shaheen

shaheen

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
1h5i10+1+8
2h10i1006
ws4m16i11~12-6+5
f+2h10i12-8-2
SNK.1h10i12-1+5+14
1+3th(h)35i12~14
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
2+4th(h)35i12~14
* Homing
* Floor Break
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
Back throwth(h)50i12~14
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
Left throwth(h)40i12~14
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
Right throwth(h)40i12~14
* Throw escape: 2
* Opponent status on hit: FUFA
uf+1+2th(h)40i12~14
* Floor Break
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
4h16i13-10+1
df+1m12i13-1+5
f:b+2h42i13-40
* Tornado
* Recoverable Health Removal
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
ws3m9i13-110
* Transition to -7, +4 SNK with DF
3h18i14-8+3
* Transition to -1, +10 SNK with DF
df+4m13i14-70
db+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
f,b+2h42i14-40
* Tornado
* Recoverable Health Removal
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* See also: f:b+2
ws1m17i14-2+4+14
BT.2m20i14~15-3+42a
f+4h21i15~16-2+25a
* Balcony Break
* Homing
* chip damage on block
df+2m13i15~16-7+34 (+24)
Only launches standing opponents. +4 on hit against crouching opponents.
b+2m(th)12,16i15~16-9-2d
* Transition to attack throw on standing front hit
* Erases opponent recoverable health on hit
uf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
Low crush 9
SNK.2m17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
SNK.df+1m12i15~16-5+6
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
H.2+3m50i16~17+6+27d (-8)
* Floor Break
* Heat Smash
* Transition to SNK
Low crush
d+3l12i16~17-14+0
* Transition to -10, +4 SNK with DF
High crush
b+3+4h25i16-9+19a (+9)
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
Power crush
ws2m21i16-17+57
FC.df,d,DF+3l20i16~20-23a+7a
* Transitions to SNK on hit
Low crush
FC.df+4l16i16~17-14+1
* Transition to -11, +4 SNK with DF
df+3m20i17-9+9 (+21wc)
* Homing
* Wall Crush +21g on hit
b+4m23i17-15+4+29a (+23)
f,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
Low crush 13
f,f,F+2m30i17~18+5+21 (+11)
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
H.D*,u+2h35i18~19[[Shaheen_combos#Mini-combos|+13]]+63a (+47)
* Balcony Break
* Tornado
* Guard break
* [[Shaheen_tech#Al-Ghul_Master|Read more]]
Low crush
d+2m15i18~19-6+8
High crush
D*,u+2h30i18~19+4+28 (+2)
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* Chip damage on block
* Powered up during Heat
* [[Shaheen_tech#Al-Ghul_Master|Read more]]
Low crush
FC.df+2m21i18~19-9+17a (+8)
* Balcony Break
* Partially restore remaining Heat time on hit
* Causes Strong Aerial Tailspin
d+4l13i19-12+1
b+1m20i19~20+0c+6c
* Heat Engager
* Heat Dash +67a (+50)
* Transition to +0c, +6c FC with D
* Launcher with heat dash
b+3m17i19+3c+3c+14c
SNK.1+2m21i19+2c+8c
* Heat Engager
* Heat Dash +67a (+50)
* Floor Break
* chip damage on block
H.SNK.2+3l40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
R.df+1+2m55i20-15
* Rage Art
* Recoverable Health Removal
f+3m17i20~21-5+6+31a
Low crush
db+3l12i20~21-17-6
db+4h23i20-13+28 (+18)
* Tornado
High crush 6
SS.2l17i20-13+0c+13g
High crush
SNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
SNK.4l17i20~22-14+3c+15d
f+3+4m20i22~23+3+11c
* chip damage on block
* Transitions to SNK
* Floor Break
uf,n,4m20i23~25-13+32 (+22)
Low crush
uf+1m25i24~25+1+20d
* Balcony Break
* Heat Engager
* Heat Dash +67a (+50)
* chip damage on block
* during Heat, partially restore remaining Heat time
* Cancel to FC with input uf+1,D
Low crush 9
uf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
Low crush 9
db+1+2ub!(m)40i64~65+42 (+11)
1,2h, h5, 9,i12-3+8
1,2,2h, h, m5, 9, 17,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
1,2,3h, h, h5, 9, 18,i20-8+3
* Transition to -1, +10 SNK with DF
* Counter hit combo from 1st hit
1,2,4h, h, m5, 9, 20,i24~26-13+33a (+18)
* Tornado
2,1h, m10, 7,i17~18-4+2
2,3h, h10, 18,i20-8+3
* Transition to -1, +10 SNK with DF
4,1h, h16, 14,i18-5+5+31a (+24)
4,3h, h16, 21,i31-1+26a (+17)+71a (51)
* Balcony Break
4,4h, m16, 25,i24~25-13+20d
* Counter hit combo from 1st hit
* When combo from 1st hit:
Floor Break
f+2,3h, h10, 23,i18-12+20g
* Tornado
* Can be delayed
f+2,4h, l10, 13,i22~23-13-2+29a
* Transition to -11,+0, +31a SNK with DF
* Can be delayed
f+2,4,4h, l, h10, 13, 21,i26~27-7+10g+62a (+42)
* Balcony Break
* Causes Strong Aerial Tailspin
df+4,1m, m13, 10,i22~23-9+2
* Transition to -2, +9 SNK with DF
df+4,1,3m, m, m13, 10, 28,i27~28-13+19a (+9)
* Balcony Break
* Can be delayed
Low crush
df+4,3m, h13, 23,i23~24-4+23a (+14)
* Balcony Break
df+3+4sp
* Transitions to SNK
* Transition to FC with SNK.DB
df+3+4sp
* Transition to FC with SNK.DB
db+2,1m, h11, 24,i20-11+41d (-17)
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Can be delayed
db+3,4l, h12, 20,i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
High crush
b+1+3sp15 (15)
* Recoverable Health Removal
* Alternate input: b+2+4
* Punch parry
* Hit throw on successful parry
* Side switch on parry
Parry state
1+2+3+4sp
ws3,3m, m9, 25,i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
FC.df,d,DFsp
High crush
FC.df+4,1l, h16, 20,i26-2+24a (+15)+69a (+49)
* Balcony Break
* Counter hit combo from 1st hit
SNK.df+1,2m, h12, 40,i20-40
* Tornado
* Recoverable Health Removal
* Transition to attack throw on standing front hit
SNK.df+1,3m, m12, 28,i27~28-13+19 (+9)
* Balcony Break
* Can be delayed
Low crush