mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* Snake Edge
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
yoshimitsuFC.DF+1l![12;12]i26+70a (+54)
* Weapon
* 100% recoverable damage
* Cannot be buffered after Heat Dash
High crush 1~34
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
leroydb+2+3lm10,14 (9)i20~21-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
kumadb+2+3**l60i60~62-4+43a
* Balcony Break on airborne hit
* chip damage on block
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
kumad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumadb+2+3*l40i45~47-12+39a
* Balcony Break on airborne hit
* chip damage on block
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
reinadb+4,1+2L,m7,20,i15-12+39 (+19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
leoFC.df+3L20i21~23-26~-24+37a
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
pandaROL.3l20i18~26-18+33a
Recovers in FUFT
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
jund+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
Low crush 5~27 fs28~30
yoshimitsuFLE.2L20i24~28-12~-8+30a
* Side switches on close hit
* Can combo to ws4 on no side switch
<div class="plainlist">
* fs1~
* High crush 6~</div>
kazuyauf+4,4m, l16, 12i25, -23+29a
Combo from 1st CH
annaTOM.4L21i15-13+28d
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
xiaoyuWhile landing 3L19i15-18+27a
*
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
High crush 1~34
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
High crush 11~21
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
High crush 6~
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
shaheenH.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
High crush 4~? Low crush 25~?
zafinaSCR.b+1+2L20i16-18+23a
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
High crush 7~35
kumaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
larsH.DEN.3+4L,SM11,10i22~23, i9-14+21d
* 2 chip damage on block
* 2nd hit only occurs on 1st hit
* Recovers ?F faster on hit
* Transition to r19 SEN with input F (-7/+34d)
* Partially uses remaining heat time
pandaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
fengdb+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
dragunov3+4,3l21i18-26+19a (+2)
* Homing
* Shift to Clipping Heel Hook on front hit
* +3 on hit from the side or back
High crush
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
leoKNK.3+4L24i24-26+19d
High crush 8~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
liliBT.d+3+4,FL25i20, -26+18d
High crush
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
steve-afterafters+1l23i16-12+17d
High crush 6~
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+16a
Interrupt with i16 from 2nd block
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
,High crush 14~39
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29,i29-26+15
* Only available if 1st hit on CH.
* Combo from 3rd hit
High crush 1~
lawdb+4l20i26-37+15a
Homing
High crush 6~
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
zafinadb+1+2L10i28~29-16+15a
High crush 9~66
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
steveALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
High crush 6~
yoshimitsuNSS.FC.DF+1,2l, L12, 20i25~26, i25~26-14+14
* Spike
* Combo from 1st hit
* Interrupt with i7 from 1st block
,High crush 1~45
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
High crush
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
kazuyaDVK.OTG.db+1+2l20i24~29-13+13a (+1)
* Partially uses remaining Heat time
lawFC.df,d,df+3l17i16~20-23+13
* Alternate input df+3 in Slide Step
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
<div class="plainlist">
* Low crush 10~20
* fs21~23
* High crush 24~</div>
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
Low crush
xiaoyuBT.uf+1L15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush 9~
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukaDST.4l19i19-14+11a
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumramRAM.4l31i21-13+11a
* Balcony Break
lawb+2,3,d+4m, l, l12, 10, 23i16, ,i34-37+11a
Delay-able
High crush
dragunovBT.d+3l20i16-11+10d
xiaoyuuf+1L15i33-7+10g c
* Cancel into r42? FC with D
Low crush 9~
zafinaTRT.d+1+2L20i25-21+10a
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
larsd+1+2l25i24~25-20+9d
High crush 20~
steveuf+3l20i36~37-12+9
Low crush 9~
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinCD.DF+4l12i20~i21-31+8c
kumaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoaranguf+4,4,4h, m, l12, 12, 12i22~23, ,i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
lidiadb+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
shaheenFC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
Low crush
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
xiaoyuBT.d+3L12i16-12+7c
*
xiaoyuHYP.3L17i20-13+7c
* Homing
* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.
* Consumes 450F of heat timer during heat
High crush 6~30
zafinaSCR.df+4L17i19~20-14+7c+37a
High crush 6~
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
hwoarangd+3+4L18i21~22-14+6
* Homing
* Transitions to LFS on hit
High crush 6~
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
kumaf+3+4L20i28~30-23+6a
High crush 6~
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
kumaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
lawBT.d+4l17i23-13+6c+26d
lawDSS.4l21i21-13+6c+38a
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
High crush 6~39
pandaf+3+4L20i28~30-23+6a
High crush 6~
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
pandaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
eddydb+3L21i28-14c+5c+21a
hwoarangSS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
hwoarangRFF.d+3+4l19i19-11+5
* Remains in Right Stance
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
High crush
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* Shifts to throw on front grounded CH.
* Hits OTG.
High crush 6~
larsH.LEN.1l,t20,15i16~17-12c+5
* 6 chip damage on block
* Side switch on hit throw
* Opponent is left FUFA
larsdb+4l19i20~21-26+5c+29a
High crush 6~
larsf,F+4l12i21-31+5
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
High crush Low crush
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
High crush Low crush
leeMS.3+4l20i25~31-15~-9+5c+5d
High crush Low crush
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leroydb+3l12i20~21-8~-7+5~+6+14c
Transition to HRM
High crush
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
liliBT.d+2l17i16-12+5c+14d
High crush 4~
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
Low crush 8~24 fs25~27 High crush 28~
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
High crush 10~45
xiaoyudb+2l13i18-8+5c+12
*
xiaoyuFC.df+4,4l, l13, 13i18, i28-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18, i28-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
High crush
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
High crush 6~
zafinaTRT.1L13i18-11+5+15a
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
asukadb+3L17i20-12+4c+14g
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
azucenadb+3L14i16~17-7+4
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
eddyd+3L17i21~22-14c+4c+27g
High crush
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
fahkumramf,F+3L20i21-14+4
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
hwoarangLFS.d+4l17i20~21-12+4
* Shifts to Right Stance
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
High crush 8~55
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
High crush 10~
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
High crush 6~
kumaSIT.1l15i21~22-12+4+9
larsLEN.1l20i16~17-12+4c
High crush 1~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
leedb+3+4l21i21-13+4+38a
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leroySS.4l17i18~19-12+4+14
* Can be delayed
leroyHRM.b+4l17i20~21-13+4c+28a
Homing
High crush
lilif,F+4L23i22-12+4+4
* Transition to -6, +10g, +10 BT with B
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
ninadb+3L17i20-13+4c+13a
pandaSIT.1l15i21~22-12+4+9
paulb+4L14i20~21-12c+4+17g
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
raven4~3,1m,m, l8,10, 15i16 i29~30, i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
High crush 4~
ravenBT.f+4L13i16-9+4
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
High crush 6~
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
High crush
shaheend+1L16i20~21-13+4+28d
* Partially restores remaining Heat time on hit
High crush 6~
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
victordb+4l17i20~21-26+4c+49a
High crush 6
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
High crush 15~
victorPRF.1L15i19~20-12+4c+14g
xiaoyudb+4l14i18-12+4c+14
*
xiaoyub+2,2m, l13, 15i15, i21-7+4
* Automatically transitions to BT
* Combos from 1st hit
xiaoyuFC.df+4l13i18-7+4
* Automatically transitions to AOP
* Alternate input AOP.f+4
High crush 1~
xiaoyuAOP.f+4L13i18-7+4
* Automatically transitions to AOP on hit or block
* Alternate input FC.df+4
High crush
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
High crush 8~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 2
High crush 1~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
<div class="plainlist">
* fs6~31
* High crush 32~69</div>
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
High crush 6~
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
eddySS.4L,L7,10i21~22-13c+3c
High crush
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
fengSTC.4l20i20-13+3+14
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
jindb+4l18i20~21-13+3+13g
junGEN.1L22i20~21-13+3c+26a
High crush 11~
kazuyad+1+2L20i23-14c+3c+27a
High crush 6~
kumaHBS.b+1+2l16i26~29-20c+3c
* Transition to HBS with input D or 3+4
lawdb+3l15i17-13+3c+13g
leeb,n,4l20i21-13+3+12
*
High crush
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
High crush
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lilidb+3+4L20i24-18+3d+33a
High crush 16~
liliRAB.3L20i20-13+3c+70a (+54)
* Homing
* Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
paulH.2+3L,m,t9,23,25i18,i21,i38-14+3d
* Heat Smash
* Balcony Break
* Fully consumes Heat
* Chip damage (8)
* Transition to throw on 1st hit only
* 40 damage with throw transition
* 53 damage on 2nd + 3rd hit
* t134 r49 on block
* t124 on whiff
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
ravenb+2,2,1+2h, m, L12, 17, 20i15~17, ,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
High crush 6~35
shaheenSNK.4L20i20~22-14+3c+14c
victorIAI.4L17i18~19-13+3+8
xiaoyuFC.df+2l8i19-8+3
* Recover in FC BT with DF_D_DB
High crush 1~27
xiaoyuFC.df+2,1l, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Recover in FC BT with DF_D_DB
High crush 1~45
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
High crush 6~
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
zafinadb+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisadb+4L17i20~21-14+2c+12g
High crush 6~
alisaSS.4L16i24~25-12+2
High crush 6~35
azucenaLIB.3L15i16~17-9+2
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
clived+1L14i18~19-13+2
* Tracking notes:
* Opponent can sidestep right at -10
* Opponent can sidewalk left at +0
* Opponent can sidestep left at +6
High crush 6~
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
jundb+2L15i23~24-12+2+14g
High crush 15~
jundb+3L14i18-12+2+6c
kazuyaDVK.db+3+4l(10)i24-19+2
* Deals 10 recoverable damage on hit - Cannot K.O
* Partially uses remaining Heat time
kumaFC.1l12i19~21-8+2
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
High crush 1~
leroy3,3m, l14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
High crush 1~
ninadb+4L5i16~17-9a+2
High crush 6~16
pandaFC.1l12i19~21-8+2
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4,4l, l6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
High crush
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 2F delay
* Transition to -11,+0, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
steveqcf+2l18i19-18+2c
* Shift to r36? PAB with F (-18/+2c)
* r36? FC cancel?
High crush 10~
steveOTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
High crush 6~
reinaWGS.DF+4l6i16-23+2c
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
jack-8db+1l13i12-12+1
*
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kingd+3L12i17-12+1
* Hits OTG.
kumadb+3l12i18-12+1
lars1,4h, l5, 10i10, i22-12+1
* Combo from 1st CH with 2F delay
* Transition to LEN with input D (-12/+3)
larsFC.1+2l,l9,15i18,i14~i15-12+1
* Transition to LEN on hit with input n,D (+3)
High crush 1~
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
lee2,1,4h, h, l10, 8, 18i10, ,i25-15+1+11
*
lilid+3L14i19-12+1+5c
liliBT.d+4L9i14-11+1
High crush 4~
pandadb+3l12i18-12+1
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
High crush 14~
shaheend+4L10i19-12+1
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
High crush 15~
shaheenFC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* d or db to recover in r30 FC
High crush 10~
stevedb+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
steveALB.d+2l17i34-12+1c+14d
High crush 6~
xiaoyuAOP.3+4L22i23-33+1d
* Recovers in FUFT when blocked
zafinadf+3,d+4m, L15, 15i15~16, i25~26-14+1c
Combo from 1st hit
,High crush 11~
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
annaCJM.d+3L8i15-11+0
*
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
<div class="plainlist">
* High crush 8~
* fs25~</div>
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryand+3l10i16-11+0
bryand+4L13i15-11+0
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
claudiod+2L6i20-11+0
* Tracking notes:
* Can be sidewalked left at -5
* Can be sidewalked right at -3
* Can be sidestepped right at -2
High crush 6~
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
eddydf+4L14i18-12+0+14g
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
fengd+4l7i14~15-110
fengdb+2l10i20~21-110
High crush 6
fengb+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
hwoarangRFF.d+3l10i18-110
* Shifts to Backturn Stance
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
kazuyaf,n,d,DF+4,1,DVK.1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
larsf,F+3+4l,l26i19~20-16+0c
High crush 21~
lawd+4l7i15-11+0
leeH.2+3l,t40i20-14+0d
* Heat Smash
* Balcony Break
leod+4L13i16~17-11~-10+0
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lilid+1L10i18-11+0
* Transition to -11, +0 FC with D
High crush
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
High crush 6~
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
High crush 10~49
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
ravend+3L10i15-11+0
ravenb+4,B+4~3m, M, L13, 24, 11i14~15, ,i20-11+0
,High crush 12~37
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
Can be performed during CD (Shadow Sprint)
High crush 1~41
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
High crush 4~48
reinaH.WRA.d+3+4l,m,m,m12,8,3,12i18~19-17+0
* Spike
* Floor Break
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 35 dmg
* +4a (-5) if any hit after the 1st connects
* Consumes 300F of remaining Heat time
reinaSS.4l17i18~19-13+0+13g
reinaSSH.CH.3l33,18i22+0
* Spike
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
High crush
stevedb+3l10i16-13+0
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Input F to r25? PAB (-9/+2)
* r25? PAB FC cancel?
High crush 13~
reinaSS.4l17i18~19-13+0+13g
reinaSSH.CH.3l33,18i22+0
victorFC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
*Transition to PRF (-17 / +6) with F
xiaoyuAOP.3L19i25-16+0+27a
*
High crush
Showing 400 of 671 moves