Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ws4,4 | m, m | 13, 16 | i11~12, i15 | -15 | +0c | * Spike
* Combo from 1st hit
* Enter FUJ -9 +6c r31 with D | |
ws4 | m | 13 | i11~12 | -3 | +8 | ||
ws3,1+2 | m, m | 10, 20 | i18~19, i22 | -9 | +13a (+4) | * Balcony Break
* Combo from 1st hit | |
ws3 | m | 10 | i18~19 | -11 | +0 | ||
ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit |
ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
WAR.RAI.1 | M | 42 | i17~19 | -8 | +12a (+2) | * Reversal Break
* Chip damage on block
Low crush 17~ | |
WAR.FUJ.2 | m | 24 | i15~16 | -3 | +75a (+59) | * Tornado
* Reversal Break
* Chip damage on block | |
WAR.f,n,d,DF+4 | L | 17 | i16~17 | -14 | +8c | +28a | * No stagger on block
* Links to f,n,d,DF+4 extensions |
WAR.f,F+3 | m | 25 | i20~22 | +1 | +56a | * Spike
* Chip Damage on block | |
WAR.f,F+2 | M | 30 | i19~21 | -16 | +37a (+27) | * Tornado
* Chip Damage on block | |
WAR.df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +66a (+50) | * Tornado
* Combo from 1st hit
* Chip Damage on block | |
WAR.1+2 | m | 34 | i12 | -10 | +32a (+24) | * Balcony Break
* Chip Damage on block | |
WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after | |
WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block | |
uf+4 | m | 17 | i24~26 | -9 | +43a | * Homing
* Balcony Break
<div class="plainlist">
* Low crush 9~29
* fs31~32</div> | |
uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
,Low crush 1~ | |
uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break
* 2nd hit available only on hit or block
Low crush 9~ | |
uf+2,1 | m, m | 16, 20 | i19, i27~28 | -11 | +21a (+11) | * Heat Engager
* Heat Dash +5, [[Heihachi combos#Staples|+36a (+26)]]
* Balcony Break
* Chip damage on block
* Combo from 1st hit with 10f delay
* Gain 1 Ultimate Count on Heat activation | |
uf+2 | m | 16 | i19 | -9 | +4 | ||
uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break
* Throw break 1+2
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Works on Male characters only | |
uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break
* Throw break 1+2
* Side switch on break | |
uf+1 | m | 25 | i24~25 | -13 | +14a (+5) | * Balcony Break
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
Power crush 7~23 | |
ub+2 | h | 25 | i18~19 | -6 | +40d (-18) | * Parries mid or high punches
* [[Heihachi combos#Mini-combos|?]] on successful parry
* Balcony Break
Parry state 5~12 | |
SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
Right throw | t | 45 | -4d | * Floor Break
* Throw break 2 | |||
RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
RAI.3 | M | 30 | i22~23 | -7 | +3a | * Spike
* Chip damage on block | |
RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block | |
RAI.1+3 | t | 30 | i15~16 | +0d | * Unbreakable
* 42 damage on a wall splat | ||
RAI.1 | M | 38 | i17~18 | -11 | +12a (+2) | * Gains Reversal Break during Warrior Instinct
<div class="plainlist">
* Low crush 17~43
* fs44~46</div> | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
qcf+2 | m | 30 | i14~15 | -17 | +18a (+8) | * Heat Engager
* Heat Dash +5, [[Heihachi combos#Mini-combos|+43d (+35)]]
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Can be buffered | |
OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
Left throw | t | 40 | -3d | * Throw break 1 | |||
H.uf+4,1 | m, M | 17, 30 | i24~26, i25~30 | +2 | +5a | * Balcony Break
* Chip damage on block
* Consumes remaining Heat time
* Combo from 1st hit | |
H.FUJ.1+3 | t | 15 | i18 | +8 | * Cancel RAI transition with B
* Consumes remaining Heat time
* Throw is unbreakable | ||
H.db+1+2 | M | 25 | i30 | +0 | +0a (-17) | * Tornado
* Reversal Break
* Balcony Break
* Chip damage on block
* Consumes remaining Heat time
Power crush 7~29 | |
H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Consumes remaining Heat time | |
H.d+1+2,P | t | 35 | i11 | * Parries high or mid punches or kicks
* Regain health on a successful parry
* Partially uses remaining heat tiem
Parry state 19~40 | |||
H.b,b,n,3+4 | * Consumes all of the remaining Heat time
* Tremendous backwards travel | ||||||
H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash
* Reversal Break
* Balcony Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead | |
H.2+3 | m,m | 50 | i15 | +10 | +0d | * Heat Smash
* Reversal Break
* Floor Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead | |
FUJ.DF | * Low parry on frames ?~?
* Doesn't require a just frame input for Electric or Omen Thunder God Fist | ||||||
FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
,Low crush 1~ | |
FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break
* 2nd hit available only on hit or block
Low crush 8~ | |
FUJ.2 | m | 20 | i15~16 | -10 | +75a (+59) | * Tornado
* Chip damage on block | |
FUJ.1+3 | t | 15 | i18 | +7 | * Homing
* Unbreakable | ||
FUJ.1+2 | m | 25 | i18~19 | -13 | +6a (-3) | * Homing
* Balcony Break
* -7 on block after absorbing an attack
* Chip damage on block after absorbing an attack
Power crush 7~17 | |
FUJ.1,2 | h, m | 13, 24 | i12~13, i21~22 | -13 | +13a | * Balcony Break
* Spike
* Combo from 1st hit with 8f delay
* Input can be delayed 9f
* Move can be delayed 7f | |
FUJ.1,1 | h, h | 13, 20 | i12~13, i17~18 | -2 | +34a (+9) | * Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation | |
FUJ.1 | h | 13 | i12~13 | -4 | +7 | ||
FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
High crush 1~ | |
FC.df+2 | m | 17 | i15 | -14 | +37a (+27) | * Tornado | |
f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike
* Enter FUJ r27 with D
* [[Heihachi combos#Mini-combos|+15c]] against a crouching opponent |
f+3+4 | * Cancel to r20 with b or db
* Heihachi remains in stance indefinitely unless a move is used
* Actionable after 40f | ||||||
f+3 | m | 10 | i18~20 | -5 | +9 | * Knee
* Enter FUJ -2 [[Heihachi combos#Mini-combos|+12]] r25 with D | |
f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break
* Combo from 1st hit | |
f+2~1 | m | 20 | i13 | -11 | +6 | * Cancel to SS with D_U | |
f+2,2 | h, m | 13, 10 | i15~16, i22~23 | -13 | -2 | * Combo from 1st hit with 4f delay
* Enter FUJ -2 +9 r25 with D | |
f+2 | h | 13 | i15~16 | -9 | +2 | ||
f+1+2 | h | 15 | i12 | -14 | +14c | * Spike
* Head | |
f,n,df:1 | M | 38 | i19~21 | -11 | +25a (+15) | * 11 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div> | |
f,n,d,DF+4,4,4,n+4,4 | L, L, L, m, m | 15, 10, 8, 10, 20 | i16~17, ,i15 | -15 | +0c | * Spike
* Combo from 4th hit
* Enter FUJ -9 +6c r31 with D
* Can be performed after any number of f,n,d,DF+4 lows | |
f,n,d,DF+4,4,4,n+4 | L, L, L, m | 15, 10, 8, 10 | i16~17, ,i24~25 | -3 | +8 | * Can be performed after any number of f,n,d,DF+4 lows | |
f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~ | |
f,n,d,DF+4,4,4,1 | L, L, L, m | 15, 10, 8, 20 | i16~17, ,i23~24 | -15 | +25a (+18) | * Can be performed after any number of f,n,d,DF+4 lows
,Low crush ?~ | |
f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * [[Heihachi combos#Staples|+26a]] if previous hit connects |
f,n,d,DF+4,4 | L, L | 15, 10 | i16~17, i24 | -10 | +3c | +26a | * [[Heihachi combos#Staples|+26a]] if previous hit connects |
f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado
* Balcony Break
* Wall Crush +13g on block
* Chip damage on block
Low crush 5~28 | |
f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
<div class="plainlist">
* Low crush 19~40
* fs41~43</div> | |
f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block
* Can be performed without the d input: f,n,df#2 | |
f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div> | |
f,n,d,df,UF | * Unable to act from frames 3~27
<div class="plainlist">
* Low crush 1~21
* fs22~24</div> | ||||||
f,n,d,df | * Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b | ||||||
f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado | |
f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager
* Heat Dash +5, [[Heihachi combos#Staples|+36a (+26)]]
* Balcony Break
* Chip damage on block
* Gain 1 Ultimate Count on Heat activation | |
f,f,F+3 | m | 28 | i22~25 | +6 | +13a (+3) | * Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div> | |
df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break
* Combo from 1st hit with 9f delay |
df+4 | m | 10 | i13~14 | -6 | +5 | ||
df+3,1+2,1 | m, h,m,m, m | 10, 3,3,3, 25 | i15~16, ,i22~23 | -15 | +20a (+15) | * Balcony break on airborne hit
* Jail from 1st attack
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
** Last button should be input as late as possible? | |
df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
df+3 | m | 10 | i15~16 | -6 | +5 | * Knee | |
df+2,1 | m, m | 8, 20 | i13~14, i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
df+2 | m | 8 | i13~14 | -7 | +4 | ||
df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17 | |
df+1,2* | m, m | 10, 28 | i13~14, i38~39 | +1 | +32a (+11) | * Reversal Break
* Balcony Break
* Chip damage on block | |
df+1,2 | m, m | 10, 20 | i13~14, i21 | -13 | +3 | * Combo from 1st hit | |
df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
df+1 | m | 10 | i13~14 | -5 | +7 | ||
db+3 | L | 10 | i16 | -13 | -2 | ||
db+2 | L | 25 | i23~25 | -18 | +6c | * Spike
High crush 8~ | |
d+3 | M | 25 | i22~23 | -7 | +3a | * Spike
* Chip damage on block | |
d+1+4 | m! | 50 | i60 | +18a | |||
d+1+2 | * Actionable after 30f | ||||||
d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F |
d+1 | m | 12 | i16 | -9 | +2 | * Spike
* Enter FC r28 with D | |
Back throw | t | 60 | +0d | * Unbreakable | |||
b+4 | m | 27 | i18~19 | -8 | +30a (+4) | * Balcony Break
* Chip damage on block | |
b+3,3 | h, m | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike
* Combo from 1st hit with 4f delay | |
b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +8 | * Combo from 1st hit with 4f delay | |
b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F | |
b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit
* Chip damage on block | |
b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
Parry state 5~25 | |
b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
,Low crush 24~ | |
b+1 | m | 12 | i14~15 | -9 | +4 | ||
b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17 | |
4~3 | M | 25 | i35~37 | -11a | +21a | * Spike
<div class="plainlist">
* Low crush 10~37
* fs38~</div> | |
4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado
* Balcony Break
* Opponent recovers crouching on hit |
3,2 | m, m | 10, 10 | i15, i22~23 | -13 | -2 | * Combo from 1st hit with 1f delay
* Enter FUJ -2 +9 r25 with D | |
3 | m | 10 | i15 | -4 | +1 | ||
2+4 | t | 35 | i12~14 | +0d | * Floor Break
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break | ||
2+3+4 | |||||||
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16 | |
2,2 | h, m | 10, 13 | i11, i22 | -8 | +3c | * Spike
* Combo from 1st hit with 2f delay | |
2 | h | 10 | i11 | +0 | -1 | ||
1+4 | SL | [10;10] | i17 | +2 | +21g | * Reversal Break
* Balcony Break
* Can only be used once per match
* Ultimate Count 3 required to use
* Opponent recovers crouching on hit
* Cannot cause a K.O | |
1+3 | t | 35 | i12~14 | -3 | -1d | * Homing
* Throw break 1 or 2 | |
1+2+3+4 | * Can't block for 5 seconds
* CH state for 5 seconds | ||||||
1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break
* Chip damage on block
Low crush 17~39 | |
1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13 | +6c | * Spike
* Head
* Combo from 2nd hit | |
1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH
Low crush 38~61 | |
1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D | |
1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching |
1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH | |
1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH
* Cancel to SS -5 -16 with D_U | |
1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22 | |
1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay
* Move can be delayed 3f | |
1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break
* Combo from 1st hit with 12f delay | |
1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) |