heihachi

heihachi

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
H.b,b,n,3+4
* Consumes all of the remaining Heat time
* Tremendous backwards travel
H.db+1+2M25i30+0+0a (-17)
* Tornado
* Reversal Break
* Balcony Break
* Chip damage on block
* Consumes remaining Heat time
Power crush 7~29
H.2+3m,m50i15+10+0d
* Heat Smash
* Reversal Break
* Floor Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
H.2+3,Fm50i15+10-2d
* Heat Smash
* Reversal Break
* Balcony Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 6,i10-5+6
* Jail from 1st attack with 3f delay
1,1,2h, h, m5, 6, 16,i18-17+19a (+9)
* Balcony Break
* Combo from 1st hit with 12f delay
1,1,WAR.2h, h, m5, 6, 20,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
1,2h, h5, 8,i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
1,2,2h, h, h5, 8, 12,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
1,2,2~1h, h, m5, 8, 20,i13-11+6
* Combo from 2nd CH
* Cancel to SS -5 -16 with D_U
1,2,2~1,1+2h, h, m, m5, 8, 20, 24,i26-13+11a (+2)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
1,2,4h, h, h5, 8, 21,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
1,b+2h, m5, 17,i22-2+8
* Combo from 1st CH with 3f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D
1,b+2,1h, m, m5, 17, 20,i35~39-15+30a (+20)
* Combo from 2nd CH
Low crush 38~61
1,b+2,2h, m, m5, 17, 17,i25~26-13+6c
* Spike
* Head
* Combo from 2nd hit
1,b+2,4h, m, m5, 17, 30,i39+5+30a (+9)
* Balcony Break
* Chip damage on block
Low crush 17~39
1,b+2,WAR.2h, m, m5, 17, 22,i25~26-13+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
2h10i11+0-1
2,2h, m10, 13,i22-8+3c
* Spike
* Combo from 1st hit with 2f delay
3m10i15-4+1
3,2m, m10, 10,i22~23-13-2
* Combo from 1st hit with 1f delay
* Enter FUJ -2 +9 r25 with D
4h21i15~16-9+16g+52a
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
4~3M25i35~37-11a+21a
* Spike
<div class="plainlist">
* Low crush 10~37
* fs38~</div>
1+2m25i12-10+24a (+14)
* Balcony Break
1+4SL[10;10]i17+2+21g
* Reversal Break
* Balcony Break
* Can only be used once per match
* Ultimate Count 3 required to use
* Opponent recovers crouching on hit
* Cannot cause a K.O
2+3+4
f+2h13i15~16-9+2
f+2,2h, m13, 10,i22~23-13-2
* Combo from 1st hit with 4f delay
* Enter FUJ -2 +9 r25 with D
f+2~1m20i13-11+6
* Cancel to SS with D_U
f+2~1,1+2m, m20, 24,i26-13+11a (+2)
* Balcony Break
* Combo from 1st hit
f+3m10i18~20-5+9
* Knee
* Enter FUJ -2 [[Heihachi combos#Mini-combos|+12]] r25 with D
f+4m20i19~20+4+7c+26d
* Spike
* Enter FUJ r27 with D
* [[Heihachi combos#Mini-combos|+15c]] against a crouching opponent
f+1+2h15i12-14+14c
* Spike
* Head
f+3+4
* Cancel to r20 with b or db
* Heihachi remains in stance indefinitely unless a move is used
* Actionable after 40f
df+1m10i13~14-5+7
df+1,1m, h10, 8,i15-2+4
* Combo from 1st hit
df+1,2m, m10, 20,i21-13+3
* Combo from 1st hit
df+1,2*m, m10, 28,i38~39+1+32a (+11)
* Reversal Break
* Balcony Break
* Chip damage on block
df+1:2*m, m10, 23,i28~29-9+19a (+14)
* Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
df+2m8i13~14-7+4
df+2,1m, m8, 20,i20~21-17+12a (+5)
* Combo from 1st hit
df+2,WAR.1m, m8, 20,i20~21-17+66a (+50)
* Tornado
* Combo from 1st hit
* Chip Damage on block
df+3m10i15~16-6+5
* Knee
df+3,1+2m, h,m,m10, 3,3,3,i14 i9 i8-15-4
* Jail from 1st attack
df+3,1+2,1m, h,m,m, m10, 3,3,3, 25,i22~23-15+20a (+15)
* Balcony break on airborne hit
* Jail from 1st attack
* Powered up input df+3,1+2,qcf+1 (5 additional damage)
** Last button should be input as late as possible?
df+4m10i13~14-6+5
df+4,2m, m10, 23,i20-12+9a (+0)+55a
* Balcony Break
* Combo from 1st hit with 9f delay
d+1m12i16-9+2
* Spike
* Enter FC r28 with D
d+1,2m, m12, 14,i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
d+3M25i22~23-7+3a
* Spike
* Chip damage on block
d+3,H.2M, SM25, 25,i30+0-10a (-20)
* Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Consumes remaining Heat time
d+1+2
* Actionable after 30f
d+1+4m!50i60+18a
db+2L25i23~25-18+6c
* Spike
High crush 8~
db+3L10i16-13-2
b+1m12i14~15-9+4
b+1,4m, m12, 24i22~23-13+7a
* Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
,Low crush 24~
b+2m20i22~23+2+7
* Balcony break on airborne hit
* Chip damage on block
b+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F
b+3h14i14~15-9+2
* Homing
b+3,2h, h14, 20,i20-1+8
* Combo from 1st hit with 4f delay
b+3,3h, m14, 25,i22~26-12c+3a
* Spike
* Combo from 1st hit with 4f delay
b+4m27i18~19-8+30a (+4)
* Balcony Break
* Chip damage on block
b+1+2m20i42-11+23a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
Parry state 5~25
ub+2h25i18~19-6+40d (-18)
* Parries mid or high punches
* [[Heihachi combos#Mini-combos|?]] on successful parry
* Balcony Break
Parry state 5~12
uf+1m25i24~25-13+14a (+5)
* Balcony Break
* -8 on block after absorbing an attack
* Chip damage on block after absorbing an attack
Power crush 7~23
uf+2m16i19-9+4
uf+2,1m, m16, 20,i27~28-11+21a (+11)
* Heat Engager
* Heat Dash +5, [[Heihachi combos#Staples|+36a (+26)]]
* Balcony Break
* Chip damage on block
* Combo from 1st hit with 10f delay
* Gain 1 Ultimate Count on Heat activation
uf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 9~
uf+3,4m, m17, 20,i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
uf+4m17i24~26-9+43a
* Homing
* Balcony Break
<div class="plainlist">
* Low crush 9~29
* fs31~32</div>
uf+4,H.1m, M17, 30,i25~30+2+5a
* Balcony Break
* Chip damage on block
* Consumes remaining Heat time
* Combo from 1st hit
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
b:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
f,F+2M22i19~21-16+37a (+27)
* Tornado
f,F+3m21i20~22-3c+56a
* Spike
f,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, [[Heihachi combos#Staples|+36a (+26)]]
* Balcony Break
* Chip damage on block
* Gain 1 Ultimate Count on Heat activation
f,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
f,n,d,DF+4L15i16~17-23+8c+28a
f,n,d,DF+4,4L, L15, 10,i24-10+3c+26a
* [[Heihachi combos#Staples|+26a]] if previous hit connects
f,n,d,DF+4,4,4L, L, L15, 10, 8,i24-10+3c+26a
* [[Heihachi combos#Staples|+26a]] if previous hit connects
f,n,d,DF+4,4,4,1L, L, L, m15, 10, 8, 20,i23~24-15+25a (+18)
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush ?~
f,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
f,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,n+4,4L, L, L, m, m15, 10, 8, 10, 20,i15-15+0c
* Spike
* Combo from 4th hit
* Enter FUJ -9 +6c r31 with D
* Can be performed after any number of f,n,d,DF+4 lows
f,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b
f,n,d,df,UF
* Unable to act from frames 3~27
<div class="plainlist">
* Low crush 1~21
* fs22~24</div>
f,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
f,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
f,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
f,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
f,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Wall Crush +13g on block
* Chip damage on block
Low crush 5~28
f,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
qcf+2m30i14~15-17+18a (+8)
* Heat Engager
* Heat Dash +5, [[Heihachi combos#Mini-combos|+43d (+35)]]
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Can be buffered
f,f,F+3m28i22~25+6+13a (+3)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
ws1m17i13~14-14+35d (+27)
* Balcony Break
ws2m20i18-8+8+14c
* Balcony break on airborne hit
ws3m10i18~19-11+0
ws3,1+2m, m10, 20,i22-9+13a (+4)
* Balcony Break
* Combo from 1st hit
ws4m13i11~12-3+8
ws4,4m, m13, 16,i15-15+0c
* Spike
* Combo from 1st hit
* Enter FUJ -9 +6c r31 with D
SS.2m20i23~24-9+9+36a (+28)
* Enter RAI -5 +13 r24 with F
FC.df+2m17i15-14+37a (+27)
* Tornado
FC.df+4L16i19~21-23+4c
* Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
High crush 1~
FUJ.1h13i12~13-4+7
FUJ.1,1h, h13, 20,i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
FUJ.1,2h, m13, 24,i21~22-13+13a
* Balcony Break
* Spike
* Combo from 1st hit with 8f delay
* Input can be delayed 9f
* Move can be delayed 7f
FUJ.2m20i15~16-10+75a (+59)
* Tornado
* Chip damage on block
FUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 8~
FUJ.3,4m, m17, 20,i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
FUJ.4L20i18~19-14-4+12g
* Spike
FUJ.1+2m25i18~19-13+6a (-3)
* Homing
* Balcony Break
* -7 on block after absorbing an attack
* Chip damage on block after absorbing an attack
Power crush 7~17
FUJ.DF
* Low parry on frames ?~?
* Doesn't require a just frame input for Electric or Omen Thunder God Fist
OTG.d+4L30i19~20-14-3a (-11)
* Spike
RAI.1M38i17~18-11+12a (+2)
* Gains Reversal Break during Warrior Instinct
<div class="plainlist">
* Low crush 17~43
* fs44~46</div>
RAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
RAI.3M30i22~23-7+3a
* Spike
* Chip damage on block
RAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
WAR.1+2m34i12-10+32a (+24)
* Balcony Break
* Chip Damage on block
WAR.FUJ.2m24i15~16-3+75a (+59)
* Tornado
* Reversal Break
* Chip damage on block
WAR.RAI.1M42i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
Low crush 17~
WAR.f,F+2M30i19~21-16+37a (+27)
* Tornado
* Chip Damage on block
WAR.f,F+3m25i20~22+1+56a
* Spike
* Chip Damage on block
WAR.f,n,d,DF+4L17i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
2+4t35i12~14+0d
* Floor Break
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break
Back throwt60+0d
* Unbreakable
FUJ.1+3t15i18+7
* Homing
* Unbreakable
H.FUJ.1+3t15i18+8
* Cancel RAI transition with B
* Consumes remaining Heat time
* Throw is unbreakable
H.d+1+2,Pt35i11
* Parries high or mid punches or kicks
* Regain health on a successful parry
* Partially uses remaining heat tiem
Parry state 19~40
Left throwt40-3d
* Throw break 1
RAI.1+3t30i15~16+0d
* Unbreakable
* 42 damage on a wall splat
Right throwt45-4d
* Floor Break
* Throw break 2
uf+1+2t35i12+0+26a (+7)
* Balcony Break
* Throw break 1+2
* Side switch on break
uf+1+4t30i12 i48-6+28d (-30)
* Balcony Break
* Throw break 1+2
* Headbutt can be reversed with input 1 or 2 or 3 or 4
* Works on Male characters only