eddy

eddy

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
H.3+4m20i20~22+9+66a(+50)
* Tornado
* Shifts to HSP on block
* 6 chip damage on block
H.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
H.2+3m55i18~19+6+0
* Heat Smash
* Balcony Break
* Shifts to RLX on block
R.df+1+2
Rage Art
* Removes Recoverable Health
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 12,i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -8 +3 with F
1,2,4h, h5, 12+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
1,2,4~3h, h, L5, 12, 20,i32~33-14c+18a
,High crush 32~
1,2,4~4h, h, h5, 12, 27,i18~20+8~+10 +20w+42d (-16)
* Balcony Break
* Wall Crush on block, +20g minimum
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
1,3h, m5, 16,i23~24-14+7c
* Spike
* Combo from 1st hit with 2f delay
2h10i12-9+2
2,1h, h10, 13,i17~18-9+2
Jail from 1st attack
2,1,4h, h, m10, 13, 21,i20~22-12~-10+17a (+8)+56a
* Balcony Break
* Combo from 2nd Ch with 10f delay
* Input can be delayed 14f
2,3h, m10, 20,i20~21-8+8s
Combo from 1st hit
3m12i14~15-9+2
3,3m, m12, 22,i23~24-3+8s
Combo from 1st CH
4m10i13~14-9+7
4,4m, m10, 20,i30~31-7+12g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
<div class="plainlist">
* ,Low crush 22~33
* fs34~36</div>
1+2m17i20+0c+5c+13c
* Spike
* Elbow
f+2m15i18-9+6
f+2,4m, l15, 17,i23~24-14c+2+71a(+55)
f+3h16i18~20-5+7
Homing
f+3,4h, m16, 25,i29~31-11~-9+15a (+6)+32a
* Balcony Break
* Combo from 1st hit
* Can cancel to r23 HSP with F, -17 on block -5 on hit
* Cancel to HSP -17 -5 r23 with F
,fs25~46
f+4m13i23~25-8+8c
Spike
fs16~
f+4,3m, m13, 8,i23~24-13-1c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
f+4,3,3+4m, m, M,M13, 8, 7,20,i24~26-12+8a
* Spike
* Combo from 2nd CH
f+4,3+4m, L,L13, 7,7,i22~24 i5~6-24c+12a
Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
f+1+2
f+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 5 chip damage on block
<div class="plainlist">
* fs9~18
* Low crush 19~32
* fs33~35</div>
df+1m10i13-3+6
df+1,3m, h10, 21,i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
<div class="plainlist">
* ,Low crush 16~43
* fs44~46</div>
df+2m19i14~15-5+6+21a (+4)
* Balcony Break
** on CH
* Elbow
df+3m17i15~18-18~-16+31a (+21)
Tornado
fs19~33
df+4L14i18-12+0+14g
df+3+4m,M10,16i18~19 i8~11-3~+0+1a
* Spike
* [[Eddy combos#Staples|+23a]] if only the 2nd hit connects
fs9~26
d+2m10i17~18-9+0
d+2,3m, m10, 20,i24~25-4c+5c
* Combos from 1st CH
* Shift to RLX
d+3L17i21~22-14c+1+25d
High crush
d+4L10i15~16-16c-5
Shift to FC
d+4,3L, m10, 20i21~22-13c+12cLaunch
d+3+4
Can block with input RLX.B or RLX.DB
db+2L10i18~19-18c-7
db+2,3L, m10, 23,i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
db+3L21i28~29-14c+5c+21a
db+4m14i17~18-8+2
db+4,4m, h14, 27,i33~34-9+19a(-7)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Combos from 1st hit
db+1+2m20i30-8+12c
db+3+4m,m12,12i20~22-6+1
Shift to FC -6 on block & +1 on hit
db+3+4,4m,m, m12,12, 10,i21~22-8+5
db+3+4,4,3m,m, m, m12,12, 10, 26,i22~23-14+15a(+6)
Combos from 2nd CH
b+1m15i14~15-7+8
Shift to FC
b+1,4m, m15, 10,i25~27-8+8c
* Shift to HSP
* Combos from 1st CH
Low crush 19~
b+1,4,3m, m, m15, 10, 8i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?
b+1,4,3,3+4m, m, m, m,m15, 10, 8, 7,20,i24~26-12+8a
Combos from 3rd CH
Low crush 21~
b+1,4,3+4m, m, L15, 10, 7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
b+2m12i15~16-8+3
b+2,3m, m12, 13,i22~23-11+4
Combos from 1st hit
b+2,3,3m, m, m12, 13, 25,i33~35-14+13a(-4)
* Balcony Break
* Combo from 2nd CH
b+2,4m, h12, 23,i25~26-7+14a(+5)
Combo from 1st hit
b+3m10i13~14-9+8
b+3,3m, m10, 21,i26~28-15+33a(+23)
* Shift to RLX
* Combos on 1st CH
b+4h14i21~22+0+8
b+4,4h, m,m14, 6,6,i29~31-9+8c
* Balcony Break
* Combo from 1st CH
* Can cancel into HSP with input b+4,4,F
b+4,4,3h, m,m, m14, 6,6, 10,i28~30+4c+14a
* Combo from 3rd hit
* 3 Chip damage on block
b+1+2
Shift to HSP
b+3+4h28i20~21-7+21a(+11)
* Heat Engager
* Balcony Break
* Heat Dash: +43a(+35) on hit
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
ub+3m25i31~33+4c+13a
7 Chip damage on block
ub+4m12i19~21-17-6
u+3m30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
u+4sp
Shift to FC
u+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
u+4~4h27i18~20+8+42d(-16)
Balcony Break
u+1+2h20i16~17+0+18d
uf+2m21i22~23-13+32a(+24)
Balcony Break
uf+3m15i26~28-10c-8c+12a
Can shift to HSP with input F -14 -12 +8a
uf+3,3m, m15, 20,i21~24-18+31a(+21)
Tornado
uf+3,4m, L15, 10i24~25-14c+7+73a(+57)
uf+4m20i22~24-9+12
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Shift to RLX on hit
uf+3+4m,h10,20i17~18-13+17a
Balcony Break on air hit
1+2+3+4
b,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
b,ub
Shift to RLX
f,F+3L20i21~22-14c+6c+15c
Shift to RLX on hit
High crush
f,F+4m25i19~20-12+37a(+27)
* Tornado
* Shift to HSP
f,F+3+4m,m10,20i23~24+3c+17a
* Balcony Break
* Can cancel into HSP with input f,F+3+4,n,f
* 6 Chip damage on block
uf,n,4m20i23~25-13+32a(+22)
f,f,F+3m30i25~27+8+14a
* Shift to HSP on block
* 9 Chip damage on block
ws1h6i13~14-6+5
ws1,3h, m6, 14,i19~21-15+38a(+20)
* Shift to RLX
* Combos from 1st hit
ws1,4h, h6, 23,i23~25-7+8
* Balcony Break
* Combos from 1st hit
ws2m20i15~16-18+51
ws3m20i19~21-13+72a(+56)
Tornado
ws4m13i11~13-4+7
ws4,4m, h13, 10,i26~27-4+8
Combos from 1st hit
ws4,4,4m, h, m,m13, 10, 6,6,i29~31-9+8c
Can cancel into HSP with input ws4,4,4,F
ws4,4,4,3m, h, m,m, m13, 10, 6,6, 10,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
ws3+4m20i25~27-9c+14d
Shift to RLX
SS.3m17i25~26+0+8
* Shift to RLX
* Can cancel into RLX with input SS.3,D
SS.4L,L7,10i21~22-13c+3c
High crush
SS.3+4h,h6,10i14~15-7+31a(+24)
FC.4l6i13-15-4
* Hits grounded up-close
FC.df+3m20i22~23+6+9c+41a
* Shift to RLX
* 6 Chip damage on block
FC.df+4L25i24~25-21c+9+30a
Shift to HSP
FUFT.b+3+4m25i16-28-15~-27+2a(-10~)+18a(+6)
HSP.1m21i23~25+6+8c+19d
* Shift to RLX
* 6 Chip damage on block
HSP.2m15i17~18-8+8
HSP.2,3m, m15, 23,i26~27-13-2(-11)
* Balcony Break
* Combos from 1st hit
* Mandinga level increases by 1 on hit
* Can cancel into HSP with input HSP.2,3,F
HSP.3m10i17~18-8+7
fs5
HSP.3,3m, h10, 10,i27~28-3+8
Combos from 1st hit
HSP.3,3,3m, h, h10, 10, 23,i30~31-5+13
* Tornado
* Shift to RLX
* Combos from 1st CH
HSP.4m10i12~13-3+10+31a
Shift to HSP
HSP.4,2m, m10, 21,i23~24-13+12a(+3)
* Tornado
* Balcony Break
* Combos from 1st hit
HSP.4,2~3m, m10, 20,i28~30+4c+14d
6 Chip damage on block
HSP.1+2m23i22~23-12+15a
* Balcony Break
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
HSP.b+3m20i36~37-12+13a+58a
Balcony Break
HSP.n,d
Shift to RLX
HSP.n,f
Shift to HSP
MD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
MD1.HSP.b+4m25i23~25+6+8c
* Can shift to RLX with input HSP.b+4,D
* 7 Chip damage on block
MD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
MD2.HSP.b+4m25i23~25+6+9a
* Balcony Break
* Can shift to RLX with input HSP.b+4,D
* 7 Chip damage on block
RLX.1L7i17-11c+0
Can transition to FC with input RLX.1,D
RLX.1,3L, m7, 17,i25~26-14c+5c+42a
* Shifts to RLX
* Combos on 1st CH
RLX.2m16i18~19-2+8
RLX.2,4m, h16, 17,i29~30-5+2
* Combos from 1st hit
* Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
RLX.2,4,4m, h, m16, 17, 25,i32~33-14+15a(+6)
Balcony Break
RLX.3L12i16~17-26c-4+27a
Shift to FC
RLX.3,3L, m12, 27,i25~26-13-2(-3)
* Only combos on clean hit
* Mandinga level increases by 1 on hit
RLX.4m14i15~16-8+8
RLX.4,3m, m14, 25,i28~30-13+16a/HE
* Heat Engager
* Balcony Break
* Heat Dash +67a(+50) on hit
* Combos from 1st hit
RLX.1+2m25i18~19-8+25a(+20)
* Balcony Break
* 7 chip damage on block
RLX.3+4m24i17~18-18+29a(+19)
Tornado
RLX.n,d
Shift to HSP
RLX.n,f
Shift to RLX
1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
Back throwth(h)50i12~14+0
Throw break: none
HSP.1+3th(h)26i23~24+6
* Throw break: none
* Shift to RLX on hit
Left throwth(h)40i12~14-3+0
Throw break: 1
RLX.uf+1+2th(h)40i17~18-6+0
* Throw break: 1+2
* Sideswitch on break
Right throwth(h)40i12~14-3-6
Throw break: 2
d+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
d+2+4th(m)35i12~13+0
Throw break: none
uf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2