kazuya

kazuya

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m15
* Heat Burst
* Alternate input: R1
H.2+3l,m,th12,20,34i18-14ThTh
* Heat Smash
* Alternate input: R1
R.df+1+2m,th10,45-15
* Erases opponent's recoverable health on hit
1h5i10+1+8
1,1h,h5,6,i15-1+8
* Jails
* Combo from 1st hit
1,1,2h,h,m5,6,12,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
1,2h,h5,8,i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
1,2,2h,h,h5,8,12,i17-12+4
1,2,2~3h,h,m5,8,23i23-9+6
1,2,4h,h,l5,8,18,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
1,2,4,3h,h,l,m5,8,18,25,i32-2+24a(+15)+69a)
* Balcony Break
* Combo from 3rd CH
* Can be delayed
2h12i12-3+8
2,2h,m12,24i24~25-8+7+50a
* Combo from 1st CH
3h12i14-8+4
3,1h,h12,10,i19-1+7
* Combo from 1st hit
* Enter WGS (+2/+10) with input DF
3,1,4h,h,m12,10,17,i21~22-6+8+40a(+32)
* Combo from 2nd CH
* Can be delayed 14F
* Combo can be delayed 6F from CH
4h18i12-9+2+27a
4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
1+2m,m5,20i12-13+13a
Balcony Break
f+2m23i20-12+13a(+4)
* Tornado
* Balcony Break
* Absorb an attack to power up
* Add chip damage when guarded
Parry state 8~
f+3m22i17-13+5+54a(+23)
Balcony Break on air hit
f+4m20i19~20+4c+7c+31d
Spike
f+1+2m20i25-9+11a(+2)
* Balcony Break
* Parries high and mid punches
Parry state
df+1m11i15~16-7+9
df+1,2m,h11,20i15+0c+9g
* Heat Engager
* Heat Dash +67a(+50) on hit
* Chip damage on block (6)
* Combos from first hit
df+1,4m,h11,20i16-3+18Sp
* Balcony Break
* Combo from 1st hit
df+1,df+2m,m11,22i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combos on 1st Counterhit
df+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
df+3m13i18-7+9
Knee
df+3,2m,m13,15-11+5
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 10F from hit
df+3,2,1m,m,m13,15,21-18+8(-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH
* Can be delayed 16F
df+3,2,1*m,m,m13,15,25i46+11(+18w)+10(+1)
* Tornado
* Balcony Break
* Chip damage when guarded
df+4m10i13~14-9+2
df+4,4m,m10,16-15-4c
* Spike
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 11F from hit
df+3+4m,h7,9i18-8+0
df+3+4,1m,h,m7,9,15i11-11+1
df+3+4,1,2m,h,m,sm,sm7,9,15,14,25i20-19+7 (-10)
* Balcony Break
* Chip damage when guarded
d+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
d+2sl8i11-4+7
High crush 4~
d+3l10i16-17-6
High crush 4~
d+4l6i12-17-4
High crush 4~
d+1+2l20i23-14c+3c+27a
High crush 6~
d+1+2,Bl,sp20,0
High crush 6~
db+1m7i13-10+0
High crush
db+1,2m,m,m7,8,15i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a on hit
* Balcony Break
* Chip damage when guarded
* Combos from first hit
db+2m23i20-9c+7c+21d
Spike
db+3l14i19~20-12c-1+7c
High crush 6~
db+4l18i20-12+4+17g
Flips over on grounded hit
b+1h10i11-10+1
b+1,2h,m10,20i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
b+2m12i14-8+4
b+2,2m,m12,14i25-10+1
b+2,2,1+2m,m,h12,14,20i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
b+2,4m,h12,12,i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
b+2,4,1m,h,m12,12,22,i19-14+11a (+2)
* Balcony Break
* Combo from 2nd CH
b+3h15i18-8+3
b+3,1h,h15,10,i12+0+6
* Jails
* Combo from 1st hit
b+3,1,4h,h,l15,10,10,i16-10c+7
b+3,1,4,1h,h,l,m15,10,10,15,i15-14+15a (+6)
Balcony Break
b+3,1,4,3h,h,l,l15,10,10,12,i20-13c+1
b+4h20i17-5+16g
* Heat Engager
* Heat Dash +62a (+42) on hit
* Homing
b+1+2m21i22-8+5
* Heat Engager
* Heat Dash +36a (+26) on hit
* Chip damage when guarded
b+1+4ub(m)60i63+20a(+10)+20a(+10)
ub+1+2h32i41KNDKNDKND
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* Balcony Break
uf+1m12i18-12-1
* Spike
Low crush 9~
uf+2h17i15-12+9
* Balcony Break on air hit
uf+3m25i19-9+17(+9)
* Balcony Break
Low crush 9~
uf+4m16i25-12-1
* Balcony Break on air hit
Low crush 9~
uf+4,4m,l16,12-23KNDKND
Combo from 1st CH
uf+4,4,4m,l,l16,12,10-23KNDKND
uf+4,4,4,4m,l,l,m16,12,10,20-17KNDKND
Balcony Break
1+2+3+4sp-
* Shift to charging
f,F+2m20i16-9+39d(-19)/HE
* Heat Engager
* Heat Dash +36a(+26) on hit
* Balcony Break
f,F+3m21i20-3c+46a
* Spike
f,F+4m22i17~18-9+5+29a(+23)
f,n,DFsp
* Cannot be buffered
* Connect to Wind God Step
* Cost: 2F
f,n,d,DFsp
* Cannot be buffered
* Cost 3F
f,n,d,df:2h23i11+5+39a(+29)
* Chip damage when guarded
f,n,d,df+1m23i20-16+29a(+19)
* Tornado
* Meaty 1F in actuality
f,n,d,df+2h20i11-10+39a(+29)
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
f,n,d,df+3h30i20~29-9+12a(+2)
Balcony Break
Low crush 9~
f,n,d,df+4l15i16-23-3c+20a
f,n,d,df+4,1l,m15,23i26-16+17a(+10
* Balcony Break
* Combo from first hit
f,n,d,df+4,4l,h15,25i30-14+5a(+4)
* Balcony Break
* Combo from first hit
Low crush
f,n,d,df+1+2m25i24-6+25a(+15)+59a
* Tornado
* Balcony Break
* Chip damage when guarded
uf,n,4m20i23-13+32a(+22)
Low crush 9~
f,f,F+3m30i22~25+9+13a(+3)
* Balcony Break
* Chip damage when guarded
Low crush 3~
ws1m10i13-5+5
ws1,2m,m10,12,i22-12+73a(+57)
* Tornado
* Combo from 1st hit
ws2m25i16-18+57a
Homing
ws3m24i21-5+20a(+11)
* Homing
* Balcony Break
ws4m13i11~12-3+8
ws4,4m,m13,16-15-4c
* Combo from 1st hit
ws1+2m25i13-9+8+24a
SS.3m23i23-7+16a(+7)+50d
Balcony Break
SS.1+2h25i19-9+11a
FC.1sl5i10-5+6
* Returns to standing when input F
High crush
FC.2sm8i11-4+7
High crush
FC.3l10i16-17-6
High crush
FC.4l6i12-17-4
High crush
FC.df+3+4m24i23-11c+11a
High crush ,Low crush 13~
(back to wall).b,b,ubm25i29-1KNDKND
* Air Status 5F
is8~13
BT.1h15i8-8+3
BT.3h18i10-8KNDKND
BT.d+1sm10i10-2+9
BT.d+3l12i10-11+3
BT.uf+3m-LNCLNC
Low crush
DVK.1,1,2,Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
DVK.1+4m27i21~31-9+3a
* Tornado
* Partially uses remaining Heat time
* absorb an attack to power up
Power crush
DVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
DVK.OTG.db+1+2l20i24~29-13+13(+1)
* Partially uses remaining Heat time
DVK.SS.2m25i17-15+76
* Tornado
* Partially uses remaining Heat time
DVK.db+3+4l0i24-19+2
* Partially uses remaining Heat time
DVK.db+3+4,DFl,sp0,0-19+11
* Partially uses remaining Heat time
DVK.f,F+2m,th20,20i16-9+0
* Partially uses remaining Heat time
* Only on hit
DVK.f,n,d,df+1m,th23,15i20-16Th
* Partially uses remaining Heat time
* On hit, does not shift to throw with n
DVK.f,n,d,df+3h,th30,15i20+4Th
Low crush
DVK.f,n,d,df+4,1,1l,m,m,th15,23,16,15i16-190
* Partially uses remaining Heat time
DVK.f,n,d,df+4,1,1,Bl,m,m,th,sp15,23,16,15,0i16-17LNCLNC
DVK.ub+1+2ub(h)40i41+14(+44) KND
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
DVK.uf+1+2ub(h)26i22
OTG.d+3+4l25i23-12-1
f,(even numbers frames).nsp
f,(odd numbers frames).nsp