eddy

eddy

Edit

Quick overview

Stance character?
SSR?
Float HST where you can. Fast lows not a bad option either.
Use mids to punish moves that end in RLX.
Mandinga: Permanent(per round), 2 charges. 2 new HST moves:
HST3+4: (i21, l, +4c, -13). KND + more dmg at 2 charges.
HST b4: (i23, m, +8c,+6/+6 RLX). KND + more dmg at 2 charges.
db4,4, HST2,3, and RLX3,3 give mandinga charges.

HEAT

Heat powers: Gets access to two new moves.
3+4: i20, mid, launch, +9 Bananeira(HST) oB,
QCF4: i22, high, KND, +9 Negativa (RLX) oB,
Heat engagers: 4,4 | f3+4 | b3+4 | RLX4,3 | d1+3(crouch grab)
Heat smash: i18, mid, mid. KND oH, +6 RLX oB (forced)

Stances

Negativa (RLX). Transitions: HT QCF4(+9 oB) | HS(+6 oB) |
uf4(+12oH)| ff3(+6oH)| FC df3(+9c oH,+6oB)| HST b4(+8oH,+6oB)
HST1(+8c oH,+6oB)| RLX2,4(+10 oH,+3oB) | ss3(+8oH, +0oB)
HST1+3(+6 oH) | d2,3(+5c oH, -4c oB) | HST3,3,3(+13oH, -5oB)
ws3+4(-9oB) | 1,3(+7c oH, -14oB) | 1,2,4~3 / u4~3(-14 oB) |
b3,3 / ws1,3(-14oB). Fastest: i12(crouch grab), i15m, i16l.
Bananeira (HST). Transitions: HT 3+4(+9 oB) | wr3(+8oB) |
FC df4(+9oH, -21oB) | 3,3(+8oH,-3oB) | HST4(+10oH,-3oB) |
2,3(+8oH,-8oB)| f4/b1,4(+8c oH, -8oB)| 1,2(+3oH,-8oB)| ff4(-12oB)
f3,4~f(-5oH, -17oB) | uf3~f(-12oH,-14oB) | HST2,3~f(-8oH,-24oB)
b4,4~f(-17oH,-26oB. Same for ws4 string)
Fastest: i12m. No lows without charges. i23 throw. i7 PC act.

Standing block punishment

−15 pushbackdf3 / db2,3 / uf3,3 / RLX 3+4(-18. If you punish RLX3+4 with i14 or faster, it's a float) |
−15 pushbackff4(-12 HST (-18), float) | ub4(-17, big interrupt gap before 10-hit starts)
−15ws2(-18) | Special spring kick (at least -15 BT, big punish) | b3,3(-15 RLX) | ws1,3(-15 RLX) |
−141,3(RLX) | 2,3(-8 HST, float) | db3+4,4,3 | b2,3,3 | RLX1,3(RLX) | RLX2,4,4 |
−13f4,3 / b1,4,3 | uf2 | uf3+4 | uf,n,4 | ws3 / QCF3 | HST2,3 | HST4,2 | RLX3,3(high jail oH) | RLX4,3 | HST3+4 |
−122,1,4 | f4,3,3+4 / b1,4,3,3+4 | HST1+2 | HST b3 |
-11 / -10b2,4(-11) |

While standing block punishment

−15d4(-16) | db2(-18) | b1,4,3+4(-24) | FC df4(-21 HST, float) | RLX3(-26) |
−141,2,4~3 / u4~3 | f2,3 | d3 | db3(i28, reactable) | uf3,4 | ff3
−13d4,3 | ss4 |
−12df4
−11 / -10f3,4(-11) | RLX1(-11) |

String handling

3,3: Can't do much about the string, but checking HST after (-3 HST) is in your favor.
4,4: i11 interrupt (float) or SSR.
db3+4,4,3: Can't do anything except parry. -8 on second hit.
b2,3,3: i12 gap before last hit, can always i11 punish second hit.
b4,4,3: You can jab float or SSR last hit, or PC second hit. ws4,4,4,3 is the same string ender, but should be ducking second hit here.
b1,4: You can SS second hit both ways (oB).
HST4,2~3: Same ender as b4,4,3 and ws4,4,4,3. You can float (almost on reaction) or SSR. Easy fuzzy with HST4,2.

Other notes

Eddy UB is a double high. i23 unbreakable throw from HST (+6 RLX oH). i17 throw from RLX.

Duckable highs

df1,3 | db4,4 | b2,4(mix) | ws1,4(mix, 4f fuzzy, mid first) | ws4,4 | RLX2,4 |
HST3,3,3(mhh. Can't duck last hit if first two are oH? bug?) |

Plus on block

WR3(+8 HST) | FC df3(+6 RLX) | HST1(+5 RLX) | b4,4,3 / ws4,4,4,3 / HST4,2~3 (+4c)
1,2,4~4 / u4~4 (+8 grounded / -5 standing) | ub3(+4c) | ff3+4 (+3c) |
1+2(+0c) | u1+2(+0) | ss3(+0 RLX) | u3(+0 pushback) |

Low minus

df1(-3) | df3+4(-3) |

Low hit advantage

d3(+1) | df4(+0) | d4(-5) |