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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F1, 2
12F4, 3f+2, 2
13Fd+1+2
14Fdf+3, 1
15Fuf+4df+1, 2
16FSTB f+1+2, 1+2
17F1+2, 1+2, f+2
23Fuf, n, 4

While standing punishers

StartupCommandSecondaryDescription
10FFC d+1
11Fws+4
12Fws+1, 1SBT ws+1, 2
14FFC df+2, 1+2
15Fuf+4ws+2
23Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
1, 2
uf+4
1+2, 1+2, f+2

Combos

ComboStarter
b+3 f,f+4 b+3 2,(1),2 S! wr+2uf+4
f+3 S! f,f+4 b+3 f+2 b+4,3,2STB route
b+3 b+3 f+2 d+1,2 S! wr+2ws+2
f,f+4 b+3 f+2 2,(1),2 S! wr+2SBT (b+4, 3), 2
S! f,f+4 b+3 f+2 b+4,3,2CH f+3
f,f+4 b+3 f+2 2,(1),2 S! wr+2CH uf+3
uf+3+4 b+3 2,(1),2 S! wr+2CH db+3
uf+3+4 b+3 2,(1),2 S! wr+2RAGE DRIVE
ws+1 b+3 f+2 2,(1),2 S! wr+2WAKE UP 3
f,f+4 b+3 f+2 2,(1),2 S! wr+2LOW PARRY

Small combos

ComboStarter
db+3 or 3+4f+3+4
1+2CH 4
d+4CH 3

Combo enders

TypeCombo
WALL CARRYdf+3,1
WALL BREAKwr+2
FLOOR BREAKf,f+2,2
DAMAGERAGE ART

Wall combos

TypeSubTypeCombo
GENERALeveryonedf+3,2 d+1+2