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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
paulH.1+2m35i28-9+30d (-6) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2* from 28~55f charge
* Burning Fist at 56f charge
pauldf+1,1,2m, h, m11, 9, 22i14, ,i22~23-9+32a (+24)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i3 from 2nd block
pauldf+3m14i16-9+2
pauld+1m16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
paulb+1h10i12~13-9+2
paulb+1+2h28i24-9+21d (+16)
* Balcony Break
* Chip damage (11) if attack is absorbed
* Power crush 7~23
paulf,f,F+2m,t19,29i18~19-9+0d FDFA+35a
* Spike on 2nd hit
* Elbow
* Transition to throw on airborne hit
* +17d FDFA without throw transition
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* Knee
* High Evasion (brief)
* Low crush 19~39
paulqcb+2m27i15-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
paulhFC.1+2,1+2,1+2t25,i26-9+1d
* Throw break 1+2
raven3,3,4m, h, h10, 16, 20,i14~15, ,i26~27-9+13c+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i8
* Cancel to r18 BT at -16~-15/-3~-2 with B
* Forces tech backroll on hit
raven3~4m,M10,16i25~26 i31~36-9~-4+19a
Spike
raven1+2m20i14-9+15a
* Heat Engager
* Heat Dash +43d (+35)
ravenf+2,3m, M10, 13i15~16, i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit with 8F delay
* Interrupt with i6
* Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c)
* Move can be delayed by 10F
* Input can be delayed by 14F
ravenf+3m18i17-9+3
* Homing
* Transition to r30 BT with B (-6/+6)
ravendf+3h17i16~17-9~-8+12a+46a (+36)
* High crush 6~17
ravendf+4m15i15~16-9~-8+2~+3
ravenb+4m13i14~15-9~-8-1~+0
Knee
ravenuf+3M20i29~30-9+20a
* Spike
* Can be performed during CD (Shadow Sprint)
* Low crush 9~30
ravenuf+4m14i20~21-9~-8+22a (+12)
* Balcony Break
* Can be performed during CD (Shadow Sprint)
* Low crush 8~27
* Floating state 28~30
ravenqcf+2~1m25i20~21-9~-8+24a (+14)
* Balcony Break
* 7 chip damage on block
* Actual startup is i40~41
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
* High crush 1~35
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Interrupt with i2
* Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Interrupt with i5
* Low crush 12~31
* Floating state 32~34
ravenBT.f,F+3m25i21~22-9~-8+8a
* High crush 4~22
ravenBT.f+4L13i16-9+4
ravenBT.f+4,1L, h13, 15i16, i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Interrupt with i2
* Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9)
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
* Low crush 5~24
* Floating state 25~27
* High crush 28~51
ravenSZN.2m,sm20,10i18, i23~24-9+7a (-2)
* Heat Engager
* Heat Dash +36a (+26) on hit
* Balcony Break
* Transition to second hit on hit
reina3,2h, h12, 16i18~19, i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
reinaf+2h8i13-9-3
* Transition to r16 UNS (+0/+6) with u_d
reinaf+2,3h, m8, 16i13, i18~19-9+2+6
* Jails from 1st hit without delay
* Combo from 1st hit with 6F delay
* Transition to SEN (-2/+9/+13) with input F
* Cannot block up to i12 on empty transition on block
* Can be delayed
reinab+2m14i16~17-9+3
Homing
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/+17) on hit
reinaf,F+2m14i12-9+2
* Transition to SEN r22 with F (+2/+13)
* Cannot block up to i12 on empty transition on block
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
reinaWRA.1,4h, M12, 22i12, i25~26-9c+9d
* Balcony Break
* Spike
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* 6 chip damage on block
reinaWRA.2m30i15~16-9+11a (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* 9 chip damage on block
shaheen3+4m20i18~20-9+19a (+2)
* Tornado
* Balcony Break
shaheendf+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
* Combo from 1st hit
* Jail from 1st block with ?F delay
shaheenb+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
shaheenb+3+4h25i16-9+19a (+9)
* Balcony Break
* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
* Power crush 7~15
shaheenFC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
shaheenSNK.2M17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
stevedf+1,2~f+1+2,1,1,2,1m, h,h, m, m, m, h12, 8,12, 7, 8, 8, 8i13~14, ,i15~15-9+5
steveb+1,d+2,1h, l, m10, 10, 10i13~14, ,i25~27-9+35a (+20a)
* Tornado
* Combo from 2nd CH
* Interrupt with i6 from 2nd block
steveuf+4m20i23~24-9+22a (+5)+36a (+26)
*
Balcony Break
* Low crush 9~
steveDCK.1+2m,m3,3i16, i7-9+2
steveDCK.1+2,1+2m,m, m,m3,3, 3,3i16, i7, i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveDCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i16, i7, ,i5, i2-9+2
* Combo from 1st hit
* Jail from 1st block?
steveFLK.1,1h, h14, 8i12, i15-9+0
* Combo from 1st CH with 3F delay
* Move can be delayed by 3F
* Jail from 1st block with ?F delay
* Duckable on block
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
* r18? FLK FC cancel?
steveFLK.1,1,1h, h, h14, 8, 8i12, ,i15-9+0
* Combo from 2nd CH with 1F delay
* Jail from 2nd block with 1F delay
* Duckable on block
* Move can be delayed by 1F
* Transition to r18? FLK with b (-4/+5/+5)
* Transition to r1? ALB with 3+4 (+14g/+23g/+23)
steveFLK.b+2h21i14~15-9+35d (+27)
* Tornado
* Balcony Break
* +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Power crush 8~13
steveLNH.1m21i14-15-9+15g
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Transition to r18 FLK (-3/+21g) with B
steveLWV.1+2h20i14-9+8+35d (+27)
* Balcony Break
stevePAB.df+1m12i15~16-9+2
victor3h11i12~13-9+2
victor3,1+2h, h,h11, 9,10i12~13, i19~20,i8~9-9+5
* Combo from 1st hit with 6F delay
victor4h15i13~14-9+1
victor1+2m17i15-9+4+46a
* Weapon
victordf+3m10i16-9+2
victordf+3,4m, m10, 14i16, i21-9+2
* Knee
* Combo from 1st CH
* Interrupt with i1
victordf+3,4,2m, m, sm10, 14, 23i16, ,i32~34-9+17a (+10)+35a
* Tornado
* Weapon
* Projectile
* Interrupt with i12 from 2nd block
* 6 chip damage on block
victordf+4m15i13~14-9+5
* Knee
victord+1+2SM21i19~21-9+17a (+10)+35a
* Tornado
* Weapon
* Projectile
* 6 chip damage on block
victordb+1m9i14~15-9-2
* Weapon
victorb+3m15i17-9+4
victorb+1+2h25i19~20-9+16cg
* Balcony Break
* Weapon
* Forces tech back roll on hit
* 7 chip damage on block
* +0 and 10 chip damage on block after attack absorption
* Power crush 7~18
victoruf+1m9i13-9+4
* Weapon
victoruf+2m15i19~20-9+7
* Homing
* Weapon
victoruf+3m17i18~19-9+3+36d
* Low crush 7-15
victorws3,2h, sm16, 23i14~15, i30~32-9+17a (+10a)+35a
* Tornado
* Weapon
* Projectile
* Combo from 1st hit
* 6 chip damage on block
victorSS.1+2m25i18~19-9+15 (+5)
* Balcony Break
victorIAI.1m9i13~14-9+4
* Weapon
victorIAI.2m23i16~17-9+15 (+5)+26a
* Balcony Break
* Tornado
* Weapon
* 9 chip damage on block
* FUFA knockdown on CH
xiaoyu1,2,1h, h, m5, 8, 20i10, ,i16~17-9+14a (+5)
* Balcony Break
* Combo from 2nd CH with 10F delay
* Jail from 2nd block with 3F delay
xiaoyu4h15i11-9+8+33a
* Balcony Break on CH
xiaoyuf+3M14i16~18-9+2
* Knee
* Doesn't hit grounded if opponent is on-axis in FUFT
xiaoyudb+1m22i18-9+14a (+5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Clean hit damage: 30
xiaoyub+4m10i13~14-9+0
*
xiaoyuf,F+1+2m12i14~16-9+5
xiaoyuws1+2m12i14~16-9+5
xiaoyuAOP.1,4m, M11, 20i18, i25~27-9+15d (-2)
* Tornado
* Balcony Break
* Combo from 1st hit with 5F delay
* Interrupt with i6 from 1st block
* Move can be delayed by 11F
* Input can be delayed by 12F
yoshimitsu1,1h, m5, 19i10, i23-9+4c
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Move can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat
yoshimitsu1,NSS.1h, m5, 22i10, i23-9+22a (+17)
* Floor Break
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 8 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 1,H.1: Consumes 90F of remaining Heat time
yoshimitsu2,1h, m10, 23i11, i26~27-9+12a
* Balcony Break
* Weapon
* Combo from 1st CH with 1f delay
* Move cannot be delayed
* Cancel to -12 -6 r30 with B
* Interrupt with i8 from 1st block
* Replaced by a different move in NSS
yoshimitsu3m12i15~16-9+5
yoshimitsuf+3h24i16~17-9+17a (+8)
* Homing
* Balcony Break
yoshimitsudf+3,1m, M10, 20i17~18, i23~24-9+4c+6a
* Floor Break
* Weapon
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 4 chip damage on block
* Power up in NSS or Heat
* Input can be held to transition to d+1*
yoshimitsudf+3,NSS.1m, M10, 24i17~18, i23~24-9+16a+52a
* Floor Break
* Weapon
* Combo from 1st hit
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
* df+3,H.1: Consumes 90F of remaining Heat time
yoshimitsud+1M15i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
yoshimitsud+2M12i16~17-9~-8+0~+1
Weapon
yoshimitsud+2,1M, h12, 23i16~17, i27~28-9+17a (+8)
* Balcony Break
* Weapon
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsud+2,2,1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,NSS.1M, m, h12, 15, 20i16~17, ,i19~20-9+8a (-1)
* Balcony Break
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,NSS.1M, h12, 18i16~17, i27~28-9+10g
* Balcony Break
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f
yoshimitsudb+2,2m, m8, 7i15, i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2m, m, m8, 7, 6i15, ,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+2,2,2,2m, m, m, m8, 7, 6, 5i15, ,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsudb+2,2,2,2,2m, m, m, m, m8, 7, 6, 5, 4i15, ,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
yoshimitsub+2m12i14~15-9+2
Enter KIN r27 with 1+2
yoshimitsub+2,2m, h12, 21i14~15, i22~23-9+2a
* Heat Engager
* Heat Dash +43d (+35)
* Weapon
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 7f delay
* Interrupt with i3 from 1st block
* Input can be delayed 14f
yoshimitsub+2,NSS.2m, h12, 18i14~15, i22~23-9+0
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
yoshimitsuuf+4m21i20~22-9+22a
* Homing
* Balcony Break
* Floor Break
* Low crush 9~32
* Floating state 33~35
yoshimitsuuf+3+4,1,4,1M, h, m, M20, 8, 15, 15i31~35, ,i24~25-9+1c+6a
* Floor Break
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
yoshimitsuuf+3+4,1,4,NSS.1M, h, m, M20, 8, 15, 24i31~35, ,i24~25-9+16a+52a
* Balcony Break
* Floor Break
* Weapon
* Can transition to d+1*,n
* 9 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsuf,F+2m15i15-9+4
* Elbow
* Cannot be buffered
* Increased pushback on CH
yoshimitsuSS.1m21i17~18-9+2+27a (+17)
Sidestep adds minimum 9f, effective startup i26~27
yoshimitsuFLE.1+2m16i18~19-9+4+31a (+21)
* Tornado
* Head
* High crush 6~17
yoshimitsuKIN.1,1m, m,m10, 5,15i17, i23~24 i14~15-9+7c
* Floor Break
* Weapon
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
yoshimitsuKIN.b+2m15i15~16-9+2
Weapon
yoshimitsuNSS.KIN.f+1*M,M,M,M,M,M6,6,6,6,6,12i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)
* Weapon
* Combos from any hit
* 14 chip damage on block
* Recovers 5 base health or 10 additional recoverable health on hit
* Recovers 1 base health on hit when remaining recoverable health is 10-15
* Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
* Recovers 5 base health on hit when remaining recoverable health is 3 or less
* H.KIN.f+1*: Consumes 90F of remaining Heat time
yoshimitsuNSS.d+1M24i24~25-9+16a+52a
* Floor Break
* Weapon
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* 9 chip damage on block
* Input can be held to transition to d+1*
* H.d+1: Consumes 90F of remaining Heat time
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
* Low crush 1~12
* High crush 12~
* Floating state 13~
zafina2,2h, m8, 12i10, i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 11f
zafina2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)
* Spike
* Combo from 2nd hit CH with 9f delay
* Interrupt with i11 from 2nd block
* Whiffs vs SW from 2nd block
* Input can be delayed 14f
* Move can be delayed 9f
zafinaf+1+2m,m16,22i19~20 i13~14-9+5a (-5)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jab evasion?
