shaheen

shaheen

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CommandHit levelDamageStartupBlockHitCounter hitNotes
d+1L16i20~21-13+4+28d
* Partially restores remaining Heat time on hit
High crush 6~
db+4h23i20-13+28 (+18)
* Tornado
High crush 6
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
uf+1m25i24~25+1+20d
* Balcony Break
* Heat Engager
* Heat Dash +67a (+50)
* 10 chip damage on block
* during Heat, partially restore remaining Heat time
* Cancel to FC with input uf+1,D
Low crush 9
uf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
Low crush 9
uf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
Low crush 9
f+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
Low crush 13~
f,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
Low crush 13
SNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
SS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
High crush 15~
D*,u+2h30i18~19+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
Low crush 18~
H.f,F+1+2m15,25 (17)i16~17+4 SNK+27d (-8)
* Floor Break
* Spike
* 32 damage with scaling from 1st hit
* Transition to SNK on hit or block
* Consumes 450F of remaining Heat time
Low crush 28~
H.D*,u+2h35i18~19+13+63a (+47)
* Balcony Break
* Tornado
* Guard break
* Read more
Low crush
H.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
1h5i10+1+8
1,2h, h5, 9i10, i12-3+8
1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a
* Combo from 1st CH with 9F delay
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* Cancel into SNK (-13/-2) with DF
1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Combo from 1st CH with 5F delay
1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
* Combo from 1st or 2nd CH with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
2h10i1006
2,1h, m10, 7i10, i17~18-4+2
2,3h, h10, 13i10, i20-8+3
* Transition to -1, +10 SNK with DF
3h18i14-8+3
* Transition to -1, +10 SNK with DF
4h16i13-10+1
4,1h, h16, 14i13, i18-5+5+31a (+24)
4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)
* Balcony Break
4,4h, m16, 25i13, i24~25-13+20d
* Counter hit combo from 1st hit
* When combo from 1st hit:
Floor Break
f+2h10i12-8-2
f+2,3h, h10, 23i12, i18-12+21a (+16)
* Tornado
* Combo from 1st hit with 5F delay
* Move can be delayed by 9F
* Input can be delayed by 10F
f+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 2F delay
* Transition to -11,+0, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
f+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c
* Strong Aerial Tailspin
* Balcony Break
f+4h24i15~16+0+13g
* Balcony Break
* Homing
* chip damage on block
f+3+4M,M20i22~23+3+11c
* chip damage on block
* Transitions to SNK
* Floor Break
df+1m12i13~14-1+5
Tracks SSR/SWR completely
df+2m13i15~16-7+34 (+24)
Only launches standing opponents. +4 on hit against crouching opponents.
df+3m20i17-13+21d
* Homing
df+4m13i14-70
df+4,1m, m13, 10i14, i22~23-9+2
* Transition to -2, +9 SNK with DF
df+4,1,3m, m, m13, 10, 28i14, ,i27~28-13+19a (+9)
* Balcony Break
* Can be delayed
Low crush
df+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
df+3+4sp
* Transition to FC with SNK.DB
df+3+4sp
* Transitions to SNK
* Transition to FC with SNK.DB
d+2m15i18~19-6+8
High crush
d+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
High crush
d+4L10i19-12+1
db+2m11i14-10+1
* Transition to SNK with input db+2,DF (-3/+8/+8)
db+2,1m, h11, 24i14, i20-11+41d (-17)
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Can be delayed
db+3L12i20~21-17-6
db+3,4L, h12, 20i20~21, i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
High crush
db+1+2ub!(m)40i64~65+42 (+11)
b+1m20i19~20+0c+6c
* Heat Engager
* Heat Dash +67a (+50)
* Transition to +0c, +6c FC with D
* Launcher with heat dash
b+1+3sp15 (15)
* Removes Recoverable Health
* Alternate input: b+2+4
* Punch parry
* Hit throw on successful parry
* Side switch on parry
Parry state 5?
b+2m(th)12,16i14~15-9-2d
* Removes Recoverable Health
* Transition to attack throw on standing front hit
b+3m17i19+1c+3c+14c
* 5 chip damage on block
b+4M23i17-15+4+29a (+23)
b+3+4h25i16-9+19a (+9)
* Balcony Break
Power crush
1+2+3+4sp
f,b+2h42i14-40
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* See also: f:b+2
f:b+2h42i13-40
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
uf,n,4m20i23~25-13+32 (+22)
Low crush
f,f,F+2m30i17~18+5+13d
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
ws1m17i14-2+4+14
ws2m21i16-17+57
ws3m9i13-110
* Transition to -7, +4 SNK with DF
ws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
ws4m16i11~12-6+5
SS.1+2m23i19~20+3+22g
* Partially restore remaining Heat time on hit
* Sidestep takes 9f; effective startup i28
* 6 chip damage on block
FC.df,d,DFsp
High crush
FC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
Low crush
FC.df+2m21i18~19-9+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Partially restore remaining Heat time on hit
FC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
FC.df+4,1L, h16, 20i16~17, i26-2+24a (+15)
* Balcony Break
* Combo from 1st CH
BT.2m20i14~15-3+42a
SNK.1h10i12-1+5+14
SNK.2M17i15~16-9+8+23a (+6)
Balcony BreakOn counterhit
SNK.4L20i20~22-14+3c+14c
SNK.1+2m21i19+4c+8c
* Heat Engager
* Heat Dash +67a (+50)
* Floor Break
* 6 chip damage on block
SNK.df+1m12i15~16-5+6
* Good left sidestep tracking
SNK.df+1,2m, h12, 40i15~16, i20-40
* Tornado
* Removes Recoverable Health
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
* Transition to attack throw on standing front hit
SNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 1F delay
* Move can be delayed by 6F
* Input can be delayed by 7F
Low crush
1+3th(h)35i12~14
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
2+4th(h)35i12~14
* Homing
* Floor Break
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Side switch on hit
Back throwth(h)50i12~14
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
Left throwth(h)40i12~14
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
Right throwth(h)40i12~14
* Throw escape: 2
* Opponent status on hit: FUFA
uf+1+2th(h)40i12~14
* Floor Break
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit