Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
f,F+4 | l | 12 | i21 | -31 | +5 | ||
db+4 | l | 19 | i21~22 | -26 | +5c | +29a | High crush |
uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | ||
d+1+2 | l | 25 | i24~25 | -20 | +9d | ||
f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break
* Shoulder | |
f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | ||
3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D | |
f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | High crush ? | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
df+3,3 | m, m | 15, 24 | i16, i25~26 | -15 | +29 (+14) | ||
ws2,3 | m, h | 13, 20 | i13~14, i20 | -15 | -3 | * Combo from 1st hit
* Transition to LEN with D | |
f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break | |
d+3 | l | 8 | i15 | -14 | -3 | ||
DEN.3+4 | l | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F |
SEN.3 | m | 20 | i14~16 | -14 | +29a (+19) | Low crush 14~ | |
f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
db+2,3 | m, m | 12, 15 | i15, i19 | -13 | +8 | * Tornado
* Input can be held to power up and deal more chip damage on block | |
db+1+2 | m | 18 | i26 | -13 | +6 | +10 | * Transition to DEN with input D
* Backsway |
f,F+2 | m | 20 | i21~22 | -13 | +35a | * Tornado
* Transition to SEN on hit with input F | |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
H.LEN.1 | l,th | 20,15 | i16~17 | -12c | +5 | * Side switch on hit throw
* Opponent is left FUFA | |
1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +5c | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* This move is essentially homing | |
1,4 | h, l | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH
* Transition to LEN with input D | |
1+2 | m | 25 | i25 | -12 | +7 | Power crush 8~ | |
f+1,2,3~B | h, m, m | 10, 11, 20 | i13, , | -12 | +41d (-17) | +42a | |
f+2,4 | h, h | 10, 22 | i12, i18~19 | -12 | +15 (+6) | * Balcony Break | |
db+1 | l | 9 | i17 | -12 | -1 | High crush | |
db+1,3 | l, h | 9, 10 | i17, i19 | -12 | -1 | * Combo from 1st hit
* Transition to LEN with input D | |
b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F | |
f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado
* Transition to SEN with F on hit | |
ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
ws2~D | m | 13 | i13~14, | -12 | -1 | * Retreats during stance transition | |
FC.1+2 | ll | 24 | i18 | -12 | +1 | ||
DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D | |
LEN.1 | l | 20 | i16~17 | -12 | +4 | High crush 1~ | |
SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado
High crush 9~ |
3~D | h | 16 | i15, | -11 | +6 | ||
df+2~B | m | 15 | i14, | -11 | +1 | +31 (+23) | |
ws2,3~D | m, h | 13, 20 | i13~14, , | -11 | +6 | ||
f+4,1,2 | m, m, m | 12, 8, 8 | i17, ,i12 | -10 | +2 | ||
b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit
* Can be delayed from 1st hit by ??? frames
* Can be delayed by a total of ??? frames |
DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado
* Balcony Break | |
H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado
* 9 chip damage on block | |
f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
f+4,1 | m, m | 12, 8 | i17, i21~22 | -9 | +2 | ||
b+1 | m | 17 | i15~17 | -9 | +4 | * Homing | |
b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break
* Homing
* Can evade jabs from range | |
f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow
* Balcony Break
* 4 chip damage on block |
LEN.2 | m | 20 | i16~17 | -9 | +25 (+15) | * Tornado
* 8 chip damage on block
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
High crush 1~15, Low crush 16~ | |
SEN.4 | h | 28 | i17~18 | -9 | +18 (+9) | * Homing
* Balcony Break
Power crush 6~ | |
SEN.1+2 | m | 21 | i14~16 | -9 | +20a (+3) | * Tornado
* Balcony Break | |
1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st hit CH | |
3+4 | m | 22 | i17~18 | -8 | +43d (-15) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break | |
f+1,2~B | h, m | 10, 11 | i13, , | -8 | +3 | ||
df+4 | m | 16 | i15~16 | -8 | +2 | ||
db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F | |
db+2,1 | m, m | 12, 8 | i15, i15~16 | -8 | +6 | ||
db+1+2~D | m | 18 | i26, | -8 | +7 | +11 | |
b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break
* Tornado | |
b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
b+4 | m | 23 | i15 | -8 | +8 | Knee | |
uf+4 | m | 20 | i25~27 | -8 | +42a | ||
ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D
* Transition to SEN with F | |
FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
4 | h | 27 | i17~18 | -7 | +18 (+9) | * Balcony Break | |
df+3 | m | 15 | i16 | -7 | +5 | * Transition to DEN with input D | |
d+3,1 | l, hh | 8, 4,10 | i15, i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
b+2 | m | 12 | i15 | -7 | +4 | ||
f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +9 | Cannot cancel DEN transition | |
SS.2 | m | 20 | i16~17 | -7 | +22d | * 4 Chip damage on block
* 7 Chip damage on block in heat | |
DEN.2 | m | 19 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit with input UF |
DEN.3+4~F | l | 21 | i22~23, | -7 | +4 | +12 | |
2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit
* Transition to LEN, cannot cancel | |
f+2 | h | 10 | i12 | -6 | +3 | ||
f+2,1~B | h, h | 10, 15 | i12, , | -6 | +5 | ||
ws4 | m | 16 | i11~12 | -6 | +5 | ||
DEN.1,2 | h, h | 14, 20 | i11~12, i14~15 | -6 | +47a (-11) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break | |
SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break | |
f+1 | h | 10 | i13 | -5 | +6 | ||
f+1,2 | h, m | 10, 11 | i13, i12 | -5 | +6 | * Combo from 1st hit
* Transition to SEN
* Cancel SEN transition with input B | |
f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +48d (-10) | +49a | * Balcony Break
* Combo from 2nd hit CH
* Transition to DEN
* Cancel DEN transition with input B |
f+2,1 | h, h | 10, 15 | i12, i13 | -5 | +6 | * Combo from 1st hit
* Jails
* Transition to SEN
* Cancel SEN transition with input B | |
db+2~F | m | 12 | i15, | -5 | +6 | ||
b+3~F | m | 14 | i17, | -5 | +11 | ||
ws2~F | m | 13 | i13~14, | -5 | +6 | ||
df+3~D | m | 15 | i16, | -4 | +8 | ||
uf+3+4,4 | sp, m,th | 20,20 | ,i17~18 | -4 | 0 | Low crush | |
1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jails | |
df+2 | m | 15 | i14 | -3 | +9 | +39 (+31) | * Elbow
* Transition to SEN
* Cancel SEN transition with input B |
DEN.1~F | h | 14 | i11~12, | -3 | +4 | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFA | |
2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2
* Opponent status on hit: FDFT perpendicular
* Side switch on hit | |
Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1
* Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2
* Opponent status on hit: FUFA | |
f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2
* Opponent status on hit: FDFA | |
uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2
* Opponent status on hit: FUFT | |
df+1 | m | 14 | i13 | -1 | +5 | ||
(Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | * Balcony Break
* Bryan
* Kazuya
* Lars
* Law
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div> | |
2 | h | 10 | i10 | +0 | +8 | ||
d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow
* Transition to FC with input D |
ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D | |
SEN.3+4 | mm | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike
* 6 chip damage on block
Low crush 7~ | |
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst
Power crush | |
1 | h | 5 | i10 | +1 | +8 | ||
DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow
* Transition to SEN with input F | |
ws3~D | h | 30 | i20, | +4 | +26 (+20) | ||
H.f+3+4 | sm | 5 (5) | i18~24 | +5 | +10 | * Transition to SEN
* Partially uses remaining heat time
Power crush | |
DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 4 chip damage on block
Low crush 8~ | |
f,f,F+3 | m | 30 | i20~26 | +6 | +33 (-25) | * Balcony Break
* 9 chip damage on block
Low crush | |
H.2+3 | m | 55 | i18~19 | +8c (+10c DEN) | +0 | * Heat Smash
* Spike
* Transition to DEN on block
* Cancel auto-DEN transition with input B | |
db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado
* Balcony Break
* Input can be partially held from i? to i?
* 10 chip damage on block | |
f+3 | sp | * Transition to DEN | |||||
b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
uf+3+4 | sp | ||||||
uf+3+4,1+2 | sp, th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
1+2+3+4 | sp | ||||||
CH b+4 | m,th | 27,28 | i15 | 0 | Knee | ||
f,F+2~F | m | 20 | i21~22, | +37a | * On hit only
* Switches sides | ||
ws1~F | m | 16 | i15~16, | +36a | * On hit only
* Switches sides | ||
(airborne).DEN.2+3 | |||||||
DEN.2~UF | m | 19 | i17~19, | +9 | +64 | * On hit only | |
DEN.2+3 | |||||||
DEN.B | sp | * Transition to DEN
* Can only performed on first DEN transition | |||||
DEN.n,F | sp | * Transition to SEN | |||||
SEN.B | sp | * Transition to DEN | |||||
SEN.D | sp | * Transition to LEN
High crush 24~27? | |||||
(airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none
* Opponent status on hit: FUFT | ||
Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none
* Opponent status on hit: FDFT |