* Second hit available only on hit or block
* 8 chip damage on block
* Deal 10 recoverable damage to self without Heat
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadf+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 2nd hit CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 2nd block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* Azazel's Power
* 16 chip damage on block
* Available on 2nd hit or block only
zafinadf+4,1m, m14, 22i13, i31-9+3a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit
* Cancel to FC -18 -2 r37 with D
* Deal 10 recoverable damage to self without Heat
* Interrupt with i11 from 1st block
* Whiffs vs SS, SW from 1st block
* 8 chip damage on block
* Azazel's Power
* Gain ORB on hit or heat activation
zafinadb+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)
* Balcony Break
* Weapon
* Combo from 1st CH with 2F delay
* Deal 10 recoverable damage to self without Heat
* Interrupt with i13 from 1st block
* 27 damage with aerial combo scaling
* Gain ORB on hit
* 16 chip damage on block
* Azazel's Power
* Available on 1st hit or block only
zafinab+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Consumes 240F of remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is below 48
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is below 48
* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
** 22 chip damage when Zafina's remaining health is below 48
* Available only on hit or block
* Jail from 1st block
* Power crush 7~23
zafinab+4m14i22~23-9+4
zafinauf+2m20i36~37-9+60a
* Strong Aerial Tailspin
* Homing
* High crush 6~35
zafinaMNT.3,1L, m12, 16i15~16, i24-9+22a (+15)
* Combo from 1st CH
* Interrupt with i5 from 1st block
zafinaMNT.df+2m10i19~20-9+32a (+22)
zafinaMNT.uf+3M25i26~28-9c+11d
* Spike
* Enter MNT with D
* Low crush 7~23
* Floating state 24~26
* High crush 27~50
zafinaSCR.df+1m,M10,30i18 i17~19-9+68a (+52)
* Tornado
* Weapon
* Instant tornado on 1st hit
* Jail from 1st attack
* 15 chip damage on block
* Deal 18 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Interrupt with i17 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
* Interrupt with i2 from 1st block
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
* Interrupt with i6
alisad+3L17i23~32-10~-1+8c~+17c+32a
FC recovery transition is -19~-10/-1c~+8c
* Low crush 9~23
* Floating state 24~26
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
* Low crush 15~48
* Floating state 49~51
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
alisaws1,2,3M, h, m12, 12, 23i13~14, ,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
* Floating state 1~5
* Low crush 6~54
* Floating state 55~57
armor-king1+2m10i17~19-10+0
* Elbow
* Transition to r15 BT with B (-10/+0)
armor-kingd+1,4sl, m5, 13i10, i15-10+6
* Knee
* Jail from 1st block
* Combo from 1st CH
armor-kingf,F+3+4h35i23~24-10+10cg
* Balcony Break
* Forces tech back roll on hit
* 10 chip damage on block
* Low crush 14~39
* Floating state 40~60
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* Recovers 1F faster on hit(t39 r27)
armor-kingBT.4m20i18-10+11a (+2)
* Balcony Break
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
* Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
asukadb+1m13i14-10+6
* High crush 6~13
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r39 FC with D at frame 25
* High crush 6~58
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5i13~14, ,-10+1
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Interrupt with i5 from 1st block
* Move can be delayed 8f
azucenaf+2h14i17~18-10+1
azucenaf+2,1h, m14, 17i17~18, i22~23-10+5
* Combo from 1st hit with 7f delay
* Interrupt with i3 from 1st block
* Move can be delayed 8f
azucenadf+1,4,1~2m, h, M11, 13, 23i13~14, ,i18~19-10+12c
* Spike
* Interrupt with i14 from 1st block
azucenab+4,3m, m10, 10i15~16, i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
* Interrupt with i4 from 1st block
azucenab+4,3,4m, m, m10, 10, 16i15~16, ,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
* Interrupt with i2 from 2nd block
azucenaLIB.3,1L, m15, 20i16~17, i22~23-10+21d
* Spike
* Combo from 1st CH with 7f delay
* Move can be delayed 8f
* Interrupt with i3 from 1st block
* On block only regular i10 punishers are guaranteed, even though she is backturned
azucenaLIB.4,1,2m, h, m14, 10, 23i15~16, ,i28~29-10+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Move can be delayed 10f
* Interrupt with i9 from 2nd block
* Whiffs vs SS, SW from 2nd block
bob2,1,4h, m, m8, 10, 20i10, ,i27~28-10+11d
* Spike
* Combo from 2nd CH
* Interrupt with i8 from 2nd block
* Whiffs vs SSR, SWR from 2nd block
* Floating state 17~37
bob4,3,4h, h, M15, 15, 20i13, ,i28~33-10+4c+3d
* Spike
* Combo from 2nd CH with 6F delay
* Airborne combo from 1st CH (-7d)
* Interrupt with i6 from 1st block
* Low crush 18~35
bobdf+1,2m, m13, 15i14, i19-10+6
* Elbow
* Jail from 1st block with 1F delay
* Combo from 1st hit with 3F delay
* Combo from 1st CH with 8F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
bobf,n,d,df+3m16i16~17-10-5s
* Knee
* Low crush 14~27
* Floating state 28~30
bobf,n,d,df+1+2m20i15-10+24a (+14)
* Balcony Break
* Can be charged to power up
* i28 latest uncharged startup with max charge delay
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
* Airborne combo from 4th hit (+73a (+57))
* Interrupt with i2 from 4th block
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
* Combo from 2nd CH with 5f delay
* Interrupt with i1 from 1st block
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
Balcony Break (CH)
* Combo from 1st hit with 1f delay
* Jail from 1st block with ?F delay
* CH frames also apply to combo from 1st CH
bryan3,2m, m14, 11i16, i22-10+1
* Combo from 1st CH
* Interrupt with i2 from 1st block
bryan3,2,1,2m, m, m, m14, 11, 10, 14i16, ,i19-10+19a (+10)
* Balcony Break
* Combo from 3rd CH with 2f delay
* Interrupt with i1 from 3rd block
bryan4,3h, m15, 12i12, i24~25-10+2
* Combo from 1st hit
* Interrupt with i4 from 1st block
bryanf+2m10i15-10+1
bryanf+2,1m, m10, 12i15, i10-10+1
Jail from 1st attack
bryanSNE.f+2,1,2,3m, m, m, m10, 12, 5, 7i15, ,i22-10+18a (+11)
* Knee
* Combo from 1st hit
* Move cannot be interrupted
* Chip damage on block (2)
bryanDF+1,1m, m8, 2i15, i10-10-4
* Jail from 1st block with 9F delay
* Combo from 1st hit with 14F delay
* Move can be delayed 16F
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
* Jail from 1st block with 8?F delay
* Combo from 1st hit with 14F delay
* Move can be delayed by 25F
bryand+2,3m, m17, 21i14~15, i22-10+16a (-1)+32a (+18)
* Balcony Break
* Knee
* Combo from 1st CH with 10f delay
* Jail from 1st block with ?F delay
* Move can be delayed 9f
bryand+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Can be canceled into stances after 24 frames
* Enter SLS -3 +10g r13 with f
* Enter SWA -5 +8 r15 with b
* Opponent is further away on CH
* Can be done from Crouch Level 1
bryanb+1+3,P.2h30,i13~14-10+6cg
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +14cg if Bryan has SNE already
* Forces tech back roll on hit
* Chip damage on block
bryanb+2,1,4h, h, m18, 16, 20i17, ,i25-26-10+37a
* Tornado
* Airborne combo from 2nd hit or 1st CH
* Interrupt with i2 from 2nd block
* Can hit grounded when off-axis
bryanb+3,2,1,2m, h, m, m12, 12, 10, 14i19, ,i19-10+19a (+10)
* Balcony Break
* Combo from 2nd CH
* Interrupt with i1 from 3rd block
bryanb+4m18i16-10+15
* Knee
* Hit vs BT +9a
bryanuf+2m6i13-10+1
bryanuf+2,2m, m6, 4i13, i10-10+1
* Combo from 1st hit with 7f delay
* Jail from 1st block with ?F delay
* Move can be delayed 5f
bryanuf+2,2,2m, m, m6, 4, 4i13, ,i10-10+1s
* Combo from 1st hit with 5f delay
* Jail from 1st block with ?F delay
bryanws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
bryanws3m17i12-10+4+33a (+27)
* Knee
bryanws3,4m, m17, 21i12, i28-10+4+29g
* Knee
* Airborne combo from 1st CH with ?F delay (+26a (+19))
* Input can be delayed 10f
* Interrupt with i8 from 1st block
bryanFC.df+4m21i15~16-10+13g+25d
Balcony Break
* High crush 1~14
bryanSLS.2,4h, m16, 22i15~16, i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Jail from 1st block with ?F delay
* Gain SNE on hit, -12a
* Low crush 9~26
* Floating state 27~29
bryanSLS.4,1,4m, h, M13, 13, 20i18, ,i25-10+37a
* Tornado
* Combo from 2nd hit
* Move cannot be interrupted
* Opponent recovers FUFA on hit
claudio3m14i14~15-10+1
* Tracks sidestep right and sidewalk right completely?
claudiof+2,1h, m9, 12i12, i15~16-10+6c
* Floor Break
* Combo from 1st hit
* Jail from 1st block with ?F delay
clive4m8i12-10+1
clivedf+1,4m, m10, 12i14~15, i20~21-10+1
* Knee
* Combo from 1st hit
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st block
* Combo from 1st hit
* Move is delayed 6F
* Input cannot be delayed
devil-jinb,f+2,1m, m12, 12i15~17, i14~15-10+1
* Elbow
* Jail from 1st block with 6f delay
* Combo from 1st hit with 13f delay
* Move can be delayed by 7f
* Input can be delayed by 13f
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
dragunovf+3,3m, m11, 14i20, i17~20-10+1d / +1c
* Floor Break
* Combo from 1st CH
* Interrupt with i4 from 1st block
* Side switch on hit
* +20 damage throw when hit from the front in close range
** Removes Recoverable Health
* +1c on normal hit at long range
dragunovdb+2,1m, m12, 10i14~15, i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 11f
dragunovb+1m14i17-10+1
dragunovSS.2m16i20~21-10+1
Floor Break
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Move can be delayed by 15F
* Interrupt with i6 from 3rd block
* Whiffs vs SSR, SWR from 3rd block
eddyuf+3m15i26~28-10c-8c+12a
* Transition to HSP with input F (-14/-12/+8a)
* Low crush 13~
fahkumram1,2,1h, h, m5, 8, 15i10, ,i17~18-10+3
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
fahkumramdf+3~4M20i25-10+21a (+4)
* Balcony Break
* Knee
* Just frame input 4 on frames 1-2 for 6 more damage
fahkumramdf+3+4m,m8,16i13-10+8
* Good right sidestep tracking
fahkumramdb+2m16i16~17-10+1
* High evasion (frames 9 to 13?)
