| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 12 | i11 | +1 | +8 | ||
| 1,2 | h, h | 12, 14 | -5 | +6 | |||
| 2 | h | 12 | i10 | -1 | +6 | ||
| 2,1 | h, m | 12, 13 | -1 | +2 | |||
| 2,1,2 | h, m, m | 12, 13, 26 | -14 | KND | Recovers crouching | ||
| 2,1,3 | h, m, l | 12, 13, 15 | -13 | -2 | |||
| 3 | h | 25 | i18 | -10 | KND | ||
| 4 | h | 20 | i16 | -4 | +7 | JG | |
| 1+2 | m | 20 | i17~18 | -15~-14 | KND | ||
| 1+2,3+4 | m | 20 | i17 | -13 | KND | * High crush * Transition to HBS | |
| 1+2,1+2 | m, m | 20, 19 | -16 | KND | |||
| 1+2,1+2,1+2 | m, m, m | 20, 19, 32 | -21c | KND | |||
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+1,1 | h, m | 8, 9 | -15 | -4 | |||
| f+1,1,1 | h, m, m | 8, 9, 16 | -16 | KND | |||
| f+2 | h | 14 | i13 | -13 | +3 | ||
| f+2,1 | h, h | 14, 24 | -5 | KND | |||
| f+3 | h | 30 | i20 | -10 | KND | ||
| f+4 | h | 25 | i17 | -4 | +7 | JG | |
| f+1+2 | m | 26 | i17 | -12 | KND | ||
| f+3+4 | l | 24 | i28 | -23 | KND | ||
| f+3+4,1+2 | l, m | 24, 36 | -16 | KND | |||
| df+1 | m | 9 | i15 | -9 | +2 | ||
| df~1,2 | m, m | 9, 13 | -13 | -2 | Recovers crouching | ||
| df~1,2,1 | m, m, m | 9, 13, 14 | -4 | +7 | Recovers crouching | ||
| df~1,2,1,2 | m, m, m, m | 9, 13, 14, 14 | -8 | -3 (JG) | -3 | Recovers crouching | |
| df+2 | m | 9 | i15 | -9 | +2 | ||
| df+2,1 | m, m | 9, 24 | -16 | KND | |||
| df+3 | m | 20 | i16 | -9 | +2 | ||
| df+3,2 | m, m | 20, 31 | -9 | KND | Bound | ||
| df+4 | m | 15 | i12 | -4 | +7 | ||
| df+1+2 | m | 38 | i24 | -6 | KND | Homing | |
| d+1 | sm | 5 | i10 | -9 | +2 | * High crush * Recovers crouching | |
| d+2 | sm | 8 | i11 | -10 | +1 | * High crush * Recovers crouching | |
| d+3 | l | 12 | i20 | -15 | -1 | * High crush * Recovers crouching | |
| d+4 | l | 10 | i16 | -9 | +2 | * High crush * Recovers crouching | |
| d+1+2 | m | 30 | i14 | -22 | KND | High crush | |
| db+1 | h | 18 | i12 | -7 | -1 | KND | |
| db+1,2 | h, m | 18, 19 | -11 | +0c | KND | Bound | |
| db+2 | l | 16 | i18 | -13 | +1 | * High crush * Recovers crouching | |
| db+3 | l | 18 | i18 | -8 | +3 | ||
| db+4 | l | 19 | i24 | -21 | KND | * High crush * Recovers crouching | |
| b+1 | m | 32 | i22 | -8 | KND | ||
| b+2 | m | 15 | i14 | -9 | +2 | ||
| b+2,1 | m, h | 15, 19 | -7 | +4 | |||
| b+2,1,1+2 | m, h, m | 15, 19, 25 | -11 | KND | |||
| b+2,1,3+4 | m, h | 15, 19 | -11 | +0 | Transition to HBS | ||
| b+3 | h | 25 | i18 | -10 | KND | ||
| b+4 | h | 20 | i16 | -4 | +7 | JG | |
| b+1+2 | ! | 60 | i60 | KND | KND | ||
| b+1+2,3+4 | ! | 60 | i60 | KND | KND | Transition to HBS | |
| b+1+2,f,df,d,db,b,ub,u,uf | m | 48 (3) | i55 | -30~+0 | JG | * High crush * Recovers grounded | |
| b,3~4 | m, m | 12, 18 | i22 | -19~-20 | +s | ||
| b+3+4 | m | 27 (3) | i22 | -33 | KND | ||
| u+4 | m | 15 | i15 | -12 | KND | JG | Low crush |
| u+1+2 | l | 30 | i31 | -16 | KND | Low crush | |
| u+1+2,3+4 | High crush | ||||||
| ub | m | 21 | i18 | -6 | +4 | * Alternate input: u or uf+1 * Low crush * Recovers crouching | |
| ub+1 | m | 15 | i27 | -23 | KND | * Alternate input: u+1 * Low crush | |
| ub+3 | m | 20 | i25 | -29 | KND | Low crush | |
| ub+4 | m | 11 | i15 | -19 | -8 | KND | Low crush |
| uf+1 | m | 15 | i26 | -24 | KND | Low crush | |
| uf+4 | m | 13 | i15 | -12 | JG | Low crush | |
| uf+1+2 | m | 33 | i18~22 | -6~-2 | +0~+4 (+s) | Low crush | |
| u+3 | m | 15 | i16 | -10 | JG | * Alternate input: uf+3 * Low crush | |
| u+3,4 | m, m | 15, 15 | -11 | JG | * Alternate input: uf+3,4 * Low crush | ||
| u+3,4,1+2 | m, m, m | 15, 15, 26 | -14~-15 | KND | * Alternate input: uf+3,4,1+2 * Low crush | ||
| u+3,4,1+2, | m, m, m | 15, 15, 26 | - | KND | * Alternate input: uf+3,4,1+2,3+4 * Low crush * Transition to HBS | ||
| f,F+1 | h | 7 | i10 | +1 | +8 | ||
| f,F+2 | m | 27 | i20 | -20 | KND | ||
| f,F+3 | h | 30 | i20 | -10 | KND | ||
| f,F+4 | h | 25 | i17 | -4 | +7 | JG | |
| f,F+1+2 | m | 28 | -8~-7 | KND | Low crush | ||
| f,F+1+2,3+4 | m | 28 | -13~-12 | KND | * Low crush * Transition to HBS | ||
| b,b+2+3 | ! | 240 | i101 | KND | KND | High crush | |
| b,f+2+3 | l | 36 | i34 | -12 | KND | High crush | |
| b,f+2+3* | l | 48 | i44 | -12 | KND | * High crush * Held | |
| b,f+2+3* | l | 57 | i52 | -12 | KND | * High crush * Held | |
| b,f+2+3* | l | 66 | i66 | -12 | KND | * High crush * Held | |
| b,f+2+3* | ! | 69 | i83 | KND | KND | * High crush * Fully charged | |
| b,db,d,df~2 | m | 21 | i21 | -9 | + | Recovers crouching | |
| b,db,d,df~2,1 | m, m | 21, 26 | -16 | KND | |||
| b,db,d,df~2,2 | m, l | 21, 32 | -16 | KND | |||
| f,f,F+3 | m | 36 | i25 | +17g | KND | Alternate input: f,f,F+3 | |
| ws1 | m | 21 | i13~14 | -10 | +1 | ||
| ws1,1 | m, m | 21, 30 | -12 | +3 (KND) | +9 | ||
| ws1,2 | m, m | 18, 40 | + | KND | |||
| ws2 | m | 18 | i15 | -12 | JG | ||
| ws3 | m | 25 | i18 | - | KND | ||
| ws4 | m | 20 | i11 | -6 | +5 | ||
| ws1+2 | m | 19 | i20 | -16 | JG | ||
| ws1+2,1+2 | m, m | 19, 24 | -16 | KND | Bound | ||
| ws1+2,1+2,3+4 | m, m | 19, 24 | -11 | KND | * High crush * Transition to HBS | ||
| FC.db | l | 14 | i19 | -8 | +2 | * Alternate input: d+1 * High crush * Recovers crouching | |
| FC.db | l, l | 14, 9 | +1 | +12g | +12 | * Alternate input: d+1,1 * High crush * Recovers crouching | |
| FC.db | l, l, m | 14, 9, 14 | -13~-12 | -2~-1 | * Alternate input: d+1,1,1 * High crush * Recovers crouching | ||
| FC.db | l, l, m, m | 14, 9, 14, 14 | -9~-8 | +2~+3 | * Alternate input: d+1,1,1,2 * High crush * Recovers crouching | ||
| FC.db | l, l, m, m, h | 14, 9, 14, 14, 14 | -16~-15 | +1~+2 | * Alternate input: d+1,1,1,2,f+1 * High crush | ||
| FC.db | l, l, m, m, m | 14, 9, 14, 14, 18 | -2~-1 | +9~+10 | * Alternate input: d+1,1,1,2,df+1 * High crush * Recovers crouching | ||
| FC.db | l, l, m, m, l | 14, 9, 14, 14, 9 | -20 | +0 | * Alternate input: d+1,1,1,2,d+1 * High crush * Recovers crouching | ||
| FC.f+1 | m | 10 (18) | i17 | -6 | +5 | Recovers crouching | |
| FC.f+1,2 | m, m | 18, 14 | -9~-8 | +2~+3 | Recovers crouching | ||
| FC.f+1,2,f+1 | m, m, h | 18, 14, 14 | -16~-15 | +1~+2 | |||
| FC.f+1,2,df+1 | m, m, m | 18, 14, 18 | -2~-1 | +9~+10 (KND) | +9~+10 | Recovers crouching | |
| FC.f+1,2,d+1 | m, m, l | 18, 14, 9 | -20 | +0 | * High crush * Recovers crouching | ||
| FC.df+2 | m | 12 (18) | i18 | -13 | -2 | Recovers crouching | |
| FC.df+2,n+1 | m, h | 12, 14 | -16~-15 | +1~+2 | |||
| FC.df+2,df+1 | m, m | 18, 14 | -5~-4 | +6~+7 | Recovers crouching | ||
| FC.df+2,d+1 | m, l | 12, 9 | -20 | +0 | * High crush * Recovers crouching | ||
| FC.df+2,df+1,2 | m, m, m | 18, 14, 14 | -9~-8 | +2~+3 (KND) | +2~+3 | ||
| FC.df+1 | m | 14 | i25 | -22~-21 | -12~-11 | ||
| FC.df+1,2 | m, m | 14, 18 | -22~-21 | -12~-11 | |||
| FC.df+1,2,1 | m, m, m | 14, 18, 18 | -11~-10 | KND | |||
| FC.df+1,2,1,2 | m, m, m, h | 14, 18, 18, 54 | +21 | KND | |||
| SS.1 | h | 10 | i11 | +1 | +8 | ||
| SS.2 | h | 10 | i10 | -1 | +6 | ||
| SS.3 | h | 25 | i18 | -10 | KND | ||
| SS.4 | h | 20 | i16 | -4 | +7 | JG | |
| SS.1+2 | m | 30 | -12c | KND | Bound | ||
| FDFA.1+2 | l | 18 | i18 | -15 | KND | * High crush * Recovers grounded | |
| FUFA.1+2 | m | 25 | i16 | -18 | KND | * High crush * Recovers grounded | |
| OTG.d+1+4 | L, ! | 20, 60 | i89 | +c | |||
| OTG.d+1+4,3+4 | Recovers back turned | ||||||
| 1+3+4 | |||||||
| 3+4 | i25 | * Alternate input: FDFA.3+4 * High crush | |||||
| HBS.1 | l | 9 | i11 | -10 | +0 | * High crush * Transition to HBS | |
| HBS.1,2 | l, l | 9, 14 | -14 | +3 | * High crush * Transition to HBS | ||
| HBS.2 | l | 19 | i21 | -15 | +21g | * High crush * Transition to HBS | |
| HBS.1+2 | m | 28 (3) | i19 | -15 | KND | High crush | |
| HBS.3+4 | m | 25 | i25 | -4 | KND | High crush | |
| HBS.f+1+2 | t | 30 | i26 | KND | KND | ||
| HBS.df+2 | m | 24 | i15~16 | -19~-18 | KND | ||
| HBS.d+1+2 | m | 21 | i18 | -5 | +2 | +18 (+s) | * Alternate input: df+1+2 * Low crush * Transition to HBS |
| HBS.b+1+2 | l | 25 | i28 | -30 (+13) | KND | High crush | |
| HBS.b+1+2,1+2 | l, l | 25, 30 | -33 (+17~+21c) | KND | High crush | ||
| HBS.b+1+2,3+4 | l | 25 | -22 | KND | * High crush * Transition to HBS | ||
| HBS.b+3+4 | l | 25 | i17 | +7 | KND | ||
| HBS.b+3+4,b~3+4 | l | 25 | - | KND | Transition to HBS | ||
| HBS.u+1+2 | l | 30 | i31 | -16 | KND | Low crush | |
| HBS.u+1+2,3+4 | High crush | ||||||
| HBS.3 | * Alternate input: 4 * Recovers grounded | ||||||
| HBS.d+3+4 | Recovers grounded | ||||||
| HBS.db | |||||||
| HBS.ub | l | * Alternate input: u or uf * Parry | |||||
| HBS.f,F | Transition to ROL | ||||||
| HBS.b,b | |||||||
| HBS.b,b,3+4 | |||||||
| FC.df+1+2 | Alternate input: FDFA.f | ||||||
| ROL.1 | h | 37 | i46 | -5 | KND | ||
| ROL.2 | m | 25 | i48 | -12 | JG | ||
| ROL.3 | l | 25 | i49 | -18 | KND | ||
| ROL.4 | m | 33 | i57 | +6~+5 | KND | ||
| ROL.1+2 | m | 36 (3) | i56 | +1 | JG | * High crush * Recovers grounded | |
| ROL.3+4 | High crush | ||||||
| db | * Alternate input: d or df+3+4 * High crush | ||||||
| uf+3+4 | m | 25 | i34 | +10 | KND | Low crush | |
| FC.3 | l | 12 | i20 | -15 | -1 | * High crush * Recovers crouching | |
| FC.4 | l | 10 | i16 | -9 | +2 | * High crush * Recovers crouching | |
| FUFA.d+1+2 | m | 25 | i29 | +6 | KND | ||
| FUFA.d+1+2,1 | l | 19 | i25 | -18 | KND | * High crush * Recovers crouching | |
| FUFA.d+1+2,1,2 | m | 21 | i21 | -15 | JG | ||
| FUFA.d+1+2,1,2,b | |||||||
| FUFA.d+1+2,1,2,b,b,3+4 | |||||||
| FUFA.d+1+2,1,2,b,b,3+4,f | Transition to ROL | ||||||
| 1+3 | t | 35 (7*5) | -3 | * Throw break 1 * Opponent recovers FUFT | |||
| 2+4 | t | 35 | -6 | * Throw break 2 * Opponent recovers FUFT | |||
| Left throw | t | 50 (10, 15, 25) | -4 | * Throw break 1 * Side switch * Opponent recovers FUFT * Floor Break | |||
| Back throw | t | 70 | * Unbreakable * Opponent recovers FUFA | ||||
| f,F+1+4 | t | 35 (15, 20) | +0 | * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT * Wall splat | |||
| f,df,d,db,b,f~1+2 | t | 50 | +0 | * Throw break 1+2 * Side switch when broken * Side switch * Opponent recovers FUFA |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards