Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13 | <div class="plainlist"> * ,Low crush 24~39 * fs40~42</div> | |
alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | High crush 4~ |
alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | High crush 6~ |
alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * ,fs5~50 | |
alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | High crush 6~35 | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | DBT.f+2 | L | 13 | i19~20 | -12 | +6 | * Weapon * 3 chip damage on block * 5 chip damage on block in heat | |
alisa | OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Balcony Break * Combo from 1st hit ,High crush 10~ | |
anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Tracking notes: * Homing to SSR side |
anna | d+3 | L | 10 | 16 | -17 | -6 | High crush 4~ | |
anna | d+4 | l | 6 | i12 | -15 | -4 | ||
anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit High crush 16~63 | |
anna | db+4 | L | 14 | i17~18 | -13 | +6c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +3c +8 with B |
anna | db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage High crush 6~ | |
anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay ,High crush 1~ |
anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * High crush 9~ | |
anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 High crush 6~ |
anna | FC.df+2 | L | 12 | i20 | -21 | +70a (+54) | * Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat High crush 1~52 | |
anna | FC.df+2~H.1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * Chip damage on block * Partially uses remaining Heat time | |
anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Cancel to CJM -7 +4 +13 r25 with B High crush 8~ |
anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike * Partially restores remaining Heat time on hit | |
anna | TOM.4 | L | 21 | i15 | -13 | +28d | ||
asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D High crush 6~41 |
asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D High crush 15~ |
asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D ,High crush 1~ |
asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH High crush 1~ |
asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
azucena | d+1+2 | l | [21;21] | i25~26 | -4 | +0d | * Transition to throw on front standing hit only * 18 damage to Azucena when hitting crouching opponent (block) * Damage on hit and block is recoverable health * Cannot KO Azucena when blocked * r41 FC on whiff <div class="plainlist"> * High crush 8~ * fs25~</div> | |
azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | High crush 6~20 |
azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only High crush 1~ |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
bryan | 3,2,1,4 | m, m, m, L | 14, 11, 10, 12 | i16, ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | d+3 | l | 10 | i16 | -11 | +0 | ||
bryan | d+4 | L | 13 | i15 | -11 | +0 | ||
bryan | d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | |
bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | High crush 6~ |
bryan | b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | i19, ,i22 | -11 | +0 | * Combo from 2nd CH | |
bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
claudio | d+2 | L | 6 | i20 | -11 | +0 | * Tracking notes: * Can be sidewalked left at -5 * Can be sidewalked right at -3 * Can be sidestepped right at -2 High crush 6~ | |
claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | Jail from 1st attack ,High crush 1~ | |
claudio | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
claudio | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
claudio | db+3 | L | 17 | i21~22 | -15~-14 | +3c | +13c | * Tracking notes: * Can be sidewalked at -7 * Can be sidestepped right at -6 * Can be sidestepped left at -5 High crush 6~ |
claudio | db+4 | L | 7 | i15 | -13 | -2 | * Tracking notes: * Can be sidestepped right at -7 * Pseudo homing to SSL/SWL side? | |
claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | +27d | * Side step takes 9f, effective startup i29 * Range notes: * Assuming i29 startup (9f sidestep) * SSL4 range: 2.45 * SSR4 range: 2.39 * Range increases with sidestep delay * Tracking notes: * Assuming i29 startup (9f sidestep) * Can be sidewalked left from -11 to +2 (SSL4) * Can be sidewalked left from -6 to -5 and -2 (SSR4) * Tracks SSR/SWR completely? * Pseudo homing low? |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
clive | d+1 | L | 14 | i18~19 | -13 | +2 | * Tracking notes: * Opponent can sidestep right at -10 * Opponent can sidewalk left at +0 * Opponent can sidestep left at +6 High crush 6~ | |
clive | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
clive | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
clive | FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon High crush 1~20 | |
clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | High crush 6~ |
devil-jin | d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Tracking notes: * Pseudo homing * Can only be sidewalked left at +1 and +8 |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 chip damage on block High crush 6~ |
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 Low crush 5~28 | |
devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
devil-jin | OTG.d+1+2 | L | 25 | i23~31 | -16~-8 | +5a~+13a | * Weapon * Balcony break on CH * Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) | |
dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Spike * Trades with i8 from 2nd block | |
dragunov | 3+4,3 | l | 21 | i18 | -26 | +19a (+2) | * Homing * Shift to Clipping Heel Hook on front hit * +3 on hit from the side or back High crush | |
dragunov | f+4,d+4 | h, L | 16, 12 | i14~15, i25 | -12 | +3c | * Spike * Combo from 1st hit with 5f delay | |
dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | High crush 6~ |
dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
dragunov | d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) High crush 6~49 |
dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | Balcony break on airborne hit |
dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH ,High crush 15~050 |
dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
dragunov | OTG.db+3 | L | 24 | i24 | -11 | +0 | * Floor Break * +0a (-8) on grounded | |
eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | ,High crush 32~ | |
eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
eddy | d+3 | L | 17 | i21~22 | -14c | +4c | +27g | High crush |
eddy | d+4 | L | 10 | i15~16 | -16c | -5 | Shift to FC | |
eddy | db+2 | L | 10 | i18~19 | -18c | -7 | ||
eddy | db+3 | L | 21 | i28 | -14c | +5c | +21a | |
eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit Low crush 1~?, High crush 10~? | |
eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Shift to RLX on hit | |
eddy | uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
eddy | f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Shift to RLX on hit * Shift to FC on block High crush |
eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | Shift to HSP |
eddy | RLX.1 | L | 11 | i17 | -11c | +0 | Can transition to FC with input RLX.1,D | |
eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | Shift to FC |
fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
fahkumram | d+3 | L | 11 | i16 | -16 | -5 | ||
fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | f,F+3 | L | 20 | i21 | -14 | +4 | ||
fahkumram | f,F+4~3 | L | 15 | i19 | -23 | -1c | ||
fahkumram | FC.3 | L | 10 | i16 | -17 | -6 | High crush | |
fahkumram | FC.4 | l | 6 | i12 | -15 | -4 | High crush | |
fahkumram | FC.df+2 | L | 22 | i19 | -14 | +4 | +12d | * Elbow High crush |
fahkumram | RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
feng | 3~4,3 | m, l | 27, 11 | i34~36, i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
feng | f+4,4 | h, l | 19, 11 | i18~19, i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
feng | d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
feng | d+4 | l | 7 | i14~15 | -11 | 0 | ||
feng | db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
feng | db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
feng | db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado * Homing * Recover in FC on hit High crush 6~31 | |
feng | db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
feng | qcf+1 | l | 18 | i18~19 | -14 | +0 | +12g | * Head * Recover in FC with D High crush 6 |
feng | qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
feng | FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
feng | OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
heihachi | db+2 | L | 25 | i23~25 | -18 | +6c | * Spike High crush 8~ | |
heihachi | db+3 | L | 10 | i16 | -13 | -2 | ||
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
heihachi | f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * +26a if previous hit connects |
heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage High crush 1~ | |
heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions |
hwoarang | H.RFS.d+4 | l | 20 | i20~21 | -23 | +7 | * Shifts to Right Stance * Partially uses remaining Heat time | |
hwoarang | 1,1,3 | h, h, l | 5, 8, 10 | i10, ,i21 | -12 | -1 | ||
hwoarang | d+3 | l | 7 | i17 | -13 | -2 | ||
hwoarang | d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
hwoarang | d+3+4 | L | 18 | i21~22 | -14 | +6 | * Homing * Transitions to LFS on hit High crush 6~ | |
hwoarang | db+3 | l | 12 | i19 | -13 | -1 | +17g | * Also possible during Right Stance |
hwoarang | db+4 | l | 14 | i16 | -12 | -8 | * db+4,F to shift to -1? +3 RFS * Also possible during Right Stance | |
hwoarang | uf+4,4,4 | h, m, l | 12, 12, 12 | i22~23, ,i9~10 | +1 | +7 | * Also possible during Right Stance * Shifts to Right Flamingo * Third hit is not low parryable (airborne) | |
hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Shifts to Right Stance |
hwoarang | BT.d+3 | l | 20 | i18~19 | -13 | -2 | High crush | |
hwoarang | LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
hwoarang | LFS.d+4 | l | 17 | i20~21 | -12 | +4 | * Shifts to Right Stance | |
hwoarang | RFF.d+3 | l | 10 | i18 | -11 | 0 | * Shifts to Backturn Stance | |
hwoarang | RFF.d+3+4 | l | 19 | i19 | -11 | +5 | * Remains in Right Stance | |
hwoarang | RFS.d+3 | l | 13 | i15 | -13 | -5 | ||
hwoarang | RFS.d+4 | l | 15 | i20~21 | -23 | +7 | * Shifts to Right Stance | |
jack-8 | H.uf+3 | L | 16 | i19 | -12 | +8c | * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Alternate input H.ub+3, H.u+3 Low crush 9 | |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 High crush 4 | |
jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * | |
jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit | |
jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * | |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Gain GMC on hit or block * 9 chip damage on block | |
jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
jack-8 | db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * | |
jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * High crush 6 | |
jack-8 | uf+3 | L | 8 | i23 | -12 | +8c GMH | * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Alternate input ub+3, u+3: less forward movement Low crush 9 | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | High crush | |
jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * High crush 1 | |
jack-8 | FC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | * High crush | |
jack-8 | FC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 High crush 1 | |
jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 High crush 1 | |
jack-8 | FC.db+1 | l | 14 | i14 | -11 | +3 | * High crush 1 | |
jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit High crush | |
jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * | |
jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
jin | 3,1,4 | h, h, l | 17, 7, 18 | i14, ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay * Input can be delayed 14f * Move can be delayed 12f |
jin | d+2 | L | 22 | i22~23 | -14 | +4c | * Balcony break on airborne hit High crush 8~55 | |
jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
jin | d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit High crush 6~31 | |
jin | db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, ,i20~21 | -31 | +8 | Combo from 1st hit | |
jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit High crush 1~57 |
jin | CD.DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 8 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
jun | 1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | i14 i17, ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 3rd CH |
jun | df+3+4,4 | m, L | 17, 17 | i24~25, i25~26 | -13 | +4c | +26a | Combo from 1st CH |
jun | d+4 | L | 10 | i15 | -12 | -1 | ||
jun | db+2 | L | 15 | i23~24 | -12 | +2 | +14g | High crush 15~ |
jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
jun | db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r28 FC with D High crush 6~41 |
jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r28 FC with D ,High crush 1~49 |
jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D ,High crush 1~49 |
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH High crush 6~ |
jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Can recover in r28 FC with D ,High crush 1~42 |
jun | ws1,4,2 | h, m, L | 14, 16, 17 | i12~13, ,i23~24 | -16 | +0c | +13a | * Spike * Combo from 2nd CH ,High crush 17~ |
jun | FC.df+2 | L | 12 | i16~17 | -11 | +0 | +18 | Only i14 or faster attacks guaranteed on CH High crush 1~ |
jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL High crush 1~47 | |
jun | GEN.1 | L | 22 | i20~21 | -13 | +3c | +26a | High crush 11~ |
jun | IZU.4 | L | 10 | i19 | -37 | -1c | +23a | High crush 13~ |
kazuya | 1,2,4 | h, h, l | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
kazuya | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
kazuya | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
kazuya | d+1+2 | L | 20 | i23 | -14c | +3c | +27a | High crush 6~ |
kazuya | db+3 | L | 14 | i19~20 | -12c | -1 | +7c | High crush 6~ |
kazuya | db+4 | L | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
kazuya | b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
kazuya | uf+4,4 | m, l | 16, 12 | i25, | -23 | +29a | Combo from 1st CH | |
kazuya | uf+4,4,4 | m, l, l | 16, 12, 10 | i25, | -23 | +17a (+10) | ||
kazuya | f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
kazuya | DVK.OTG.db+1+2 | l | 20 | i24~29 | -13 | +13a (+1) | * Partially uses remaining Heat time | |
kazuya | DVK.db+3+4 | l | (10) | i24 | -19 | +2 | * Deals 10 recoverable damage on hit - Cannot K.O * Partially uses remaining Heat time | |
kazuya | OTG.d+3+4 | l | 25 | i23 | -12 | -1 | ||
kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10 | -8a FC | +22a FC | * Recovers in crouch on hit. * Otherwise recovers in FDFT. Low crush 25~ |
king | d+3 | L | 12 | i17 | -12 | +1 | * Hits OTG. | |
king | d+4 | l | 6 | i14 | -15 | -4 | ||
king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) High crush 6~ | |
king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st hit on CH. High crush 1~ | |
king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd hit on CH. High crush 1~ | |
king | db+3 | L | 17 | i23 | -14 | +4c | +25a | * Tracks left side. * Flip over on grounded hit High crush 6~ |
king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit High crush 6~14 Low crush 16~29 fs30~ |
king | FC.df+1 | L | 20 | i32~34 | -12 | +73a(+57) | * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. High crush 1~ | |
king | FC.d+3 | L | 10 | i18 | -17 | -6 | * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.DF+3. | |
king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Recovers in FDFT on block and whiff. * Also can be done in backturn crouching. Low crush 11~ |
king | JGR.4 | L | 20 | i20~24 | -21 | +0c | Low crush 7~23 fs24~ | |
kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
kuma | f+3+4 | L | 20 | i28~30 | -23 | +6a | High crush 6~ | |
kuma | d+3 | L | 12 | i20 | -17 | -6 | High crush 4~ | |
kuma | d+4 | l | 10 | i16 | -15 | -4 | High crush 4~ | |
kuma | db+2 | L | 10 | i18 | -15 / -17 HBS | -1 / -3 HBS | * Transition to HBS with input D or 3+4 | |
kuma | db+3 | l | 12 | i18 | -12 | +1 | ||
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado High crush 6~ |
kuma | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break on airborne hit * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break on airborne hit * chip damage on block | |
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break on airborne hit * chip damage on block | |
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
kuma | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
kuma | FC.1 | l | 12 | i19~21 | -8 | +2 | ||
kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS |
kuma | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS High crush 1~ | |
kuma | HBS.b+1+2 | l | 16 | i26~29 | -20c | +3c | * Transition to HBS with input D or 3+4 | |
kuma | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
kuma | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
kuma | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
lars | 1,4 | h, l | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2F delay * Transition to LEN with input D (-12/+3) | |
lars | d+3 | l | 8 | i15 | -14 | -3 | ||
lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | High crush 20~ | |
lars | db+1 | l | 9 | i17 | -12 | -1 | High crush 6~ | |
lars | db+4 | l | 19 | i20~21 | -26 | +5c | +29a | High crush 6~ |
lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
lars | DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D (-12/+3) | |
lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F (-7/+4/+12) |
lars | LEN.1 | l | 20 | i16~17 | -12 | +4c | High crush 1~ | |
lars | SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado High crush 1~ |
law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | High crush 6~ |
law | d+1 | l | 15 | i21 | -12 | -1 | Transition to Slide Step with DF High crush 6~ | |
law | d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
law | d+4 | l | 7 | i15 | -11 | +0 | ||
law | d+3+4 | l | 7 | i12 | -15 | -2 | Alternate input FC.d+4 High crush 4~ | |
law | db+3 | l | 15 | i17 | -13 | +3c | +13g | |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able High crush | |
law | uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush 8~30? | |
law | 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** uf+1,3 ** b,B+2+3~1,3 | |
law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Automatically transitions to DSS on hit ** CH guarantees DSS.f+1, DSS.3+4,4 |
law | FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
law | FC.4 | l | 7 | i12 | -15 | -2 | Alternate input d+3+4 High crush 4~ | |
law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
law | BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
law | DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
lee | 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
lee | D+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | D+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | Combos from 1st hit CH |
lee | D+4,4,4 | l, l, l | 7, 8, 5 | i12, ,i20 | -15 | -16 | -4 | Combos from 2nd hit CH |
lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 High crush 6~ |
lee | d+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | db+3 | l | 12 | i20 | -12 | -1 | ||
lee | db+4 | l | 6 | i12 | -15 | -4 | Alternate input FC.4 High crush | |
lee | db+3+4 | l | 21 | i21 | -13 | +4 | +38a | |
lee | b+3 | l | 9 | i15 | -14 | -3 | ||
lee | b,n,4 | l | 20 | i21 | -13 | +3 | +12 | * High crush |
lee | ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | FC.3 | l | 10 | i13 | -17 | -6 | * High crush | |
lee | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4 High crush | |
lee | FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) High crush Low crush |
lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch High crush Low crush |
lee | FC.df+4 | l | 17 | i16~17 | -14 | +3c | +25d | * Transition to -14, +3, +25d HMS with 3 High crush |
lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH High crush 6~ |
lee | MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | High crush Low crush |
leo | 1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8d | Combo from 2nd CH |
leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | High crush 6~ |
leo | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
leo | d+4 | L | 13 | i16~17 | -11~-10 | +0 | ||
leo | d+3+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input High crush 11~ |
leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | Low crush 0~7, fs8~10, High crush 20~ |
leo | ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
leo | FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | High crush 6~ |
leo | KNK.4 | L | 18 | i20 | -12 | +4c | +17d | * Spike * Enter CD -10 +6c +19d with df |
leo | KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
leo | OTG.d+3+4 | L | 22 | i21~22 | -13~-12 | +3 | * Spike * -2d (-10) on grounded hit | |
leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
leo | hFC.4 | l | 6 | i12 | -15 | -4 | ||
leroy | 3,3 | m, l | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable * Combo from 1st hit |
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
leroy | d+2 | l | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | High crush |
leroy | d+2,4 | l, l | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | High crush |
leroy | d+3 | l | 8 | i16 | -13 | -2 | ||
leroy | d+4 | l | 9 | i14~15 | -12~-11 | -1~0 | ||
leroy | db+3 | l | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM High crush |
leroy | db+4 | l | 13 | i17 | -15 | -4c | +36d | High crush |
leroy | SS.4 | l | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
leroy | FC.df+4 | l | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | High crush |
leroy | HRM.3 | l | 8 | i16 | -13 | -2 | ||
leroy | HRM.b+3 | l | 12 | i20~21 | -31 | -9 | ||
leroy | HRM.b+4 | l | 17 | i20~21 | -13 | +4c | +28a | Homing High crush |
leroy | OTG.db+2 | l | i17~18 | -16 | -5 | Power up during Heat (partially uses remaining Heat time) | ||
leroy | OTG.db+2,1+2 | l, l | i17~18, | -13 | -2 | |||
lidia | 1,2,4 | h, h, l | 5, 8, 15 | i10, ,i26 | -13 | +3 | +26a | * Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis |
lidia | 2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | i11, ,i24~25 | High crush | |||
lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
lidia | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
lidia | db+3 | L | 17 | i16~17 | -11 | +7 | * Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19 | |
lidia | db+4 | l | 15 | i22 | -13 | +0 | Can hit grounded off-axis | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage High crush 1~ | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
lidia | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 High crush 11~31 |
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
lidia | OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike * Power up based on Heaven and Earth level * Regain recoverable health | |
lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time High crush 6~ |
lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH ,High crush 10~45 |
lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit ,High crush 10~45 |
lili | df+4,4 | m, L | 12, 23 | i13, i20 | -13 | -2 | +8 | * Combos from 1st hit |
lili | d+1 | L | 10 | i18 | -11 | +0 | * Transition to -11, +0 FC with D High crush | |
lili | d+3 | L | 14 | i19 | -12 | +1 | +5c |