* +1c on crouching hit
fahkumramb+4,3m, m14, 14i14, i24-10-1
* Knee
* Combo from 1st hit with 1F delay
* Interrupt with i5 from 1st block
* -1c on crouching hit
* Move cannot be delayed
* Input can be delayed by 1F
fengf+4,3h, M19, 30 (21)i18~19, i22~24-10+25d
* Spike
* Aerial combo from 1st hit (+26a (-9)) with 5F delay
* Interrupt with i7 from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
fengd+4,1+2L, m7, 22i14~15, i26-10+11a (+2)
* Balcony Break
* Combo from 1st CH with 4F delay
* Interrupt with i7 from 1st block
* Move can be delayed by 5F
* Input can be delayed by 6F
fengb+4m10i12~13-10+2
fengub+2m,h8,20i16,15-10+10
Does not jail
fenguf+2m18i18-10+3+52a (+21)
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 9~
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachiFUJ.2m20i15~16-10+75a (+59)
* Tornado
* Chip damage on block
* High crush 6~14
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 8~
heihachiWAR.1+2m31i12-10+32a (+24)
* Balcony Break
* 9 chip damage on block
hwoarangb+4h17i13~14-10+1+50a
* Transition to RFF
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jail from 1st block
* Also possible during RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoaranguf+3+4,4m,h, m10,8, 13i14,i9, i14~15-10+7
* Combo from 1st hit
* Also possible during RFF
* Transition to RFF
* Low crush 1~
hwoarangLFS.1+2m13i15~16-10+4c
*
hwoarangLFS.f+4m18i17~18-10+6+16a (+7)
* Homing
* Balcony Break on CH
hwoarangLFS.uf+3+4m,h10,8i14, i9-10+1
* Jails from 1st block
* Transition to LFS with F (-2/+9)
* Low crush 9~
hwoarangLFS.uf+3+4,4m,h, m10,8, 13i14, i9, i14~15-10+7
* Combo from 1st hit
* Transition to RFF
* Low crush 1~
hwoarangRFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
hwoarangRFS.f+3m18i20~21-10+5+15a (+6)
* Homing
* 5 chip damage on block in heat
jack-8f+1,2,2*m, h, m13, 12, 40i14~15, ,i61-10+13d (-13)
* Balcony Break
* Wall Crush +0g on block; 3 additional chip damage
* Gain GMC on hit or block
* Interrupt with i42 from 2nd block
* Interrupt with i30 from 2nd hit
* Whiffs vs SS, SW from 2nd block or hit
* 16 chip damage on block
jack-8df+1,2,1m, h, h12, 10, 2i14, ,i15-10-2
* Jail from 2nd block with ?F delay
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8f,F+4m32i16-10+15d (+5)
* Tornado
* Balcony Break
* Chip damage on block (12)
jin2,1,4h, m, m9, 9, 18i10, ,i18~20-10+3+16a (+7)
* Balcony Break on CH
* Combo from 2nd CH with 8f delay
* Move cannot be interrupted
* Input can be delayed 10f
* Forces tech backroll on CH
jindb+2m12i16-10-4
jindb+3h28i19~21-10~-8+17a
Balcony break on airborne hit
* High crush 4~21
jinb+1,2h, h11, 20i12, i22~24-10+32a (+17)
* Tornado
* Combo from 1st hit with 8f delay
* Interrupt with i2 from 1st block
jinuf+2m18i15~16-10~-9+6~+7+19a (+10)
* Balcony break on CH
* Evasive, can avoid some attacks due to built-in sidestep
jinf,n,d,df+2h20i11~12-10+76a (+60)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
* Recovers 4F faster on hit (t36 r24)
jun3m14i14~15-10+2
Balcony Break
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
* High crush 6~58
kazuyadb+1m7i13~14-10+0
kazuyab+1h10i11-10+1
kazuyab+2,2m, m12, 14i14, i25-10+1
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kazuyaf,n,d,df+2h20i11~12-10+39a (+29)
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
kingdf+1,2m, m15, 15i14~15, i20~21-10+5
* Combo from 1st hit with 4f delay
* Combo from 1st CH with 9f delay
* Move can be delayed 11f
* Input can be delayed 12f
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10d-8a+22a
* Recovers in FC on hit
* Low crush 25~36
* Floating state 37~62
kingb+1,4h, m13, 23i12, i26~28-10d+1d
* Spike
* Combo from 1st CH with 4f delay
* Move can be delayed by 6f
* Input can be delayed by 10f
* Low crush 16~35
* Floating state 36~38
kingb+3h23i16~18-10+13d
* Tornado
* Balcony Break
* -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state
* Forces tech backroll on hit
* Power crush 7~15
kinguf+3M23i22~29-10d-1d
* Floor Break
* King lands off-axis on block
* Low crush 13~32
* 33~35
kingws1+2m20i18~19-10+35a(+25)
* Elbow
kingSHH1.1,2,1+2t25-10+0d
* 1 throw break. Side Switch.
* Opponent recovers in FDFR. Max damage 50.
kingSHH1.2,1,1+3t30-10+0d
* 2 throw break.
* Opponent recovers in FDFR. Max damage 55.
kingSHH1.1+2,1,3t20-10+0d
* 1+2 throw break.
* Opponent recovers in FDFL.
kumadb+1h11i14~15-10+4+9
kumab+2,2m, m12, 15i15, i25-10+6
* Combo from 1st CH with 5F delay
* Move can be delayed by 13F
kumaqcf+2,1m, m15, 25i17~18, i27-10+33a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 5F delay
* Interrupt with i5
kumaFC.df+2,1m, h12, 12i18~19, i18~20-10~-8+1~+3
* Combo from 1st hit
* Jail from 1st block
kunimitsudf+1,2m, m10, 12i13~14, i18~19-10+1
* Weapon
* Combo from 1st CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
* Move cannot be interrupted
kunimitsub+3M10i21~24-10~-7+1c~+4c
Floor Break
* Floating state 10~26
larsf+4,1,2m, m, m12, 8, 8i17, ,i12-10+2
* Jail from 1st block with ?F delay
* Combo from 2nd hit
larsb+2,1m, m12, 17i15, i15-10+4+32a
* Combo from 1st hit with 15F delay
* Jail from 1st block with ?F delay
* Move can be delayed by 10F
* Input can be delayed by 15F
law3,4h, h12, 20i12, i22-10+19a (+10)
* Combos from 1st hit
* Balcony Break
lawf+3m12i18-10+1
lee3,3m, h16, 18i14, i17-10+1
* Jail from 1st block with 2F delay
* Combo from 1st hit with 13F delay
leef+2,1m, h12, 22i14~15, i19~20-10+16cg
* Balcony Break
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Forces tech back roll on hit
* Move can be delayed by 11F
* Input can be delayed by 12F
leedf+1,2m, h10, 5i13~14, i20-10+1
* Combo from 1st hit with 2F delay
* Move cannot be delayed
leedf+1,2,2,1m, h, h, h10, 5, 6, 5i13~14, ,i13-10+1
* Combo from 3rd CH
leedf+3,2m, h13, 13i14~15, i19~20-10+5
* Jail from 1st block with no delay
* Combo from 1st hit with 4F delay
* Recovers 4F faster on hit (t59 r24)
leob+3,1m, m12, 13i14~15, i20-10+4
* Spike
* Combo from 1st hit
* Interrupt with i1 from 1st block
* Enter BOK -8 +3 with d
* Enter KNK -10 +1 with b
leows3,1M, m9, 9i13~14, i21-10+3
* Elbow
* Combo from 1st hit
* Interrupt with i3 from 1st block
* Enter BOK -4 +9 with d
* Alternate input CD.3,1
leoKNK.1,2h, m12, 17i18~19, i18~19-10+12a (+3)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Combo from 1st hit with 11F delay
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 11F
leroyf+2,3h, m15, 15i14~16, i18-10+2
* Combo from 1st hit with 10F delay
* Interrupt with i1 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 11F
leroydf+1,1+2,2m, h,h,h, m10, 3,3,3, 17i13~14, ,i24-10+3+33a (+25)
* Combo from 1st or 4th CH with 1F delay
* Move cannot be delayed
* Input can be delayed with 1F
* Parry state 4~12
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroydb+1,1+2m, m12, 25i16~17, i21~22-10~-9+23a (+18)+41a
* Balcony Break
* Combo from 1st hit CH
leroyb+1+2m17i12-10+2+60a
* Crumple stun +14F after CH
leroyub+2m17i20-10+3+33d (+25)
* Has punch parry effect
* +33d (+25) on successful parry
* Parry state 4~12
leroyP:b+2,1m40i13,i-10+29a
* Elbow (last two hits)
* Alternate input: P:b+2,2
* Power up during Heat (recovers heat)
leroyHRM.1m17i24~25-10~-9+0~+1
* Sabaki: parries high or mid punches or kicks
** Shift to HRM.1,2 on successful parry
* Parry state 3~12
leroyP.b+2,1m35i13-10+21g
* Balcony Break
* Elbow (last hit)
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
lidiaf+4,3m, m8, 10i17, i13~14-10+0
Jail from 1st attack with 1f delay
* Low crush 5~17
* Floating state 18~20
lidiaf+4,3,4m, m, m8, 10, 23i17, ,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
lidiab+2,3h, m14, 14i13, i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
lidiaCAT.2h12i14~15-10+1
lidiaCAT.2,2h, m12, 18i14~15, i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
lidiaCAT.2,3h, m12, 13i14~15, i18~19-10+1
Combo from 1st CH
lidiaCAT.2,3,1h, m, m12, 13, 22i14~15, ,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lilid+2,2m, h16, 10i16~17, i17~18-10-4-2
* Jail from 1st attack with 6f delay
* Combo from 1st hit with ?f delay
* Input can be delayed 13f
* Move can be delayed 11f
* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4
liliuf+2m21i20~21-10+15a (+6)
* Balcony Break
* Has built-in sidestep to the left
liliBT.3m12i14~15-10+0
* Homing
* High crush 4~37
liliBT.4,3+4m,M, M,M10,20, 5,10i26~28 i21~22, i28~29 i8~10-10~-8-1d
* Floor Break
* Combo from 1st hit
* Interrupt with i7 from 2nd block
* +21a on hit when only the last kick connects
* Input can be delayed 1f
* Move cannot be delayed
* Floating state 15~32
miary-zo3,1m, m12, 10i13~14, i18~19-10+1
* Jail from 1st block
* Enter MOR -7 +4 r25 with F
miary-zof+1+2m,m3,3,i14~15 i8~9-10-4
nina3+4m20i18~19-10+11g
* Balcony Break
* Homing
* Enter CD -6 +15g t34 r15 with F
ninadf+3,3m, m13, 14i14, i28-10+2c
* Spike
* Combo from 1st hit with 2f delay
* Interrupt with i9 from 1st block
* Whiffs vs SSR and SW from 1st block
* Move can be delayed 10f
ninauf+2m10i18-10+1
ninauf+3m18i14-10+21a (+11)
Balcony Break
* Low crush 6~26
* Floating state 27~29
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
ninaws4,3m, h15, 24i11~12, i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
ninaSS.1m15i14~15-10+3
* Enter CD +10g +23g with F
* Enter SWA +10g +23g with B
ninaqcf+4,3m, h15, 23i14, i25-10+14a (+5)
* Balcony Break
* Combo from 1st hit with 4f delay
* Move cannot be interrupted
* Move can be delayed 3f
pandadb+1h11i14~15-10+4+9
pandab+2,2m, m12, 15i15, i25-10+6
Combos from 1st hit CH
pandad,df,f+2,1m, m15, 25i17~18, i27-10+33a (+7) / HE
* Balcony Break
* Heat Engager
paul1+2m30i28-10+20d (+10)
* Balcony Break
* H.1+2 with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2* from 28~55f charge
* Burning Fist at 56f charge
pauldf+3,4m, m14, 17i16, i21~22-10+6+59a
* Move can be delayed 10f
* Input can be delayed 13f
* Combo from 1st hit with 9f delay
* Interrupt with i4 from 1st block
* Whiffs vs SSR from 1st block
paulws1m16i15~16-10-7+1
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulqcb+3,2L, m14, 20i18~19, i27~28-10+6
* Combo from 1st CH +20d (+13)
ravenb,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
* Parry state 1?~
ravenf,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
reina1,2,3h, h, m5, 6, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina1+2m25i12~13-10~-9+24a (+14)
reinab+1,1h, m14, 15i18, i22-10-4
* Combo from 1st hit with 8F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 10F
* Input can be delayed by 12F
reinab+1,1,3h, m, m14, 15, 13i18, ,i15~17-10+3
* Transition to SEN r18 with F (+0/+13)
* Cannot block up to i14 on empty transition on block
* Combo from 2nd CH
* Jails from 2nd block
reinauf+3h10i21~22-10+1
* Low crush 11~
reinauf+3+4mm10,10i20,i4-10-1
* Low crush 9~
reinaws3m14i15~16-10+1
reinaWGS.2h15/20i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
** 4 chip damage on block
* 20dmg if manual CD
reinaWRA.4M,M6,8i17~18,i13-10+7c
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
shaheen4h16i13-10+1+1s
shaheendb+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
steve1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18~19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Move cannot be interrupted
* Transition to LWV with 3 (-6/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11))
* Transition to r20? DCK with f+3_4 (-4/+22a (+13))
** r22? DCK FC cancel?
stevef+2,1~2m, m11, 20i21~22, i31-10+36d (+28)
* Balcony Break
* Interrupt with i16 from 1st block
* Whiffs vs SSR, SWR from 1st block
stevedf+1,2~2m, m12, 12i13~14, i37-10+36d (+28)
* Balcony Break
* Interrupt with i18 from 1st block
* Interrupt with i11 from 1st hit
* Whiffs vs SSR, SWR from 1st block or hit
steveqcf+1m21i16-10+16a (+7)
Heat Engager
Heat Dash (+5, +36a (+26)
* Balcony Break
* Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14))
** r18? FLK FC cancel?
steveLWV.1m14i14-10+1
* Input b to r18? FLK (-3/+8/+8)
stevePAB.b+1,1,2,1m, h, m, m15, 10, 12, 21i17~18, ,i21-10+16a (+7)
* Balcony Break
* Combo from 3rd hit
* Jails attack inputs from 3rd block
* Transition to r18? FLK with b (-3/+23a (+14))
** r18? FLK FC cancel?
stevePAB.df+1,1m, m12, 14i15~16, i19~20-10+1
* Combo from 1st hit with 7F delay
* Interrupt with i2 from 1st block
* Move can be delayed by 12f
stevePAB.df+2m16i16~17-10+31a (+21)
* Elbow
victor2,2h, m,m10, 5,5i12~13, i17~18,i7-10-2
* Weapon
* Combo from 1st hit with 6F delay
* Move cannot be delayed
* Input can be delayed by 6F
* -10 if last hit whiffs
victor4,3h, m15, 17i13~14, i23~24-10+5
* Combo from 1st hit with 7F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
victorf+4m15i14-10+0
xiaoyuu+4,1m, h20, 4i23~26, i18-10-4-1
*
xiaoyuu+4,1,2m, h, h20, 4, 7i23~26, ,i11-10+1
* Combo from 2nd hit
* Jail from 2nd block
xiaoyuws1,4m, m8, 16i12~13, i22~23-10+12g
* Balcony Break
* Combo from 1st hit with 8F delay
* Interrupt with i3 from 1st block
* Move can be delayed by 7F
* Input can be delayed by 9F
xiaoyuws4m20i11~13-10+20a (+13)
*
xiaoyuAOP.uf+4m12i16~26-10+1
* Transition to AOP with D (-12, +0)
* Transition to BT with B (-15, -3)
* Alternate input AOP.u+4
* Low crush
yoshimitsu2,3h, h10, 24i11, i26~27-10+16a (+7)
* Balcony Break
* Combo from 1st CH with 2f delay
* Interrupt with i6 from 1st block
* Whiffs vs SSR from 1st block
* Move can be delayed 5f
yoshimitsuuf+1m10i17-10+2c
* Weapon
* Good right sidestep tracking
* Transition to KIN -3 +9 r26 with 1+2
* H.uf+1: Consumes 90F of remaining Heat time
yoshimitsuuf+1,1m, M10, 17i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Power up in NSS or Heat
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
yoshimitsuws1m12i13~14-10+1+6
yoshimitsuFLE.f,fM,M,M,M,M3,3,3,3,3i17~19 i6~8 i5~7 i6~8 i6~8-10+1
* Combos from any hit
* Floor break on all hits
* Sometimes combos into FLE.n
* Low crush 1~
zafina1+2,4m, m17, 10i16~17, i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
zafinaws1m8i15~16-10+1
* High evasion during move startup
* Inconsistent grounded hit
zafinaSCR.2,2m, m17, 17i14, i22-10+8c+8a
* Spike
* Combo from 1st hit with 6f delay
* Delay does not change the timing of the attack
* Interrupt with i6 from 1st block
* Whiffs vs SSR, SWR from 1st block
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Interrupt with i8 from 1st block
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Interrupt with i2 from 1st block
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
alisadf+1,4m, m10, 17i13, i26~27-11+3c+13c
* Floor Break
* Combo from 1st CH
* Interrupt with i7 from 1st block
* Transition to DES with 1+2
alisab+4,3m, m17, 20i15~16, i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 17~24
* Floating state 25~27
alisahFC.1+2L,L10,16i21~23, i6~8-11c+5c
* Enter DES with n,1+2
* Can be done from Crouch Level 1
* High crush 1~55
anna3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
annadf+3m13i14-11+0+1
*
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annadf+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annad+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
* Jails from 1st attack
annaf,F+3m14i15-11+5
*
annaSS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
annaCJM.2h10i10-11+0
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
annaCJM.d+3L8i15-11+0
*
annaCJM.uf+1M25i19~31-11~+1+9a (-1)
* Balcony Break
* 5 chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Low crush 9~37
* Floating state 38~40
annaCJM.uf+2M35i19~31-11~+1+3a
* Balcony Break
* 7 chip damage on block
* Unpunishable on block due to pushback
* Low crush 9~37
* Floating state 38~40
armor-kingf+2m12i15~16-11+2
Elbow
armor-kingf+3,2m, m9, 12i15~16, i20~21-11+5
* Combo from 1st hit with 4F delay
* Move cannot be interrupted
* Transition to CD r19 with DF (-1/+15)
armor-kingdf+3+4SM,t15,30i28~35-11~-18?+17d/-7c~0c
* Throw only when opponent standing close.
* Cannot throw break.
* Transition to BT r129? after attack throw
* Low crush 13~37
* Floating state 38~40
armor-kingd+2,4,3m, M, M17, 13, 20i17~18, ,i35~40-11c+7a
* Combo from 2nd hit
* Interrupt with i10 from 2nd block
* Jab evasion
* Low crush 26~37
* Floating state 38~40
armor-kingdb+2m12i14-11+0
Increased opponent blockstun (r19 -> r21) when performing db+2,H.1
armor-kingb+2m10i13-11+0c
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
* Interrupt with i1 from 1st block
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Balcony Break (CH)
* Combo from 1st hit with 14f delay
* Interrupt with i2 from 1st block
* Input can be delayed 14f
* Move can be delayed 10f
asukadb+2m22i20~21-11+32a (+22)
Tornado
* High crush 3~17
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
* High crush 6~41
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Interrupt with i7 from 1st block
* Can be low parried from block or hit
* Transition to r22 FC with D
* High crush 15~
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Airborne combo from 1st hit (+20a (+13))
* Links to db+4 extensions
* Transition to r22 FC with D
* Interrupt with i26 from 1st block
* Whiffs vs SWR from 1st block
* High crush 1~
asukauf+1,2h, m12, 19i13, i26~27-11+13g
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit
* Interrupt with i6 from 1st block
* Cancel to FC r34 with D at frame 20 (-3/-15)
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6i13~14, ,-11+0
asukaws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25i13~14, ,-11KND
asukaFC.df+2L10i16~17-11+0+17
* High crush 1~
azucena4,3h, M15, 20i12~13, i26~27-11+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Move can be delayed 12f
azucenaf+3,4m, m15, 21i17, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Interrupt with i3 from 1st block
* Input can be delayed for 8f
* Move can be delayed for 7f
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Interrupt with i3 from 1st block
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
azucenaBT.1+2m17i14~15-11+3+58a
bobd+2,1m, m12, 11i15, i14~15-11+0
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Move can be delayed by 1F
* Input can be delayed by 2F
bobb+4m13i15-11+4+9
* Knee
bobb+1+2,1m, m20, 10i17~18, i30-11+0
* Combo from 1st CH with 8F delay
* Interrupt with i5 from 1st block
* Move can be delayed by 9F
bobub+3+4,4m,m, m6,6, 23 (16)i18, i10, i29~31-11+20a (+11)/+21a (+14)
* Balcony Break
* Airborne combo from 1st hit (+21a (+14))
* Interrupt with i6 from 1st block
* Low crush 17~31
bobu+1+2m15i16~18-11-3
* Head
* Slight jab evasion?
* Transition to BAL r23 on hit or block with F (+0/+8)
* FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively)
* Low crush 13~24
* Floating state 25~27
bobb,B+1+4,2m25i15~16 (i57~58)-11+11a
* Balcony Break
* Spike
* i57~58 actual startup
* Input 2 at frame 42
bobf,n,d,df+3,4m, M16, 30 (21)i16~17, i26-11c+16a (+6) / +21a (+11)
* Balcony Break
* Combo from 1st hit
* Interrupt with i1 from 1st block
* 20f timestop on hit
* Low crush 1~25
* Floating state 26~28
bobws1m11i13~15-11+0
* Elbow
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
* Combo from 3rd CH with 3f delay
* Interrupt with i5 from 3rd block
bryand+3l10i16-11+0
bryand+4L13i15-11+0
+0c on crouching hit
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
* Interrupt with i5 from 3rd block
bryanSLS.2,1h, m16, 23i15~16, i15~16-11+33a (+18)
* Combo from 1st hit with 4f delay
* Jail from 1st block with ?F delay
<Showing 3201-3600 of 6584 moves>