kazuya

kazuya

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Quick overview

Mixup character, oki monster.
SSL / SWL
Does not have easy standing launchers

HEAT

Heat powers: Always electrics. Transforms to devil (new moves)
Gains new moves, but mostly just on hit throws, except:
CD3: -9 -> +5
ub1+2: lazer now unblockable (just duck it)
1+4: Armor parry, safe.
Heat engagers: df1,2 | db2,1 | b4 | b1+2 | ff2
Heat smash: i18 low (-14)

Standing block punishment

−15 pushbackdf4,4(-15~-14) | df3+4,1,2(-19) | db1,2(-19) | ub1+2(blockable lazer, -15) |
−151,1,2(-17) | CD1(-16) | (CD4),1(-16) | ws2(-18) | ws4,4(-15) | DVL (CD4,1),1 (-19) | DVL ss2(-15) |
−14HB (string triggers even on low block) | df3,2,1(-14 until full charge) | b1,2 | b2,4,1 | b3,1,4,1 | CD4,4 |
−131+2 | f3(pushback) | uf,n,4 | DVL db1+2 (ground lazer) |
−121,2,2 | f2 | df2 | ws1,2 | d3+4(normal stomp) | uf4 |
-11 / -10df3,2(-11) | df3+4,1(-11) | db1(-10) | b1(-10~-9) | b2,2(-10) | CD2(-10) | df1,4(-11) |

While standing block punishment

−15uf4,4(-23) | CD4(-23) | DVL db3+4(stomp, -19) |
−141,2,4 | d1+2 |
−13b3,1,4,3 |
−12db3 | db4 |
−11 / -10b3,1,4(-10) | FC df3+4(-11) |

String handling

df1,2 / df1,df2 / df1,4: 4f fuzzy (high first), or 6f fuzzy for df1,4.
1,2,2~3: -? on hard read.
CD4,1 / CD4,4: 4f fuzzy, mid first (high is still -14, not the most important fuzzy)
DVL db3+4 stomp on hit: +11 into CD, but only +2 standing. -19 oB.
1,2 strings: 1,2,2 jails. Flash LP for 1,2,4 to not get hit by the cancel 1,2,2~3 (this is pretty slow).
b3,1: jails
df3,2,1_1*: PC the third hit if you don't wanna take the mixup. You can also SWL full charge, or i25+ interrupt. All other versions -14.
db1,2: Jails, and first hit is -10, so you can always try to punish early.
df3+4: Third hit unsafe (-11), but have to guess if he does the last hit(no jail)

Duckable highs

Plus on block

df3,2,1*(+11 / +18 WC) | wr3(+6~+9) | SS1+2(+5) | CD1+2(+5) | DVL CD3(+6) | f4(+4) |
3,1~df(+2 CD) | df1,2(+0c) | b3,1(+0) |

Low minus