
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break * Combo from 2nd CH * Interrupt with i3 from 2nd block | |
| paul | df+3 | m | 14 | i16 | -9 | +2 | ||
| paul | d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * Knee * High Evasion (brief) * Low crush 19~39 |
| paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
| paul | hFC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +13c | +66a (+50) | * Balcony Break * Combo from 2nd CH * Interrupt with i8 * Cancel to r18 BT at -16~-15/-3~-2 with B * Forces tech backroll on hit |
| raven | 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| raven | 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager * Heat Dash +43d (+35) | |
| raven | f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike * Combo from 1st hit with 8F delay * Interrupt with i6 * Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) * Move can be delayed by 10F * Input can be delayed by 14F | |
| raven | f+3 | m | 18 | i17 | -9 | +3 | * Homing * Transition to r30 BT with B (-6/+6) | |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| raven | df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) * Low crush 9~30 | |
| raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Can be performed during CD (Shadow Sprint) * Low crush 8~27 * Floating state 28~30 | |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * 7 chip damage on block * Actual startup is i40~41 | |
| raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
| raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Interrupt with i2 * Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9) | |
| raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH * Interrupt with i5 * Low crush 12~31 * Floating state 32~34 | |
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| raven | BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado * Combo from 1st hit * Interrupt with i2 * Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9) | |
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| raven | SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager * Heat Dash +36a (+26) on hit * Balcony Break * Transition to second hit on hit | |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| reina | f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Transition to SEN r22 with F (+2/+13) * Cannot block up to i12 on empty transition on block | |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| reina | WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9c | +9d | * Balcony Break * Spike * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Move cannot be delayed * Input can be delayed by 6F * 6 chip damage on block | |
| reina | WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block | |
| shaheen | 3+4 | m | 20 | i18~20 | -9 | +19a (+2) | * Tornado * Balcony Break | |
| shaheen | df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF * Combo from 1st hit * Jail from 1st block with ?F delay | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| shaheen | FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break | |
| shaheen | SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
| steve | df+1,2~f+1+2,1,1,2,1 | m, h,h, m, m, m, h | 12, 8,12, 7, 8, 8, 8 | i13~14, ,i15~15 | -9 | +5 | ||
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13~14, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH * Interrupt with i6 from 2nd block | |
| steve | uf+4 | m | 20 | i23~24 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
| steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
| steve | FLK.1,1 | h, h | 14, 8 | i12, i15 | -9 | +0 | * Combo from 1st CH with 3F delay * Move can be delayed by 3F * Jail from 1st block with ?F delay * Duckable on block * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) * r18? FLK FC cancel? | |
| steve | FLK.1,1,1 | h, h, h | 14, 8, 8 | i12, ,i15 | -9 | +0 | * Combo from 2nd CH with 1F delay * Jail from 2nd block with 1F delay * Duckable on block * Move can be delayed by 1F * Transition to r18? FLK with b (-4/+5/+5) * Transition to r1? ALB with 3+4 (+14g/+23g/+23) | |
| steve | FLK.b+2 | h | 21 | i14~15 | -9 | +35d (+27) | * Tornado * Balcony Break * +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 8~13 | |
| steve | LNH.1 | m | 21 | i14-15 | -9 | +15g | * Balcony Break * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Transition to r18 FLK (-3/+21g) with B | |
| steve | LWV.1+2 | h | 20 | i14 | -9 | +8 | +35d (+27) | * Balcony Break |
| steve | PAB.df+1 | m | 12 | i15~16 | -9 | +2 | ||
| victor | 3 | h | 11 | i12~13 | -9 | +2 | ||
| victor | 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit with 6F delay | |
| victor | 4 | h | 15 | i13~14 | -9 | +1 | ||
| victor | 1+2 | m | 17 | i15 | -9 | +4 | +46a | * Weapon |
| victor | df+3 | m | 10 | i16 | -9 | +2 | ||
| victor | df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee * Combo from 1st CH * Interrupt with i1 | |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * Interrupt with i12 from 2nd block * 6 chip damage on block |
| victor | df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| victor | d+1+2 | SM | 21 | i19~21 | -9 | +17a (+10) | +35a | * Tornado * Weapon * Projectile * 6 chip damage on block |
