Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break on airborne hit * chip damage on block | |
panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
fahkumram | d+4 (counterhit) | l (t) | 41 | i14 | +0d | * Shifts to throw on front gounded CH | ||
claudio | H.2+3 | L,M | 40 | i18~19 | -14 | +11d | * Heat Smash * Reversal Break * Balcony Break * Transition to attack throw on hit * Chip damage on block * Tracking notes: * Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk) * Tracks SSL/SSR/SWR completely? * Pseudo homing low | |
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break on airborne hit * chip damage on block | |
lee | H.2+3 | l,t | 40 | i20 | -14 | +0d | * Heat Smash * Balcony Break | |
panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
shaheen | H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break * Heat Smash * Transition to attack throw on 1st hit * 8 chip damage on block | |
reina | H.WRA.2+3 | l | 40 | i18~19 | -17 | Th | Th | * Heat Smash * Alternate input: H.WRA.R1 |
xiaoyu | CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH High crush | |
victor | H.2+3 | l,m | 39 | i20 | -14 | th | * Heat Smash * Balcony Break * Alternate input: H.R1 * 8 chip damage on block | |
jun | H.GEN.1,1+2 | L,M | 14,35 | i20~21 i26~41 | -14 | +25a (+7) | * Reversal Break * Balcony Break * Jail from 1st attack * Restores 6 recoverable (3 on block) * Chip damage (2,7) on block * Consumes 450f of heat timer High crush 11~21 | |
kazuya | H.2+3 | l,m,th | 12,20,34 | i18 | -14 | Th | Th | * Heat Smash * 8 chip damage |
kuma | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
panda | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
fahkumram | RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike * Partially restores remaining Heat time on hit | |
dragunov | FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit High crush 1~47 | |
heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Gain GMC on hit or block * 9 chip damage on block | |
kuma | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break on airborne hit * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
nina | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | Spike | |
panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
steve | ALB.d,d+1 | sp, l | 30 | i13, i22 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~ | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush 8~30? | |
asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
lars | f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | High crush 21~ | |
lee | FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) High crush Low crush |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | SSH.3 | l | 26 | i22 | -26 | -4c | ||
alisa | OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
devil-jin | OTG.d+1+2 | L | 25 | i23~31 | -16~-8 | +5a~+13a | * Weapon * Balcony break on CH * Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) | |
eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | Shift to HSP |
heihachi | db+2 | L | 25 | i23~25 | -18 | +6c | * Spike High crush 8~ | |
kazuya | OTG.d+3+4 | l | 25 | i23 | -12 | -1 | ||
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | High crush 20~ | |
lili | BT.d+3+4 | L | 25 | i20 | -26 | +19d | BT on hit only High crush 8~ | |
lili | BT.d+3+4,F | L | 25 | i20, | -26 | +18d | High crush | |
panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 Low crush | |
paul | H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash * Balcony Break * Fully consumes Heat * Chip damage (8) * Transition to throw on 1st hit only * 40 damage with throw transition * 53 damage on 2nd + 3rd hit * t134 r49 on block * t124 on whiff | |
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * Recovers heat on hit High crush 1~17 | |
steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | High crush 6~ |
yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r47 FC with D on frame 27 <div class="plainlist"> * Low crush 10~29 * fs30~32</div> |
asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 Low crush 5~28 | |
dragunov | OTG.db+3 | L | 24 | i24 | -11 | +0 | * Floor Break * +0a (-8) on grounded | |
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 8 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
leo | KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
lidia | OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike * Power up based on Heaven and Earth level * Regain recoverable health | |
azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only High crush 1~ |
azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +26a | Balcony break on airborne hit |
dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | Balcony break on airborne hit |
feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado * Homing * Recover in FC on hit High crush 6~31 | |
feng | qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
lars | SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado High crush 1~ |
law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able High crush | |
lili | df+4,4 | m, L | 12, 23 | i13, i20 | -13 | -2 | +8 | * Combos from 1st hit |
lili | f,F+4 | L | 23 | i22 | -12 | +4 | +4 | * Transition to -6, +10g, +10 BT with B |
steve-after | afters+1 | l | 23 | i16 | -12 | +17d | High crush 6~ | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * Snake Edge | |
alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
fahkumram | FC.df+2 | L | 22 | i19 | -14 | +4 | +12d | * Elbow High crush |
jin | d+2 | L | 22 | i22~23 | -14 | +4c | * Balcony break on airborne hit High crush 8~55 | |
jun | GEN.1 | L | 22 | i20~21 | -13 | +3c | +26a | High crush 11~ |
kuma | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
leo | OTG.d+3+4 | L | 22 | i21~22 | -13~-12 | +3 | * Spike * -2d (-10) on grounded hit | |
lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time High crush 6~ |
panda | d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
xiaoyu | AOP.3+4 | L | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit High crush 16~63 | |
anna | TOM.4 | L | 21 | i15 | -13 | +28d | ||
dragunov | 3+4,3 | l | 21 | i18 | -26 | +19a (+2) | * Homing * Shift to Clipping Heel Hook on front hit * +3 on hit from the side or back High crush | |
eddy | db+3 | L | 21 | i28 | -14c | +5c | +21a | |
jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * | |
jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | High crush | |
jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 High crush 1 | |
lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F (-7/+4/+12) |
law | DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
lee | db+3+4 | l | 21 | i21 | -13 | +4 | +38a | |
paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Alternate input FC.df+2,2 High crush 33~83 | |
raven | db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | High crush 6~49 |
raven | SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | High crush 6~ |
steve | db+2 | l | 21 | i26 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 6~ |
zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move fs14~40 | |
alisa | 2,3,4 | h, m, L | 10, 8, 20 | i12, ,i42~45 | -13 | +13 | <div class="plainlist"> * ,Low crush 24~39 * fs40~42</div> | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
asuka | d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked <div class="plainlist"> * Low crush 5~42 * fs43~45</div> | |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | d+1+2,3 | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | |
claudio | SS.4 | L | 20 | i20~21 | -12 | +6c | +27d | * Side step takes 9f, effective startup i29 * Range notes: * Assuming i29 startup (9f sidestep) * SSL4 range: 2.45 * SSR4 range: 2.39 * Range increases with sidestep delay * Tracking notes: * Assuming i29 startup (9f sidestep) * Can be sidewalked left from -11 to +2 (SSL4) * Can be sidewalked left from -6 to -5 and -2 (SSR4) * Tracks SSR/SWR completely? * Pseudo homing low? |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
dragunov | BT.d+3 | l | 20 | i16 | -11 | +10d | ||
dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d | * Throw when CH from the front or on airborne hit ** Called "Needle Hold" in-game <div class="plainlist"> * fs10~42 * High crush 12~</div> |
dragunov | WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit * Must run for 32f to access this move * +27a on BT hit * Normally Side switches on hit <div class="plainlist"> * High crush 12~44 * fs10~42</div> | |
eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | ,High crush 32~ | |
eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Shift to RLX on hit | |
eddy | f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Shift to RLX on hit * Shift to FC on block High crush |
fahkumram | f,F+3 | L | 20 | i21 | -14 | +4 | ||
feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
hwoarang | H.RFS.d+4 | l | 20 | i20~21 | -23 | +7 | * Shifts to Right Stance * Partially uses remaining Heat time | |
hwoarang | BT.d+3 | l | 20 | i18~19 | -13 | -2 | High crush | |
jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit High crush 1~57 |
jin | ZEN.1+2 | l,t | 10,20 | i21, i61 | -14 | +4 (+8w) | * Wall Crush +8 on hit * Transition to attack throw on standing hit from the front * Transition to +5 CD with DF after throw High crush 10~ | |
jun | d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | +30a (+20) | * Combo from 1st CH * Jail from 1st attack * -6 only if 2nd hit is blocked Low crush 5~27 fs28~30 | |
kazuya | d+1+2 | L | 20 | i23 | -14c | +3c | +27a | High crush 6~ |
kazuya | DVK.OTG.db+1+2 | l | 20 | i24~29 | -13 | +13a (+1) | * Partially uses remaining Heat time | |
king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10 | -8a FC | +22a FC | * Recovers in crouch on hit. * Otherwise recovers in FDFT. Low crush 25~ |
king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit High crush 6~14 Low crush 16~29 fs30~ |
king | FC.df+1 | L | 20 | i32~34 | -12 | +73a(+57) | * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. High crush 1~ | |
king | BT.d+4 | l | 20 | i22~24 | -14 | -2d | +28d | * Recovers in FDFT on block and whiff. * Also can be done in backturn crouching. Low crush 11~ |
king | JGR.4 | L | 20 | i20~24 | -21 | +0c | Low crush 7~23 fs24~ | |
kuma | f+3+4 | L | 20 | i28~30 | -23 | +6a | High crush 6~ | |
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado High crush 6~ |
kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
lars | LEN.1 | l | 20 | i16~17 | -12 | +4c | High crush 1~ | |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
lee | b,n,4 | l | 20 | i21 | -13 | +3 | +12 | * High crush |
lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch High crush Low crush |
lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH High crush 6~ |
lee | MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | High crush Low crush |
leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | High crush 6~ |
leo | FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
lidia | WLF.4 | L,M | 10,20 | i20,i23~25 | -14c | +5c | * Floor Break * Second hit available on hit or block only * Power up based on Heaven and Earth level **HAE lvl.0 30 damage **HAE lvl.1 32 damage **HAE lvl.2 34 damage **HAE lvl.3 38 damage *** lvl.3 +2d on hit | |
lili | H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash * Homing * Balcony Break * 5 chip damage High crush 4~? Low crush 25~? | |
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
lili | db+3+4 | L | 20 | i24 | -18 | +3d | +33a | High crush 16~ |
lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13, ,i22 | -14 | +12a | +43a | * Combos from 2nd hit CH High crush 12~ |
lili | RAB.3 | L | 20 | i20 | -13 | +3c | +70a (+54) | * Homing * Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * Partially consumes remaining Heat Time High crush 6~ |
nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH ,High crush 16~55 |
nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 High crush 1~ |
panda | f+3+4 | L | 20 | i28~30 | -23 | +6a | High crush 6~ | |
panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado High crush 6~ |
panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B High crush 1~33 | |
raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH ,High crush 18~29 | |
raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit High crush 4~ |
shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
steve | uf+3 | l | 20 | i36~37 | -12 | +9 | Low crush 9~ | |
reina | db+4,1+2 | L,m | 7,20 | ,i15 | -12 | +39 (+19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed | |
reina | WGS.DF+4,2 | l,h | 6,20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
reina | WRA.d+4,3 | l,m | 9,20 | ,i21~22 | -16 | +48 (+17) | +53 | * Combo from 1st CH without max delay * Can be delayed * CH-confirmable |
victor | IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | ||
yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon High crush 6~ |
yoshimitsu | FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit * Can combo to ws4 on no side switch <div class="plainlist"> * fs1~ * High crush 6~</div> | |
yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 High crush 22~ |
yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Spike * Combo from 1st hit * Interrupt with i7 from 1st block ,High crush 1~45 | |
zafina | SCR.b+1+2 | L | 20 | i16 | -18 | +23a | * Evasive (can go under some mids) * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power High crush 7~35 | |
zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D High crush 10~ | |
zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
feng | OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
hwoarang | RFF.d+3+4 | l | 19 | i19 | -11 | +5 | * Remains in Right Stance | |
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH High crush 6~ |
lars | db+4 | l | 19 | i20~21 | -26 | +5c | +29a | High crush 6~ |
lili | FC.df+3 | L | 19 | i19-28 | -18 | -2 | +26a | Alternate input: d,DF+3 Alternate input: DEW.df+3 High crush 10~46? |
raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried Low crush 8~24 fs25~27 High crush 28~ |
steve | 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26-27 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 10~ |
xiaoyu | While landing 3 | L | 19 | i15 | -18 | +27a | * | |
xiaoyu | ss4 | l | 19 | i18 | -13 | -2 | +29a | * High crush 6~ |
xiaoyu | AOP.3 | L | 19 | i25 | -16 | +0 | +27a | * High crush |
xiaoyu | BT.d+4 | L | 19 | i20~22 | -26 | -1 | +27d | * Instant Tornado * Clean hit damage: 20 * +27d on clean hit High crush 8~ |
zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) High crush 1~ |
anna | db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage High crush 6~ | |
anna | FC.df+2~H.1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * Chip damage on block * Partially uses remaining Heat time | |
asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
clive | FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon High crush 1~20 | |
eddy | MD1.HSP.3+4 | L,m,m | 6,6,18 | i21~22 | -13 | +4c | ||
fahkumram | d+4 | L | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit |
feng | qcf+1 | l | 18 | i18~19 | -14 | +0 | +12g | * Head * Recover in FC with D High crush 6 |
hwoarang | d+3+4 | L | 18 | i21~22 | -14 | +6 | * Homing * Transitions to LFS on hit High crush 6~ | |
hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Shifts to Right Stance |
jin | 3,1,4 | h, h, l | 17, 7, 18 | i14, ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay * Input can be delayed 14f * Move can be delayed 12f |
jin | db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
kazuya | 1,2,4 | h, h, l | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
kazuya | db+4 | L | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
lee | 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
leo | KNK.4 | L | 18 | i20 | -12 | +4c | +17d | * Spike * Enter CD -10 +6c +19d with df |
paul | qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0 * 17 damage on hit without Clean Hit * +7 on CH without Clean Hit High crush 7~40 |
raven | d+4 | L | 18 | i21 | -13 | -2 | +13g | High crush 6~ |
raven | u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Can be performed during CD (Shadow Sprint) ,High crush 14~39 | |
raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B High crush 10~45 |
reina | SSH.CH.3 | l | 33,18 | i22 | +0 | * Spike | ||
steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Shift to r36? PAB with F (-18/+2c) * r36? FC cancel? High crush 10~ | |
reina | SSH.CH.3 | l | 33,18 | i22 | +0 | |||
victor | CH.d+4 | l,t | 12,18 | i16 | +0 | |||
yoshimitsu | FC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from Crouch Level 2 High crush 1~ |
yoshimitsu | DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can't be low parried Low crush 1~18 |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~ |
yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Spike * Can't be low parried * Opponent recovers crouching <div class="plainlist"> * Low crush 9~24 * fs25~</div> | |
alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | High crush 6~ |
alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | DES.d+1 | L,L,L,L,L | 17 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | * Weapon * Combo from any hit * 1 chip damage on block * 6 chip damage on block in heat High crush 4~48 | |
alisa | DES.d+2 | L,L,L | 3,3,17 | i22~23 | -14 | +0c | * Homing * Weapon * Combo from any hit * Transition to DBT (-22/+4) with 3_4 * 5 chip damage on block * 7 chip damage on block in heat High crush 22~91 | |
alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
anna | df+4 | L | 17 | i16~17 | -15 | +5c | +25d | * Tracking notes: * Homing to SSR side |
anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Cancel to CJM -7 +4 +13 r25 with B High crush 8~ |
asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
claudio | db+3 | L | 17 | i21~22 | -15~-14 | +3c | +13c | * Tracking notes: * Can be sidewalked at -7 * Can be sidestepped right at -6 * Can be sidestepped left at -5 High crush 6~ |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) High crush 6~49 |
dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH ,High crush 15~050 |
eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
eddy | d+3 | L | 17 | i21~22 | -14c | +4c | +27g | High crush |
fahkumram | ...GRF.3*~d | L,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GRF * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
hwoarang | LFS.d+4 | l | 17 | i20~21 | -12 | +4 | * Shifts to Right Stance | |
jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
jun | 1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | i14 i17, ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 3rd CH |
jun | df+3+4,4 | m, L | 17, 17 | i24~25, i25~26 | -13 | +4c | +26a | Combo from 1st CH |
jun | ws1,4,2 | h, m, L | 14, 16, 17 | i12~13, ,i23~24 | -16 | +0c | +13a | * Spike * Combo from 2nd CH ,High crush 17~ |
king | db+3 | L | 17 | i23 | -14 | +4c | +25a | * Tracks left side. * Flip over on grounded hit High crush 6~ |
law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Automatically transitions to DSS on hit ** CH guarantees DSS.f+1, DSS.3+4,4 |
law | FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
law | BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 High crush 6~ |
lee | FC.df+4 | l | 17 | i16~17 | -14 | +3c | +25d | * Transition to -14, +3, +25d HMS with 3 High crush |
leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | Low crush 0~7, fs8~10, High crush 20~ |
leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | High crush 6~ |
leroy | SS.4 | l | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
leroy | HRM.b+4 | l | 17 | i20~21 | -13 | +4c | +28a | Homing High crush |
lidia | db+3 | L | 17 | i16~17 | -11 | +7 | * Homing * Clean hit adds 3 damage * Transition to HRS on hit or block only * Transition to attack throw on CH * HRS transition is -19 | |
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
lili | BT.d+2 | l | 17 | i16 | -12 | +5c | +14d | High crush 4~ |
nina | db+3 | L | 17 | i20 | -13 | +4c | +13a | |
nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | High crush 10~49 |
paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 High crush 1~35 |
raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | fs13~21 High crush 18~49 | |
reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
reina | OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit | |
shaheen | FC.df,d,DF+3 | L | 17 | i16~20 | -23a | +7a | * Transitions to SNK on hit Low crush | |
steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | High crush 6~ |
reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | High crush 6 |
victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
xiaoyu | HYP.3 | L | 17 | i20 | -13 | +7c | * Homing * Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 450F of heat timer during heat High crush 6~30 | |
yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | <div class="plainlist"> * Low crush 10~20 * fs21~23 * High crush 24~</div> |
yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 High crush 22~ |
zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | High crush 6~ |
alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | High crush 6~35 | |
alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 High crush 1~55 | |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
feng | d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage High crush 1~ | |
jack-8 | H.uf+3 | L | 16 | i19 | -12 | +8c | * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Partially uses remaining heat time * 3 chip damage on block * Alternate input H.ub+3, H.u+3 Low crush 9 | |
jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D ,High crush 1~49 |
kuma | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS High crush 1~ | |
kuma | HBS.b+1+2 | l | 16 | i26~29 | -20c | +3c | * Transition to HBS with input D or 3+4 | |
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage High crush 1~ | |
panda | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS High crush 1~ | |
panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
paul | OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike * +4 on hit against standing opponent | |
raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage High crush 4~48 | |
reina | WGS.DF+4,4 | l, l | 6, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit High crush |
shaheen | f+2,4 | h, L | 10, 16 | i12, i22~23 | -13 | +2 | +29a | * Combo from 1st hit with 2F delay * Transition to -11,+0, +31a SNK with DF * Move can be delayed by 10F * Input can be delayed by 11F |
shaheen | d+1 | L | 16 | i20~21 | -13 | +4 | +28d | * Partially restores remaining Heat time on hit High crush 6~ |
shaheen | FC.df+4 | L | 16 | i16~17 | -14 | +1 | * Transition to -11, +4 SNK with DF | |
reina | OTG.d+4,1 | L,L | 11,16 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 3 extra damage * Jails from 1st block * Combo from 1st hit | |
reina | WGS.DF+4,4 | l,l | 6,16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit |
asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
azucena | LIB.3 | L | 15 | i16~17 | -9 | +2 | ||
bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | High crush 6~ |
devil-jin | db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 chip damage on block High crush 6~ |
eddy | MD2.HSP.3+4 | L,m,m | 16,4,15 | i21~22 | -13 | +18a(-17) | Spike | |
fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | 3,1,d+4 | m, h, L | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | df+3 | l | 15 | i20 | -13 | -1c | +28g | |
fahkumram | d+3,4,4 | L, h, L | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
fahkumram | f,F+4~3 | L | 15 | i19 | -23 | -1c | ||
heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
heihachi | WAR.f,n,d,DF+4 | L | 15 | i16~17 | -14 | +8c | +28a | * No stagger on block * Links to f,n,d,DF+4 extensions |
hwoarang | RFS.d+4 | l | 15 | i20~21 | -23 | +7 | * Shifts to Right Stance | |
jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | i14 i17, ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
jun | db+2 | L | 15 | i23~24 | -12 | +2 | +14g | High crush 15~ |
jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r28 FC with D ,High crush 1~49 |
kazuya | f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
kazuya | f,n,d,DF+4,1,DVK.1 | l,m,m,th | 15,23,16,15 | i16 | -19 | +0 | * Partially uses remaining Heat time | |
kuma | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
lars | H.LEN.1 | l,t | 20,15 | i16~17 | -12c | +5 | * 6 chip damage on block * Side switch on hit throw * Opponent is left FUFA | |
lars | FC.1+2 | l,l | 9,15 | i18,i14~i15 | -12 | +1 | * Transition to LEN on hit with input n,D (+3) High crush 1~ | |
law | d+1 | l | 15 | i21 | -12 | -1 | Transition to Slide Step with DF High crush 6~ | |
law | db+3 | l | 15 | i17 | -13 | +3c | +13g | |
leo | 1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8d | Combo from 2nd CH |
lidia | 1,2,4 | h, h, l | 5, 8, 15 | i10, ,i26 | -13 | +3 | +26a | * Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis |
lidia | db+4 | l | 15 | i22 | -13 | +0 | Can hit grounded off-axis | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
panda | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
paul | d+1,4 | M, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | Low crush 10~24 fs25~27 High crush 58~101 | |
raven | 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | Can be delayed ,High crush 1~ | |
victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | |
xiaoyu | b+2,2 | m, l | 13, 15 | i15, i21 | -7 | +4 | * Automatically transitions to BT * Combos from 1st hit | |
xiaoyu | uf+1 | L | 15 | i33 | -7 | +10g c | * Cancel into r42? FC with D Low crush 9~ | |
xiaoyu | BT.uf+1 | L | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input BT.u+1 Low crush 9~ | |
yoshimitsu | NSS.BT.d+1 | l | 15 | Yoshimitsu remains in NSS | ||||
yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only <div class="plainlist"> * Low crush 1~12 * High crush 12~ * fs13~</div> | |
zafina | df+3,d+4 | m, L | 15, 15 | i15~16, i25~26 | -14 | +1c | Combo from 1st hit ,High crush 11~ | |
zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D High crush 1~ | |
anna | db+4 | L | 14 | i17~18 | -13 | +6c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +3c +8 with B |
anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay ,High crush 1~ |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D High crush 6~41 |
asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D High crush 15~ |
asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D ,High crush 1~ |
azucena | db+3 | L | 14 | i16~17 | -7 | +4 | ||
azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
clive | d+1 | L | 14 | i18~19 | -13 | +2 | * Tracking notes: * Opponent can sidestep right at -10 * Opponent can sidewalk left at +0 * Opponent can sidestep left at +6 High crush 6~ | |
dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Spike * Trades with i8 from 2nd block | |
dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | High crush 6~ |
eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
feng | db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
hwoarang | db+4 | l | 14 | i16 | -12 | -8 | * db+4,F to shift to -1? +3 RFS * Also possible during Right Stance | |
jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * High crush 6 | |
jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
jack-8 | FC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | * High crush | |
jack-8 | FC.db+1 | l | 14 | i14 | -11 | +3 | * High crush 1 | |
jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
jun | db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r28 FC with D High crush 6~41 |
jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Can recover in r28 FC with D ,High crush 1~42 |
kazuya | db+3 | L | 14 | i19~20 | -12c | -1 | +7c | High crush 6~ |
king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) High crush 6~ | |
lars | DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D (-12/+3) | |
leroy | db+2+3 | lm | 10,14 (9) | i20~21 | -14 | +67a (+51) | * Weapon * Tornado * Only once per match * chip damage on block * Tracks to both sides effectively homing | |
leroy | FC.df+4 | l | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | High crush |
lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 High crush 11~31 |
lili | d+3 | L | 14 | i19 | -12 | +1 | +5c | |
nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 High crush 6~39 | |
paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | High crush 1~ |
reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B High crush 6~35 |
shaheen | SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29 High crush 15~ | |
steve | OTG.d+1+2 | l | 14 | i17 | -11c | +2 | +2 | * Recovers in crouch High crush |
victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Transition to r18 IAI at +4 on hit High crush 15~ |
xiaoyu | db+4 | l | 14 | i18 | -12 | +4c | +14 | * |
yoshimitsu | db+4 | L | 14 | i17 | -12 | -1 | ||
zafina | d+3 | L | 14 | i22 | -15 | +5c | +24d | * Transition to MNT -13 +7c +26d r32 with D * Evasive (can go under some mids) High crush 6~ |
zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D High crush 6~40 |
zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | High crush 1~58 | |
alisa | DBT.f+2 | L | 13 | i19~20 | -12 | +6 | * Weapon * 3 chip damage on block * 5 chip damage on block in heat | |
azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | High crush 6~20 |
bryan | d+4 | L | 13 | i15 | -11 | +0 | ||
dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
feng | FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
hwoarang | RFS.d+3 | l | 13 | i15 | -13 | -5 | ||
jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * | |
kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
kuma | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
leo | d+4 | L | 13 | i16~17 | -11~-10 | +0 | ||
leo | BOK.3+4 | L,L | 7,13 | i16~17,i12~14 | -13 | +2 | High crush 1~ | |
leroy | 3,3 | m, l | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable * Combo from 1st hit |
leroy | db+4 | l | 13 | i17 | -15 | -4c | +36d | High crush |
lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH ,High crush 10~45 |
lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit ,High crush 10~45 |
nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to -8, +2, +7 CD with F High crush 6~ |
panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
panda | SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
raven | BT.f+4 | L | 13 | i16 | -9 | +4 | ||
xiaoyu | db+2 | l | 13 | i18 | -8 | +5c | +12 | * |
xiaoyu | FC.df+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP * Alternate input AOP.f+4 High crush 1~ | |
xiaoyu | FC.df+4,4 | l, l | 13, 13 | i18, i28 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 High crush 1~ | |
xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * High crush |
xiaoyu | AOP.f+4 | L | 13 | i18 | -7 | +4 | * Automatically transitions to AOP on hit or block * Alternate input FC.df+4 High crush | |
xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18, i28 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 High crush | |
zafina | db+3 | L | 13 | i18 | -8 | +3 | * Cancel SCR transition -11 +0 t48 r30 with B | |
zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D High crush 1~62 |