h | 15, 12 (8), 20 (10) | i20~21, ,i27~28 | -9 | +28a (+2) / +10a (+9) | * Balcony Break * Power up in Heat: 30dmg and increased chip damage on block * Combo from 2nd CH * Airborne combo from 1st CH ** +10a (+9) on hit ** 10 dmg, 36 total dmg from 1st CH * Low crush 22~ | |
| hwoarang | RFS.df+4 | m | 17 | i17~19 | +1 | +8c | +26a | * Increased chip damage scaling on block during heat ** 4 chip damage on block in heat |
| hwoarang | RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a (+6) | * Homing * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat |
| hwoarang | RFS.f+4 | h,h | 8,8 | i8, i10 | +0 | +2 | +5 | * Jail from 1st block * +6 on 2nd CH * Remains in RFS * Power up during Heat |
| hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i10, i23 | -6 | +75a (+59) | * Tornado * Combo from 1st or 2nd CH * Transition to RFF | |
| hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Transition to RFF * Link to LFF.(4,4,4),4 extension ** Combo from 1st hit with 4F input delay ** Extension cannot be delayed * Increased chip damage scaling on block during heat ** 5 chip damage on block in heat * Low crush 19~ | |
| hwoarang | RFS.uf+3 | M | 22 | i24~27 | -7 | +19d | * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat * Low crush 9~ | |
| hwoarang | RFS.uf+4 | m | 20 | i17~18 | -13 | +30a (+20) | * Tornado * Transition to RFF * Increased chip damage scaling on block during heat ** 6 chip damage on block in heat * Low crush 11~33 | |
| alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
| anna | Right throw | t | 38 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| asuka | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit | ||
| azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
| bryan | Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
| claudio | Right throw | t | 40 | -3 | +1d | * Throw break 2 * Can side switch on hit * Opponent recovers in FUFT | ||
| clive | Right Throw | t | 40 | i12~14 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers in FUFT | |
| devil-jin | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit | ||
| dragunov | Right throw | t | 40 | -3 | +1d | * Throw break 2 | ||
| eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
| fahkumram | Right Throw | t | 40 | i12 | -3 | +0d | * Homing * Throw break 2 * Sideswaps on hit | |
| feng | Right Throw | t | 40 | -3 | -4d | * Throw break 2 | ||
| heihachi | Right throw | t | 45 | -4d | * Floor Break * Throw break 2 | |||
| hwoarang | Right throw | th(h) | 44 | i12~14 | -3 | +8d | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during RFF | |
| jack-8 | Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
| jin | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| jun | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| kazuya | Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
| kuma | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
| lars | Right throw | t | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
| law | Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
| lee | Right Throw | t | 40 | i12~14 | -3 | +0d | Floor Break Throw break 2 | |
| leo | Right throw | t | 40 | i12~14 | -3 | +1d | * Throw break 2 * Side switch on hit | |
| leroy | Right throw | t | 40 | i12~14 | * Throw break: 2 * Opponent status on hit: FUFA * Side switch on hit | |||
| lidia | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
| lili | Right Throw | t | 43 | -3 | +1d | * Throw break 2 * Side switch on hit | ||
| miary-zo | Right Throw | t | 40 | i12~14 | -3 | -3d | * Floor Break * Homing * Throw break 2 * Side switch on hit | |
| nina | Right throw | t | 38 | -3 | +1d | Throw break 2 | ||
| panda | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
| paul | Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2 * Side switch | |
| raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
| reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
| shaheen | Right throw | th(h) | 40 | i12~14 | -3 | +0d | Removes Recoverable Health * Throw escape: 2 * Opponent status on hit: FUFA | |
| steve | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Opponent left FUFL? | ||
| victor | Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
| yoshimitsu | Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
| zafina | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
| eddy | RLX.1 | L | 11 | i17 | -11c | +0 | * Transition to FC with D * High crush 1~19 | |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| eddy | RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break * Head * 7 chip damage on block * High crush 1~17 | |
| eddy | RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| eddy | RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combo from 1st hit * Transition to RLX with D (+3/+10) | |
| eddy | RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
| eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC * High crush 1~50 |
| eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * +7a (+6) from 1st clean hit * Mandinga level increases by 1 on hit ** Becomes -3a (-6) on 2nd hit when gaining Mandinga | |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| eddy | RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| eddy | RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a/HE | * Heat Engager * Balcony Break * Heat Dash +67a(+50) on hit * Combo from 1st hit with 9F delay * Move can be delayed by 8F * Low crush 16~? | |
