mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
High crush 6~
liliRAB.3L20i20-13+3c+70a (+54)
* Homing
* Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
victordb+4l17i20~21-26+4c+49a
High crush 6
victorCH.db+4l,th20,4i20~21+49a
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
Low crush 8~24 fs25~27 High crush 28~
lawDSS.4l21i21-13+6c+38a
leedb+3+4l21i21-13+4+38a
leroyd+2,4l, l11, 11i15~16, i24~25-13~-12-2c+38d
High crush
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
High crush 4~
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
High crush 6~
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
zafinaSCR.df+4L17i19~20-14+7c+37a
High crush 6~
leroydb+4l13i17-15-4c+36d
High crush
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
lilidb+3+4L20i24-18+3d+33a
High crush 16~
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
hwoarangSS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 2
High crush 1~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
Low crush 0~7, fs8~10, High crush 20~
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
larsdb+4l19i20~21-26+5c+29a
High crush 6~
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 2F delay
* Transition to -11,+0, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
xiaoyuss4l19i18-13-2+29a
*
High crush 6~
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
fahkumramdf+3l15i20-13-1c+28g
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
Low crush 11~
leroyHRM.b+4l17i20~21-13+4c+28a
Homing
High crush
shaheend+1L16i20~21-13+4+28d
* Partially restores remaining Heat time on hit
High crush 6~
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
eddyd+3L17i21~22-14c+4c+27g
High crush
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
kazuyad+1+2L20i23-14c+3c+27a
High crush 6~
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
xiaoyuAOP.3L19i25-16+0+27a
*
High crush
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
High crush 8~
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
High crush 6~
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
junGEN.1L22i20~21-13+3c+26a
High crush 11~
lawBT.d+4l17i23-13+6c+26d
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
liliFC.df+3L19i19-28-18-2+26a
Alternate input: d,DF+3
Alternate input: DEW.df+3
High crush 10~46?
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
High crush 6~
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
High crush
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
<div class="plainlist">
* Low crush 10~20
* fs21~23
* High crush 24~</div>
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
High crush 6~
junIZU.4L10i19-37-1c+23a
High crush 13~
reinaWGS.DF+4,4l, l6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
High crush
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
Low crush 25~
eddydb+3L21i28-14c+5c+21a
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
High crush 10~49
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
kazuyaf,n,d,DF+4l15i16-23-3c+20a
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
hwoarangdb+3l12i19-13-1+17g
* Also possible during Right Stance
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
High crush 6~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
paulb+4L14i20~21-12c+4+17g
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
leroy3,3m, l14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
High crush 15~
zafinaTRT.1L13i18-11+5+15a
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
asukadb+3L17i20-12+4c+14g
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
eddydf+4L14i18-12+0+14g
fengSTC.4l20i20-13+3+14
jundb+2L15i23~24-12+2+14g
High crush 15~
leroydb+3l12i20~21-8~-7+5~+6+14c
Transition to HRM
High crush
leroySS.4l17i18~19-12+4+14
* Can be delayed
liliBT.d+2l17i16-12+5c+14d
High crush 4~
pauld+1,4M, L16, 15i14~15, i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
High crush 10~45
shaheenSNK.4L20i20~22-14+3c+14c
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* d or db to recover in r30 FC
High crush 10~
stevedb+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
steveALB.d+2l17i34-12+1c+14d
High crush 6~
victorPRF.1L15i19~20-12+4c+14g
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyudb+4l14i18-12+4c+14
*
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
clivePHX.4L15i15~16-13-1c+13c
High crush 6~
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
fengFC.df+1l19i21~22-13c-2+13
jindb+4l18i20~21-13+3+13g
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
lawdb+3l15i17-13+3c+13g
ninadb+3L17i20-13+4c+13a
ravend+4L18i21-13-2+13g
High crush 6~
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
High crush 6~
reinaSS.4l17i18~19-13+0+13g
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
High crush 6~35
reinaSS.4l17i18~19-13+0+13g
alisadb+4L17i20~21-14+2c+12g
High crush 6~
azucenadb+4L13i19-14-3+12g
High crush 6~20
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
leeb,n,4l20i21-13+3+12
*
High crush
lidiad+2L12i18-14-4+12
High crush 6~
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
xiaoyudb+2l13i18-8+5c+12
*
lee2,1,4h, h, l10, 8, 18i10, ,i25-15+1+11
*
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
kumaSIT.1l15i21~22-12+4+9
pandaSIT.1l15i21~22-12+4+9
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
alisad+4L12i17~18-12-1+8g
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
lilidf+4,4m, L12, 23i13, i20-13-2+8
* Combos from 1st hit
victorIAI.4L17i18~19-13+3+8
devil-jind+3L12i18~19-12-1+7c
* Tracking notes:
* Pseudo homing
* Can only be sidewalked left at +1 and +8
kazuyadb+3L14i19~20-12c-1+7c
High crush 6~
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
High crush 8~
zafinad+4L8i17~18-19-3+7
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
jundb+3L14i18-12+2+6c
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
,High crush 10~45
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
larsDEN.3+4L21i22~23-14-3+5
* Transition to SEN with input F (-7/+4/+12)
leeFC.df,d,DF:3l26i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Is not bufferable from full crouch (regular version gets buffered instead)
High crush Low crush
leeFC.df,d,DF+3l20i18~24-15~-9+5+5d
* * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
* Bufferable from full crouch
High crush Low crush
leeMS.3+4l20i25~31-15~-9+5c+5d
High crush Low crush
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lilid+3L14i19-12+1+5c
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
High crush 6~
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryandb+3L11i16~17-12-1+4
High crush 6~
lilif,F+4L23i22-12+4+4
* Transition to -6, +10g, +10 BT with B
alisadb+3L11i16-13-2+3
High crush 4~
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
leroyd+2l11i15~16-13~-12-2~-1+3~+4
High crush
leroyFC.df+4l14i15~16-13~-12-2~-1+3~+4
High crush
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
liliBT.d+3L8i17-17-1+2
High crush 4~
reinadb+4L7i16-13-2+2
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
steveOTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
reinadb+4L7i16-13-2+2
reinaWRA.d+4l9i16~17-15-4+2
dragunovd+3L13i17~18-14-3+1c
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Shift to Clipping Heel Hook on close range CH
,High crush 15~050
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
kazuya1,2,4h, h, l5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
victord+4l10i16-13-2+0 (th)
victorCH.d+4l,t12,18i16+0
xiaoyuAOP.d+1L13i19-12-1+0
*
High crush
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
dragunovd+4L12i15~16-15-9-4
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
annad+3L1016-17-6
High crush 4~
annad+4l6i12-15-4
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
annaCJM.d+3L8i15-11+0
*
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
annaTOM.4L21i15-13+28d
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaDST.4l19i19-14+11a
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
azucenad+3L10i15-14-3
azucenad+4L13i15~16-13-2
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
<div class="plainlist">
* High crush 8~
* fs25~</div>
azucenadb+3L14i16~17-7+4
azucenaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
azucenaLIB.3L15i16~17-9+2
azucenaLIB.d+4L14i19~20-31-2
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryand+3l10i16-11+0
bryand+4L13i15-11+0
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiod+2L6i20-11+0
* Tracking notes:
* Can be sidewalked left at -5
* Can be sidewalked right at -3
* Can be sidestepped right at -2
High crush 6~
claudiod+2,2L, L6, 8i20, i16~17-13-1
Jail from 1st attack
,High crush 1~
claudiod+3L10i16-17-6
High crush 4~
claudiod+4l6i12-15-4
High crush 4~
claudiodb+4L7i15-13-2
* Tracking notes:
* Can be sidestepped right at -7
* Pseudo homing to SSL/SWL side?
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clived+1L14i18~19-13+2
* Tracking notes:
* Opponent can sidestep right at -10
* Opponent can sidewalk left at +0
* Opponent can sidestep left at +6
High crush 6~
clived+3L10i16-17-6
High crush 4~
clived+4l6i12-15-4
High crush 4~
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
clivePHX.3L8i21-26-3c
* Stagger on block
devil-jind+4l6i12-15-4
High crush 4~
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
Low crush 5~28
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunov3+4,3l21i18-26+19a (+2)
* Homing
* Shift to Clipping Heel Hook on front hit
* +3 on hit from the side or back
High crush
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovFC.df+1L8i16~17-13-4
dragunovBT.d+3l20i16-11+10d
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddyd+4L10i15~16-16c-5
Shift to FC
eddydb+2L10i18~19-18c-7
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
eddySS.4L,L7,10i21~22-13c+3c
High crush
eddyFC.4l6i13-15-4
* Hits grounded up-close
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
fahkumramd+3L11i16-16-5
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
fahkumramf,F+3L20i21-14+4
fahkumramf,F+4~3L15i19-23-1c
fahkumramFC.3L10i16-17-6
High crush
fahkumramFC.4l6i12-15-4
High crush
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumramRAM.4l31i21-13+11a
* Balcony Break
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
fengd+2l16i20~21-12-1
High crush 6~20
fengd+4l7i14~15-110
fengdb+2l10i20~21-110
High crush 6
fengdb+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
fengdb+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
fengb+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
fengKNP.4l10i18-31c-4
fengOTG.d+3+4l19i24~25-13-2 (-10)
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
heihachidb+3L10i16-13-2
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoarang1,1,3h, h, l5, 8, 10i10, ,i21-12-1
hwoarangd+3l7i17-13-2
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangd+3+4L18i21~22-14+6
* Homing
* Transitions to LFS on hit
High crush 6~
hwoarangdb+4l14i16-12-8
* db+4,F to shift to -1? +3 RFS
* Also possible during Right Stance
hwoaranguf+4,4,4h, m, l12, 12, 12i22~23, ,i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
hwoarangBT.d+3l20i18~19-13-2
High crush
hwoarangLFS.d+3l7i16-17-6
hwoarangLFS.d+4l17i20~21-12+4
* Shifts to Right Stance
hwoarangRFF.d+3l10i18-110
* Shifts to Backturn Stance
hwoarangRFF.d+3+4l19i19-11+5
* Remains in Right Stance
hwoarangRFS.d+3l13i15-13-5
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
jack-8db+1l13i12-12+1
*
jack-8db+1,1l, l13, 5i12, i16-12-1
* Combos from 1st hit
jack-8db+1,1,1l, l, l13, 5, 5i12, ,i16-12-1
*
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
jack-8db+3l15i21-20-9
*
jack-8db+3,4l, l15, 12i21, i27-16-9
*
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8db+4l14i16-13-2
*
High crush 6
jack-8db+1+2l,l8,21i18-70-5d
*
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
High crush
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
High crush
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jack-8SIT.1l10i19-48-37
*
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+16a
Interrupt with i16 from 2nd block
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
High crush 8~55
jind+3l7i15~16-14-3
jind+4L11i16~17-12-1
Flips over on grounded hit
High crush 6~31
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinCD.DF+4l12i20~i21-31+8c
jinDVS.4L10i16-12-2c
* 3 chip damage on block
jinDVS.DF+3L24i33~34-23-2a
* 8 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
Showing 400 of 671 moves