| Hit level | t |
|---|---|
| Damage | 0 |
| Startup | i12~17 |
| Block | -3 |
| Hit | +14g |
| Counter hit | |
| Recovery frames | 20 |
| Notes | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Transition to JGR ** Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall * Cancel to standing with f,F or b,B (-2) ** Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall |