Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush | |
H.LEN.1 | l,th | 20,15 | i16~17 | -12c | +5 | * Side switch on hit throw * Opponent is left FUFA | |
H.f+3+4 | sm | 5 (5) | i18~24 | +5 | +10 | * Transition to SEN * Partially uses remaining heat time Power crush | |
H.2+3 | m | 55 | i18~19 | +8 (+10 DEN) | +0 | * Heat Smash * Spike * Transition to DEN on block * Cancel auto-DEN transition with input B | |
R.df+1+2 | m | 55 | i20 | -15 | 0 | * Rage Art * Erase opponent's recoverable health on hit | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,m | 5,8 | ,i18~19 | -8 | +0 | ||
1,1,1 | h,m,m | 5,8,20 | ,i25~26 | -12 | +5c | * Heat Engager | |
1,2 | h,h | 5,9 | ,i10 | -3 | +8 | * Jails | |
1,4 | h,l | 5,10 | ,i22 | -12 | +1 | * Transition to LEN with input D | |
2 | h | 10 | i10 | +0 | +8 | ||
2,1 | h,m | 10,12 | ,i20~21 | -6 LEN | +8 LEN | * Combo from 1st hit * Transition to LEN, cannot cancel | |
3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D (-11/+6/+6) | |
4 | h | 27 | i17~18 | -7 | +18 (+9) | * Balcony Break | |
1+2 | m | 25 | i25 | -12 | +7 | Power crush 8~ | |
3+4 | m | 22 | i17~18 | -8 | +43d (-15) | * Heat Engager * Balcony Break | |
f+1 | h | 10 | i13 | -5 | +6 | ||
f+1,2 | h,m | 10,11 | ,i12 | -5 SEN | +6 SEN | * Transition to SEN * Cancel SEN transition to standing with input B (-8/+3/+3) | |
f+1,2,3 | h,m,m | 10,11,20 | ,i24 | -12 / -5 DEN | +41d (-17) / +48d (-10) DEN | * Transition to DEN * Cancel DEN transition to standing with input B * Balcony Break | |
f+2 | h | 10 | i12 | -6 | +3 | ||
f+2,1 | h,h | 10,15 | ,i13 | -6 / -5 SEN | +5 / +6 SEN | * Jails * Transition to SEN * Cancel SEN transition to standing with input B (-6/+5/+5) | |
f+2,4 | h,h | 10,22 | ,i18~19 | -12 | +15 (+6) | * Balcony Break | |
f+3 | sp | * Transition to DEN | |||||
f+4 | m | 12 | i17 | -9 | +7 | ||
f+4,1 | m,m | 12,8 | ,i21~22 | -9 | +2 | ||
f+4,1,2 | m,m,m | 12,8,8 | ,i12 | -10 | +2 | ||
f+4,1,2,1 | m,m,m,m | 12,8,8,20 | ,i24~25 | -14 | +19 (+9) | * Balcony Break | |
f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break | |
df+1 | m | i13 | -1 | +5 | |||
df+2 | m | 15 | i14 | -11 / -3 SEN | +1 / +9 SEN | +31 (+23) / +39 (+31) | * Transition to SEN * Cancel SEN transition to standing with input B |
df+3 | m | 15 | i16 | -7 / -4 DEN | +5 / +8 DEN | * Transition to DEN with input D | |
df+3,3 | m,m | 15,24 | ,i25~26 | -15 | +29 (+14) | ||
d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Transition to FC with input D |
d+3 | l | 8 | i15 | -14 | -3 | ||
d+3,1 | l,hh | 8,4,10 | ,i19,i18 | -7 | +4 | ||
d+1+2 | l | 25 | i24~25 | -20 | +9d | ||
db+1 | l | 9 | i17 | -12 | -1 | High crush | |
db+1,3 | l,h | 9,10 | ,i19 | -12 | -1 | * Transition to LEN with input D | |
db+2 | m | 12 | i15 | -8 / -5 SEN | +3 / +6 SEN | * Transition to SEN with input F | |
db+2,1 | m,m | 12,8 | ,i15~16 | -8 | +6 | ||
db+2,3 | m,m | 12,15 | ,i19 | -13 / +13 | +8 / +24 (+14) | * Tornado * Input can be held to power up and deal more chip damage on block | |
db+4 | l | 19 | i21~22 | -26 | +5c | +29a | High crush |
db+1+2 | m | 18 | i26 | -13 / -8 DEN | +6 / +7 DEN | +10 / +11 DEN | * Transition to DEN with input D |
b+1 | m | 17 | i15~17 | -9 | +4 | * Homing | |
b+2 | m | 12 | i15 | -7 | +4 | ||
b+2,1 | m,m | 12,17 | ,i15 | -10 | +4 | +32a | |
b+2,3 | m,h | 12,21 | ,i18 | -8 | +38d (-20) | * Balcony Break * Tornado | |
b+3 | m | 14 | i17 | -12 / -5 SEN | +4 / +11 SEN | * Transition to SEN with input F | |
b+3,4 | m,h | 14,20 | ,i23~24 | -8 | +19 (+10) | * Balcony Break | |
b+4 | m | 23 | i15 | -8 | +8 | ||
b+1+2 | mm | 4,20 | i21~22,i8~9 | -9 | +9 | * Homing * Balcony Break | |
b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | * Alternate input: ub+3, u+3 | |
uf+4 | m | 20 | i25~27 | -8 | +42a | * Alternate input: ub+4, u+4 | |
uf+3+4 | sp | * Alternate input: ub+3+4, u+3+4 | |||||
uf+3+4,4 | sp,th(m) | 40 | ,i17~18 | -4 | 0 | Low crush | |
uf+3+4,1+2 | sp,th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
1+2+3+4 | sp | ||||||
CH b+4 | m,th | 27,28 | i15 | 0 | |||
f,F+2 | m | 20 | i21~22 | -13 | +35a | * Transition to SEN on hit with input F * Tornado | |
f,F+4 | l | 12 | i21 | -31 | +5 | ||
f,F+4,2 | l,h | 12,15 | ,i24 | -7 DEN | +9 DEN | Cannot cancel DEN transition | |
f,F+4,3 | l,m | 12,20 | ,i28 | -16 | -3 | ||
f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Balcony Break * chip damage on block |
f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | High crush ? | |
f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
f,n,b+2,1 | m,m | 10,10 | ,i16 | -18 | +47a (+39) | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
f,f,F+3 | m | 30 | i20~26 | +6 | +33 (-25) | * Balcony Break * chip damage on block Low crush | |
ws1 | m | 16 | i15~16 | -12 | +38a / +36a SEN | * Tornado * Transition to SEN with F on hit | |
ws2 | m | 13 | i13~14 | -8 / -12 DEN / -5 SEN | +3/ -1 DEN / +6 SEN | * Transition to DEN with D * Transition to SEN with F | |
ws2,1 | m,m | 13,17 | ,i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
ws2,3 | m,h | 13,20 | ,i20 | -15 / -11 LEN | -3 / +6 LEN | * Combo from 1st hit * Transition to LEN with D | |
ws3 | h | 30 | i20 | 0 / +4 LEN | +21 (+15) / +26 (+20) LEN | * Transition to LEN with input D | |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.2 | m | 20 | i16~17 | -7 | +22d | ||
FC.1+2 | ll | 24 | i18 | -12 | +1 | ||
FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
(airborne).DEN.2+3 | |||||||
DEN.1 | h | 14 | i11~12 | +1 / -3 SEN | +8 / +4 SEN | * Transition to SEN with input F | |
DEN.1,2 | h,h | 14,20 | ,i14~15 | -6 | +47a (-11) | * Heat Engager * Balcony Break | |
DEN.2 | m | 19 | i17~19 | -7 | +7 / +9 Flip | +62a / +64 Flip | * Transition to Avalanche Flip on hit with input UF |
DEN.3 | m | 23 | i22~23 | +5 | +7 | * Heat Engager * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * chip damage on block Low crush | |
DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D | |
DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado * Balcony Break | |
DEN.2+3 | |||||||
DEN.3+4 | l | 21 | i22~23 | -14 / -7 SEN | -3 / +4 SEN | +5 / +12 SEN | * Transition to SEN with input F |
DEN.B | sp | * Transition to DEN | |||||
DEN.n,F | sp | * Transition to SEN | |||||
LEN.1 | l | 20 | i16~17 | -12 | +4 | High crush | |
LEN.2 | m | 20 | i16~17 | -9 | +25 (+15) | * Tornado * Powers up during Heat (Uses Heat Time, Tornado launches on hit) | |
SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager * Balcony Break | |
SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado High crush |
SEN.3 | m | 20 | i14~16 | -14 | +29a (+19) | ||
SEN.4 | h | 28 | i17~18 | -9 | +18 (+9) | * Homing * Balcony Break Power crush 6~ | |
SEN.1+2 | m | 21 | i14~16 | -9 | +20a (+3) | * Tornado * Balcony Break | |
SEN.3+4 | mm | 22 (11) | i13~14,i18~19 | +0 | +22d (-13) | * Spike * chip damage on block Low crush | |
SEN.B | sp | * Transition to DEN | |||||
SEN.D | sp | * Transition to LEN | |||||
(airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFA | |
2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit | |
Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1 * Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT |