anna

anna

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
ub+1+2m!50i60+46a (+15)
f,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
Low crush 16~31
db+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
f,F+1+2m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
uf+3+4M,M4,18i25~28-3c+5c
* Spike
Low crush 9~26
db+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
db+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
<div class="plainlist">
* ,Low crush 18~29
* fs30~32</div>
HAM.1+2M36i24~25+6c+17a (+7)
* Reversal Break
* Balcony Break
* Spike
* Weapon
* 14 chip damage on block
* 16 chip damage on block in heat
uf+3m22i23~24+0+27d
* Balcony Break
* Power up in Heat
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
H.uf+3,1m, h22, 20i23~24, i40~89+4g~+53g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 6 chip damage on block
* Partially uses remaining Heat time
H.uf+3,2m, h22, 30i23~24, i40~139-1~+98g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Partially uses remaining Heat time
CJM.uf+3m22i23~24+0+27d
* Balcony Break
* Power up in Heat
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
SS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
b+1+2m21i20~21-13+20a (+15)
* Balcony Break
* -8 on block after absorbing an attack
* Deals chip damage on block after attack absorbtion
Power crush 7~19
uf+2M18i20~21-8+12s+72a (+56)
* Transition to r27 HAM on hit automatically
* Instant Tornado on CH
ws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 on block after absorbing an attack
* Deals chip damage after attack absorbtion
Power crush 7~19
SS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
FC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Chip damage on block
High crush 1~
FC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
FC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
CJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 on block after absorbing an attack
* Deals chip damage on block after attack absorbtion
Power crush 7~19
HAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
ROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
<div class="plainlist">
* ,High crush 39~69
* Low crush 20~35
* fs36~38</div>
b+4m17i19~21-9+11g
* Strong Aerial Tailspin
* Homing
* Transition to r24 HAM on hit automatically
f,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 14~29
* fs30~32</div>
SS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
CJM.uf+1M25i19~29-11~+1+9a (-1)
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
CJM.uf+2M35i19~29-11~+1+3a
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
uf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
<div class="plainlist">
* Low crush 13~31
* fs32~34</div>
f,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
f+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
db+4L14i17~18-13+8c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
f,F+2h21i17~18+4+15d
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
* 7 chip damage on block in heat
CJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
* 7 chip damage on block in heat
OTG.d+3+4=L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
1+2m[5;5]i16~18+1+9+14
* Homing
* Enter HAM +3 +8 with F on hit only
* 100% recoverable damage
df+4L17i16~17+5c-15+25d
* Tracking notes:
* Homing to SSR side
d+2m17i16~17+1+7c+24d
* Spike
d+3L1016-17-6
High crush 4~
d+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
d+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
d+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
db+1m16i16~18-12+3
* Spike
* Can recover in FC with DB_D_DF
db+1,2m, m16, 20i16~18, i25~26-13+5
* Balcony Break (airborne)
* Combo from 1st CH with 8f delay
* Input can be delayed 15f
db+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
b+1m14i16~17-2+1
b+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
b+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
qcf+2m10i16-12+3
* Elbow
* Can be buffered
qcf+2,1m, m10, 16i16, i22~24-16+67a (+51)
* Tornado
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 7f
* Can be buffered
* Cancel to CJM -13 +2 r34 with B on frame 14
f,f,F+3L12i16~20-20-2c
*
High crush 9~
f,f,F+3,2L, SL12, 24i16~20, i28~77-16~+33g+19a (+9)
* Balcony Break
* Weapon
* Combo from 1st CH
* Chip damage on block
* Power up in Heat
H.f,f,F+3,2L, SL,SL,SL12, 9,9,32i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Balcony Break
* Weapon
* Wall Crush +2g~ minimum
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
ws2m16i16~17-13+27a (+17)
* Tornado
HAM.4m,m12,12i16~19 i4~6-12+6
* Balcony Break
High crush 5~
db+2m17i15~16-9+8s+36d
* Strong Aerial Tailspin
* Transition to r31 TOM on hit automatically
* +13a (+4) on BT hit
f,F+3m14i15-11+5
*
f,F+3,2m, M14, 20i15, i28~29-7+20d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 5f delay
* 6 chip damage on block
* 7 chip damage on block in heat
f,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
f,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
Low crush 13~
f,f,F+2m10i15~16-8+1
f,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 27~45
* fs46~48</div>
CJM.Pm20i15~16-14+29a (+19)
is1~
CJM.d+3L8i15-11+0
*
CJM.d+3,3L, h8, 20i15, i21-7+7
* Combo from 1st hit
CJM.uf+4m22i15~16-13+30a (+20)
* Tornado
<div class="plainlist">
* Low crush 8~29
* fs30~32</div>
HAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
* 3 chip damage on block in heat
HAM.2,1m, h12, 23i15~16, i25~26+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 8 chip damage on block in heat
HAM.2,1,2m, h, M12, 23, 32i15~16, ,i33~34+6c+17a (+7)
* Reversal Break
* Spike
* Weapon
* Combo from 1st hit
* 9 chip damage on block
* 13 chip damage on block in heat
HAM.2,2m, M12, 23i15~16, i22~23-14+33a
* Tornado
* Weapon
* Combo from 1st hit
* Transition to r34 TOM on hit automatically
* Steel Pedal
* 6 chip damage on block
* 8 chip damage on block in heat
TOM.4L21i15-13+28d
3m17i14~16-6+3
* Knee
3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
3+4m26i14-16+9a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Hip attack, unparryable by traditional parries, Asuka, Nina, etc
f+2h14i14-2+4
* Elbow
f+2,3h, h14, 20i14, i19~20-7+12g
* Balcony Break
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 7f
df+3m13i14-11+0+1
*
df+3,1m, h13, 10i14, i30-3+7
* Cancel to CJM -15 -4 -3 r33 with B on frame 14
* Cancel to SS -10 +1 +2 r37 with U_D on frame 28
* r43 when blocking after SS
df+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
<div class="dotlist">
* ,Low crush 21~50
* fs51~53
</div>
df+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
<div class="dotlist">
* ,Low crush 21~50
* fs51~53
</div>
df+3,1,4m, h, h13, 10, 20i14, ,i15~16-3+4
* Combo from 1st CH
* Combo from 2nd hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
df+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
df+3,2,1m, h13, 9i14, ,
df+3,2,1,2m, h13, 9i14, ,
df+3,2,1,2,4m, h13, 9i14, ,
* Transition to CJM with B
df+3,2,1,2,4,1m, h13, 9i14, ,
df+3,2,1,2,4,1,2m, h13, 9i14, ,
df+3,2,1,2,4,1,2,2m, h13, 9i14, ,
df+3,2,1,2,4,1,2,2,3+4m, h13, 9i14, ,
df+3,2,1,2,4,1,2,2,3+4,2m, h13, 9i14, ,
df+3,2,2m, h, M13, 9, 20i14, ,i26~27-8+12+76a (+60)
* Combo from 2nd CH
* Input can be delayed 10f
* Move can be delayed 5f
* Transition to HAM on hit automatically
df+3,2,4m, h, h13, 9, 22i14, ,i22+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
df+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
Low crush 34~46
H.2+3m50i13~14-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Transition to attack throw on hit
* Jails
High crush 6~27
df+1m10i13~14-1+5
df+1,2m, h10, 10i13~14, i16-5+2+9
* Jail from 1st attack
* Enter HAM +0 +7 +14 with F
df+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
<div class="dotlist">
* Low crush 17~26
* fs27~29
</div>
df+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
b+2h10i13~14-5+1
* Homing
b+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Male characters can slap back with 2 on hit (likely a bug)
uf+1h6i13-4+7
uf+1,3h, m6, 17i13, i15-16+7+51a
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
* Move can be delayed 11f
uf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
,Low crush 34~46
qcf+1h20i13~17+1~+5+3~+7+47a (+37)
* Elbow
* Can be buffered
* Chip damage on block
* Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
ws1m10i13~14-8+5
ws1,2m, M10, 17i13~14, i18~19-13+9s
* Strong Aerial Tailspin
* Transition to r30 TOM on hit automatically
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 9f
HAM.1h20i13~14+6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* 6 chip damage on block
* 7 chip damage on block in heat
d+4l6i12-15-4
d+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -21 +7 r32 with U_D on frame 23
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
d+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Cancel to this move takes 6f
,Low crush 13~28
CJM.3m12i12~14-12+3
CJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
H.CJM.3,2m, m,m,m12, 9,9,32i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Balcony Break
* Weapon
* Wall Crush +5g~ minimum
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
db+1+2t40i12-6+0d
* Throw break 1+2
uf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
4h15i11-9+7+7s
4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
ws3m20i11~12-3+8+12
ws4m16i11~12-6+5
CJM.1h17i11~12+0+7+14
HAM.1+3t15i11-2+0
* Throw break 1+2
HAM.1+3,1t, t15, 35i11, -3+0d
* Throw break 1
* 15 damage to Anna on break
HAM.1+3,2t, t15, 30i11, -3+3d
* Throw break 2
* 15 damage to Anna on break
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Balcony Break
* Weapon
* Combo from 3rd CH
* Chip damage on block
1,2,1,4h, h, h, m5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
,fs20~39
H.1,2,1,2h, h, h, m,m,m5, 8, 4i10, ,i23~72 i36~85 i54~103-2~+47g+23a (-3)
* Weapon
* Wall Crush +5g~ minimum
* Combo from 3rd CH
* Jails from 4th hit
* Partially uses remaining Heat time
1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH
1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
2h10i10-3+3+9
* Enter HMC +1 +7 +13 with F
2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* Combo from 1st CH
* Input can be delayed 5f
* Transition to HAM on hit automatically
2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st CH with 2f delay
* Input can be delayed 2f
2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
d+1sl5i10-5+6
* Can recover standing with F
d+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
CJM.2h10i10-11+0
CJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
ROLL.3m27i10~11-9+32d (+24)
* Balcony Break
,High crush 1~
BT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
TOM.1m30i8~18+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 4 chip damage on block
* 9 chip damage on block in Heat
* Power up in Heat: +10 damage
TOM.2m308~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat
* Power up in Heat: +10 damage
f+3
* Enter r23 FC with db on frame 13
* Enter r16 CJM with b+3 on frame 13
df+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
b+1+325+3d
* Parries high or mid punches or kicks
* Can side switch depending on the parried attack
Parry state 5~12
b+3
* Actionable after 16f
* Parries all lows (including Heat Smash lows)
* Parries throws: +0d and 25 damage
* Enter HAM with f+3 on frame 16
Parry state 3~47
CJM.df
<div class="plainlist">
* High crush 5~
* fs8~35</div>
CJM.f+3
* Enter r23 FC with db on frame 13
* Enter r16 CJM with b+3 on frame 13
HAM.b+3
TOM.3
* Actionable after 16f
* Parries all lows (including Heat Smash lows)
* Parries throws: +0d and 25 damage
* Enter HAM with f+3 on frame 16
Parry state 3~47
Back throwt50+0d
* Unbreakable
* Side switch on hit
Left throwt40-3+0d
* Throw break 1
* Can side switch on hit
Right throwt38-3+0d
* Throw break 2
* Side switch on hit