| eddy | RLX.n,d | * Transition to HSP | ||||||
| eddy | RLX.n,f | * Transition to RLX * Recover in FC after 48F? | ||||||
| eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
| kuma | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) | |
| panda | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Power up during Heat (partially uses remaining Heat time) | |
| kuma | ROL.1+2 | SM | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| kuma | ROL.4 | M | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| anna | ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break * High crush 1~ | |
| anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 |
| king | RSSB1.1 | t | 7/15 | +1d | * Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT. | |||
| king | RSSB2.1 | t | 7/15 | -3 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA. | ||
| king | RSSB3.1 | t | 9/13 | +1d | * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT. | |||
| king | RSSB4.1 | t | 15/20/31 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * Opponent recovers in FUFT. Max damage 94. | |||
| king | RSSB4.2 | t | 20/25 | +1d | * 2 throw break. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 88. | |||
| steve | RWV.1 | m | 13 | i14~16 | -5~-3 | +4~+6 | * Transition to r10? PAB with f (-1~+1/+8~+10) * r10? PAB FC cancel? | |
| steve | RWV.1,2 | m, h | 13, 17 | i14~16, i22~23 | +3 | +8 | * Strong Aerial Tailspin * Homing * Combo from 1st hit with 2F delay * Move can be delayed by 11F * Transition into LNH * Input b to cancel LNH at r34? (-1/+4/+4) | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| steve | RWV.2 | m | 22 | i14 | -13 | +10a (+1) | +31a (+5) | * Balcony Break |
| alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | * Low crush 26~46 * Floating state 47~49 | |
| alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH * Low crush 26~64 * Floating state 65~67 |
| alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH * Low crush 26~102 * Floating state 103~105 |
| alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | i13~14, ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 * Low crush 26~150 * Floating state 151~153 | |
| alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon * Low crush 26~53 | ||
| alisa | SBT.2 | m | 25 | i16~27 | -8 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit * Low crush 26~63 * Floating state 64~66 | |
| alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only * Low crush 26~34 * High crush 35~ * Floating state 34~38 |
| alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal * Low crush 26~71 * Floating state 72~74 | |
| alisa | SBT.D | * Transition to r32 BKP with B (Backswing) * High crush 34~ | ||||||
| zafina | SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
| zafina | SCR.1,4 | h, m | 12, 18 | i10~11, i22 | -6 | +7 | +32a | * Spike * Combo from 1st hit * Unparryable with traditional kick parries |
| zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
| zafina | SCR.2 | m | 17 | i14 | -7 | +7 | ||
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
| zafina | SCR.3 | m | 15 | i13 | -6 | +5 | ||
| zafina | SCR.3,3 | m, h | 15, 20 | i13, i16 | +0 | +25a (+15) | * Balcony Break * Combo from 1st hit with 14f delay * Move can be delayed 9f | |
| zafina | SCR.3+4 | m,m | 10,20 | i18~19 i6~8 | -12 | +8g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Low crush 6~22 * Floating state 23~25 | |
| zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~14 | |
| zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23g | * Weapon * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * High crush 7~35 | |
| zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
| zafina | SCR.d+3,3 | l, h | 10, 28 | i18, i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B * Tornado launches on standing hit only | |
| zafina | SCR.d+3+4 | * High crush 1~70 * Floating state 6~50 | ||||||
| zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D * High crush 10~ | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing * High crush 6~ | |
| zafina | SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing * Combo from 1st hit * High crush 1~ | |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| lars | SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| reina | SEN.1 | m | 12 | i16 | -14 | +1 | * Power crush 6~15 | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F * Becomes -9 on block if 1st hit absorbed an attack | |
| lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) * Power crush 6~13 | |
| reina | SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado * Balcony Break * Transitions to r32? WRA after recovery | |
| reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
| lars | SEN.2 | L | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado * High crush 1~ |
| reina | SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado * Transition to WRA (-4/+8) with D * Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Low crush 14~ | |
| reina | SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing * Heat Engager * Heat Dash +5, +34a (+27) * Deals chip damage on block | |
| lars | SEN.3+4 | m,m | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike * 6 chip damage on block * Low crush 7~ | |
| reina | SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing * -29 stagger block on 1st block * -11 on 2nd block * High crush 10~34 | |
| lars | SEN.4 | h | 19 | i17~18 | +4 | +31a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block | |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| lars | SEN.B | sp | * Transition to DEN * Recover 30F heat on transition | |||||
| lars | SEN.D | sp | * Transition to LEN * Transition to r1 FC with no input * Recover 30F heat on transition * High crush 24~27? | |||||
| king | SHH1.1,2,1+2 | t | 25 | -10 | +0d | * 1 throw break. Side Switch. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFR. Max damage 50. | ||
| king | SHH1.1+2,1,3 | t | 20 | -10 | +0d | * 1+2 throw break. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFL. | ||
| king | SHH1.2,1,1+3 | t | 30 | -10 | +0d | * 2 throw break. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFR. Max damage 55. | ||
| king | SHH2c.3,4,1+2,3+4 | t | 40 | +0d | * Cannot throw break. * Opponent recovers in FDFT. Max Damage 85. | |||
| jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * * Floating state | |
| kuma | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| panda | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| kuma | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| panda | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Floating state | |
| jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 ** String moves recover 4 frames faster with alternate input * Floating state | |
| jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * * Floating state | |
| kuma | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| jack-8 | SIT.3+4 | M | 35 | i54 | +13cg | +20d | * Can access other SIT moves on recovery. * Cannot access SIT3+4 on recovery. * Low crush | |
| kuma | SIT.3+4 | M | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
| panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| jack-8 | SIT.b | * * Floating state | ||||||
| jack-8 | SIT.f | * * Floating state | ||||||
| kuma | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Transition to FC with no input * Becomes special mid attack during Heat (Uses 120F of remaining Heat time) | ||
| panda | SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f * Transition to ROL * Transition to HBS with input ROL.D or ROL.3+4 * Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| bryan | SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Chip damage 8 (30%) on block | |
| bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | Combo from 1st hit with 4f delay | |
| bryan | SLS.2,2 | h, m | 16, 25 | i15~16, i25 | -7 | +14a | * Balcony Break * Spike * Combo from 1st hit with 4f delay * +9a on BT hit | |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
| bryan | SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH * Cancel to SS -12 -5 -3 r9 with u_d | |
| bryan | SLS.4,1,2 | m, h, h | 13, 13, 22 | i18, ,i24 | -9 | +41d (-17) | * Balcony Break * Combo from 2nd hit | |
| bryan | SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado * Combo from 2nd hit * Opponent recovers FUFA on hit | |
| bryan | SNE.3+4,2 | m, m | 20, 20 | i18, i14~15 | -1 | +25a (+20) | * Balcony Break * Combo from 1st hit * Consumes SNE * Chip damage on block (8) * Interrupt with i5 from 1st block * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | SNE.3+4,2* | m, M | 20, 30 | i18, i55~56 | +9g~+10g | +66a (+50) | * Tornado * Reversal Break * Balcony Break * Consumes SNE * Chip damage on block (12) * Wall splat on block | |
| bryan | SNE.b+1+2 | m,m | 9,15 | i20,i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
| bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc * Parry state 2~10 | |
| bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
| bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -2 | +9c | * Elbow * Spike * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
| bryan | SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -3 | +18a (+11) | * Knee * Combo from 1st hit * Chip damage on block (2) | |
| bryan | SNE.f+2,1,2,3,2 | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, ,i35~36 | -10 | +25a (-1) | * Balcony Break * Combo from 1st hit * Chip damage on block (8) * Unparryable by traditional parries, Asuka, Nina, etc | |
| bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
| bryan | SNE.uf+2,2,2,2 | m, m, m, m | 6, 4, 4, 9 | i13, ,i10 | -12 | -1s | * Combo from 1st hit * Consumes SNE * Chip damage on block (2) | |
| bryan | SNE.uf+2,2,2,2,2 | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, ,i10 | -12 | -2s | * Combo from 1st hit * Chip damage 2 (22%) on block | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block | |
| dragunov | SNK | * Lapses to standing * Cancel to SS with u * Input d, DF to transition to FC instead of SNK | ||||||
| dragunov | SNK.1 | h | 20 | i15~16 | -8 | +51a | * Balcony Break ** on airborne hit | |
| shaheen | SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
| shaheen | SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block | |
| dragunov | SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | * Tornado * Elbow | |
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |