Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.2+3 | m | 50 | i13 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when they attack you High crush 7?~? | ||
R.df+1+2 | m,t | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum ?? * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Balcony Break * Weapon * Combo from 3rd CH * Chip damage on block | |
1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -3~+49g? | * Weapon | ||
1,2,1,4 | h, h, h, m | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block ,fs20~39 | |
1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Balcony Break * Combo from 1st hit ,High crush 10~ | |
2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HMC +1 +7 +13 with F |
2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * Input can be delayed 5f * Transition to HAM on hit automatically |
2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st CH with 2f delay * Input can be delayed 2f |
2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
3 | m | 17 | i14~16 | -6 | +3 | * Knee | |
3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
4 | h | 15 | i11 | -9 | +7 | +7s | |
4,2 | h, h | 15, 2 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
4,2,1+2 | h, h, m | 15, 2, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH |
1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter HAM +3 +8 with F on hit only * 100% recoverable damage |
3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Hip attack, unparryable by traditional parries, Asuka, Nina, etc | |
f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 7f | |
f+3 | * | ||||||
f+3 | * Cancel to r23 FC with db on frame 13 | ||||||
f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
df+1 | m | 10 | i13~14 | -1 | +5 | ||
df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack * Enter HAM +0 +7 +14 with F |
df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to CJM -17 -10 -3 r35 with B on frame 20 <div class="dotlist"> * Low crush 17~26 * fs27~29 </div> | |
df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 * r43 when blocking after SS | |
df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when they attack you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block <div class="dotlist"> * ,Low crush 21~50 * fs51~53 </div> | |
df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when they attack you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block <div class="dotlist"> * ,Low crush 21~50 * fs51~53 </div> | |
df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f | |
df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f | |
df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects Low crush 34~46 | |
df+4 | L | 17 | i16~17 | +5c | -15 | +25d | * Tracking notes: * Homing to SSR side |
d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
d+2 | m | 17 | i16~17 | +1 | +7c | +24d | * Spike |
d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
d+4 | l | 6 | i12 | -15 | -4 | * | |
d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Cancel to this move takes 6f ,Low crush 13~28 | |
db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Can recover in FC with DB_D_DF | |
db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
db+2 | m | 17 | i15~16 | -9 | +8s | +36d | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit High crush 16~63 | |
db+4 | L | 14 | i17~18 | -13 | +8c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +3c +8 with B |
db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage High crush 6~ | |
db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit <div class="plainlist"> * ,Low crush 18~29 * fs30~32</div> | |
b+1 | m | 14 | i16~17 | -2 | +1 | * | |
b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit | |
b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Male characters can slap back with 2 on hit (likely a bug) | |
b+3 | * | ||||||
b+3 | * Actionable after 16f * Parries low punches or kicks * Parries throws: +0d and 25 damage Parry state 3~47 | ||||||
b+4 | m | 17 | i19~21 | -9 | +11g | * Strong Aerial Tailspin * Homing * Transition to r24 HAM on hit automatically | |
b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 on block after absorbing an attack * Deals chip damage on block after attack absorbtion Power crush 7~19 | |
ub+1+2 | m! | 50 | i60 | +46a (+15) | * | ||
uf+1 | h | 6 | i13 | -4 | +7 | * | |
uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit ,Low crush 34~46 | |
uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Power up in Heat <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
H.uf+3,1 | m, h | 22, 20 | i23~24, i40~89 | +4~ | +20a (-6) | * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when they attack you * 6 chip damage on block | |
H.uf+3,2 | m, h | 22, 30 | i23~24, i40~139 | -1 | +20a (-6) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block | |
uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 <div class="plainlist"> * Low crush 13~31 * fs32~34</div> | |
uf+3+4 | M,M | 4,18 | i25~28 | -3c | +5c | * Spike Low crush 9~26 | |
f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Weapon * 6 chip damage on block * ? chip damage on block in heat | |
f,F+3 | m | 14 | i15 | * | |||
f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Weapon * Combo from 1st hit * 6 chip damage on block * ? chip damage on block in heat | |
hcf+1 | h | i13~17 | * Elbow * can also be performed with qcf? * Can be buffered? | ||||
qcf | |||||||
qcf+2 | m | 10 | i16 | +3 | |||
qcf+2,3 | m, m | 10, 16 | i16, i22~24 | +67a (+51) | * Tornado * Combo from 1st hit | ||
f,f,F+3 | L | 12? | i16~20 | -20 | * High crush ?~? | ||
f,f,F+3,2 | L, SL? | 12?, 20? | i16~20, i28~77 | +19a (+9) | * Weapon * Combo from 1st CH? | ||
H.f,f,F+3,2,2,2 | L, SL,SL,SL | 12?, 20?,8?,30? | i16~20, i28~77 i41~90 i60~109 | -1 | +21a (-5) | * Weapon * Wall Crush +g * Combo from 1st CH? | |
ws1 | m | 10 | i13~14 | +5 | * | ||
ws1,2 | m, m | 10, 17 | i13~14, i18~19 | +9 | * | ||
ws2 | m | 16 | i16~17 | -13 | +27a(+17) | * | |
ws3 | m | 20 | i11~12 | -3 | +8 | ||
ws4 | m | 16 | i11~12 | +5 | * | ||
SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * High crush ?~? |
SS.1+2 | m,m | i19~20 i5~9 | -11 | * | |||
FC.df+1 | m | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon High crush 1~ | ||
FC.df+2 | L | 12 | i20 | +70a (+54) | * Deals only 6 damage when using its follow up attack in Heat High crush 1~ | ||
H.FC.df+2,1 | L, L | 12, 18 | i20, i27~28 | +64a (+48) | * Weapon * Combo from 1st hit | ||
CJM.1 | h | 17 | i11~12 | +7 | |||
CJM.2 | h? | i10? | |||||
CJM.2,1 | h?, m? | i10?, i? | ? | * Heat Engager * Heat Dash +5, +? * Combo from 1st hit? | |||
CJM.3 | m | i12~14 | -12 | ||||
CJM.1+2 | M? | 20 | i17~18 | +2c | * Spike? * 4 chip damage on block * ? chip damage on block in heat | ||
CJM.3+4 | m | 23 | i20~21 | +10a | * Balcony Break Power crush 8?~ | ||
CJM.d+3 | L | i15 | * | ||||
CJM.d+3,3 | L, h | i15, i21 | * Combo from 1st hit | ||||
HAM.1 | h | 20 | i13~14 | +6 | * Heat Engager * Heat Dash +5, ? * Elbow * Balcony Break * 6 chip damage on block * ? chip damage on block in heat | ||
HAM.2 | m | 12 | i15~16 | +3 | * Weapon * 2 chip damage on block * ? chip damage on block in heat | ||
HAM.2,1 | m, h | 12, 23? | i15~16, i25~26 | +17a (+8a)? | * Strong Aerial Tailspin * Weapon * Combo from 1st hit? * 6 chip damage on block * ? chip damage on block in heat | ||
HAM.2,1,2 | m, h, M | 12, 23? | i15~16, ,i33~34 | +6c | * Weapon * 9 chip damage on block * ? chip damage on block in heat | ||
HAM.2,2 | m, M? | 12, 23 | i15~16, i22~23 | -14 | +33 | * Tornado * Weapon * 6 chip damage on block * ? chip damage on block in heat | |
HAM.3 | L | 17 | i20~21 | -3 | +6 | * Homing High crush ?~? | |
HAM.4 | m,m | i16~19 i4~6 | -12 | * High crush ?~? | |||
HAM.1+2 | M | i24~25 | +6c | * Weapon * 14 chip damage on block * ? chip damage on block in heat | |||
TOM.1 | m | 8~57 | +4 | * Applies Fragile debuff * 4 chip damage on block * ? chip damage on block | |||
TOM.2 | m | 8~107 | -1 | -1a (-2) | * 21 chip damage on block * ? chip damage on block in heat |