| victor | db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16cg | * Balcony Break * Weapon * Forces tech back roll on hit * 7 chip damage on block * +0 and 10 chip damage on block after attack absorption * Power crush 7~18 | |
| victor | uf+1 | m | 9 | i13 | -9 | +4 | * Weapon | |
| victor | uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing * Weapon | |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Weapon * Projectile * Combo from 1st hit * 6 chip damage on block |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.1 | m | 9 | i13~14 | -9 | +4 | * Weapon | |
| victor | IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break * Tornado * Weapon * 9 chip damage on block * FUFA knockdown on CH |
| xiaoyu | 1,2,1 | h, h, m | 5, 8, 20 | i10, ,i16~17 | -9 | +14a (+5) | * Balcony Break * Combo from 2nd CH with 10F delay * Jail from 2nd block with 3F delay | |
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| xiaoyu | f+3 | M | 14 | i16~18 | -9 | +2 | * Knee * Doesn't hit grounded if opponent is on-axis in FUFT | |
| xiaoyu | db+1 | m | 22 | i18 | -9 | +14a (+5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Clean hit damage: 30 | |
| xiaoyu | b+4 | m | 10 | i13~14 | -9 | +0 | * | |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | ws1+2 | m | 12 | i14~16 | -9 | +5 | ||
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25~27 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F | |
| yoshimitsu | 1,1 | h, m | 5, 19 | i10, i23 | -9 | +4c | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Move can be delayed 3f * Interrupt with i4 from 1st block * 3 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 1,H.1: Consumes 90F of remaining Heat time | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to -12 -6 r30 with B * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | 3 | m | 12 | i15~16 | -9 | +5 | ||
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Floor Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* * df+3,H.1: Consumes 90F of remaining Heat time |
| yoshimitsu | d+1 | M | 15 | i24~25 | -9 | +1c | +6a | * Floor Break * Weapon * 4 chip damage on block * Power up in NSS or Heat |
| yoshimitsu | d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
| yoshimitsu | d+2,1 | M, h | 12, 23 | i16~17, i27~28 | -9 | +17a (+8) | * Balcony Break * Weapon * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | d+2,2,1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Weapon * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,2,NSS.1 | M, m, h | 12, 15, 20 | i16~17, ,i19~20 | -9 | +8a (-1) | * Balcony Break * Input can be delayed 10f * Move can be delayed 9f | |
| yoshimitsu | d+2,NSS.1 | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | * Balcony Break * Combo from 1st hit with 8f delay * Input can be delayed 16f * Move can be delayed 10f | |
| yoshimitsu | db+2,2 | m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2 | m, m, m | 8, 7, 6 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
| yoshimitsu | db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
| yoshimitsu | db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | i15, ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit * Combo from 3rd CH | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with 1+2 | |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +43d (+35) * Weapon * Combo from 1st hit with 1f delay * Combo from 1st CH with 7f delay * Interrupt with i3 from 1st block * Input can be delayed 14f | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| yoshimitsu | uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing * Balcony Break * Floor Break * Low crush 9~32 * Floating state 33~35 | |
| yoshimitsu | uf+3+4,1,4,1 | M, h, m, M | 20, 8, 15, 15 | i31~35, ,i24~25 | -9 | +1c | +6a | * Floor Break * Weapon * 4 chip damage on block * Power up in NSS or Heat |
| yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Floor Break * Weapon * Can transition to d+1*,n * 9 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow * Cannot be buffered * Increased pushback on CH | |
| yoshimitsu | SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
| yoshimitsu | FLE.1+2 | m | 16 | i18~19 | -9 | +4 | +31a (+21) | * Tornado * Head * High crush 6~17 |
| yoshimitsu | KIN.1,1 | m, m,m | 10, 5,15 | i17, i23~24 i14~15 | -9 | +7c | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Power up in NSS or Heat | |
| yoshimitsu | KIN.b+2 | m | 15 | i15~16 | -9 | +2 | Weapon | |
| yoshimitsu | NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon * Combos from any hit * 14 chip damage on block * Recovers 5 base health or 10 additional recoverable health on hit * Recovers 1 base health on hit when remaining recoverable health is 10-15 * Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 * Recovers 5 base health on hit when remaining recoverable health is 3 or less * H.KIN.f+1*: Consumes 90F of remaining Heat time | |
| yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Floor Break * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* * H.d+1: Consumes 90F of remaining Heat time |
| yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only * Low crush 1~12 * High crush 12~ * Floating state 13~ | |
| zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Interrupt with i1 from 1st block * Input can be delayed 13f * Move can be delayed 11f |
| zafina | 2,2,1+2 | h, m, m,m,m | 8, 12, 7,11,14 | i10, ,i25~26 i10~11 i4~5 | -9c | +19d (-16) | * Spike * Combo from 2nd hit CH with 9f delay * Interrupt with i11 from 2nd block * Whiffs vs SW from 2nd block * Input can be delayed 14f * Move can be delayed 9f | |
| zafina | f+1+2 | m,m | 16,22 | i19~20 i13~14 | -9 | +5a (-5) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Jab evasion? * Second hit available only on hit or block * 8 chip damage on block * Deal 10 recoverable damage to self without Heat * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | df+1,2,1+2 | m, m, sm | 10, 16, 10,10 (7),20 (10) | i13~14, ,i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 2nd hit CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 2nd block * 27 damage with aerial combo scaling * Gain ORB on hit * Azazel's Power * 16 chip damage on block * Available on 2nd hit or block only | |
| zafina | df+4,1 | m, m | 14, 22 | i13, i31 | -9 | +3a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Weapon * Combo from 1st hit * Cancel to FC -18 -2 r37 with D * Deal 10 recoverable damage to self without Heat * Interrupt with i11 from 1st block * Whiffs vs SS, SW from 1st block * 8 chip damage on block * Azazel's Power * Gain ORB on hit or heat activation | |
| zafina | db+2,1+2 | m, sm | 17, 10,10 (7),20 (10) | i13~14, i37 | -9 | +17a (+16) | * Balcony Break * Weapon * Combo from 1st CH with 2F delay * Deal 10 recoverable damage to self without Heat * Interrupt with i13 from 1st block * 27 damage with aerial combo scaling * Gain ORB on hit * 16 chip damage on block * Azazel's Power * Available on 1st hit or block only | |
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 48 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block * Power crush 7~23 | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| zafina | uf+2 | m | 20 | i36~37 | -9 | +60a | * Strong Aerial Tailspin * Homing * High crush 6~35 | |
| zafina | MNT.3,1 | L, m | 12, 16 | i15~16, i24 | -9 | +22a (+15) | * Combo from 1st CH * Interrupt with i5 from 1st block | |
| zafina | MNT.df+2 | m | 10 | i19~20 | -9 | +32a (+22) | ||
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| zafina | SCR.df+1 | m,M | 10,30 | i18 i17~19 | -9 | +68a (+52) | * Tornado * Weapon * Instant tornado on 1st hit * Jail from 1st attack * 15 chip damage on block * Deal 18 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Interrupt with i17 from 1st block * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay * Interrupt with i2 from 1st block | |
| alisa | f+2,3,3 | m, h, m | 12, 8, 22 | i17~18, ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit * Interrupt with i6 | |
| alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | FC recovery transition is -19~-10/-1c~+8c * Low crush 9~23 * Floating state 24~26 |
| alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
| alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51 | |
| alisa | f,F+3,4,4 | m, h, m | 12, 15, 25 | i18~19, ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH * Low crush 15~34 * Floating state 35~37 | |
| alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break * Floating state 1~5 * Low crush 6~54 * Floating state 55~57 | |
| armor-king | 1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow * Transition to r15 BT with B (-10/+0) | |
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Jail from 1st block * Combo from 1st CH | |
| armor-king | f,F+3+4 | h | 35 | i23~24 | -10 | +10cg | * Balcony Break * Forces tech back roll on hit * 10 chip damage on block * Low crush 14~39 * Floating state 40~60 | |
| armor-king | f,n,d,df+2 | h | 20 | i11~12 (i14+) | -10 | +36a (+26) | * Can also be performed with f,n,df#2 (i13+) * Recovers 1F faster on hit(t39 r27) | |
| armor-king | BT.4 | m | 20 | i18 | -10 | +11a (+2) | * Balcony Break | |
| asuka | 2,1,2 | h, h, m | 9, 10, 16 | i12, ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block * Might whiff vs delayed SWL (inconsistent, SSL -> SWL) | |
| asuka | db+1 | m | 13 | i14 | -10 | +6 | * High crush 6~13 | |
| asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r39 FC with D at frame 25 * High crush 6~58 |
| asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
| asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Interrupt with i5 from 1st block * Move can be delayed 8f |
| azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
| azucena | f+2,1 | h, m | 14, 17 | i17~18, i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Interrupt with i3 from 1st block * Move can be delayed 8f | |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +12c | * Spike * Interrupt with i14 from 1st block | |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay * Interrupt with i2 from 2nd block | |
| azucena | LIB.3,1 | L, m | 15, 20 | i16~17, i22~23 | -10 | +21d | * Spike * Combo from 1st CH with 7f delay * Move can be delayed 8f * Interrupt with i3 from 1st block * On block only regular i10 punishers are guaranteed, even though she is backturned | |
| azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| bob | 2,1,4 | h, m, m | 8, 10, 20 | i10, ,i27~28 | -10 | +11d | * Spike * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Floating state 17~37 | |
| bob | 4,3,4 | h, h, M | 15, 15, 20 | i13, ,i28~33 | -10 | +4c | +3d | * Spike * Combo from 2nd CH with 6F delay * Airborne combo from 1st CH (-7d) * Interrupt with i6 from 1st block * Low crush 18~35 |
| bob | df+1,2 | m, m | 13, 15 | i14, i19 | -10 | +6 | * Elbow * Jail from 1st block with 1F delay * Combo from 1st hit with 3F delay * Combo from 1st CH with 8F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| bob | f,n,d,df+3 | m | 16 | i16~17 | -10 | -5s | * Knee * Low crush 14~27 * Floating state 28~30 | |
| bob | f,n,d,df+1+2 | m | 20 | i15 | -10 | +24a (+14) | * Balcony Break * Can be charged to power up * i28 latest uncharged startup with max charge delay | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis * Airborne combo from 4th hit (+73a (+57)) * Interrupt with i2 from 4th block | |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | * Combo from 2nd CH with 5f delay * Interrupt with i1 from 1st block | |
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | Balcony Break (CH) * Combo from 1st hit with 1f delay * Jail from 1st block with ?F delay * CH frames also apply to combo from 1st CH |
| bryan | 3,2 | m, m | 14, 11 | i16, i22 | -10 | +1 | * Combo from 1st CH * Interrupt with i2 from 1st block | |
| bryan | 3,2,1,2 | m, m, m, m | 14, 11, 10, 14 | i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay * Interrupt with i1 from 3rd block | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | * Combo from 1st hit * Interrupt with i4 from 1st block | |
| bryan | f+2 | m | 10 | i15 | -10 | +1 | ||
| bryan | f+2,1 | m, m | 10, 12 | i15, i10 | -10 | +1 | Jail from 1st attack | |
| bryan | SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -10 | +18a (+11) | * Knee * Combo from 1st hit * Move cannot be interrupted * Chip damage on block (2) | |
| bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Jail from 1st block with 9F delay * Combo from 1st hit with 14F delay * Move can be delayed 16F | |
| bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | * Jail from 1st block with 8?F delay * Combo from 1st hit with 14F delay * Move can be delayed by 25F | |
| bryan | d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Jail from 1st block with ?F delay * Move can be delayed 9f |
| bryan | d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Can be canceled into stances after 24 frames * Enter SLS -3 +10g r13 with f * Enter SWA -5 +8 r15 with b * Opponent is further away on CH * Can be done from Crouch Level 1 | |
| bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +6cg | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +14cg if Bryan has SNE already * Forces tech back roll on hit * Chip damage on block | |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Airborne combo from 2nd hit or 1st CH * Interrupt with i2 from 2nd block * Can hit grounded when off-axis | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | i19, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH * Interrupt with i1 from 3rd block | |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | * Knee * Hit vs BT +9a | |
| bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
| bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Jail from 1st block with ?F delay * Move can be delayed 5f | |
| bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | * Combo from 1st hit with 5f delay * Jail from 1st block with ?F delay | |
| bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| bryan | ws3,4 | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | * Knee * Airborne combo from 1st CH with ?F delay (+26a (+19)) * Input can be delayed 10f * Interrupt with i8 from 1st block |
| bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
| bryan | SLS.2,4 | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | * Tornado * Knee * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay * Gain SNE on hit, -12a * Low crush 9~26 * Floating state 27~29 | |
| bryan | SLS.4,1,4 | m, h, M | 13, 13, 20 | i18, ,i25 | -10 | +37a | * Tornado * Combo from 2nd hit * Move cannot be interrupted * Opponent recovers FUFA on hit | |
| claudio | 3 | m | 14 | i14~15 | -10 | +1 | * Tracks sidestep right and sidewalk right completely? | |
| claudio | f+2,1 | h, m | 9, 12 | i12, i15~16 | -10 | +6c | * Floor Break * Combo from 1st hit * Jail from 1st block with ?F delay | |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| clive | df+1,4 | m, m | 10, 12 | i14~15, i20~21 | -10 | +1 | * Knee * Combo from 1st hit | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st block * Combo from 1st hit * Move is delayed 6F * Input cannot be delayed | |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Jail from 1st block with 6f delay * Combo from 1st hit with 13f delay * Move can be delayed by 7f * Input can be delayed by 13f | |
| devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat | |
| dragunov | f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Floor Break * Combo from 1st CH * Interrupt with i4 from 1st block * Side switch on hit * +20 damage throw when hit from the front in close range ** Removes Recoverable Health * +1c on normal hit at long range | |
| dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 11f |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| dragunov | SS.2 | m | 16 | i20~21 | -10 | +1 | Floor Break | |
| dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Move can be delayed by 15F * Interrupt with i6 from 3rd block * Whiffs vs SSR, SWR from 3rd block | |
| eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a) * Low crush 13~ |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 12F | |
| fahkumram | df+3~4 | M | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input 4 on frames 1-2 for 6 more damage | |
| fahkumram | df+3+4 | m,m | 8,16 | i13 | -10 | +8 | * Good right sidestep tracking | |
| fahkumram | db+2 | m | 16 | i16~17 | -10 | +1 | * High evasion (frames 9 to 13?) * +1c on crouching hit | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combo from 1st hit with 1F delay * Interrupt with i5 from 1st block * -1c on crouching hit * Move cannot be delayed * Input can be delayed by 1F | |
| feng | f+4,3 | h, M | 19, 30 (21) | i18~19, i22~24 | -10 | +25d | * Spike * Aerial combo from 1st hit (+26a (-9)) with 5F delay * Interrupt with i7 from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| feng | d+4,1+2 | L, m | 7, 22 | i14~15, i26 | -10 | +11a (+2) | * Balcony Break * Combo from 1st CH with 4F delay * Interrupt with i7 from 1st block * Move can be delayed by 5F * Input can be delayed by 6F | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | Does not jail | |
| feng | uf+2 | m | 18 | i18 | -10 | +3 | +52a (+21) | |
| heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
| heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 9~ | |
| heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
| heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
| heihachi | FUJ.2 | m | 20 | i15~16 | -10 | +75a (+59) | * Tornado * Chip damage on block * High crush 6~14 | |
| heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block * Low crush 8~ | |
| heihachi | WAR.1+2 | m | 31 | i12 | -10 | +32a (+24) | * Balcony Break * 9 chip damage on block | |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jail from 1st block * Also possible during RFF * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | uf+3+4,4 | m,h, m | 10,8, 13 | i14,i9, i14~15 | -10 | +7 | * Combo from 1st hit * Also possible during RFF * Transition to RFF * Low crush 1~ | |
| hwoarang | LFS.1+2 | m | 13 | i15~16 | -10 | +4c | * | |
| hwoarang | LFS.f+4 | m | 18 | i17~18 | -10 | +6 | +16a (+7) | * Homing * Balcony Break on CH |
| hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14, i9 | -10 | +1 | * Jails from 1st block * Transition to LFS with F (-2/+9) * Low crush 9~ | |
| hwoarang | LFS.uf+3+4,4 | m,h, m | 10,8, 13 | i14, i9, i14~15 | -10 | +7 | * Combo from 1st hit * Transition to RFF * Low crush 1~ | |
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| hwoarang | RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a (+6) | * Homing * 5 chip damage on block in heat |
| jack-8 | f+1,2,2* | m, h, m | 13, 12, 40 | i14~15, ,i61 | -10 | +13d (-13) | * Balcony Break * Wall Crush +0g on block; 3 additional chip damage * Gain GMC on hit or block * Interrupt with i42 from 2nd block * Interrupt with i30 from 2nd hit * Whiffs vs SS, SW from 2nd block or hit * 16 chip damage on block | |
| jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jail from 2nd block with ?F delay * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
| jack-8 | f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
| jin | 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +16a (+7) | * Balcony Break on CH * Combo from 2nd CH with 8f delay * Move cannot be interrupted * Input can be delayed 10f * Forces tech backroll on CH |
| jin | db+2 | m | 12 | i16 | -10 | -4 | ||
| jin | db+3 | h | 28 | i19~21 | -10~-8 | +17a | Balcony break on airborne hit * High crush 4~21 | |
| jin | b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block | |
| jin | uf+2 | m | 18 | i15~16 | -10~-9 | +6~+7 | +19a (+10) | * Balcony break on CH * Evasive, can avoid some attacks due to built-in sidestep |
| jin | f,n,d,df+2 | h | 20 | i11~12 | -10 | +76a (+60) | * Balcony Break * Turns into EWHF (CD.df#2) while in heat * Recovers 4F faster on hit (t36 r24) | |
| jun | 3 | m | 14 | i14~15 | -10 | +2 | Balcony Break | |
| jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH * High crush 6~58 |
| kazuya | db+1 | m | 7 | i13~14 | -10 | +0 | ||
| kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
| kazuya | b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| kazuya | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time) | |
| king | df+1,2 | m, m | 15, 15 | i14~15, i20~21 | -10 | +5 | * Combo from 1st hit with 4f delay * Combo from 1st CH with 9f delay * Move can be delayed 11f * Input can be delayed 12f | |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10d | -8a | +22a | * Recovers in FC on hit * Low crush 25~36 * Floating state 37~62 |
| king | b+1,4 | h, m | 13, 23 | i12, i26~28 | -10d | +1d | * Spike * Combo from 1st CH with 4f delay * Move can be delayed by 6f * Input can be delayed by 10f * Low crush 16~35 * Floating state 36~38 | |
| king | b+3 | h | 23 | i16~18 | -10 | +13d | * Tornado * Balcony Break * -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state * Forces tech backroll on hit * Power crush 7~15 | |
| king | uf+3 | M | 23 | i22~29 | -10d | -1d | * Floor Break * King lands off-axis on block * Low crush 13~32 * 33~35 | |
| king | ws1+2 | m | 20 | i18~19 | -10 | +35a(+25) | * Elbow | |
| king | SHH1.1,2,1+2 | t | 25 | -10 | +0d | * 1 throw break. Side Switch. * Opponent recovers in FDFR. Max damage 50. | ||
| king | SHH1.2,1,1+3 | t | 30 | -10 | +0d | * 2 throw break. * Opponent recovers in FDFR. Max damage 55. | ||
| king | SHH1.1+2,1,3 | t | 20 | -10 | +0d | * 1+2 throw break. * Opponent recovers in FDFL. | ||
| kuma | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| kuma | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | * Combo from 1st CH with 5F delay * Move can be delayed by 13F | |
| kuma | qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i5 | |
| kuma | FC.df+2,1 | m, h | 12, 12 | i18~19, i18~20 | -10~-8 | +1~+3 | * Combo from 1st hit * Jail from 1st block | |
| kunimitsu | df+1,2 | m, m | 10, 12 | i13~14, i18~19 | -10 | +1 | * Weapon * Combo from 1st CH with 7f delay * Input can be delayed 9f * Move can be delayed 8f * Move cannot be interrupted | |
| kunimitsu | b+3 | M | 10 | i21~24 | -10~-7 | +1c~+4c | Floor Break * Floating state 10~26 | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | * Jail from 1st block with ?F delay * Combo from 2nd hit | |
| lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Jail from 1st block with ?F delay * Move can be delayed by 10F * Input can be delayed by 15F |
| law | 3,4 | h, h | 12, 20 | i12, i22 | -10 | +19a (+10) | * Combos from 1st hit * Balcony Break | |
| law | f+3 | m | 12 | i18 | -10 | +1 | ||
| lee | 3,3 | m, h | 16, 18 | i14, i17 | -10 | +1 | * Jail from 1st block with 2F delay * Combo from 1st hit with 13F delay | |
| lee | f+2,1 | m, h | 12, 22 | i14~15, i19~20 | -10 | +16cg | * Balcony Break * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * 20f timestop on hit * Forces tech back roll on hit * Move can be delayed by 11F * Input can be delayed by 12F | |
| lee | df+1,2 | m, h | 10, 5 | i13~14, i20 | -10 | +1 | * Combo from 1st hit with 2F delay * Move cannot be delayed | |
| lee | df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13~14, ,i13 | -10 | +1 | * Combo from 3rd CH | |
| lee | df+3,2 | m, h | 13, 13 | i14~15, i19~20 | -10 | +5 | * Jail from 1st block with no delay * Combo from 1st hit with 4F delay * Recovers 4F faster on hit (t59 r24) | |
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Interrupt with i1 from 1st block * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Elbow * Combo from 1st hit * Interrupt with i3 from 1st block * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leo | KNK.1,2 | h, m | 12, 17 | i18~19, i18~19 | -10 | +12a (+3) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Combo from 1st hit with 11F delay * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | * Combo from 1st hit with 10F delay * Interrupt with i1 from 1st block * Move can be delayed by 10F * Input can be delayed by 11F | |
| leroy | df+1,1+2,2 | m, h,h,h, m | 10, 3,3,3, 17 | i13~14, ,i24 | -10 | +3 | +33a (+25) | * Combo from 1st or 4th CH with 1F delay * Move cannot be delayed * Input can be delayed with 1F * Parry state 4~12 |
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12 |
| leroy | P:b+2,1 | m | 40 | i13,i | -10 | +29a | * Elbow (last two hits) * Alternate input: P:b+2,2 * Power up during Heat (recovers heat) | |
| leroy | HRM.1 | m | 17 | i24~25 | -10~-9 | +0~+1 | * Sabaki: parries high or mid punches or kicks ** Shift to HRM.1,2 on successful parry * Parry state 3~12 | |
| leroy | P.b+2,1 | m | 35 | i13 | -10 | +21g | * Balcony Break * Elbow (last hit) * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | |
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| lidia | f+4,3,4 | m, m, m | 8, 10, 23 | i17, ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
| lidia | f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash +5, +67a (+50) * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only when heat is not depleted * Cancel HAE transition with B (+6) * +6 on hit when heat is depleted | |
| lili | d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay * Combo from 1st hit with ?f delay * Input can be delayed 13f * Move can be delayed 11f * Transition to r25 RAB (-7/-1/+1) with b+3 or b+4 |
| lili | uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break * Has built-in sidestep to the left | |
| lili | BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing * High crush 4~37 | |
| lili | BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 2nd block * +21a on hit when only the last kick connects * Input can be delayed 1f * Move cannot be delayed * Floating state 15~32 | |
| miary-zo | 3,1 | m, m | 12, 10 | i13~14, i18~19 | -10 | +1 | * Jail from 1st block * Enter MOR -7 +4 r25 with F | |
| miary-zo | f+1+2 | m,m | 3,3 | ,i14~15 i8~9 | -10 | -4 | ||
| nina | 3+4 | m | 20 | i18~19 | -10 | +11g | * Balcony Break * Homing * Enter CD -6 +15g t34 r15 with F | |
| nina | df+3,3 | m, m | 13, 14 | i14, i28 | -10 | +2c | * Spike * Combo from 1st hit with 2f delay * Interrupt with i9 from 1st block * Whiffs vs SSR and SW from 1st block * Move can be delayed 10f | |
| nina | uf+2 | m | 10 | i18 | -10 | +1 | ||
| nina | uf+3 | m | 18 | i14 | -10 | +21a (+11) | Balcony Break * Low crush 6~26 * Floating state 27~29 | |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| nina | SS.1 | m | 15 | i14~15 | -10 | +3 | * Enter CD +10g +23g with F * Enter SWA +10g +23g with B | |
| nina | qcf+4,3 | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st hit with 4f delay * Move cannot be interrupted * Move can be delayed 3f | |
| panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| paul | 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 10f * Input can be delayed 13f * Combo from 1st hit with 9f delay * Interrupt with i4 from 1st block * Whiffs vs SSR from 1st block |
| paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| reina | 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Transition to SEN r18 with F (+0/+13) * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| reina | uf+3 | h | 10 | i21~22 | -10 | +1 | * Low crush 11~ | |
| reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| reina | ws3 | m | 14 | i15~16 | -10 | +1 | ||
| reina | WGS.2 | h | 15/20 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 20dmg if manual CD | |
| reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | +7c | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block | |
| shaheen | 4 | h | 16 | i13 | -10 | +1 | +1s | |
| shaheen | db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
| steve | 1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18~19 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd CH * Move cannot be interrupted * Transition to LWV with 3 (-6/+20a (+11)) * Transition to RWV with 4 (-6/+20a (+11)) * Transition to SWY with b+3_4 (-6/+20a (+11)) * Transition to r20? DCK with f+3_4 (-4/+22a (+13)) ** r22? DCK FC cancel? | |
| steve | f+2,1~2 | m, m | 11, 20 | i21~22, i31 | -10 | +36d (+28) | * Balcony Break * Interrupt with i16 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| steve | df+1,2~2 | m, m | 12, 12 | i13~14, i37 | -10 | +36d (+28) | * Balcony Break * Interrupt with i18 from 1st block * Interrupt with i11 from 1st hit * Whiffs vs SSR, SWR from 1st block or hit | |
| steve | qcf+1 | m | 21 | i16 | -10 | +16a (+7) | Heat Engager Heat Dash (+5, +36a (+26) * Balcony Break * Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | LWV.1 | m | 14 | i14 | -10 | +1 | * Input b to r18? FLK (-3/+8/+8) | |
| steve | PAB.b+1,1,2,1 | m, h, m, m | 15, 10, 12, 21 | i17~18, ,i21 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd hit * Jails attack inputs from 3rd block * Transition to r18? FLK with b (-3/+23a (+14)) ** r18? FLK FC cancel? | |
| steve | PAB.df+1,1 | m, m | 12, 14 | i15~16, i19~20 | -10 | +1 | * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block * Move can be delayed by 12f | |
| steve | PAB.df+2 | m | 16 | i16~17 | -10 | +31a (+21) | * Elbow | |
| victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon * Combo from 1st hit with 6F delay * Move cannot be delayed * Input can be delayed by 6F * -10 if last hit whiffs | |
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit with 7F delay * Move can be delayed by 7F * Input can be delayed by 8F | |
| victor | f+4 | m | 15 | i14 | -10 | +0 | ||
| xiaoyu | u+4,1 | m, h | 20, 4 | i23~26, i18 | -10 | -4 | -1 | * |
| xiaoyu | u+4,1,2 | m, h, h | 20, 4, 7 | i23~26, ,i11 | -10 | +1 | * Combo from 2nd hit * Jail from 2nd block | |
| xiaoyu | ws1,4 | m, m | 8, 16 | i12~13, i22~23 | -10 | +12g | * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 9F | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | AOP.uf+4 | m | 12 | i16~26 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed 5f | |
| yoshimitsu | uf+1 | m | 10 | i17 | -10 | +2c | * Weapon * Good right sidestep tracking * Transition to KIN -3 +9 r26 with 1+2 * H.uf+1: Consumes 90F of remaining Heat time | |
| yoshimitsu | uf+1,1 | m, M | 10, 17 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Power up in NSS or Heat | |
| yoshimitsu | uf+1,NSS.1 | m, M | 10, 22 | i17, i29~30 | -10 | +9c | * Floor Break * Weapon * Combo from 1st hit with 4f delay * Input can be delayed 4f * Move can be delayed 3f * Interrupt with i6 from 1st block * Transition to FLE on hit only * Good sidestep right tracking * Restores 3 additional recoverable health on hit | |
| yoshimitsu | ws1 | m | 12 | i13~14 | -10 | +1 | +6 | |
| yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n * Low crush 1~ | |
| zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
| zafina | ws1 | m | 8 | i15~16 | -10 | +1 | * High evasion during move startup * Inconsistent grounded hit | |
| zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Interrupt with i8 from 1st block * Input can be delayed 8f * Move can be delayed 7f |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Interrupt with i2 from 1st block * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Floor Break * Combo from 1st CH * Interrupt with i7 from 1st block * Transition to DES with 1+2 |
| alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27 |
| alisa | hFC.1+2 | L,L | 10,16 | i21~23, i6~8 | -11c | +5c | * Enter DES with n,1+2 * Can be done from Crouch Level 1 * High crush 1~55 | |
| anna | 3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
| anna | df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
| anna | df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block * Low crush 21~50 * Floating state 51~53 | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
| anna | CJM.uf+1 | M | 25 | i19~31 | -11~+1 | +9a (-1) | * Balcony Break * 5 chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Low crush 9~37 * Floating state 38~40 | |
| anna | CJM.uf+2 | M | 35 | i19~31 | -11~+1 | +3a | * Balcony Break * 7 chip damage on block * Unpunishable on block due to pushback * Low crush 9~37 * Floating state 38~40 | |
| armor-king | f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
| armor-king | f+3,2 | m, m | 9, 12 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit with 4F delay * Move cannot be interrupted * Transition to CD r19 with DF (-1/+15) | |
| armor-king | df+3+4 | SM,t | 15,30 | i28~35 | -11~-18? | +17d/-7c~0c | * Throw only when opponent standing close. * Cannot throw break. * Transition to BT r129? after attack throw * Low crush 13~37 * Floating state 38~40 | |
| armor-king | d+2,4,3 | m, M, M | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7a | * Combo from 2nd hit * Interrupt with i10 from 2nd block * Jab evasion * Low crush 26~37 * Floating state 38~40 | |
| armor-king | db+2 | m | 12 | i14 | -11 | +0 | Increased opponent blockstun (r19 -> r21) when performing db+2,H.1 | |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay * Interrupt with i1 from 1st block | |
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Balcony Break (CH) * Combo from 1st hit with 14f delay * Interrupt with i2 from 1st block * Input can be delayed 14f * Move can be delayed 10f |
| asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
| asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D * High crush 6~41 |
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Interrupt with i7 from 1st block * Can be low parried from block or hit * Transition to r22 FC with D * High crush 15~ |
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Airborne combo from 1st hit (+20a (+13)) * Links to db+4 extensions * Transition to r22 FC with D * Interrupt with i26 from 1st block * Whiffs vs SWR from 1st block * High crush 1~ |
| asuka | uf+1,2 | h, m | 12, 19 | i13, i26~27 | -11 | +13g | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Interrupt with i6 from 1st block * Cancel to FC r34 with D at frame 20 (-3/-15) | |
| asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
| asuka | ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, , | -11 | KND | ||
| asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +17 | * High crush 1~ |
| azucena | 4,3 | h, M | 15, 20 | i12~13, i26~27 | -11 | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 12f | |
| azucena | f+3,4 | m, m | 15, 21 | i17, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Interrupt with i3 from 1st block * Input can be delayed for 8f * Move can be delayed for 7f |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Interrupt with i3 from 1st block * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| bob | d+2,1 | m, m | 12, 11 | i15, i14~15 | -11 | +0 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Move can be delayed by 1F * Input can be delayed by 2F | |
| bob | b+4 | m | 13 | i15 | -11 | +4 | +9 | * Knee |
| bob | b+1+2,1 | m, m | 20, 10 | i17~18, i30 | -11 | +0 | * Combo from 1st CH with 8F delay * Interrupt with i5 from 1st block * Move can be delayed by 9F | |
| bob | ub+3+4,4 | m,m, m | 6,6, 23 (16) | i18, i10, i29~31 | -11 | +20a (+11)/+21a (+14) | * Balcony Break * Airborne combo from 1st hit (+21a (+14)) * Interrupt with i6 from 1st block * Low crush 17~31 | |
| bob | u+1+2 | m | 15 | i16~18 | -11 | -3 | * Head * Slight jab evasion? * Transition to BAL r23 on hit or block with F (+0/+8) * FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively) * Low crush 13~24 * Floating state 25~27 | |
| bob | b,B+1+4,2 | m | 25 | i15~16 (i57~58) | -11 | +11a | * Balcony Break * Spike * i57~58 actual startup * Input 2 at frame 42 | |
| bob | f,n,d,df+3,4 | m, M | 16, 30 (21) | i16~17, i26 | -11c | +16a (+6) / +21a (+11) | * Balcony Break * Combo from 1st hit * Interrupt with i1 from 1st block * 20f timestop on hit * Low crush 1~25 * Floating state 26~28 | |
| bob | ws1 | m | 11 | i13~15 | -11 | +0 | * Elbow | |
| bryan | 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | * Combo from 3rd CH with 3f delay * Interrupt with i5 from 3rd block | |
| bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
| bryan | d+4 | L | 13 | i15 | -11 | +0 | +0c on crouching hit | |
| bryan | b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | i19, ,i22 | -11 | +0 | * Combo from 2nd CH * Interrupt with i5 from 3rd block | |
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay |