Grappler |
Generally SSR. SSL: db3(or SWR), df3. |
SS both ways: ff2, ff,n,2, uf4, db2, f3(SWL at -3), b1, f2, uf3+4, ... |
It is possible to react to the JAG unbreakable throw. |
GS looks like 1+2 break but is a 1 break. |
Heat powers: JAG powered up. Jaguar sprint has armor, |
and JAG1 is a launcher, and JAG2 goes from +3 to +6 oB |
Note that the moves themselves do not have armor, and you can |
hit King out of them. (Some) throws restore heat |
Heat engagers: f2,1 | f2+3 | db1+2,2 | JAG3+4 |d1+4 crouch throw |
Heat smash: i17 mid (+12 / +12 JAG) |
Jaguar sprint (JAG). Transitions: uf3+4 (+25 oH) | HS(+12 oB) |
b1+2(+14 throw) | db1+2, 3+4 (armor into manual) | f3+4(manual) |
Improved in heat. Unbreakable i23 throw, i16 mid fastest move. |
Reacting with your own throw seems good vs manual transition. |
Jaguar step (JGS). Can be held (3+4*) for improved properties; |
1: -7 -> -1 1+4: (1 break) |
2: -9 -> -2 -> 0 2+3: (2 break) |
3: 5 -> -1 |
4: +8 -> +15 (guard break) |
df4: -16 -> +8~+10 |
−15 pushback | d1+2(-24) | ff4(-15) | 3+4,df4(-17) | | ||||||
−15 | 1+2(-11 BT) | f2,d1,2(-15) | df4,3,4(-15 / -8 BT) | d3+4, ... , 2(-15) | | ||||||
−14 | FC df2 | | ||||||
−13 | b1,2 | uf4 | uf,n,4 | BT3(-13~-12) | | ||||||
−12 | uf3+4 | ws2,2 | | ||||||
-11 / -10 | f2(-11) | df1,2(-10) | d1,2(-11) | b3(-10) | ws1+2(-10) | |