azucena

azucena

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Quick overview

Follows reasonable sidestep rules, I.E. SSL for left side moves;
df1, df3(SWL). Exception is df2, seems easier to SSL. SSR for
jab (tracks SSL!), df4, b4, 4, db4. Both ways: 3, f3, 1+2, f1+2
This works even at -5 (wr3,2), except jab tracks and need SWL.
Against BT (db3 oH, -4): SSR > BT2 / BT1. SWR > BT1+2.
SWL > BT3. BT3+4 stepped both ways, BT4 is homing.
Against LIB (+4, ff3+4/ws3): LIB is "homing", don't step.

HEAT

Heat powers: New move LIB d3+4, -9 mid launcher.
Parrying a low with LIB is now a launcher, and parrying a high is
a KND. Walking(not dash) forward, backward or sideways restores
heat. New transitions b2~f, b1,1,2~f, LIB1,2~f. Powers up the
transitions 3,2~f, f3+4 and ub,b,f (super dash).
Heat engagers: f4,4 | f1+2 | b3 | LIB2 | d1+3 (crouch throw)
Heat smash: i15 mid, high, mid, mid. Ends +6 in LIB.

Stances

Libertador (LIB). Transitions: HT b2 / b1,1,2 / LIB1,2(+7oB) |
ff3+4(+5oH,+4oB) | ws3(+16oH,+4oB) | BT3(+4oH) |
b1,1(+8oH,+3oB) | LIB1(+8oH,+3oB) | d2,3(+16oH,+1oB) |
f3(+5oH,-4oB) | LIB4(+7oH,-6oB) | df1,4,1(-6oH,-17oB,cancel)
3,2~f(-7oH,-18oB,cancel) | BT 1,2~f(-13oH,-19oB,cancel)
BT: Transitions: ff3+4(+5oH,+4oB) | 4,1(+4oH,-2oB) |
db3(+4oH,-7oB) | 4(+3oH,-8oB) | 1,2~b(+8oH,-14oB) |
b1,1,2~b(-10oH,-15oB,cancel) | LIB1,2~b(-10oH,-15oB,cancel) |
ws4,1,3~b(-8oH,-16oB,cancel) | f4,4~b(-10oH,-19oB) |
LIB1+2~b(cancel) | b3+4(manual, also from BT, better in heat)

Standing block punishment

−15 pushbackdb3+4 (16-~-12) |
−15db1+2 (-21) | LIB3,1(-10 BT mixup punish. She can parry mids, even i12, with BT b1+2. Jab strings if you have them)
−14f2,1,4 | d3,3,4 | LIB1+2 | ff3 | 1,2 | uf3,4 | ws4,1,3 | BT4,3
−13df2 | d3,3 | db3,4 | ws2 | LIB4,2 | uf,n,4 (not generic, but like legacy females)
−123,2 |
-11 / -10f2,1(-10) | df1,4,1~2(-10) | 4,3(-11) | f2(-10) | b4,3,4(-9, -10, -10) | BT1,4(-11) | BT1+2(-11) | LIB4,1,2(-10) | 1,1(-10)

While standing block punishment

−15
−14
−13
−12
−11 / -10

String handling

4,3(m,m -11) - 4,1(m,h -2bt) 5 frame fuzzy window |
f4,4 - f4,4~3 - f4,4~2: duck or walk left
df1,4,1 - df1,4,1~2 - df1,2~LIB: walk the mid left, duck the high, or punish the cancel (-17~-19)
1,1 / 1,2: You can parry 1,1, but not 1,2. Still worth to try sometimes, since 1,1 is going to be spammed.
Her df1 has worse tracking on longer ranges, so if you block a tip range b3 (+4c) f.ex. you can SSL df1. Else sidewalk
db3,4. Not NH, but jails if low hits.
d1+2: Low attack throw (i25, reactable) that gets automatically punished if you block it in time.

Other notes

LIB: Auto parry highs and lows. Has full movement in this stance, including evasive forward and backward dashes. Cancel stance with
db (not instant). LIB PC has i8 activation. Huge sidesteps in BT, giant "backdash" with a i2-8 mid parry. Dancing restores heat.

Duckable highs

2,1,2 | b1,1,2 (h,h,h) | 1,2 | f3, 2 | d2,3 | 3,3 (mix) | 4,1 | f4,4 | df4,1 | d4,1 (mix, but fuzzy) |
f4,4~2 (mix) | df1,4,1(mix, but fuzzy) | b4,3,4,3 | ws4,1 | BT1,2(mix) | LIB1,2 | LIB4,1(mix) |
(LIB d4),4 |

Plus on block

ff3+4(+4 LIB / +4 BT) | b3 (+4c) | ws3 (+4 LIB) | b2(+2) | wr3,2(+2) | f4,4~2(+1) | ff4(+0c) |

Low minus

3,3(-1) | 4,1(-2) | d1(-2) | df3(-5) |