azucena

azucena

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
H.3,2~F-18-7
<div class="plainlist">
High crush 4~15
Parry state 11~</div>
H.LIB,P (High)m25i17~18+32a
* Regenerates heat
* Restores recoverable health
is1~
H.LIB,P (Low)m20i16~18+58a (+42)
* Tornado
* Regenerates heat
* Restores recoverable health
is1 fs2~48
H.LIB.1,2,F+7+54a (+34)
*Chip damage on block
,fs15~33
H.LIB.2,F+5~+6+36a (+26)
H.LIB.d+3+4m27i16~18-9~-7+58a (+42)
* Tornado
* Regenerates heat
* Restores recoverable health
fs2~48
H.b+1,1,2,F+7+54a (+34)
*Chip damage on block
,fs15~33
H.b+2,F+7+54a (+34)
* Balcony Break
* Homing
* Chip damage on block
,Low crush 15~30 fs31~33
H.b+3,F+5+67a (+50)
H.f+4,4,F+5~+6+62a (+42)
H.f+1+2,F+5~+6+43a (+35)
H.f+3+4
* Parries all high/low attacks
* Cancel to r20 with DB
High crush 4~20 Parry state 17~
H.2+3m,m,t15,9,29i15~16+6~-7+0a
* Heat Smash
* Balcony Break
* Throw on hit
H.2+3m,h,m15,15,30i15~16 i24~25 i53~54+6~-7+15a
* Heat Smash
* Spike
Low crush 18~57 fs58~60
H.2+3+4h!0i45+35a
R.df+1+2m55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
Power crush 8~
1h5i10+1+8
1,1h,m5,15,i24~25-9~-8+8
* Combo from 1st hit
* Transition to LIB on hit only
1,2h,h5,23,i20~21-14~-13+8~+9
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
1+3+4
1+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
2h9i10+0+9
2,1h,m9,11,i17~18-3~-2+7~+8
Combo from 1st hit with 4f delay
Jails from 1st hit
2,1,2h,m,h9,11,21,i24~25-5~-4+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
3m11i14-7+4
3,2m,m11,18,i23~24-12~-11+6~+7+33d (+25)
* Combo from 1st hit with 5f delay
* Input can be delayed 10f delay
3,2~Fm11-18-7
,Parry state 13~
3,3m,h11,23,i24~25-1~+0+43a (-15)
* Balcony Break
* Combo from 1st hit with 6f delay
4h15i12~13-8~-7+3~+4+8
4,1h,h15,11,i21~22-2~-1+4~+5+6~+7
Combo from 1st hit
4,3h,M15,17,i26~27-11~-10+19c~+20c+37a
* Balcony Break on CH
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
1+2h20i15-8+13g+56a
Balcony Break
High crush 8~15
2+3+4h!0i45-1
f+2h14i17~18-10~-9+1~+2
f+2,1h,m14,17,i22~23-10~-9+5~+6
* Combo from 1st hit with 7f delay
* Input can be delayed 8f
f+2,1,4h,m,m14,17,17,i24~25-14~-13+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
,Low crush 18~38 fs39~41
f+3m15i18-4+5
f+3,2m,h15,20,i22~23-4~-5+22a
* Balcony Break
* Combo from 1st hit with 8f delay
f+4m16i17~18-8~-7+1~+2
*
Homing
f+4,4m,h16,21,i24~25-7~-6+19a (+10)
* Heat Engager
* Balcony Break
* Combo from 1st hit
,Low crush 15~23 fs24~26
f+4,4~2m,h16,23,i23~24+1~+2+52a
Chip damage on block
f+4,4~3m,m16,24,i21~22-9~-8+15a (+6)+70a (+54)
Balcony Break
,Low crush 1~6 fs7~9
f+4,4~Bm16-19-10
,Low crush 15~23 fs24~26
f+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Balcony Break
* Frame advantage is +0 if an attack is absorbed
Power crush 7~
f+3+4
* Parries all high/low attacks
* Cancel to r20 with DB
Parry state 18~
f+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
df+1m11i13~14-3~-2+8~+9
df+1,4m,h11,17,i17~18-7~-6+4~+5
* Combo from 1st hit with 8f delay
* Jail from 1st block with 1f delay
df+1,4,1m,h,h11,17,20,i22~23-5~-4+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
df+1,4,1~2m,h,M11,17,23,i18~19-10~-9+23d
Spike
df+1,4,1~Fm,h11,17-17~-16-6~-5
df+2m12i15~16-13~-12+28a (+18)
Launches crouching opponent
df+3m17i17~18-5~-4+5~+6+59a
Knee
df+4m15i16~17-7~-6+2~+3
df+4,1m,h15,23i23~24-5~-4+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
d+1m20i20~21-2~-1+4c~+5c+45a
Spike
d+1+3mt30i12~13+0d
* Heat Engager
* Crouch throw
* Unbreakable
d+2m15i18~19-9~-8+5~+6
d+2,3m,h15,20,i24~25+1~+2+16g~+17g
* Balcony Break
* Combo from 1st hit with 7f delay
d+3L10i15-14-3
d+3,3L,m10,14,i23-13+1
* Combo from 1st CH with 7f delay
* Input can be delayed 10f
d+3,3,4L,m,m10,14,21,i25~26-14~-13+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
d+4L13i15~16-13~-12-2~-1
d+4,1L,h13,5,i27~28-1~+0+3~+4
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
d+4,1~2L,m13,20,i17~18-8~-7+10g~+11g+59a
* Wall Crush on hit
d+1+2l21i25~26-4+0d
* Transition to throw on front hit only
* 18 damage to Azucena when blocked
* r41 FC on whiff
High crush 8~
db+1sl5i10-5+6
Can recover standing with F
High crush 4~
db+2sl8i11-4+7
High crush 4~
db+3L12i16~17-7~-6+4~+5
db+3,4L,h12,20i24~25-13~-12+66a (+50)
* Tornado
* Balcony Break
* Combo from 1st CH
db+4L17i19-14-3+12g
High crush 6~20
db+1+2M23i20~21-21~-20+33a (+23)
High crush 6~21
db+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
Low crush 20~35 fs36~38
b+1h14i14~15-8~-7+3~+4
b+1,1h,h14,16,i23+3+8
Combo from 1st hit with 6f delay
b+1,1,2h,h,h14,16,20,i24~25-5~-4+17a (+8)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* Chip damage on block
b+1,1,2~Bh,h14,16-15-10
b+2h21i18~19+2~+3+22a (+13)
* Balcony Break
* Homing
* Chip damage on block
b+3m21i22+4c+8c
*
Heat Engager
*
Spike
*Chip damage on block
b+4m10i15~16-9~-8+2~+3
Knee
b+4,3m,m10,10,i23~24-10~-9+4~+5
* Knee
* Combo from 1st hit with 6f delay
b+4,3,4m,m,m10,10,16,i23~24-10~-9-2~-1
* Knee
* Combo from 2nd CH with 10f delay
b+4,3,4,3m,m,m,h10,10,16,23,i27~28-7~-6+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
b+3+4
Low crush 8~19 fs20~22
b+3+4*
Regenerates heat
uf+1h18i18~19-9~-8+7~+8
* Punch Sabaki
* Wall Crush on hit
* Alternate input: ub+1, u+1
Parry state 3~10
uf+2h23i17~18-6~-7+15 (+6)+51a
* Balcony Break
* Alternate input: ub+2, u+2
uf+3h20i21~22-16~-15+36a
Alternate input: ub+3, u+3
Low crush 10~30 fs31~65
uf+3,4h,m20,17,i20~21-14~-13+15a (+6)+55a
* Balcony Break
* Alternate input: ub+3,4, u+3,4
uf+4M22i24~26-8~-6+21a~+23a
* Spike
* Alternate input: ub+4, u+4
Low crush 9~26
1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
1+2+3+4,3+4m!54i75-8
LIB,P (High)25+7
Restores recoverable health
is1~
LIB,P (Low)m35i7~8 i19~20+8~+9
Restores recoverable health
is1~ fs7 Low crush 8~19 fs20~22
UB,b
Transition to r28 LIB with F
Low crush 18~37 fs38~40
f,F+3M20i15~17-14~-12+35a (+25)
Tornado
Low crush 17~37 fs38~40
f,F+4M21i25~27+0~+2+13~+15
* Spike
* Chip damage on block
f,F+3+4m,M10,18i21~22 i32~34+4~+6+5~+7
* Spike
* Chip damage on block
* Can recover BT with B
Low crush 16~36 fs37~39
f,f,F+3m10i15~16-14~-13-9~-8
Knee
Low crush 9~36 fs37~39
f,f,F+3,2m,h10,10,i10~12+5~+7+28a (+2)
* Balcony Break
* Jail from 1st attack
* Chip damage on block
* Does not go into 2nd attack if first attack misses
,Low crush 1~24 fs25~27
ws1m17i13~14-8~-7+6~+7+32a (+26)
Only hits grounded up close
ws2m14i15~16-13~-12+32 (+22)
ws3m23i20~21+4~+5+16c~+17c
* Balcony Break
* Chip damage on block
ws4m13i11~12-6~-5+5~+6
ws4,1m,h13,10,i21~22-2~-1+6~+7
Combo from 1st hit with 6f delay
ws4,1,3m,h,m13,10,23,i22~23-14~-13+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
ws4,1,3~Bm,h13,10-16~-15-8~-7
FC.df+3L6i18~19-13~-12+3c~+4c+13c~+14c
High crush 1~
FC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
FC.d+2sl8i11-4+7
High crush 1~
FC.d+3L10i16-17-6
High crush 1~
FC.d+4l6i12-15-4
High crush 1~
(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
fs5~13 Low crush 14~26 fs27~54
BT.1h9i10~11+0~+1+6~+7+8~+9
BT.1,2h,h9,23,i22~23-7~-6+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Input can be delayed 10f
BT.1,2~Fh9-19~-18-13~-12
BT.1,4h,m9,21,i24~25-11~-10+8~+9+52a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Will not combo if the kick impacts on i25
BT.2m15i17~18-8~-7+3~+4
BT.2:2m,t15,23+0d
Transitions to attack throw on front hit only
BT.3L23i19~20-13+4~+5+14c~+16c
BT.4m15i15~16-5~-4+6~+7
BT.4,3m,m15,21,i23~24-14~-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Only hits grounded up close
BT.1+2m17i14~15-11~-10+3~+4+58a
BT.3+4M23i27~29-5c~-3c+20a
Spike
Low crush 9~29
BT.b+3
BT.b+1+2
Parries all mids
Parry state 2~8
BT.b+3+4
High crush 6~20
BT.f+3+4
Low crush 9~21 fs22~24
LIB.1h14i13+3+8
Chip damage on block
LIB.1,2h,h14,20,i24~25-5~-4+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 9f
* Chip damage on block
LIB.1,2~Bh14-15-10
LIB.2m18i14~15-8~-7+11g~+12g
* Heat Engager
* Balcony Break
* Wall Crush on hit
LIB.3L15i16~17-9~-8+2~+3
LIB.3,1L,m15,20,i22~23-10~-9+7c~+8c+21d
* Spike
* Combo from 1st CH with 7f delay
* Input can be delayed 8f
LIB.4m14i15~16-6~-5+7~+8+7a
LIB.4,1m,h14,10,i23~24-2~-1+4~+5+9~+10
Combo from 1st hit with 9f delay
LIB.4,1,2m,h,m14,10,23,i28~29-10~-9+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Input can be delayed 10f
LIB.4,2m,M14,21,i25~26-13~-12+16a
* Balcony Break
* Spike
* Combo from 1st hit with 5f delay
LIB.1+2M23i18~19-14~-13+38a (+28)
* Tornado
* Cancel to r20 BT with B
<div class="plainlist">
Low crush 20~30
fs31~33</div>
LIB.3+4h25i16~17-5~-4+32a
* Balcony Break
* Homing
* Chip damage on block
* Frame advantage is +0 if an attack is absorbed
Power crush 8~
LIB.B
Parries all high/low attacks
Parry state 1~
LIB.F
* Parries all high/low attacks
* Regenerates heat with each step
Parry state 1~
LIB.U
* Parries all high/low attacks
* Regenerates heat with each step
Parry state 1~
LIB.b,b
LIB.b+3+4
Low crush 8~19 fs20~22
LIB.d+4L14i19~20-31-2~-1
LIB.d+4,4L,h14,27,i30~31-7~-6+14 (+5)
* Balcony Break
* Combo from 1st hit
LIB.f,f
LIB.uf+1h18i18~19-9~-8+7~+8
* Punch Sabaki
* Wall Crush on hit
* Alternate Input: LIB.b,b+1
Parry state 3~10
LIB.uf+1,Ph,t18,25-4d
Opponent recovers FUFA
LIB.uf+2h23i17~18-6~-7+15 (+6)+51a
Balcony Break
1+3t35i12~14-3+0d
* Throw break 1 or 2
2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
Back throwt50+0d
* Unbreakable
* Side switch
FC.1+2t0i26-5+3
* Throw break 1+2
FC.1+2,2,1,2,1t,t0,5,5,5,15+0d
* Throw break 1 or 2
* Alternate Input: 1,2,1,2
FC.1+2,1+2t,t0,25-9+1d
* Throw break 1+2
LIB.d+1+3t30i12~13+0d
* Heat Engager
* Crouch throw
LIB.uf+1+2t40i11+0-3d
* Throw break 1+2
* Side switch
Left throwt40-3+0d
* Throw break 1
Right throwt40-3-3d
* Throw break 2
uf+1,Pt25-4d
Opponent recovers FUFA
uf+1+2t40i11+0-3d
* Throw break 1+2
* Can side switch on hit