Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * Chip damage on block Low crush 16~31 | |
db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit High crush 16~63 | |
f,F+1+2 | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
uf+3+4 | M,M | 4,18 | i25~28 | -3c | +5c | * Spike Low crush 9~26 | |
db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage High crush 6~ | |
db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit <div class="plainlist"> * ,Low crush 18~29 * fs30~32</div> | |
HAM.1+2 | M | 36 | i24~25 | +6c | +17a (+7) | * Reversal Break * Balcony Break * Spike * Weapon * 14 chip damage on block * 16 chip damage on block in heat | |
uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Power up in Heat <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
H.uf+3,1 | m, h | 22, 20 | i23~24, i40~89 | +4g~+53g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 6 chip damage on block * Partially uses remaining Heat time | |
H.uf+3,2 | m, h | 22, 30 | i23~24, i40~139 | -1~+98g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Partially uses remaining Heat time | |
CJM.uf+3 | m | 22 | i23~24 | +0 | +27d | * Balcony Break * Power up in Heat <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 on block after absorbing an attack * Deals chip damage on block after attack absorbtion Power crush 7~19 | |
uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 on block after absorbing an attack * Deals chip damage after attack absorbtion Power crush 7~19 | |
SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 High crush 6~ |
FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Chip damage on block High crush 1~ | |
FC.df+2 | L | 12 | i20 | -21 | +70a (+54) | * Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat High crush 1~52 | |
FC.df+2~H.1 | L, L | 12, 18 | i20, i27~28 | -21 | +64a (+48) | * Balcony Break (airborne) * Weapon * Jail from 1st attack * Instant Tornado on hit * Chip damage on block * Partially uses remaining Heat time | |
CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 on block after absorbing an attack * Deals chip damage on block after attack absorbtion Power crush 7~19 | |
HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Cancel to CJM -7 +4 +13 r25 with B High crush 8~ |
ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 <div class="plainlist"> * ,High crush 39~69 * Low crush 20~35 * fs36~38</div> |
b+4 | m | 17 | i19~21 | -9 | +11g | * Strong Aerial Tailspin * Homing * Transition to r24 HAM on hit automatically | |
f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * Chip damage on block * Hitstop 20f on hit <div class="plainlist"> * Low crush 14~29 * fs30~32</div> | |
SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
CJM.uf+1 | M | 25 | i19~29 | -11~+1 | +9a (-1) | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
CJM.uf+2 | M | 35 | i19~29 | -11~+1 | +3a | * Balcony Break * Chip damage on block * Unpunishable on block due to pushback <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 <div class="plainlist"> * Low crush 13~31 * fs32~34</div> | |
f,F+1+2 | m | 25 | i18~20 | -9 | +19a (+14) | * Balcony Break * 5 chip damage on block | |
f+1+2 | m | 21 | i17 | -13 | +19a (+14) | +28d (+20) | * Tornado * Balcony Break |
db+4 | L | 14 | i17~18 | -13 | +8c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +3c +8 with B |
f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block * 7 chip damage on block in heat | |
CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block * 7 chip damage on block in heat |
OTG.d+3+4 | =L | 30 | i17~18 | -17 | -7d | * Spike * Partially restores remaining Heat time on hit | |
1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter HAM +3 +8 with F on hit only * 100% recoverable damage |
df+4 | L | 17 | i16~17 | +5c | -15 | +25d | * Tracking notes: * Homing to SSR side |
d+2 | m | 17 | i16~17 | +1 | +7c | +24d | * Spike |
d+3 | L | 10 | 16 | -17 | -6 | High crush 4~ | |
d+3,2 | L, m | 10, 18 | 16, i25~27 | -11 | +14~+16 | * Combo from 1st CH | |
d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
db+1 | m | 16 | i16~18 | -12 | +3 | * Spike * Can recover in FC with DB_D_DF | |
db+1,2 | m, m | 16, 20 | i16~18, i25~26 | -13 | +5 | * Balcony Break (airborne) * Combo from 1st CH with 8f delay * Input can be delayed 15f | |
db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
b+1 | m | 14 | i16~17 | -2 | +1 | ||
b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit | |
b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
qcf+2 | m | 10 | i16 | -12 | +3 | * Elbow * Can be buffered | |
qcf+2,1 | m, m | 10, 16 | i16, i22~24 | -16 | +67a (+51) | * Tornado * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 8f * Move can be delayed 7f * Can be buffered * Cancel to CJM -13 +2 r34 with B on frame 14 | |
f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * High crush 9~ | |
f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Balcony Break * Weapon * Combo from 1st CH * Chip damage on block * Power up in Heat | |
H.f,f,F+3,2 | L, SL,SL,SL | 12, 9,9,32 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Balcony Break * Weapon * Wall Crush +2g~ minimum * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
ws2 | m | 16 | i16~17 | -13 | +27a (+17) | * Tornado | |
HAM.4 | m,m | 12,12 | i16~19 i4~6 | -12 | +6 | * Balcony Break High crush 5~ | |
db+2 | m | 17 | i15~16 | -9 | +8s | +36d | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
f,F+3 | m | 14 | i15 | -11 | +5 | * | |
f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * 6 chip damage on block * 7 chip damage on block in heat | |
f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay ,High crush 1~ |
f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit Low crush 13~ |
f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit <div class="plainlist"> * ,Low crush 27~45 * fs46~48</div> | |
CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | is1~ | |
CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit | |
CJM.uf+4 | m | 22 | i15~16 | -13 | +30a (+20) | * Tornado <div class="plainlist"> * Low crush 8~29 * fs30~32</div> | |
HAM.2 | m | 12 | i15~16 | -9 | +3 | * Weapon * 2 chip damage on block * 3 chip damage on block in heat | |
HAM.2,1 | m, h | 12, 23 | i15~16, i25~26 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 8 chip damage on block in heat | ||
HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +6c | +17a (+7) | * Reversal Break * Spike * Weapon * Combo from 1st hit * 9 chip damage on block * 13 chip damage on block in heat | |
HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Steel Pedal * 6 chip damage on block * 8 chip damage on block in heat | |
TOM.4 | L | 21 | i15 | -13 | +28d | ||
3 | m | 17 | i14~16 | -6 | +3 | * Knee | |
3,2 | m, m | 17, 20 | i14~16, i20 | -11c | +4c | * Spike * Combo from 1st hit | |
3+4 | m | 26 | i14 | -16 | +9a (+0) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Hip attack, unparryable by traditional parries, Asuka, Nina, etc | |
f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 7f | |
df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 * r43 when blocking after SS | |
df+3,1,1 | m, h, M | 13, 10, 25 | i14, ,i30~42 | -11~+1 | +9a (-1) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 5 Chip damage on block <div class="dotlist"> * ,Low crush 21~50 * fs51~53 </div> | |
df+3,1,2 | m, h, M | 13, 10, 35 | i14, ,i30~42 | -11~+1 | +3d | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Unpunishable on block due to pushback * Interrupt with i12 from 2nd block * 7 Chip damage on block <div class="dotlist"> * ,Low crush 21~50 * fs51~53 </div> | |
df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f | |
df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
df+3,2,1 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to CJM with B | |||
df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f | |
df+3,3+4 | m, m,m | 13, 6,10 | i14, i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Input can be delayed 10f * Instant Tornado only if both knees connect * +27a (+17) if only the last hit connects Low crush 34~46 | |
H.2+3 | m | 50 | i13~14 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Transition to attack throw on hit * Jails High crush 6~27 | |
df+1 | m | 10 | i13~14 | -1 | +5 | ||
df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack * Enter HAM +0 +7 +14 with F |
df+1,2,3 | m, h, m | 10, 10, 20 | i13~14, ,i24~25 | -12 | +19a (+2) | * Tornado * Balcony Break * Combo from 2nd CH * Cancel to CJM -17 -10 -3 r35 with B on frame 20 <div class="dotlist"> * Low crush 17~26 * fs27~29 </div> | |
df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Male characters can slap back with 2 on hit (likely a bug) | |
uf+1 | h | 6 | i13 | -4 | +7 | ||
uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
uf+1,3,3+4 | h, m, m,m | 6, 17, 6,10 | i13, ,i32~34 i11~12 | -4 | +78a (+62) | * Tornado * Balcony Break * Knee * Combo from 2nd hit with 5f delay * Combo from 1st CH * +27a (+18) if only the last hit connects * Instant Tornado on hit ,Low crush 34~46 | |
qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
ws1 | m | 10 | i13~14 | -8 | +5 | ||
ws1,2 | m, M | 10, 17 | i13~14, i18~19 | -13 | +9s | * Strong Aerial Tailspin * Transition to r30 TOM on hit automatically * Combo from 1st hit with 13f delay * Input can be delayed 13f * Move can be delayed 9f | |
HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block * 7 chip damage on block in heat | |
d+4 | l | 6 | i12 | -15 | -4 | ||
d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Cancel to this move takes 6f ,Low crush 13~28 | |
CJM.3 | m | 12 | i12~14 | -12 | +3 | ||
CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block | |
H.CJM.3,2 | m, m,m,m | 12, 9,9,32 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Balcony Break * Weapon * Wall Crush +5g~ minimum * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Partially uses remaining Heat time | |
1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
db+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
4 | h | 15 | i11 | -9 | +7 | +7s | |
4,2 | h, h | 15, 2 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
4,2,1+2 | h, h, m | 15, 2, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH |
ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
HAM.1+3 | t | 15 | i11 | -2 | +0 | * Throw break 1+2 | |
HAM.1+3,1 | t, t | 15, 35 | i11, | -3 | +0d | * Throw break 1 * 15 damage to Anna on break | |
HAM.1+3,2 | t, t | 15, 30 | i11, | -3 | +3d | * Throw break 2 * 15 damage to Anna on break | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Balcony Break * Weapon * Combo from 3rd CH * Chip damage on block | |
1,2,1,4 | h, h, h, m | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block ,fs20~39 | |
H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Wall Crush +5g~ minimum * Combo from 3rd CH * Jails from 4th hit * Partially uses remaining Heat time | |
1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Balcony Break * Combo from 1st hit ,High crush 10~ | |
2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HMC +1 +7 +13 with F |
2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * Input can be delayed 5f * Transition to HAM on hit automatically |
2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st CH with 2f delay * Input can be delayed 2f |
2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
CJM.2 | h | 10 | i10 | -11 | +0 | ||
CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay | |
ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break ,High crush 1~ | |
BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
TOM.1 | m | 30 | i8~18 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 4 chip damage on block * 9 chip damage on block in Heat * Power up in Heat: +10 damage | |
TOM.2 | m | 30 | 8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat * Power up in Heat: +10 damage | |
f+3 | * Enter r23 FC with db on frame 13 * Enter r16 CJM with b+3 on frame 13 | ||||||
df+2 | m | 12 | ,i15~16 | -12 | +32a (+22) | * Launches crouching opponent | |
b+1+3 | 25 | +3d | * Parries high or mid punches or kicks * Can side switch depending on the parried attack Parry state 5~12 | ||||
b+3 | * Actionable after 16f * Parries all lows (including Heat Smash lows) * Parries throws: +0d and 25 damage * Enter HAM with f+3 on frame 16 Parry state 3~47 | ||||||
CJM.df | <div class="plainlist"> * High crush 5~ * fs8~35</div> | ||||||
CJM.f+3 | * Enter r23 FC with db on frame 13 * Enter r16 CJM with b+3 on frame 13 | ||||||
HAM.b+3 | |||||||
TOM.3 | * Actionable after 16f * Parries all lows (including Heat Smash lows) * Parries throws: +0d and 25 damage * Enter HAM with f+3 on frame 16 Parry state 3~47 | ||||||
Back throw | t | 50 | +0d | * Unbreakable * Side switch on hit | |||
Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
Right throw | t | 38 | -3 | +0d | * Throw break 2 * Side switch on hit |