
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lars | f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Transition to SEN * Combo from 1st hit with 1F delay * Input can be delayed by 1F * Jails from 1st block * Transition to standing with B (-8/+3) | |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +22c | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) * Forces tech backroll on hit ** Opponent recovers crouching |
| lars | f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
| lars | f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | Combo from 1st CH | |
| lars | f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | Combo from 2nd hit | |
| lars | f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
| lars | f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
| lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
| lars | df+1 | m | 12 | i13 | -3 | +5 | ||
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +15c | * Balcony Break * Combo from 2nd CH with 9F delay * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech backroll on hit | |
| lars | df+1,3 | m, m | 12, 20 | i13, i24 | -12 | +13a (+4) | * Balcony Break * Combo from 1st CH with 1F delay * Input can be delayed by 1F | |
| lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Transition to standing with B (-11/+1/+5c) |
| lars | df+3 | m | 15 | i16 | -11 | +8 | * Transition to DEN with input D (-4/+15) | |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~ | |
| lars | df+4 | m | 16 | i15~16 | -8 | +2 | ||
| lars | d+2 | m | 17 | i18~19 | +0c | +8c | +30d | * Spike * Elbow * Transition to FC with input D |
| lars | d+3,1(wall stun) | l, h,h, m | 8, 4,10, 27 | i15, ,i35~36 | -3a (-15) | * Spike? | ||
| lars | db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F (-5/+6) | |
| lars | db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | ||
| lars | db+2,3 | m, m | 12, 15 | i15, i19 | -13 | +8 | * Tornado * Wall Crush +20g on hit * Input can be held to power up and deal more chip damage on block * Input can be delayed by 5F? from 1st? | |
| lars | db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * 10 chip damage on block | |
| lars | db+1+2 | m | 12 | i26 | -13 | +8 | * Transition to DEN with input D (-6/+11) * Backsway | |
| lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a (+5) | * Homing * Balcony Break on CH |
| lars | b+2 | m | 12 | i15 | -7 | +4 | ||
| lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| lars | b+4 | m | 23 | i15 | -8 | +8 | Knee | |
| lars | uf+4 | m | 20 | i25~27 | -8 | +42a | * Has high and mid evasive frames * Increased evasion when performed from crouching state * Low crush 9~ | |
| lars | f,F+2 | M | 20 | i21~22 | -13 | +35a | * Tornado * Transition to SEN on hit with input F (+37a) ** Switches sides | |
| lars | f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | ||
| lars | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| lars | ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado * Transition to SEN with F on hit (+36a) ** Switches sides | |
| lars | ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D (-12/-1) ** Retreats during stance transition * Transition to SEN with F (-5/+6) | |
| lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
| lars | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| lars | SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 chip damage on block | |
| lars | FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
| lars | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19c | * Balcony Break * Bryan * Kazuya * Lars * Law * Forces tech backroll on hit * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) * Jab evasion |
| lars | DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block * Low crush 8~ | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| lars | SEN.1 | m | 26 | i12~13 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
| lars | SEN.3 | M | 20 | i14~16 | -13 | +29a (+19) | * Low crush 14~ | |
| lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) * Power crush 6~13 | |
| law | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit | |
| law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| law | 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
| law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH |
| law | f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1 |
| law | f+3 | m | 12 | i18 | -10 | +1 | ||
| law | f+3,1 | m, m | 12, 15 | i18, i20 | -2 | +8 | * Transition to DSS with F ** (+3 oB, +13g) | |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| law | f+3+4 | M | 20 | i25~26 | -2 | +7c | +49a | Alternate input DSS.f+3+4 * Low crush 11~ |
| law | df+1 | m | 10 | i13 | -1 | +5 | First hit of Law's 10 String | |
| law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
| law | df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
| law | df+3 | m | 23 | i21 | -13 | +52a (+21) | * High crush 6~ | |
| law | df+4 | m | 15 | i13 | -8 | +3 | ||
| law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH * Low crush 14~ | |
| law | d+2,3 | sl, m | 8, 21 | i11, i23 | -15 | +30a (+20) | * Combos from 1st hit CH * Tornado | |
| law | d+3+4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input hFC.4,3 * Low crush 19~ | |
| law | db+2 | m | 15 | i14 | -4 | +7 | * Elbow | |
| law | db+2,4 | m, M | 15, 25 | i14, i33 | -15 | +1d | Transition to FUFA with D * Low crush | |
| law | db+4,4 | l, m | 20, 27 | i26, i37 | -8 | +30a (+12) | * Low crush | |
| law | db+1+2,1 | m,h,m, m | 8,8,8, 28 | i17, i22 | -16 | +16d (+6) | * Balcony Break * Combo from 3rd CH | |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| law | b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH) | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * High crush 6~10? | |
| law | ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| law | u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | * Low crush |
| law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 * 18 dmg when performed with UB+4 or FC.ub+4 * Low crush 9~ | |
| law | UF+4,3 | m, m | 23, 16 | i18, i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 * Low crush | |
| law | uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break * Forces tech backroll on hit * Low crush 9~ | |
| law | uf+4 | m | 14 | i15 | -13 | +33a (+23) | * Low crush 9~ | |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i14~16, ,i28~30 | -13 | +11a | * Balcony Break * Combo from 2nd hit CH with 1F delay * Move can be delayed by 17F * Input can be delayed by 18F | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| law | f,F+3 | M | 30 | i23~26 | +0c | +7d | * Spike * 6 chip damage * Low crush 11~26 * Floating state 27~29 | |
| law | f,F+4 | M | 17 | i20~21 | -9 | +19cg | Balcony Break * Low crush 23~36 * Floating state 37~39 | |
| law | uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| law | f,f,F+3 | m | 30 | i20~28 | +6 | +9c | * Balcony Break * 6 chip damage on block * Forces tech backroll on hit * Low crush 3~29 * Floating state 30~32 | |
| law | ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F ** (-5 oB, +1 oH) | |
| law | ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
| law | ws4 | m | 14 | i11 | -4 | +4 | +5 | * Transition to +4, +12, +13 DSS with F |
| law | ws4,3 | m, m | 14, 23 | i11, i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH * Low crush | |
| law | ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break * Low crush | |
| law | ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break * 4 chip damage on block | |
| law | FC.UF+3+4 | m | 30 | i46~49 | -4 | +17a (+7) | * Low crush | |
| law | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19c | * Balcony Break * Forces tech backroll on hit * Floating state 5~13 * Low crush 14~33 * Floating state 34~36 | |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow * Combos from 1st hit * Delay-able * Forces tech backroll on hit | |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| law | BT.d+3+4 | M | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block | |
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block | |
| law | hFC.3,4 | l, m | 10, 27 | i16, i29 | -14 | +14a (-3) | Combo from 1st hit CH * Low crush | |
| law | hFC.4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Combos from 1st hit CH * Alternate input d+3+4,3 * Low crush | |
| lee | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lee | H.df+3+4 | m | 35 | i16~17 | +2 | +26a | +26a | * Balcony Break * 7 chip damage on block * Consumes 300F of remaining Heat Time * Has good left sidestep tracking * Transition to +2, +26a MS with F |
| lee | H.d+1+2 | m | 25 | i18 | +4 | +21a (+11) | * Balcony Break * 6 chip damage on block * Consumes 240F of remaining Heat Time * Has good sidestep right tracking * Transition to +6, +23a (+13) HMS with 3+4 | |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Move can be delayed 5F * Input can be delayed 7F * Combo from 2nd CH with 7F delay | |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Consumes 60F of remaining Heat time without perfect input |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Input 4 during frames 10-13 of 1,2 * Consumes 60F of remaining Heat time without perfect input * Move cannot be delayed * Transition to r44 -14 +3 HMS with 3 |
