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Kuma

Stances:
HBS
Hunting Bear
ROL
Roll
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
HBS.f+1+2t30i26KNDKND
1+3t35 (7*5)-3
* Throw break 1
* Opponent recovers FUFT
2+4t35-6
* Throw break 2
* Opponent recovers FUFT
Left throwt50 (10, 15, 25)-4
* Throw break 1
* Side switch
* Opponent recovers FUFT
* Floor Break
Back throwt70
* Unbreakable
* Opponent recovers FUFA
f,F+1+4t35 (15, 20)+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
* Wall splat
f,df,d,db,b,f~1+2t50+0
* Throw break 1+2
* Side switch when broken
* Side switch
* Opponent recovers FUFA
d+1sm5i10-9+2
* High crush
* Recovers crouching
d+2sm8i11-10+1
* High crush
* Recovers crouching
df~1,2,1,2m, m, m, m9, 13, 14, 14-8-3 (JG)-3
Recovers crouching
FC.df+1,2,1,2m, m, m, h14, 18, 18, 54+21KND
1+2,1+2,1+2m, m, m20, 19, 32-21cKND
df~1,2,1m, m, m9, 13, 14-4+7
Recovers crouching
u+3,4,1+2m, m, m15, 15, 26-14~-15KND
* Alternate input: uf+3,4,1+2
* Low crush
u+3,4,1+2,m, m, m15, 15, 26-KND
* Alternate input: uf+3,4,1+2,3+4
* Low crush
* Transition to HBS
FC.f+1,2,df+1m, m, m18, 14, 18-2~-1+9~+10 (KND)+9~+10
Recovers crouching
FC.df+2,df+1,2m, m, m18, 14, 14-9~-8+2~+3 (KND)+2~+3
FC.df+1,2,1m, m, m14, 18, 18-11~-10KND
FC.f+1,2,d+1m, m, l18, 14, 9-20+0
* High crush
* Recovers crouching
FC.f+1,2,f+1m, m, h18, 14, 14-16~-15+1~+2
1+2,1+2m, m20, 19-16KND
df~1,2m, m9, 13-13-2
Recovers crouching
df+2,1m, m9, 24-16KND
df+3,2m, m20, 31-9KND
Bound
b,3~4m, m12, 18i22-19~-20+s
u+3,4m, m15, 15-11JG
* Alternate input: uf+3,4
* Low crush
b,db,d,df~2,1m, m21, 26-16KND
ws1,1m, m21, 30-12+3 (KND)+9
ws1,2m, m18, 40+KND
ws1+2,1+2m, m19, 24-16KND
Bound
ws1+2,1+2,3+4m, m19, 24-11KND
* High crush
* Transition to HBS
FC.f+1,2m, m18, 14-9~-8+2~+3
Recovers crouching
FC.df+2,df+1m, m18, 14-5~-4+6~+7
Recovers crouching
FC.df+1,2m, m14, 18-22~-21-12~-11
b,db,d,df~2,2m, l21, 32-16KND
FC.df+2,d+1m, l12, 9-20+0
* High crush
* Recovers crouching
b+2,1,1+2m, h, m15, 19, 25-11KND
b+2,1m, h15, 19-7+4
b+2,1,3+4m, h15, 19-11+0
Transition to HBS
FC.df+2,n+1m, h12, 14-16~-15+1~+2
1+2m20i17~18-15~-14KND
1+2,3+4m20i17-13KND
* High crush
* Transition to HBS
f+1+2m26i17-12KND
df+1m9i15-9+2
df+2m9i15-9+2
df+3m20i16-9+2
df+4m15i12-4+7
df+1+2m38i24-6KND
Homing
d+1+2m30i14-22KND
High crush
b+1m32i22-8KND
b+2m15i14-9+2
b+1+2,f,df,d,db,b,ub,u,ufm48 (3)i55-30~+0JG
* High crush
* Recovers grounded
b+3+4m27 (3)i22-33KND
u+4m15i15-12KNDJG
Low crush
ubm21i18-6+4
* Alternate input: u or uf+1
* Low crush
* Recovers crouching
ub+1m15i27-23KND
* Alternate input: u+1
* Low crush
ub+3m20i25-29KND
Low crush
ub+4m11i15-19-8KND
Low crush
uf+1m15i26-24KND
Low crush
uf+4m13i15-12JG
Low crush
uf+1+2m33i18~22-6~-2+0~+4 (+s)
Low crush
u+3m15i16-10JG
* Alternate input: uf+3
* Low crush
f,F+2m27i20-20KND
f,F+1+2m28-8~-7KND
Low crush
f,F+1+2,3+4m28-13~-12KND
* Low crush
* Transition to HBS
b,db,d,df~2m21i21-9+
Recovers crouching
f,f,F+3m36i25+17gKND
Alternate input: f,f,F+3
ws1m21i13~14-10+1
ws2m18i15-12JG
ws3m25i18-KND
ws4m20i11-6+5
ws1+2m19i20-16JG
FC.f+1m10 (18)i17-6+5
Recovers crouching
FC.df+2m12 (18)i18-13-2
Recovers crouching
FC.df+1m14i25-22~-21-12~-11
SS.1+2m30-12cKND
Bound
FUFA.1+2m25i16-18KND
* High crush
* Recovers grounded
HBS.1+2m28 (3)i19-15KND
High crush
HBS.3+4m25i25-4KND
High crush
HBS.df+2m24i15~16-19~-18KND
HBS.d+1+2m21i18-5+2+18 (+s)
* Alternate input: df+1+2
* Low crush
* Transition to HBS
ROL.2m25i48-12JG
ROL.4m33i57+6~+5KND
ROL.1+2m36 (3)i56+1JG
* High crush
* Recovers grounded
uf+3+4m25i34+10KND
Low crush
FUFA.d+1+2m25i29+6KND
FUFA.d+1+2,1,2m21i21-15JG
f+3+4,1+2l, m24, 36-16KND
FC.dbl, l, m, m, m14, 9, 14, 14, 18-2~-1+9~+10
* Alternate input: d+1,1,1,2,df+1
* High crush
* Recovers crouching
FC.dbl, l, m, m, l14, 9, 14, 14, 9-20+0
* Alternate input: d+1,1,1,2,d+1
* High crush
* Recovers crouching
FC.dbl, l, m, m, h14, 9, 14, 14, 14-16~-15+1~+2
* Alternate input: d+1,1,1,2,f+1
* High crush
FC.dbl, l, m, m14, 9, 14, 14-9~-8+2~+3
* Alternate input: d+1,1,1,2
* High crush
* Recovers crouching
FC.dbl, l, m14, 9, 14-13~-12-2~-1
* Alternate input: d+1,1,1
* High crush
* Recovers crouching
FC.dbl, l14, 9+1+12g+12
* Alternate input: d+1,1
* High crush
* Recovers crouching
HBS.1,2l, l9, 14-14+3
* High crush
* Transition to HBS
HBS.b+1+2,1+2l, l25, 30-33 (+17~+21c)KND
High crush
OTG.d+1+4L, !20, 60i89+c
f+3+4l24i28-23KND
d+3l12i20-15-1
* High crush
* Recovers crouching
d+4l10i16-9+2
* High crush
* Recovers crouching
db+2l16i18-13+1
* High crush
* Recovers crouching
db+3l18i18-8+3
db+4l19i24-21KND
* High crush
* Recovers crouching
u+1+2l30i31-16KND
Low crush
b,f+2+3l36i34-12KND
High crush
b,f+2+3*l48i44-12KND
* High crush
* Held
b,f+2+3*l57i52-12KND
* High crush
* Held
b,f+2+3*l66i66-12KND
* High crush
* Held
FC.dbl14i19-8+2
* Alternate input: d+1
* High crush
* Recovers crouching
FDFA.1+2l18i18-15KND
* High crush
* Recovers grounded
HBS.1l9i11-10+0
* High crush
* Transition to HBS
HBS.2l19i21-15+21g
* High crush
* Transition to HBS
HBS.b+1+2l25i28-30 (+13)KND
High crush
HBS.b+1+2,3+4l25-22KND
* High crush
* Transition to HBS
HBS.b+3+4l25i17+7KND
HBS.b+3+4,b~3+4l25-KND
Transition to HBS
HBS.u+1+2l30i31-16KND
Low crush
HBS.ubl
* Alternate input: u or uf
* Parry
ROL.3l25i49-18KND
FC.3l12i20-15-1
* High crush
* Recovers crouching
FC.4l10i16-9+2
* High crush
* Recovers crouching
FUFA.d+1+2,1l19i25-18KND
* High crush
* Recovers crouching
2,1,2h, m, m12, 13, 26-14KND
Recovers crouching
f+1,1,1h, m, m8, 9, 16-16KND
2,1,3h, m, l12, 13, 15-13-2
2,1h, m12, 13-1+2
f+1,1h, m8, 9-15-4
db+1,2h, m18, 19-11+0cKND
Bound
1,2h, h12, 14-5+6
f+2,1h, h14, 24-5KND
1h12i11+1+8
2h12i10-1+6
3h25i18-10KND
4h20i16-4+7JG
f+1h8i10+1+8
f+2h14i13-13+3
f+3h30i20-10KND
f+4h25i17-4+7JG
db+1h18i12-7-1KND
b+3h25i18-10KND
b+4h20i16-4+7JG
f,F+1h7i10+1+8
f,F+3h30i20-10KND
f,F+4h25i17-4+7JG
SS.1h10i11+1+8
SS.2h10i10-1+6
SS.3h25i18-10KND
SS.4h20i16-4+7JG
ROL.1h37i46-5KND
b+1+2!60i60KNDKND
b+1+2,3+4!60i60KNDKND
Transition to HBS
b,b+2+3!240i101KNDKND
High crush
b,f+2+3*!69i83KNDKND
* High crush
* Fully charged
u+1+2,3+4
High crush
OTG.d+1+4,3+4
Recovers back turned
1+3+4
3+4i25
* Alternate input: FDFA.3+4
* High crush
HBS.u+1+2,3+4
High crush
HBS.3
* Alternate input: 4
* Recovers grounded
HBS.d+3+4
Recovers grounded
HBS.db
HBS.f,F
Transition to ROL
HBS.b,b
HBS.b,b,3+4
FC.df+1+2
Alternate input: FDFA.f
ROL.3+4
High crush
db
* Alternate input: d or df+3+4
* High crush
FUFA.d+1+2,1,2,b
FUFA.d+1+2,1,2,b,b,3+4
FUFA.d+1+2,1,2,b,b,3+4,f
Transition to ROL

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards