Follows reasonable sidestep rules, I.E. SSL for left side moves; |
df1, df3(SWL). Exception is df2, seems easier to SSL. SSR for |
jab (tracks SSL!), df4, b4, 4, db4. Both ways: 3, f3, 1+2, f1+2 |
This works even at -5 (wr3,2), except jab tracks and need SWL. |
Against BT (db3 oH, -4): SSR > BT2 / BT1. SWR > BT1+2. |
SWL > BT3. BT3+4 stepped both ways, BT4 is homing. |
Against LIB (+4, ff3+4/ws3): LIB is "homing", don't step. |
Heat powers: New move LIB d3+4, -9 mid launcher. |
Parrying a low with LIB is now a launcher, and parrying a high is |
a KND. Walking(not dash) forward, backward or sideways restores |
heat. New transitions b2~f, b1,1,2~f, LIB1,2~f. Powers up the |
transitions 3,2~f, f3+4 and ub,b,f (super dash). |
Heat engagers: f4,4 | f1+2 | b3 | LIB2 | d1+3 (crouch throw) |
Heat smash: i15 mid, high, mid, mid. Ends +6 in LIB. |
Libertador (LIB). Transitions: HT b2 / b1,1,2 / LIB1,2(+7oB) | |
ff3+4(+5oH,+4oB) | ws3(+16oH,+4oB) | BT3(+4oH) | |
b1,1(+8oH,+3oB) | LIB1(+8oH,+3oB) | d2,3(+16oH,+1oB) | |
f3(+5oH,-4oB) | LIB4(+7oH,-6oB) | df1,4,1(-6oH,-17oB,cancel) |
3,2~f(-7oH,-18oB) | BT 1,2~f(-13oH,-19oB) | d4,1~f(-9oH,-24++oB) |
BT: Transitions: ff3+4(+5oH,+4oB) | 4,1(+4oH,-2oB) | df1,4(+6oH,-5oB) |
db3(+4oH,-7oB) | 4(+3oH,-8oB) | 1,2~b(+8oH,-14oB) | |
b1,1,2~b(-10oH,-15oB,cancel) | LIB1,2~b(-10oH,-15oB,cancel) | |
ws4,1,3~b(-8oH,-16oB,cancel) | f4,4~b(-10oH,-19oB) | |
LIB1+2~b(cancel) | b3+4(manual, also from BT, better in heat) |
−15 pushback | db3+4 (16-~-12) | | ||||||
−15 | db1+2 (-21) | LIB3,1(-10 BT mixup punish. She can parry mids, even i12, with BT b1+2. Jab strings if you have them) | ||||||
−14 | f2,1,4 | d3,3,4 | LIB1+2 | ff3 | 1,2 | uf3,4 | ws4,1,3 | BT4,3 | ||||||
−13 | df2 | d3,3 | db3,4 | ws2 | LIB4,2 | uf,n,4 (not generic, but like legacy females) | ||||||
−12 | 3,2 | | ||||||
-11 / -10 | f2,1(-10) | df1,4,1~2(-10) | 4,3(-11) | f2(-10) | b4,3,4(-9, -10, -10) | BT1,4(-11) | BT1+2(-11) | LIB4,1,2(-10) | 1,1(-10) |
−15 |
−14 |
−13 |
−12 |
−11 / -10 |
4,3(m,m -11) - 4,1(m,h -2bt) 5 frame fuzzy window | |
f4,4 - f4,4~3 - f4,4~2: duck or walk left |
df1,4,1 - df1,4,1~2 - df1,2~LIB: SSR block OS. Greedy: Walk the mid left / duck the high / punish the cancel (-17~-19) |
1,1 / 1,2: You can parry 1,1, but not 1,2. Still worth to try sometimes, since 1,1 is going to be spammed. |
Her df1 has worse tracking on longer ranges, so if you block a tip range b3 (+4c) f.ex. you can SSL df1. Else sidewalk |
db3,4. Not NH, but jails if low hits. |
d1+2: Low attack throw (i25, reactable) that gets automatically punished if you block it in time. |
LIB: Auto parry highs and lows. Has full movement in this stance, including evasive forward and backward dashes. Cancel stance with |
db (not instant). LIB PC has i8 activation. Huge sidesteps in BT, giant "backdash" with a i2-8 mid parry. Dancing restores heat. |
2,1,2 | b1,1,2 (h,h,h) | 1,2 | f3, 2 | d2,3 | 3,3 (mix) | 4,1 | f4,4 | df4,1 | d4,1 (mix, but fuzzy) | |
f4,4~2 (mix) | df1,4,1(mix, but fuzzy) | b4,3,4,3 | ws4,1 | BT1,2(mix) | LIB1,2 | LIB4,1(mix) | |
(LIB d4),4 | |
ff3+4(+4 LIB / +4 BT) | b3 (+4c) | ws3 (+4 LIB) | b2(+2) | wr3,2(+2) | f4,4~2(+1) | ff4(+0c) | |
3,3(-1) | 4,1(-2) | d1(-2) | df3(-5) | |