| lee | 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Input 3 during frames 13-16 of previous hit * Jail from 1st attack * Combo from 1st hit | |
| lee | 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20 | -12 | +3 | +26a | * |
| lee | 2,2 | h, m | 10, 14 | i10, i20 | -13 | -2 | * Combos from 1st hit CH | |
| lee | 3 | m | 16 | i14 | -8 | +7 | * Transition to -8, +7 HMS with 4 | |
| lee | 4,3,3 | h, h, m | 14, 14, | i11, ,i19 | -13 | +8d | * Floor Break * Combos from 2nd hit CH | |
| lee | 4,3,4 | h, h, m | 14, 14, | i11, ,i30 | -9 | +42d | * Tornado * Low crush | |
| lee | 4,u+3 | h, m | 14, 23 | i11, i33 | -1 | +48d | js | * Transition to -9, +40 MS with F |
| lee | 1+2 | m | 20 | i21 | -1 | +3 | +26a | * Homing * Floor Break * Transition to +2, +6, +29a HMS with 3+4 |
| lee | f+2 | m | 12 | i14 | -9 | +2 | ||
| lee | f+3 | m | 6 | i15 | -18 | -7 | ||
| lee | f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | Combos from 1st hit | |
| lee | f+4,3 | h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | * Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable |
| lee | df+1 | m | 10 | i13 | -1 | +5 | ||
| lee | df+2 | m | 12 | i15 | -7 | +34a (+24) | * +4s on crouching normal hit | |
| lee | df+3 | m | 13 | i14~15 | -8 | +3 | ||
| lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH with 7F delay * Move can be delayed by 10F * Input can be delayed by 11F | |
| lee | df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| lee | D+4,4,4,4 | l, l, l, m | 7, 8, 5, 21 | i12, ,i24 | -20 | +11a (+2) | * Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH | |
| lee | d+2 | m | 17 | i18 | -6 | +8 | +13 | * Jab evasion |
| lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit | |
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| lee | uf+3 | m | 12 | i25 | -9 | +2 | * Low crush | |
| lee | uf+3,1 | m, m | 12, 18 | i25, i21 | -12 | +3 | +26a | Combos from 1st hit |
| lee | uf+4 | m | 14 | i15 | -13 | +31a (+21) | * Knee * Alternate input ub+4, u+4 * Low crush | |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Slight low profile | |
| lee | qcf+4 | M | 24 | i22 | -17 | +50a (+40) | * Tornado | |
| lee | uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| lee | f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage * Balcony break on 2nd hit only * Low crush | |
| lee | ws1 | m | 12 | i13 | -2 | +8 | * Automatically transitions to HMS on hit or block | |
| lee | ws2 | m | 12 | i14 | -8 | +3 | * | |
| lee | ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado * Combos from 1st hit | |
| lee | ws3 | M | 16 | i10 | -21 | -10 | * | |
| lee | ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
| lee | ws3,3,DF+3 | M, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 * Low crush | |
| lee | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| lee | HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Transition to -8, +4, +58a HMS with 3 |
| lee | HMS.2 | m | 23 | i19 | -13 | +39a (+29) | * Tornado | |
| lee | HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break * Transition to -9, +23d (+13) FC with D * 7 chip damage * Low crush 9~ | |
| lee | HMS.u+4 | M | 20 | i26~29 | +5c | +8c | * * Low crush 16~ | |
| lee | MS.3 | m | 10 | i15 | -12 | -1 | * * Low crush | |
| lee | MS.3,4 | m, m | 10, 10 | i15, i15 | -13 | +32a (+22) | * | |
| leo | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Elbow * Combo from 3rd Hit | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | * Elbow * Combo from 1st Hit | |
| leo | 3,2,3 | h, h, m | 15, 10, 23 | i14, ,i23~24 | -7~-6 | +13a (+4) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to -15 -4 with B | |
| leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Knee * Combo from 2nd CH |
| leo | 1+2 | m | 25 | i22 | -12 | +11a (+2) | * Balcony Break * -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| leo | f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | * Combo from 1st hit with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| leo | LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | -3c~? | +16d | * Balcony Break * Spike * Combo from 1st hit * Transition to BOK with D (0c~?/+19d~+22d * 8 chip damage on block * Consumes 240F of heat timer during heat * Low crush 16~ | |
| leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Knee * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break * Shoulder |
| leo | df+1 | m | 13 | i13~14 | -1~0 | +7 | ||
| leo | df+2 | m | 15 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | df+3 | m | 22 | i17~19 | -9~-7 | +6a (-3) | +27a (-9) | * Homing * Balcony Break |
| leo | df+4 | m | 14 | i13 | -6 | +5 | ||
| leo | d+1 | m | 18 | i18~19 | -2~-1 | +5 | +13 | * Spike * Enter FC with d |
| leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike * 4 chip damage on block |
| leo | db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
| leo | db+4,1 | L, m | 11, 27 | i20~22, i25~26 | -16~-15 | +8a | * Balcony Break * Combo from 1st hit ** +14a (+7) | |
| leo | LTG.db+4,1,1+2 | L, m, m | 11, 27, 20 | i20~22, ,i15~16 | -15~-14 | +6a (-3) | * Balcony Break * Shoulder * Combo from 1st hit ** +27a (+17) * 8 chip damage on block * Partially consumes remaining heat time during heat | |
| leo | db+1+2 | m | 17 | i21~23 | -9~-7 | +7 | * Enter BOK -12 +4 with d | |
| leo | db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break * Combo from 1st hit with delay | |
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Shoulder * Combo from 1st hit with 2F delay * Combo from 1st CH with 10F delay * Transition to BOK r28? with d (-10/+11) * Move can be delayed by 16F * Input can be delayed by 18F | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit * +9a on hit during LTG | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit | |
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| leo | LTG.b+3,1,2 | m, m, m | 12, 13, 17 (25) | i14~15, ,i17 | -12 | +25a (+15) | * Balcony Break * Combo from 1st hit * +10a on 2nd whiff and 3rd hit * 42 damage from 1st hit with scaling * 10 chip damage on block * Consumes 210F of heat timer during heat | |
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | * Balcony Break * Shoulder * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Enter CD -5 +1 +5 with df |
| leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | Elbow | |
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | * Shoulder * Combo from 1st hit |
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break * Same move as uf+4 * Low crush 9~ |
| leo | u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado * Balcony Break ** CH only ** Doesn't Balcony Break on airborne |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 | |
| leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 +21a (+14) with d * Low crush 20~ | |
| leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) * Low crush 0~12 |
| leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage * Low crush 9~ | |
| leo | uf+4 | m | 15 | i15~16 | -13~-12 | +33a (+23) | * Can input with u+4 ** Less forward movement * Low crush 9~ | |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 * 5 chip damage on block | |
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~ | |
| leo | f,f,F+3 | m | 30 | i23~26 | +6g~+11g | +17a (+7) | * Balcony Break * 9 chip damage on block * Alternate input wr3 * Transition to BOK with D (+6/+17a (+7)) * Low crush 3~ | |
| leo | ws1 | m | 13 | i14~15 | -8~-7 | +4 | ||
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Elbow * Combo from 2nd CH |
| leo | ws2 | m | 17 | i15~16 | -13~-12 | +28a (+18) | ||
| leo | ws3 | M | 9 | i13~14 | -6~-5 | +5 | * Knee * Alternate input CD.3 | |
| leo | ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Elbow * Combo from 1st hit * Enter BOK -4 +9 with d * Alternate input CD.3,1 | |
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Alternate input CD.4,1+2 | |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Shoulder * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | SS.1+2 | m | 25 | i19 | -9 | +14a (+5) | +58a | * Balcony Break |
| leo | BOK.1 | m | 14 | i13 | -4 | +9 | * High crush 0~12 | |
| leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit * Gain LTG +57a (+41) on hit with 1+2 | |
| leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | * High crush 0~17 | |
| leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Knee * Same move as f+4 |
| leo | BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Spike * Power crush 8~ | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| leo | qcf+2 | m | 14 | i17 | -9 | +9 | * Enter KNK -9 +9 with b | |
| leo | qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g * Elbow * Combo from 1st hit with 8F delay * Move can be delayed by 4F * Input can be delayed by 8F |
| leo | KNK.1,2 | h, m | 12, 17 | i18, i18 | -10 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 11F delay * Move can be delayed by 10F * Input can be delayed by 12F | |
| leo | KNK.3 | m | 13 | i20 | -13 | +28a (+18) | * Low crush 13~ | |
| leo | KNK.3,4 | m, m | 13, 18 | i20, i15 | -12 | +80a | Tornado * Low crush 1~ | |
| leo | KNK.1+2 | M | 20 | i22~24 | -6 | +21 | +41a (+31) | * Tornado * Balcony Break ** On non-CH grounded connect * 6 chip damage on block |
| leroy | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Power crush | |
| leroy | H.2+3 | m | 50 (25) | i15 | +6 | +0 | * Heat Smash * Balcony Break * Alternate input: H.HRM.2+3 * Also possible after Twin Dragon Gate is successful * Transition to HRM on block * 12 chip damage | |
| leroy | 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | * Combo from 1st hit CH * Slightly delayable * Jails unless delayed | |
| leroy | 1,1,1+2,1 | h, m, h, m | 5, 7, 12, 15 | i10, ,i23~24 | -16~-15 | +20a(+15)~+21a(+17) | Combo from 3rd hit | |
| leroy | 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM * Combo from 1st hit * Jail from 1st block | |
| leroy | 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow * Jail from 1st block | |
| leroy | 2,1,2,1 | h, m, h, m | 10, 12, 17, 21 | i12, ,i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | * Balcony Break * Tornado * Elbow * Combo from 3rd hit * Delayable |
| leroy | 3 | m | 14 | i15 | -8 | +3 | ||
| leroy | 4,4 | h, m | 15, 13 | i12, i15~16 | -13~-12 | +3~+4 | Combo from 1st hit | |
| leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Combo from 1st hit * Delayable * jails | |
| leroy | f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +14 | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * Knee Alternative input: ws3 | |
| leroy | f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado * Natural combo from 2nd hit | |
| leroy | f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| leroy | f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break * Elbow * Power crush | |
| leroy | df+1 | m | 10 | i13~14 | -6 | +5 | ||
| leroy | df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM * Combo from 1st hit with 3F delay * Move can be delayed by 1F * Input can be delayed by 3F | |
| leroy | df+1,1+2,2 | m, h,h,h, m | 10, 3,3,3, 17 | i13~14, ,i24 | -10 | +3 | +33a (+25) | * Combo from 1st or 4th CH with 1F delay * Move cannot be delayed * Input can be delayed with 1F * Parry state 4~12 |
| leroy | df+2 | m | 7 | i15~16 | -6 | +6 | ||
| leroy | df+3 | m | 14 | i16 | -11 | +0 | ||
| leroy | df+3,1,1+2 | m, h, m | 14, 12, 25 | i16, ,i20~21 | -13 | +34d (+13) | * Balcony Break * Combo from 1st hit CH * Combo from 2nd hit CH with 5F delay * Move can be delayed by 12F * Input can be delayed by 14F | |
| leroy | df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7F delay * Move can be delayed by 3F * Input can be delayed by 7F * Interrupt with i3 from 1st block |
| leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
| leroy | d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM * Combos from 1st hit CH | |
| leroy | d+1+2 | m | 21 | i17~18 | -4~-3 | +6c | * Heat Engager * Heat Dash +5, +67a (+50) | |
| leroy | db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| leroy | db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado * Balcony Break * Combo from 1st hit | |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Punch and kick Sabaki * 7 chip damage on block * Parry state 4~20 | |
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect * +33d (+25) on successful parry * Parry state 4~12 |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4 * Low crush 9 | |
| leroy | uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break * Combos from 1st hit | |
| leroy | P:b+2,1 | m | 40 | i13,i | -10 | +29a | * Elbow (last two hits) * Alternate input: P:b+2,2 * Power up during Heat (recovers heat) | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| leroy | f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| leroy | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +15c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| leroy | ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| leroy | ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM * Combos from 1st hit | |
| leroy | ws2 | m | 21 | i15~16 | -14 | +51a | ||
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | FC.df+4,1 | L, m | 14, 15 | i15~16, i20~21 | -13~-12 | +31a (+21) | Combos from 1st hit CH | |
| leroy | (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| leroy | HRM.1 | m | 17 | i24~25 | -10~-9 | +0~+1 | * Sabaki: parries high or mid punches or kicks ** Shift to HRM.1,2 on successful parry * Parry state 3~12 | |
| leroy | HRM.3,4 | L, m | 8, 16 | i16, i22~23 | -15~-14 | +1~+2 | Combo from 1st hit | |
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| leroy | HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i17~18 | -17 | +7a(-2) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * Jailing * Delayable | |
| leroy | HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
| leroy | HRM.b+3,2 | L, m | 12, 27 | i20~21, i31~32 | -16 | +0a (-1) | * Balcony Break * Combo from 1st hit * Combo deals [30; 12] damage | |
| leroy | HRM.f+4 | M | 21 | i26~29 | +0 | +40a | chip damage on block * Low crush | |
| leroy | P.b+2,1 | m | 35 | i13 | -10 | +21g | * Balcony Break * Elbow (last hit) * Alternate input: P.b+2,2 * power up during Heat (partially uses remaining Heat time) | |
| lidia | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Power crush 7~62 | |
| lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 20~30 frames | |
| lidia | H.1+2* | m | 35 | i42~64 | +6g | +37a (+29) | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
| lidia | H.1+2** | m | 55 | i65 | +10g | +63a | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
| lidia | H.WLF.1 | m | 24 | i22 | +6g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B | |
| lidia | H.WLF.1* | m | 34 | i36 | +10g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
| lidia | H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
| lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit * Combo from 2nd hit with 3f delay * Transition to CAT on hit or block only * CAT transition is -16 | |
| lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
| lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | Combo from 1st hit with 4f delay | |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Low crush 20~36 * Floating state 37~45 | |
| lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
| lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
| lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
| lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | * Low crush 6~15 |
| lidia | f+3,2 | m, m | 12, 20 | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
| lidia | f+4 | m | 8 | i17 | -4 | +1 | ||
| lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| lidia | f+4,3,4 | m, m, m | 8, 10, 23 | i17, ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado * Combo from 2nd CH |
| lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
| lidia | df+1 | m | 13 | i13 | -5 | +2 | ||
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
| lidia | df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
| lidia | df+3,4 | m, m | 15, 20 | i14~15, i22 | -12 | +31a (+23) | * Balcony Break * Combo from 1st CH with 2f delay | |
| lidia | df+4 | m | 12 | i15 | -4 | +6 | ||
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
| lidia | db+2 | m | 14 | i16~17 | -7 | +7 | ||
| lidia | db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect * Does not parry weapon lows * Parry state 5~13 | |
| lidia | b+1 | m | 24 | i18 | +2 | +22c | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lidia | uf+1 | m | 18 | i23 | -6 | +3 | * Elbow * Parries high punches or kicks * Hitstop on successful parry * Forced 2nd hit on successful parry * Parry state 5~17 | |
| lidia | uf+3 | M | 28 | i25~27 | -9 | +15c | * Balcony Break * Spike * Forces tech backroll on hit * Low crush 11~24 * Floating state 25~27 | |
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * HAE lvl.3: *** Removes Recoverable Health *** Decreases HAE lvl by 1 on hit * Low crush 27~46 * Floating state 47~49 | |
| lidia | f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
| lidia | qcf+2 | m | 12 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 3 damage | |
| lidia | qcf+2,2 | m, m | 12, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
| lidia | qcf+2,2,1+2 | m, m, m | 12, 17, 25 | i16, ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
| lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | +2 | Alternate input: db+1+2 but does 3 less damage |
| lidia | qcf+1+2,2 | m, m | 18, 20 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance |
| lidia | qcf+1+2,2* | m, m | 18, 26 | i16~17, i35~36 | +8 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block |
| lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush 9~30 * Floating state 31~33 | |
| lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +11c | * Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36 | |
| lidia | ws1 | m | 12 | i13~14 | -3 | +4 | ||
| lidia | ws1,4 | m, m | 12, 20 | i13~14, i21~22 | -13 | +21a (+16) | * Balcony Break * Knee * Combo from 1st hit with 1f delay | |
| lidia | ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Knee * Low crush 14~22 * Floating state 23~25 |
| lidia | ws4 | m | 13 | i11~12 | -4 | +7 | ||
| lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
| lidia | FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Elbow | |
| lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| lidia | CAT.2,3 | h, m | 12, 13 | i14~15, i18~19 | -10 | +1 | Combo from 1st CH | |
| lidia | CAT.2,3,1 | h, m, m | 12, 13, 22 | i14~15, ,i18 | -10 | +12a (+3) | * Balcony Break * Elbow * Combo from 2nd hit with 10f delay * Combo from 1st CH * Move can be delayed 9f | |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -18 | +5a | * Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39 | |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lidia | HAE.1 | m | 21/23 | i18~19 | -11 | +80a (+60) | * Spike * Power up based on Heaven and Earth level * 7/6/4 chip damage on block * -7 frame advantage after absorbing an attack in power crush state * Guarantees grounded hit vs airborne opponent * +51a on BT hit * Power crush 7~17 | |
| lidia | HRS.3 | m | 21 | i22~24 | -4 | +14 | * Strong Aerial Tailspin * Balcony Break * Homing * 4 chip damage on block * Low crush 9~27 * Floating state 28~30 | |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| lidia | WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 7 Chip damage on block * Jab evasion | |
| lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
| lidia | WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | +22a (+5) | * Balcony Break * Steel pedal |
| lidia | WLF.3 | m | 10 | i17 | -6 | +4 | ||
| lidia | WLF.3,1 | m, m | 10, 21 | i17, i26 | -6 | +37a (+29) | * Balcony Break * Combo from 1st CH | |
| lili | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| lili | H.RAB.2 | m | 24 | i20 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Partially consumes remaining Heat Time | |
| lili | H.RAB.4 | m | 36 | i23~29 | +5 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time * Low crush 15~ | |
| lili | H.f,F+3+4 | m | 36 | i19~25 | +5 | +20~26a (-6~+0) | * Balcony Break * 16 chip damage on block * Partially consumes remaining Heat time * Low crush | |
| lili | 1,1,3 | h, h, M | 5, 16, 17 | i10, ,i20~21 | -15 | +6d | +25a | * Combo from 1st CH * Combo from 2nd CH with 6f delay * Input can be delayed 6f * Move can be delayed 5f * Recovers 4f faster on hit * Steel pedal |
| lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Input can be delayed 4f * Move can be delayed 3f * Powers up in Heat * Chip on block [6] * Low crush 22~42 * Floating state 43~45 | |
| lili | H.1,2,4 | h, h, m | 5, 12, 30 | i10, ,i29~34 | +5~+10 | +18~23a (-8~-3) | * Balcony Break * 13 chip damage on block * Input can be delayed 4?f * Move can be delayed 3?f * Partially consumes remaining Heat time * Low crush 21?~41? * Floating state 42?~44? | |
| lili | 3 | m | 12 | i15~16 | -11 | -3 | ||
| lili | 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14d | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit * +11d on BT hit | |
| lili | 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| lili | f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 8f | |
| lili | f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing * Balcony Break * Knee |
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| lili | f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break * Transition to BT -3 +8cg +8 with B |
| lili | f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break * Combo from 1st hit * Input can be delayed 3f * Move cannot be delayed * Interrupt with i15 from 1st block | |
| lili | f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 11f * Interrupt with i3 from 2nd block * Huge pushback on block, difficult to punish * Steel pedal * Low crush 19~43 * Floating state 44~46 | |
| lili | df+1 | m | 10 | i13 | -1 | +8 | ||
| lili | df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b * Recovers 2f faster on hit * Launches crouching opponent | |
| lili | df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| lili | df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| lili | df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Input can be delayed 9f * Move can be delayed 8f | |
| lili | d+2 | m | 16 | i16~17 | -7 | +1 | ||
| lili | d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado * Balcony Break * Combo from 2nd CH with 4f delay * Move can be delayed 12f | |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 |